CAP 6 CAP 6 - Part 13 - Complete Movepool Discussion

Status
Not open for further replies.
Hm... I was about to submit mine but upon seeing X-Acts final submission I realize his is pretty much what I was going for but made it better with the egg moves. I am throwing my support for X-Act as opposed to submitting mine, since, sans egg moves and some level up moves, were actually fairly similar.
 

X-Act

np: Biffy Clyro - Shock Shock
is a Site Content Manager Alumnusis a Programmer Alumnusis a Smogon Discord Contributor Alumnusis a Top Researcher Alumnusis a Top CAP Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
Ah, X-Act's submission lost its elegance! Revenge should come after Punishment methinks.
Actually I checked and the majority of Pokemon that learn Revenge via Level-up learn it quite early. I changed the order of my level-up moves to reflect this. It should be truly wrapped up now. (CAP6 used Wrap!)
 
Final Submission:
Code:
H.Ice Punch
H. Thunder Punch
1. Scratch
1. Growl
1. Leer
5. Bubble
9. Water gun
13. Smoke Screen
17. [B]Aqua Jet[/B]
21. (On evolution) Octazooka
27. Arm Thrust
33. Slash
39. Water Pulse
45. Whirlpool
51. [B]Hydro Pump[/B]
57. [B]Close Combat[/B]
Punches do not count because they are Tutor moves, see below. Aqua Jet is decent, but don't think it's overpowered, a +2 Aqua jet is still weaker than a +2 Scizor Quick Attack. That is not very impressive. Hydro Pump is necessary if this is going to do anything to physical walls. And comes off a decent Special attack. Close Combat is useful, but seeing as this is supposed to be a rather bulky attacker, I'd not sure how the defense drops will be perceived.

Code:
Egg:
[B]Mach Punch[/B]
Muddy Water
Crush Claw
Curse
[B]Ice Shard
Low Kick[/B]
Final 3 viable moves here. Mach Punch again is not all that great, unless you're trying to beat down a Tyranitar or Lucario. Ice shard will help against Salamence, but that's about it. Low Kick is the Main fighting move in the pool. With few drawbacks, It will hit Tyranitar and Heatran extra hard, The few light pokemon can be dealt with with 120 power waterfall and 100 power Earthquake.

Code:
TM01 - Focus Punch
TM02 - Dragon Claw
TM03 - Water Pulse
[B]TM04 - Calm Mind[/B]
TM06 - Toxic
TM07 - Hail
[B]TM08 - Bulk Up[/B]
TM10 - Hidden Power
[B]TM12 - Taunt[/B]
[B]TM13 - Ice Beam[/B]
TM14 - Blizzard
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM23 - Iron Tail
[B]TM26 - Earthquake[/B]
TM27 - Return
TM28 - Dig
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect
TM37 - Sandstorm
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM49 - Snatch
TM51 - Roost
TM54 - False Swipe
TM55 - Brine
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
TM68 - Giga Impact
[B]TM71 - Stone Edge[/B]
[B]TM72 - Avalanche[/B]
TM73 - Thunder Wave
TM78 - Captivate
TM79 - Dark Pulse
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM87 - Swagger
TM90 - Substitute
HM01 - Cut
HM03 - Surf
HM04 - Strength
HM06 - Rock Smash
[B]HM07 - Waterfall[/B]
Gets a lot of important moves here, namely Waterfall, Focus Punch, Earthquake, and Stone Edge, giving it decent Physical Type coverage. Brick Break is here, if you need something even more reliable than Low Kick.
Code:
Dive
[B]Ice Punch
Knock Off[/B]
[B]Thunder Punch[/B]
Vacuum Wave
Helping Hand
Snore
Uproar
Aqua Tail
[B]Earthpower[/B]
Mud Slap
Punches help out against the likes of Gyarados and the dragons. Aqua Tail gives an extra boost in power over Waterfall.

General Comments: There is a complete lack of recovery on this set. That is not a huge issue for a couple or reasons: First, no SR weakness, and second, this won't usually take a lot of damage switching in, and it takes rather little from most of the pokemon it switches in on (watch out for random Hidden Powers). Focus Punch and Low kick give CAP6 plenty of choice in a fighting move, yet they don't reduce its important bulk. Close Combat seems good with 120 power, but defence drops are a problem. 4 priority moves let it get a quick hit in on fast opponents (Salamence, Lucario) but are not a huge threat to most others. Leaving Scizor the King of priority moves. The Punches are an alternative over Stone Edge or earthquake as type coverage, covering 1-2 Threats each, but again nothing over centralizing.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top