Team at a Glance
Some Pokemon you wouldn't regularly find on a stall team.
BTW this is my first post so tell me if I'm doing something wrong.
In Depth
Swampert@ Leftovers
Relaxed
252 HP/252Def/4HP
-Earthquake
-Ice Beam
-Roar
-Stealth Rock
Standard Swampert lead. Not much else to say. Roar over anything else because with the 3 types of entry hazards that I'll hopefully have going will really screw up the enemy. He has awesome synergy with Skarmory.
How Swampert fares against some common leads:
Roserade-Switch out to Drapion; Swampy just can't handle Roserade.
Metagross-Stealth Rock, then comes the tough desicion to either stay in and EQ, or switch out to Dusknoir and possibly taking Explosion.
Azelf-Another tough lead to face. I could SR, but they could Taunt. I could Ice Beam, but then I'd have to switch to Drapion/Dusknoir. Or I could automaticly swap out, but Drapion doesn't like Explosion and Dusknoir hates Fire Blast/whatever.
Infernape-I switch out here, as they usually carry Grass Knot. If not, then they probably have Endeavour, which still sucks. So in goes Dusknoir.
Aerodactyl- They'll taunt. I'll Ice Beam. They use rocks and I can usually finish them off with Ice Beam. If not, then Swampert laughs at EdgeQuake.
Smeargle-Drapion comes in and absorbs sleep.
Synergy:
> Skarmory, Drapion, Jirachi
Skarmory@ Shed Shell
Careful
252HP/32Spe/226SpD
-Brave Bird
-Spikes
-Whirlwind
-Roost
Specially defensive Skarmory comes as a surprise to most. It can still tank physical hits as well as some special moves, like Ice Beam, Aura Sphere, Grass KNot/Energy Ball, and mediocre SpA walls like Weezing. I was origanally planning to run Taunt over Brave Bird, but I decided to keep it because of one reason. Machamp. He can seriously take out my entire team bar Skarm and Brave Bird is my only effective move against it.
And Spikes and Whirlwind are to abuse entry hazards. The speed EVs are to outspeed Breloom with little speed investment and other base 70s. She has great synergy with Swampert.
Synergy:
>Swampert,Vaporeon
>Swampert
Drapion@ Leftovers
Careful
252HP/252SpD/4Atk
-Crunch
-Toxic Spikes
-Rest
-Sleep Talk
Drapion is another unexpected surprise, and to notice that it is specially defensive is equally shocking. Besides laying out Toxic Spikes(which is important to help take down bulky waters that harass my team), Drapion is a wonderful counter to Alakazam, Gengar, Porygon-Z, Porygon2,Azelf(non-lead), and a few other special threats. An immunity to Psychic and Toxic is an added boon, too.
Synergy:
>Dusknoir,Skarmory
>Skarmory,Swampert,Vaporeon
Vaporeon@ Leftovers
Bold
188HP/252Def/68Spe
-Wish
-Surf
-HP Electric
-Protect
Standard wish Vaporeon,who is very valuable to my team. Providing much needed wish support to Swampert, Jirachi, and Dusknoir when Pain Split won't work. Vaporeon is also my is my only counter to Gyarados, without whom would tear my team apart. Helps take down Tyranitar, Heatran, Hippowdon, and Flygon to name a few.
Synergy:
>Skarmory,Drapion,Jirachi
>Swampert
Jirachi@ Choice Scarf
Jolly
252Spe/252HP/4Atk
-Trick
-Iron Head
-U-Turn
-Gravity???
Jirachi is an odd bird(or star). He is a support Pokemon, crippling walls,paraflinchhaxing,and tanking hits off of his 100/100/100 defences.
However, without tricking off his scarf(or tricking it off it depends) Jirachi acts as a great revenge killer. You can't go wrong with U-Turn, but Gravity? I originally had it to strengthen the effectiveness of Toxic Spikes/Spikes, but up to date I have not gotten a chance to use it, and I seem to get by without it. The replacements I'm considering are: Ice Punch, Thunder Punch, Grass Knot(for Swamperts), or Light Screen. Your opinions?
Synergy:
>Swampert,Vaporeon
>Skarmory,Swampert,Vaporeon
Dusknoir@ Leftovers
Impish
252HP/28Atk/228Def
-Pain Split
-Focus Punch
-Shadow Sneak
-Fire Punch
Thre are three reasons I chose Dusknoir over the ever-common Rotom-A: One, it's unexpected and can still prevent the likes of Fortress and friends from Quickly Rotating. Two, significantly higher defences(albeit awful HP). And three, I can't get a Rotom-A until HG/SS comes out in Canada(I don't have Shoddy).Anyway,when you take a look at my move choices for Dusknoir,you are probably thinking "What?". Well, it for a good reason. Dusknoir attacts one thing in particular, Pursuit. And when we think of pursuit, we usually think of two pokes, Scizor, and Tyranitar. If Dusky can catch Tyranitar on the switch-it gets raped. Scizor also gets a knuckle-sandwich from Fire Punch, which also conviently hits Weavile, Fortress, and Heracross super-effectively. Shadow Sneak hits Starmie, Gengar, Rotom, and most Psychic types, and is all-around a helpful STAB/ priority move.Also, I've been considering Lum Berry over Leftovers for a couple of reasons. The first being that the lack of leftovers makes it easier to get more damage through Pain Split. The second being that Dusknoir is the glue that holds my team together,and he seems to be a status magnet.
