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Trace (Trigger): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace. Download (Passive): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost (adjusting the natural stage as well) on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) If this Pokemon is sent out vs 2 or more Pokemon, combine the Defense of all opponents and the Special Defense of all opponents to determine which stat is boosted. Analytic (Passive) [Hidden]: If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Trace (Trigger): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace. Download (Passive): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost (adjusting the natural stage as well) on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) If this Pokemon is sent out vs 2 or more Pokemon, combine the Defense of all opponents and the Special Defense of all opponents to determine which stat is boosted. Analytic (Passive) [Hidden]: If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Persistent (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
Persistent (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Frisk (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Chlorophyll (Passive): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed. Leaf Guard (Passive): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Regenerator (Passive) [Hidden]: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Chlorophyll (Passive): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed. Leaf Guard (Passive): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Regenerator (Passive) [Hidden]: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Swarm (Passive): When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Light Metal (Passive) [Hidden]: The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
Swarm (Passive): When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Technician (Passive): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Light Metal (Passive) [Hidden]: The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Tangled Feet (Passive): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles. Contrary (Toggle) [Hidden]: By default this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. When toggled, it has no effect.
Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Tangled Feet (Passive): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles. Contrary (Toggle) [Hidden]: By default this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0. When toggled, it has no effect.
Strong Jaw (Passive): This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang. Rock Head (Passive) [Hidden]: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Strong Jaw (Passive): This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang. Rock Head (Passive) [Hidden]: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Rough Skin (Passive): When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Sheer Force (Toggle): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect. Mold Breaker (Passive) [Hidden]: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMZktgbV.
Rough Skin (Passive): When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Sheer Force (Toggle): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect. Mold Breaker (Passive) [Hidden]: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMZktgbV.
Rough Skin (Passive): When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Sheer Force (Toggle): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect. Mold Breaker (Passive) [Hidden]: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMZktgbV.
Anticipation (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Telepathy (Passive) [Hidden] This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Anticipation (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Telepathy (Passive) [Hidden] This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Anticipation (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Telepathy (Passive) [Hidden] This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
[Abilities]: Technician | Pickup | Skill Link [Hidden]
Technician (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Pickup (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Skill Link (Passive) This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
[Abilities]: Technician | Pickup | Skill Link [Hidden]
Technician (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Pickup (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Skill Link (Passive) This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Blaze (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Magician (Passive) This Pokemon is crafty and will steal items from an opposing Pokemon during any of its damaging attacks if it does not have one of its own.
Blaze (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)
Magician (Passive) This Pokemon is crafty and will steal items from an opposing Pokemon during any of its damaging attacks if it does not have one of its own.
[Abilities]: Water Veil | Heatproof | Light Metal [Hidden]
Water Veil (Passive) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Heatproof (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Light Metal (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
[Abilities]: Guts | Heatproof | Light Metal [Hidden]
Guts (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.
Heatproof (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Light Metal (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
[Abilities]: Guts | Heatproof | Light Metal [Hidden]
Guts (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.
Heatproof (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Light Metal (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Flame Body (Passive): This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Infiltrator (Passive) [Hidden]: Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Flame Body (Passive): This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Infiltrator (Passive) [Hidden]: Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Anticipation (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Overcoat (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Anticipation (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Overcoat (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Leaf Guard (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Chlorophyll (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard (Passive) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Chlorophyll (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Mega Launcher (Passive) This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Origin Pulse, Water Pulse. This Pokemon's Heal Pulse will also heal five (5) more HP.
Mega Launcher (Passive) This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Origin Pulse, Water Pulse. This Pokemon's Heal Pulse will also heal five (5) more HP.
