Here in this thread, users may make complete movepool submissions for Naviathan. At the conclusion of this thread, our movepool leader Snobalt will be compiling a slate of Final Submissions for the community to vote on, and the winning submission will become the official movepool for CAP20.
We recently made significant changes to our policies regarding movepools, so do not assume that rules from past CAP projects apply. See this Policy Review thread for more information about the new rules.
We've had a discussion on Movesets, which identified the competitive movesets we intend to be the most viable in standard OU play. Please see the first post in that thread for more information on those movesets.
The following rules apply to all Movepool Submissions:
Click here for a general guide to making Gen 6 Movepools.
Click here for the list of Restricted Moves referenced above.
While this is a submission thread, discussion on Work-In-Progress (WIP) and Final Submissions is encouraged so the community can make an informed decision during the polling stage.
This thread will be open for submissions and discussion as soon as Snobalt posts his opening remarks.
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We recently made significant changes to our policies regarding movepools, so do not assume that rules from past CAP projects apply. See this Policy Review thread for more information about the new rules.
We've had a discussion on Movesets, which identified the competitive movesets we intend to be the most viable in standard OU play. Please see the first post in that thread for more information on those movesets.
The following rules apply to all Movepool Submissions:
- The movepool can contain a maximum of 75 total moves. You may have less than 75 moves, but not more.
- There are no longer any limits to the number of Restricted Moves, as mentioned in articles on the CAP subsite and past CAP projects.
- All movepools must have all the Mandatory Moves listed below.
- No movepool may contain any of the Banned Moves listed below.
- Any move not listed as Banned is provisionally allowed.
- The Movepool Leader (Snobalt) and Topic Leader (nyttyn) may add Banned moves during the course of this thread. If that happens, there will be ample notification in the thread, and you will have the opportunity to remove those moves from your movepool prior to final submissions.
Final Movepool Submissions must include all of these moves, and they cannot be Event Moves. Submissions that don't have all these moves will not be considered for slating.
Dragon Dance
Calm Mind
Waterfall
Iron Head
Icicle Crash
Ice Punch
Wild Charge
Scald
Any one of Recover, Heal Order, Milk Drink, Slack Off or Soft-Boiled
Flash Cannon
Refresh
Taunt
Substitute
Drill Peck
Dragon Dance
Calm Mind
Waterfall
Iron Head
Icicle Crash
Ice Punch
Wild Charge
Scald
Any one of Recover, Heal Order, Milk Drink, Slack Off or Soft-Boiled
Flash Cannon
Refresh
Taunt
Substitute
Drill Peck
These moves are banned from inclusion in Final Submissions. Movepools that include any of these moves will not be considered for slating.
All Fighting Moves listed on the restricted moves list
All Fire moves listed on the restricted moves list, including Heat Crash
All Ground moves listed on the restricted moves list
All Physical Grass moves listed on the restricted moves list
All Special Electric moves listed on the restricted moves list
Acid Spray
Aqua Jet
Aromatherapy
Baton Pass
Belly Drum
Body Slam
Boomburst
Bulk Up
Bullet Punch
Circle Throw
Clear Smog
Cotton Guard
Counter
Crabhammer
Dark Void
Defog
Destiny Bond
Diamond Storm
Doom Desire
Dragon Tail
Encore
Eruption
Explosion
Extremespeed
Fake Out
Foul Play
Freeze-Dry
Fusion Bolt
Gear Grind
Geomancy
Glare
Growth
Heal Bell
Healing Wish
Heart Swap
Heavy Slam
Hypnosis
Ice Shard
Ingrain
Judgment
King's Shield
Knock Off
Leech Seed
Light of Ruin
Light Screen
Lovely Kiss
Lunar Dance
Magic Coat
Memento
Meteor Mash
Mirror Coat
Moonblast
Nasty Plot
Nuzzle
Oblivion Wing
Origin Pulse
Paleo Wave
Parting Shot
Perish Song
Play Rough
Psystrike
Pursuit
Quiver Dance
Rapid Spin
Reflect
Roar
Shadow Sneak
ShadowStrike
Shell Smash
Shift Gear
Sketch
Sleep Powder
Spikes
Spiky Shield
Spore
Stealth Rock
Steam Eruption
Sticky Web
Stun Spore
Sucker Punch
Super Fang
Switcheroo
Swords Dance
Tail Glow
Thunder Wave
Toxic Spikes
Trick
U-Turn
Volt Tackle
Water Shuriken
Water Spout
Whirlwind
Will-o-Wisp
Wish
All Fighting Moves listed on the restricted moves list
All Fire moves listed on the restricted moves list, including Heat Crash
All Ground moves listed on the restricted moves list
