Birkal
We have the technology.
Name: Fairylicious
General Description: Design a Pokemon that teaches us more about Fairy-types and their role in the Overused metagame.
Justification: It is paramount for the Create-A-Pokemon Project to tackle and explore the newest mechanic changes of a generation with full force. Arguably the most poignant of these was the implementation of Fairy-types to the mix. Through this concept, we'll explore their commonalities and differences in the OU metagame, from their most basic traits to their individual checks and counters.
Questions To Be Answered:
Explanation: As a new generation rolls around, we've been granted a fun new toy with Fairy-types. The examples that we have in Overused fit a variety of rules, from bulky physical attackers such as Azumarill and Mega Mawile to reliable special attackers in Sylveon and Mega Gardevoir. We've even been granted a bunch of niche fairies in Clefable and Klefki. While we have all of these examples, we've still barely scratched the surface on how fairies inherently work. We've had four generations to learn about the other seventeen types, so it's time we put our newest member under the scope.
I was inspired to form this concept thanks to something Yilx wrote here during CAP 18. Having a new generation gives us a prime time to jump into discussing our newest typing. What frequently counters them? Do they tend to find their niche early or late game? Which items work best with fairies? What outclasses them, and what do they outclass? The questions go on and on, and we can address most of them through this concept.
In case you've gotten this far and haven't realized it, this concept does not require that we create a Fairy-type. While it could certainly include that, we are not limited to the typing. Perhaps we'll define what fairies are by creating a perfect counter to them. Maybe it means we make a Pokemon that fits the playstyle of a current Fairy-type, but is not actually a Fairy-type. It could mean that we create an optimal partner for fairies that stops their counters. Or maybe we make a Fairy-type, but it doesn't fit any of the conventions we'd use to describe any fairies in this metagame. There are a plethora of options here that I think could lead to an unconventional and exciting process.
General Description: Design a Pokemon that teaches us more about Fairy-types and their role in the Overused metagame.
Justification: It is paramount for the Create-A-Pokemon Project to tackle and explore the newest mechanic changes of a generation with full force. Arguably the most poignant of these was the implementation of Fairy-types to the mix. Through this concept, we'll explore their commonalities and differences in the OU metagame, from their most basic traits to their individual checks and counters.
Questions To Be Answered:
- What are features shared by all Fairy-types used in Overused? Which features are not similar?
- How have Fairy-types shaped the metagame to differ from the previous generation?
- Do fairies have common checks and counters? What are they?
- How threatening are fairies in the metagame, especially in comparison to other threats?
- What defines a "fairy" outside of its typing? Is there a common thread?
Explanation: As a new generation rolls around, we've been granted a fun new toy with Fairy-types. The examples that we have in Overused fit a variety of rules, from bulky physical attackers such as Azumarill and Mega Mawile to reliable special attackers in Sylveon and Mega Gardevoir. We've even been granted a bunch of niche fairies in Clefable and Klefki. While we have all of these examples, we've still barely scratched the surface on how fairies inherently work. We've had four generations to learn about the other seventeen types, so it's time we put our newest member under the scope.
I was inspired to form this concept thanks to something Yilx wrote here during CAP 18. Having a new generation gives us a prime time to jump into discussing our newest typing. What frequently counters them? Do they tend to find their niche early or late game? Which items work best with fairies? What outclasses them, and what do they outclass? The questions go on and on, and we can address most of them through this concept.
In case you've gotten this far and haven't realized it, this concept does not require that we create a Fairy-type. While it could certainly include that, we are not limited to the typing. Perhaps we'll define what fairies are by creating a perfect counter to them. Maybe it means we make a Pokemon that fits the playstyle of a current Fairy-type, but is not actually a Fairy-type. It could mean that we create an optimal partner for fairies that stops their counters. Or maybe we make a Fairy-type, but it doesn't fit any of the conventions we'd use to describe any fairies in this metagame. There are a plethora of options here that I think could lead to an unconventional and exciting process.
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