nightblitz42Approved Matezoide In Grandbull's profile it says "Adamant (+1 Attack, -1 Sp.Def)", should be "Adamant (+1 Attack, -1 Sp.Atk)". Aurumoth learns Spotlight for free. Tyrantrum should have r2 SpA, Both Aegislash formes should have 22BRT, In Sharpedo's profile it still says Lonely when it should say Mild. Gyarados should have 21BRT. Wishiwashi should have N/A EC and N/A AC Fix and Approved Yoshiblaze Jolteon should have 21BRT. Volkraken learns Absorb for free Fix and Approved JJayyFeather Colossoil learns a very gross move for free Part 1 Fix and Approved
Agility
Bounce
Brick Break
Bulldoze
Defense Curl
Dig
Double Kick
Double Slap
Earthquake
Endeavor
Facade
Fire Punch
Flail
Focus Punch
Foul Play
Frustration
Giga Impact
Gunk Shot
Hammer Arm
Ice Punch
Iron Head
Iron Tail
Knock Off
Leer
Low Kick
Mud Shot
Mud Slap
Odor Sleuth
Payback
Protect
Quick Attack
Return
Rock Slide
Rock Tomb
Rollout
Rototiller
Sleep Talk
Snatch
Spikes
Substitute
Super Fang
Superpower
Swords Dance
Tackle
Take Down
Thief
Thunder Punch
Torment
Toxic
U-Turn
Wild Charge
Elizabeth found Longshen after being called to Beijing for a battle. He took a liking to Elizabeth after she found him in the Taihang Mountains, letting her capture him with ease. Longshen tells Elizabeth's other Pokemon about myths and folklore surrounding Chinese dragons, claiming to be the reincarnation of the Dragon King.
♪♪♪
Longshen [♂] [Drampa]
[Type]
Normal / Dragon
[Abilities]
Berserk When below 50% from a direct attack, Special Attack is increased by one stage.
Sap Sipper Immune to Grass-type attacks. If hit by a Grass-type attack, Attack is raised by 1 stage.
Attract
Blizzard
Bulldoze
Calm Mind
Confide
Double Team
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Echoed Voice
Energy Ball
Extrasensory
Facade
Fire Blast
Flamethrower
Fling
Fly
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Hidden Power Fairy
Hurricane
Hyper Beam
Hyper Voice
Ice Beam
Light Screen
Mist
Natural Gift
Nature Power
Outrage
Play Nice
Play Rough
Protect
Psych Up
Rain Dance
Razor Wind
Rest
Return
Roar
Rock Slide
Roost
Round
Safeguard
Shadow Ball
Shadow Claw
Sleep Talk
Snarl
Solar Beam
Steel Wing
Substitute
Sunny Day
Surf
Thunder
Thunderbolt
Thunder Wave
Toxic
Twister
Work Up
Elizabeth found Longshen after being called to Beijing for a battle. He took a liking to Elizabeth after she found him in the Taihang Mountains, letting her capture him with ease. Longshen tells Elizabeth's other Pokemon about myths and folklore surrounding Chinese dragons, claiming to be the reincarnation of the Dragon King.
♪♪♪
Longshen [♂] [Drampa]
[Type]
Normal / Dragon
[Abilities]
Berserk When below 50% from a direct attack, Special Attack is increased by one stage.
Sap Sipper Immune to Grass-type attacks. If hit by a Grass-type attack, Attack is raised by 1 stage.
Attract
Blizzard
Bulldoze
Calm Mind
Confide
Double Team
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Echoed Voice
Energy Ball
Extrasensory
Facade
Fire Blast
Flamethrower
Fling
Fly
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Hidden Power Fairy
Hurricane
Hyper Beam
Hyper Voice
Ice Beam
Light Screen
Mist
Natural Gift
Nature Power
Outrage
Play Nice
Play Rough
Protect
Psych Up
Rain Dance
Razor Wind
Rest
Return
Roar
Rock Slide
Roost
Round
Safeguard
Shadow Ball
Shadow Claw
Sleep Talk
Snarl
Solar Beam
Steel Wing
Substitute
Sunny Day
Surf
Thunder
Thunderbolt
Thunder Wave
Toxic
Twister
Work Up
Pulsar has trained in the art of ESP and telekinesis since he was a young Eevee. Unfortunately, Pulsar's pursuing of psychic ability has made him psychopathic and delusional. Pulsar believes that Groudon is his older brother, and that he contains extraordinary power because of it.
Baby Doll Eyes
Baton Pass
Bide
Bite
Confusion
Covet
Dazzling Gleam
Detect
Dig
Echoed Voice
Endure
Flail
Future Sight
Grass Knot
Growl
Helping Hand
Hidden Power Fighting
Hyper Beam
Light Screen
Magic Coat
Morning Sun
Protect
Psybeam
Psychic
Psych Up
Psyshock
Quick Attack
Reflect
Refresh
Sand Attack
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Stored Power
Substitute
Swift
Tackle
Tail Whip
Take Down
Toxic
Trick
Trick Room
Wish
Yawn
[Raid moves]
Dispel
Pulsar has trained in the art of ESP and telekinesis since he was a young Eevee. Unfortunately, Pulsar's pursuing of psychic ability has made him psychopathic and delusional. Pulsar believes that Groudon is his older brother, and that he contains extraordinary power because of it.
