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CAP 6 CAP 6 - Part 13 - Complete Movepool Discussion

Discussion in 'CAP Process Archive' started by darkie, Dec 26, 2008.

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  1. darkie

    darkie mfw i see alison brie
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    I'll keep this open for another day.
  2. ParadOxymoron

    ParadOxymoron

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    Ah, X-Act's submission lost its elegance! Revenge should come after Punishment methinks.
  3. Lawman

    Lawman

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    Hm... I was about to submit mine but upon seeing X-Acts final submission I realize his is pretty much what I was going for but made it better with the egg moves. I am throwing my support for X-Act as opposed to submitting mine, since, sans egg moves and some level up moves, were actually fairly similar.
  4. X-Act

    X-Act np: Biffy Clyro - Shock Shock
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    Actually I checked and the majority of Pokemon that learn Revenge via Level-up learn it quite early. I changed the order of my level-up moves to reflect this. It should be truly wrapped up now. (CAP6 used Wrap!)
  5. billymills

    billymills
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    Final Submission:
    Code:
    H.Ice Punch
    H. Thunder Punch
    1. Scratch
    1. Growl
    1. Leer
    5. Bubble
    9. Water gun
    13. Smoke Screen
    17. [B]Aqua Jet[/B]
    21. (On evolution) Octazooka
    27. Arm Thrust
    33. Slash
    39. Water Pulse
    45. Whirlpool
    51. [B]Hydro Pump[/B]
    57. [B]Close Combat[/B]
    Punches do not count because they are Tutor moves, see below. Aqua Jet is decent, but don't think it's overpowered, a +2 Aqua jet is still weaker than a +2 Scizor Quick Attack. That is not very impressive. Hydro Pump is necessary if this is going to do anything to physical walls. And comes off a decent Special attack. Close Combat is useful, but seeing as this is supposed to be a rather bulky attacker, I'd not sure how the defense drops will be perceived.

    Code:
    Egg:
    [B]Mach Punch[/B]
    Muddy Water
    Crush Claw
    Curse
    [B]Ice Shard
    Low Kick[/B]
    Final 3 viable moves here. Mach Punch again is not all that great, unless you're trying to beat down a Tyranitar or Lucario. Ice shard will help against Salamence, but that's about it. Low Kick is the Main fighting move in the pool. With few drawbacks, It will hit Tyranitar and Heatran extra hard, The few light pokemon can be dealt with with 120 power waterfall and 100 power Earthquake.

    Code:
    TM01 - Focus Punch
    TM02 - Dragon Claw
    TM03 - Water Pulse
    [B]TM04 - Calm Mind[/B]
    TM06 - Toxic
    TM07 - Hail
    [B]TM08 - Bulk Up[/B]
    TM10 - Hidden Power
    [B]TM12 - Taunt[/B]
    [B]TM13 - Ice Beam[/B]
    TM14 - Blizzard
    TM15 - Hyper Beam
    TM16 - Light Screen
    TM17 - Protect
    TM18 - Rain Dance
    TM20 - Safeguard
    TM21 - Frustration
    TM23 - Iron Tail
    [B]TM26 - Earthquake[/B]
    TM27 - Return
    TM28 - Dig
    TM31 - Brick Break
    TM32 - Double Team
    TM33 - Reflect
    TM37 - Sandstorm
    TM39 - Rock Tomb
    TM40 - Aerial Ace
    TM41 - Torment
    TM42 - Facade
    TM43 - Secret Power
    TM44 - Rest
    TM45 - Attract
    TM46 - Thief
    TM49 - Snatch
    TM51 - Roost
    TM54 - False Swipe
    TM55 - Brine
    TM56 - Fling
    TM58 - Endure
    TM60 - Drain Punch
    TM68 - Giga Impact
    [B]TM71 - Stone Edge[/B]
    [B]TM72 - Avalanche[/B]
    TM73 - Thunder Wave
    TM78 - Captivate
    TM79 - Dark Pulse
    TM80 - Rock Slide
    TM82 - Sleep Talk
    TM83 - Natural Gift
    TM84 - Poison Jab
    TM87 - Swagger
    TM90 - Substitute
    HM01 - Cut
    HM03 - Surf
    HM04 - Strength
    HM06 - Rock Smash
    [B]HM07 - Waterfall[/B]
    Gets a lot of important moves here, namely Waterfall, Focus Punch, Earthquake, and Stone Edge, giving it decent Physical Type coverage. Brick Break is here, if you need something even more reliable than Low Kick.
    Code:
    Dive
    [B]Ice Punch
    Knock Off[/B]
    [B]Thunder Punch[/B]
    Vacuum Wave
    Helping Hand
    Snore
    Uproar
    Aqua Tail
    [B]Earthpower[/B]
    Mud Slap
    Punches help out against the likes of Gyarados and the dragons. Aqua Tail gives an extra boost in power over Waterfall.

    General Comments: There is a complete lack of recovery on this set. That is not a huge issue for a couple or reasons: First, no SR weakness, and second, this won't usually take a lot of damage switching in, and it takes rather little from most of the pokemon it switches in on (watch out for random Hidden Powers). Focus Punch and Low kick give CAP6 plenty of choice in a fighting move, yet they don't reduce its important bulk. Close Combat seems good with 120 power, but defence drops are a problem. 4 priority moves let it get a quick hit in on fast opponents (Salamence, Lucario) but are not a huge threat to most others. Leaving Scizor the King of priority moves. The Punches are an alternative over Stone Edge or earthquake as type coverage, covering 1-2 Threats each, but again nothing over centralizing.
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