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CAP 13 CAP 2 - Part 2 - Typing Poll 2

Discussion in 'CAP Process Archive' started by Rising_Dusk, Nov 17, 2011.

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  1. Rising_Dusk

    Rising_Dusk
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    Now we move onto the part where we vote for the typing for CAP 2. In this poll, we will determine which type combos move forward to the last poll. The results of this poll series will be a dual typing for CAP 2 that we will follow all the way 'til the cows come home.

    Recall that this poll is a bold vote poll, the details of which are outlined here. A typical vote might look like the following:
    Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you warned. If you feel compelled to say something in your own vote, you may still do so, but don't try to incite a discussion. Keep discussion to #cap.

    This poll will be open for 24 hours.

    When voting, use only the typing and mind the order of the types! The list of possible votes in order of placement in the last poll are:
    Grass / Ghost
    Electric / Poison
    Poison / Dragon
    I've included my logic for slating those three typing combos below for the voters' reference:

    All of these were suggested by other users in the process of the typing thread, and all were discussed. I explained why I liked Grass / Ghost and Poison / Dragon in this post really well. I ended up choosing Electric / Poison because I genuinely feel that the Electric-type is intriguing for its Sketch options physically in Bolt Strike and Sketch options for coverage moves. The Poison typing also benefits it by exacerbating its Ground vulnerability and giving it a Fighting resistance, keeping the balance of the offensive type with the defensive type.

    I know people will be sad that I slated nothing with the Water-type in it, and people might also be sad that I didn't slate Normal / Ghost. I made my stance on Water typing crystal clear in the aforelinked post above. Meanwhile, there was a lot of discussion back and forth about Normal / Ghost, and I and the ATL both agree that Normal / Ghost isn't practical for the CAP's concept of Sketching interesting coverage moves or offensive boosting moves. Furthermore, it lacks practical resistances for actually being useful at all in OU. For those reasons, neither of these things were slated. I hope that you all who supported them can trust my judgment and will continue to argue as fiercely as you have for things you want in future stages! Who knows what I can be convinced of?

    Below is CAP 2 so far:
    Focus: Bulky Offense

    May the best typing win!

    [​IMG]
    tl;dr: Quack! (Vote!)
  2. Kaprikorn

    Kaprikorn

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    Poison / Dragon


  3. steelguttey

    steelguttey

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    Grass / Ghost
  4. Aldaron

    Aldaron All da lil birdies chirpin
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    Poison / Dragon

  5. Weebos

    Weebos

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    Poison/Dragon
  6. PKMN Hunter 18

    PKMN Hunter 18 Remember! Drive Smoothly!

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    Electric / Poison
  7. smashlloyd20

    smashlloyd20

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    Electric / Poison
  8. Lady Salamence

    Lady Salamence
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    Poison /Dragon
  9. SgtWoodsy

    SgtWoodsy

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    Poison / Dragon

    I'd honestly be happy with any of the three.
  10. Solstice

    Solstice

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    Poison/Dragon
  11. Rising_Dusk

    Rising_Dusk
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    Grass / Ghost
  12. Steamroll

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    Poison/Dragon
  13. jas61292

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    Electric/Poison

    While all three are fine, I just really don't think this guy should have any immunities, so I would rather not have Ghost.
  14. Birkal

    Birkal We have the technology.
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    Poison/Dragon

    Please read Aldaron's post above; it is beautifully written. Poison/Dragon is the perfect marriage of being able to switch in frequently AND having enough weaknesses to keep it in check. This takes the cake, in my opinion.
  15. Baydren

    Baydren

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    Electric/Poison
  16. V0x

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    Electric / Poison
  17. LudwigVanDamon

    LudwigVanDamon

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  18. Ralts

    Ralts

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    Electric / Poison

    I feel like this is the ideal typing for a few reasons. As this is a CaP that will be focused Bulky Offense, a pokemon with only 2 weaknesses (albeit a 4x weakness to ground) and seven resistances can fit that bulky role perfectly. Also, electric is a very good offensive STAB to have, and sketch allows it to have access to a plethora of coverage, support, and boosting moves, while poison is a great defensive typing. Poison / Dragon to me seems like it would provide too wide range of bulk and offense, and we don't want to create something too overpowered.
  19. Gothic Togekiss

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    Poison / Dragon
  20. Feroes

    Feroes

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    Poison/Dragon
  21. ToastTyrant13

    ToastTyrant13

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    Poison / Dragon
  22. macle

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    Poison / Dragon
  23. Pwnemon

    Pwnemon judges silently
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    Grass / Ghost
  24. hoblaph

    hoblaph

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    Electric / Poison
  25. Adamnsm1

    Adamnsm1

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    Electric/Poison
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