Baby Doll Eyes
Baton Pass
Bide
Bite
Confusion
Covet
Dazzling Gleam
Detect
Dig
Echoed Voice
Endure
Flail
Future Sight
Grass Knot
Growl
Helping Hand
Hidden Power Fighting
Hyper Beam
Light Screen
Magic Coat
Morning Sun
Protect
Psybeam
Psychic
Psych Up
Psyshock
Quick Attack
Reflect
Refresh
Sand Attack
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Stored Power
Substitute
Swift
Tackle
Tail Whip
Take Down
Toxic
Trick
Trick Room
Wish
Yawn
[Raid moves]
Dispel
As a Drilbur, Kyle used to tear up Elizabeth's grass and make mole hills everywhere. Elizabeth spent two weeks tracking him down before catching him and letting him do something more productive; tilling dirt for plants. Kyle avoids most of Elizabeth's other Pokemon, choosing to hang out with Nommus more than anyone else.
Brick Break
Brutal Swing
Bulldoze
Crush Claw
Dig
Double Team
Drill Run
Earthquake
Fissure
Fury Swipes
Giga Impact
Hone Claws
Horn Drill
Iron Defense
Iron Head
Metal Claw
Mud Slap
Mud Sport
Poison Jab
Protect
Rapid Spin
Rest
Rock Climb
Rock Slide
Rototiller
Sandstorm
Scratch
Shadow Claw
Skull Bash
Sleep Talk
Smart Strike
Stealth Rock
Submission
Substitute
Toxic
X-Scissor
Swords Dance
As a Drilbur, Kyle used to tear up Elizabeth's grass and make mole hills everywhere. Elizabeth spent two weeks tracking him down before catching him and letting him do something more productive; tilling dirt for plants. Kyle avoids most of Elizabeth's other Pokemon, choosing to hang out with Nommus more than anyone else.
Autotomize
Block
Bulldoze
Double Team
Earthquake
Explosion
Facade
Giga Impact
Gravity
Harden
Headbutt
Heavy Slam
Iron Defense
Iron Head
Magnitude
Mud-Slap
Power Gem
Protect
Rest
Rock Blast
Rock Slide
Rock Tomb
Sand Attack
Sandstorm
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Substitute
Superpower
Tackle
Toxic
Wide Guard
Tybalt [♂] [Gigalith]
[Type]
Rock
[Abilities]
Sturdy All incoming attacks are reduced by 1 BAP.
Sand Stream Summons sandstorm on sendout and on command.
Sand Force (✓) Ground, Rock, and Steel-type attacks are increased by 2 BAP while Sandstorm is active. Sandstorm will not damage this Pokemon.
Autotomize
Block
Bulldoze
Double Team
Earthquake
Explosion
Facade
Giga Impact
Gravity
Harden
Headbutt
Heavy Slam
Iron Defense
Iron Head
Magnitude
Mud-Slap
Power Gem
Protect
Rest
Rock Blast
Rock Slide
Rock Tomb
Sand Attack
Sandstorm
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Substitute
Superpower
Tackle
Toxic
Wide Guard
Captured in the Planet's Fury dungeon. Elizabeth intruded on Haxorus' jamming session, arousing it into a battle, during which Dudeliah was captured. He got this name after Elizabeth realized that the he wasn't actually female. "Dudelilah" is not amused with the name and shows aggression towards Elizabeth until she finds a new name for him.
Assurance
Bulldoze
Counter
Dragon Claw
Dragon Rage
Dual Chop
Earthquake
Endeavor
Endure
False Swipe
Giga Impact
Iron Tail
Leer
Night Slash
Outrage
Payback
Protect
Rock Slide
Scary Face
Scratch
Slash
Substitute
Taunt
Captured in the Planet's Fury dungeon. Elizabeth intruded on Haxorus' jamming session, arousing it into a battle, during which Dudeliah was captured. He got this name after Elizabeth realized that the he wasn't actually female. "Dudelilah" is not amused with the name and shows aggression towards Elizabeth until she finds a new name for him.
Assurance
Bulldoze
Counter
Dragon Claw
Dragon Rage
Dual Chop
Earthquake
Endeavor
Endure
False Swipe
Giga Impact
Iron Tail
Leer
Night Slash
Outrage
Payback
Protect
Rock Slide
Scary Face
Scratch
Slash
Substitute
Taunt
Maxim [♂] [Kecleon]
[Type]
Normal
[Abilities]
Color Change Can change type to an attack that has damaged this Pokemon in the past three actions for 5 EN. When using Camouflage, evasion increases by 1 stage.