Synergy:
>Drapion
>Drapion
Final Glance
So that's my team. I'm looking forward to reading all your thoughts and criticism. Thanks for reading!
Some Pokemon you wouldn't regularly find on a stall team.
BTW this is my first post so tell me if I'm doing something wrong.
In Depth
Swampert@ Leftovers
Relaxed
252 HP/252Def/4HP
-Earthquake
-Ice Beam
-Roar
-Stealth Rock
Standard Swampert lead. Not much else to say. Roar over anything else because with the 3 types of entry hazards that I'll hopefully have going will really screw up the enemy. He has awesome synergy with Skarmory.
How Swampert fares against some common leads:
Roserade-Switch out to Drapion; Swampy just can't handle Roserade.
Metagross-Stealth Rock, then comes the tough desicion to either stay in and EQ, or switch out to Dusknoir and possibly taking Explosion.
Azelf-Another tough lead to face. I could SR, but they could Taunt. I could Ice Beam, but then I'd have to switch to Drapion/Dusknoir. Or I could automaticly swap out, but Drapion doesn't like Explosion and Dusknoir hates Fire Blast/whatever.
Infernape-I switch out here, as they usually carry Grass Knot. If not, then they probably have Endeavour, which still sucks. So in goes Dusknoir.
Aerodactyl- They'll taunt. I'll Ice Beam. They use rocks and I can usually finish them off with Ice Beam. If not, then Swampert laughs at EdgeQuake.
Smeargle-Drapion comes in and absorbs sleep.
Synergy:
Skarmory@ Shed Shell
Careful
252HP/32Spe/226SpD
-Brave Bird
-Spikes
-Whirlwind
-Roost
Specially defensive Skarmory comes as a surprise to most. It can still tank physical hits as well as some special moves, like Ice Beam, Aura Sphere, Grass KNot/Energy Ball, and mediocre SpA walls like Weezing. I was origanally planning to run Taunt over Brave Bird, but I decided to keep it because of one reason. Machamp. He can seriously take out my entire team bar Skarm and Brave Bird is my only effective move against it.
And Spikes and Whirlwind are to abuse entry hazards. The speed EVs are to outspeed Breloom with little speed investment and other base 70s. She has great synergy with Swampert.
Synergy:
Drapion@ Leftovers
Careful
252HP/252SpD/4Atk
-Crunch
-Toxic Spikes
-Rest
-Sleep Talk
Drapion is another unexpected surprise, and to notice that it is specially defensive is equally shocking. Besides laying out Toxic Spikes(which is important to help take down bulky waters that harass my team), Drapion is a wonderful counter to Alakazam, Gengar, Porygon-Z, Porygon2,Azelf(non-lead), and a few other special threats. An immunity to Psychic and Toxic is an added boon, too.
Synergy:
Vaporeon@ Leftovers
Bold
188HP/252Def/68Spe
-Wish
-Surf
-HP Electric
-Protect
Standard wish Vaporeon,who is very valuable to my team. Providing much needed wish support to Swampert, Jirachi, and Dusknoir when Pain Split won't work. Vaporeon is also my is my only counter to Gyarados, without whom would tear my team apart. Helps take down Tyranitar, Heatran, Hippowdon, and Flygon to name a few.
Synergy:
Jirachi@ Choice Scarf
Jolly
252Spe/252HP/4Atk
-Trick
-Iron Head
-U-Turn
-Gravity???
Jirachi is an odd bird(or star). He is a support Pokemon, crippling walls,paraflinchhaxing,and tanking hits off of his 100/100/100 defences.
However, without tricking off his scarf(or tricking it off it depends) Jirachi acts as a great revenge killer. You can't go wrong with U-Turn, but Gravity? I originally had it to strengthen the effectiveness of Toxic Spikes/Spikes, but up to date I have not gotten a chance to use it, and I seem to get by without it. The replacements I'm considering are: Ice Punch, Thunder Punch, Grass Knot(for Swamperts), or Light Screen. Your opinions?
Synergy:
Dusknoir@ Leftovers
Impish
252HP/28Atk/228Def
-Pain Split
-Focus Punch
-Shadow Sneak
-Fire Punch
Thre are three reasons I chose Dusknoir over the ever-common Rotom-A: One, it's unexpected and can still prevent the likes of Fortress and friends from Quickly Rotating. Two, significantly higher defences(albeit awful HP). And three, I can't get a Rotom-A until HG/SS comes out in Canada(I don't have Shoddy).Anyway,when you take a look at my move choices for Dusknoir,you are probably thinking "What?". Well, it for a good reason. Dusknoir attacts one thing in particular, Pursuit. And when we think of pursuit, we usually think of two pokes, Scizor, and Tyranitar. If Dusky can catch Tyranitar on the switch-it gets raped. Scizor also gets a knuckle-sandwich from Fire Punch, which also conviently hits Weavile, Fortress, and Heracross super-effectively. Shadow Sneak hits Starmie, Gengar, Rotom, and most Psychic types, and is all-around a helpful STAB/ priority move.Also, I've been considering Lum Berry over Leftovers for a couple of reasons. The first being that the lack of leftovers makes it easier to get more damage through Pain Split. The second being that Dusknoir is the glue that holds my team together,and he seems to be a status magnet.
Synergy:
Final Glance
So that's my team. I'm looking forward to reading all your thoughts and criticism. Thanks for reading!