All Physical Grass moves listed on the restricted moves list
All Special Electric moves listed on the restricted moves list
Acid Spray
Aqua Jet
Aromatherapy
Baton Pass
Belly Drum
Body Slam
Boomburst
Bulk Up
Bullet Punch
Circle Throw
Clear Smog
Cotton Guard
Counter
Crabhammer
Dark Void
Defog
Destiny Bond
Diamond Storm
Doom Desire
Dragon Tail
Encore
Eruption
Explosion
Extremespeed
Fake Out
Foul Play
Freeze-Dry
Fusion Bolt
Gear Grind
Geomancy
Glare
Growth
Heal Bell
Healing Wish
Heart Swap
Heavy Slam
Hypnosis
Ice Shard
Ingrain
Judgment
King's Shield
Knock Off
Leech Seed
Light of Ruin
Light Screen
Lovely Kiss
Lunar Dance
Magic Coat
Memento
Meteor Mash
Mirror Coat
Moonblast
Nasty Plot
Nuzzle
Oblivion Wing
Origin Pulse
Paleo Wave
Parting Shot
Perish Song
Play Rough
Psystrike
Pursuit
Quiver Dance
Rapid Spin
Reflect
Roar
Shadow Sneak
ShadowStrike
Shell Smash
Shift Gear
Sketch
Sleep Powder
Spikes
Spiky Shield
Spore
Stealth Rock
Steam Eruption
Sticky Web
Stun Spore
Sucker Punch
Super Fang
Switcheroo
Swords Dance
Tail Glow
Thunder Wave
Toxic Spikes
Trick
U-Turn
Volt Tackle
Water Shuriken
Water Spout
Whirlwind
Will-o-Wisp
Wish
Click here for a general guide to making Gen 6 Movepools.
Click here for the list of Restricted Moves referenced above.
While this is a submission thread, discussion on Work-In-Progress (WIP) and Final Submissions is encouraged so the community can make an informed decision during the polling stage.
This thread will be open for submissions and discussion as soon as Snobalt posts his opening remarks.
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Leadership Team:
Concept:
Abilities: Water Veil / Heatproof
Stats: 103 HP / 110 Atk / 90 Def / 95 SpA / 65 SpD / 97 Spe
Art:
Name: Naviathan
nyttyn - Topic Leader
Ununhexium - Typing Leader
trc - Abilities Leader
HeaLnDeaL - Stats Leader
Snobalt - Movepool Leader
Ununhexium - Typing Leader
trc - Abilities Leader
HeaLnDeaL - Stats Leader
Snobalt - Movepool Leader
Concept:
Type: Water / SteelName: Use the Boost to Get Through!
General Description: A sweeper with several boosting options that result in completely different checks and counters. While each set should be viable in its own right, the unpredictability of this Pokemon should make it much better than any one set alone.
Justification: In the early days of Pokemon X and Y, we experienced the first Pokemon that could (viably) boost and sweep from either the physical or special side: Mega Lucario. While it was clear his unpredictability could have a devastating effect (having your Chansey eat a Close Combat, Will-O-Wisping on the Nasty Plot, etc.) the true extent to which this could make a Pokemon better was masked by the fact that Lucario's sets were both already amazing. The purpose of this concept would therefore be to explore the impact of unpredictability in sweepers by creating a Pokemon that can run several boosting sets, none of which are dominant in their own right, but that when combined can result in an extremely dangerous threat.
Questions To Be Answered:
- Is there a limit to how much unpredictability can make a Pokemon better? Can it make a decent Pokemon great? Or can it only make them usable?
- How does being unpredictable with boosting options compare to other forms of unpredictability (such as uncommon coverage moves or trying to speed creep certain threats)? Is unpredictability in sweepers inherently more dangerous because of how easily they can win a game?
- For a Pokemon that is already unpredictable, will we see the use of strange coverage moves (as many sweepers tend to run) or will it tend to stick to standard sets because it already has the element of surprise?
- Which boosting moves are distinct enough to completely change a Pokemon's checks/counters? Are Swords Dance, Nasty Plot, and Agility the only ones that can fit this concept? Or is there a way to incorporate moves such as Dragon Dance without giving the Pokemon "the best of both worlds".
- How effective will double boosting sets be on this Pokemon? Will the ability to "pick your counters" on a Pokemon already designed to bypass its counters be too good? Or can it be designed so that the loss of coverage will still leave it with several checks and counters on any set?
- To what extent will teams have to prepare for this Pokemon? Will they have to pack several checks/counters like for M-Lucario? Or will they be able to just use a standard team so long as they can identify the set early?
Abilities: Water Veil / Heatproof
Stats: 103 HP / 110 Atk / 90 Def / 95 SpA / 65 SpD / 97 Spe
Art:

Name: Naviathan
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