Protean (✓) When using a damaging attack, changes type to match the move used.
Aerial Ace
After You
Ancient Power
Aqua Tail
Astonish
Attract
Bind
Blizzard
Body Slam
Brick Break
Camouflage
Captivate
Charge Beam
Confide
Counter
Cut
Defense Curl
Dig
Disable
Double Team
Drain Punch
Dynamic Punch
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Blast
Fire Punch
Flamethrower
Focus Punch
Foul Play
Fury Swipes
Grass Knot
Headbutt
Hidden Power Fairy
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Lick
Low Kick
Magic Coat
Metronome
Mimic
Power-Up-Punch
Protect
Psybeam
Recover
Reflect Type
Rest
Retaliate
Rock Slide
Rock Tomb
Role Play
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Beam
Stealth Rock
Substitute
Sucker Punch
Synchronoise
Tail Whip
Thief
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Trick Room
Maxim [♂] [Kecleon]
[Type]
Normal
[Abilities]
Color Change Can change type to an attack that has damaged this Pokemon in the past three actions for 5 EN. When using Camouflage, evasion increases by 1 stage.
Protean (✓) When using a damaging attack, changes type to match the move used.
Aerial Ace
After You
Ancient Power
Aqua Tail
Astonish
Attract
Bind
Blizzard
Body Slam
Brick Break
Camouflage
Captivate
Charge Beam
Confide
Counter
Cut
Defense Curl
Dig
Disable
Double Team
Drain Punch
Dynamic Punch
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Blast
Fire Punch
Flamethrower
Focus Punch
Foul Play
Fury Swipes
Grass Knot
Headbutt
Hidden Power Fairy
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Lick
Low Kick
Magic Coat
Metronome
Mimic
Power-Up-Punch
Protect
Psybeam
Recover
Reflect Type
Rest
Retaliate
Rock Slide
Rock Tomb
Role Play
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Beam
Stealth Rock
Substitute
Sucker Punch
Synchronoise
Tail Whip
Thief
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Trick Room
Briessa was found in the warmer mountain range that Boron was training in. She seemed out of her element, so Elizabeth captured her in an attempt to find her place of belonging. Briessa quickly grew to realize that being with Elizabeth is exactly where she needed to be. Briessa is stubborn, but quick to learn, and trusts very heavily in Elizabeth's words.
Ancient Power
Avalanche
Blizzard
Block
Bulldoze
Dig
Earthquake
Endeavor
Endure
Fissure
Hail
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Iron Head
Knock Off
Mud Bomb
Mud Slap
Mud Sport
Odor Sleuth
Peck
Powder Snow
Protect
Roar
Rock Slide
Scary Face
Sleep Talk
Stealth Rock
Stone Edge
Substitute
Tackle
Toxic
Briessa was found in the warmer mountain range that Boron was training in. She seemed out of her element, so Elizabeth captured her in an attempt to find her place of belonging. Briessa quickly grew to realize that being with Elizabeth is exactly where she needed to be. Briessa is stubborn, but quick to learn, and trusts very heavily in Elizabeth's words.
Belly Drun
Bide
Bone Club
Bone Rush
Bonemerang
Brick Break
Bulldoze
Counter
Detect
Dig
Earthquake
Endeavor
Endure
Facade
Fire Punch
Fissure
Flame Charge
Flame Wheel
Flare Blitz
Focus Energy
Focus Punch
Growl
Headbutt
Hex
Iron Head
Iron Tail
Knock Off
Leer
Low Kick
Perish Song
Rage
Rest
Retaliate
Rock Slide
Shadow Bone
Skull Bash
Sleep Talk
Stealth Rock
Stomping Tantrum
Stone Edge
Submission
Substitute
Tail Whip
Thrash
Thunder Punch
Toxic
Will-o-Wisp
Belly Drun
Bide
Bone Club
Bone Rush
Bonemerang
Brick Break
Bulldoze
Counter
Detect
Dig
Earthquake
Endeavor
Endure
Facade
Fire Punch
Fissure
Flame Charge
Flame Wheel
Flare Blitz
Focus Energy
Focus Punch
Growl
Headbutt
Hex
Iron Head
Iron Tail
Knock Off
Leer
Low Kick
Perish Song
Rage
Rest
Retaliate
Rock Slide
Shadow Bone
Skull Bash
Sleep Talk
Stealth Rock
Stomping Tantrum
Stone Edge
Submission
Substitute
Tail Whip
Thrash
Thunder Punch
Toxic
Will-o-Wisp
Parental Bond Attacks have their BAP increased by 25%, their EN increased by 1, damage continues past Substitute, and secondary effects are rolled twice.
