If Fighting can match Ground and Poison at the advantages granted by immunity (Twave+Sandstorm and Toxic) with a lack of resistances and synergy, then that means that *everyone* would go for it. If you are saying that the resistances help us against a Twave hitting, tell us why it's a nonissue. If you can't, that's one point to Ground. If you can't tell us why Toxic isn't a threat to a pokemon with only 3 weaknesses (not counting moves and abilities), don't say it isn't.
How does Fighting match Poison and Ground at their immunities game? Is it all about resistances? You haven't said much at all about stopping the secondary with Fighting. Please elaborate.
Ok, I will elaborate. I'll break it down into simplier screnareos and try to put each Type on a level playing field to be fair and illuatrate me point.
Say for instance Ground/Poison switchen into Thunder Wave/Toxic (appoprait to the immunity). They switch in, absorb said status, crysis averted, no harm done, concept mission achieved. Agreed? (I'm just making this really plain for the moment)
But say Fighting Type swicthes in to Thunder Wave or Toxic. It would get hit with status. Just as the foe had planned. Fell into trap. Concept mission FAILED! Agreed, right? You'd be happy with that so far, right?
But if Fighting Type had been granted (heaven forbid I should poll jump) a benifitial ability like, Marvel Scale, Quick Feet, Limber/Immunity, Magic Gaurd ect, (dunno, pick one!), it could be said that, yes indeed it has succefully absorbed, or even taken advantage of a secondary effect. Concept success!!
But you're not happy with that are you? You say that not enought to justify my case on it's own. You say that is jumping ahead. This is a TYPE Poll, and abilities are irralivant at this point? Maybe your right. But in picking Type for ANY concept, surely some forsight into other aspects of the proccess have be taken into considaration as well. And I'm not saying you or any body else has lack of forsight or as not considared the rest of the process in your decisions. But that simply we have drawn to different conclusion thus far.
Let's look at it from a different perpective again then. Let's use Ground and Fighting this time.
Ground switches into miss predidcted (common) Ice/Water/Fighting/Grass attack. It's Super Effective!!! Groundmon Faints!!! Fainted Mon = FAIL CONCEPT MISSION, even though it was not to do with Status at all..
Fighing switches into miss predidcted (common) Ice/Water/Fighting/Grass attack. Neutral Damage. Survives. Not Fainted. Chance and potential still exists to fulfill it's Concept Mission, (Rapid spin, Heal Bell, Attack, whatever!!).
Point is, with more latent potential to swich in (and prehaps stay in) it has a greater probability of performing it's task.
I want to also point out that is not simply enough to 'WALL' status or secondary effects. But you have to also be able to take adavatage of the situation you have created by walling/stopping/evading it. Other wise you are just sitting there as set up bait and have achieved nothing. Offense or pressure of som descrition is required from here. The Poison Type has a much harder time doing that than either Fighting or Ground. And Fighting (pair with Dark) quite possible has it up on Ground in this area as well.
Some might STILL say that picking the Fighting type is just playing it safe. That we are not going out on a limb. Not taking enough of a risk. Too directionless. Maybe some of you are right about that again. But I have not yet seen an consentrated discussion about, for instance, which Status (aside from Trick, and maybe Stealth Rock) is more important to be able to cover. Thunder Wave or Toxic/Spikes. Or how to take advantage of it. Wall it? Absorb it? Sleep talk it off? Guts/Quick Feet it?? We haven't!! The process doesn't really allow for it. So how can we be more difinitive then?? Ground Type or Poison Type? Which road do we take?
I pick what is likely to be the more versatile option. I pick FIGHTING.