Parental Bond Attacks have their BAP increased by 25%, their EN increased by 1, damage continues past Substitute, and secondary effects are rolled twice.
Aerial Ace
Attract
Body Slam
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Confide
Covet
Cut
Defog
Dive
Double Team
Double Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Pulse
Dream Eater
Earthquake
Endure
Energy Ball
Facade
Flash
Fly
Frustration
Fury Cutter
Giga Impact
Grass Knot
Guard Split
Healing Wish
Heal Pulse
Helping Hand
Hidden Power Fire
Hone Claws
Hyper Beam
Ice Beam
Icy Wind
Last Resort
Light Screen
Magic Coat
Magic Room
Mimic
Mist Ball
Mud Slap
Natural Gift
Outrage
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Psywave
Rain Dance
Recover
Reflect
Reflect Type
Refresh
Rest
Retaliate
Return
Roar
Role Play
Roost
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Sleep Talk
Snore
Solar Beam
Steel Wing
Stored Power
Substitute
Sucker Punch
Sunny Day
Surf
Swagger
Swift
Tailwind
Telekinesis
Thunder
Thunderbolt
Thunder Wave
Toxic
Trick
Twister
Water Pulse
Water Sport
Waterfall
Whirlpool
Wish
Zen Headbutt
[Raid Only]
Dispel
Nommus is a very watchful mother, and carries around her child wherever she goes. Even when she goes to a battle, she'll take the little Buneary to watch and cheer for her. Elizabeth babysits occasionally, though nobody knows what Nommus needs to do that necessitates leaving her son with someone else.
After You
Agility
Attract
Baby Doll Eyes
Baton Pass
Blizzard
Bounce
Brutal Swing
Captivate
Charge Beam
Charm
Circle Throw
Confide
Copycat
Cosmic Power
Covet
Cut
Defense Curl
Dig
Dizzy Punch
Double Hit
Double Team
Drain Punch
Encore
Endeavor
Endure
Entrainment
Facade
Fake Out
Fake Tears
Fire Punch
Flail
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Fury Cutter
Giga Impact
Grass Knot
Headbutt
Heal Bell
Healing Wish
Helping Hand
Hidde Power Fire
High Jump Kick
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Iron Tail
Jump Kick
Last Resort
Low Kick
Low Sweep
Magic Coat
Mirror Coat
Mud Sport
Mud Slap
Natural Gift
Pound
Power-up Punch
Protect
Quick Attack
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rototiller
Round
Secret Power
Shadow Ball
Shock Wave
Sky Uppercut
Sleep Talk
Snore
Solar Beam
Splash
Strength
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Switcheroo
Teeter Dance
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Uproar
Water Pulse
Work Up
Nommus is a very watchful mother, and carries around her child wherever she goes. Even when she goes to a battle, she'll take the little Buneary to watch and cheer for her. Elizabeth babysits occasionally, though nobody knows what Nommus needs to do that necessitates leaving her son with someone else.
Agility
Blaze Kick
Copycat
Counter
Crunch
Earthquake
Endure
Feint
Force Palm
Foresight
High Jump Kick
Iron Defense
Payback
Poison Jab
Quick Attack
Reversal
Rock Slide
Screech
Substitute
Revan rarely spends time in water, slowly adapting itself to land-based living. Revan dips into Elizabeth's swimming pool when necessary, but every day it spends more and more time fighting the urge, and as a result, its skin is now a dry, metallic consistency. Revan trains by using pool toys as target practice, and runs around Elizabeth's property by spinning extremely quickly, shooting past the other Pokemon in a blur.
Attract
Aurora Beam
Avalanche
Barrier
Bide
Blizzard
Brine
Bubblebeam
Camouflage
Confuse Ray
Cosmic Power
Dazzling Gleam
Dive
Double Edge
Double Team
Dream Eater
Endure
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hail
Harden
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Mimic
Minimize
Natural Gift
Nightmare
Pain Split
Power Gem
Protect
Psychic
Psych Up
Psyshock
Psywave
Rain Dance
Rapid Spin
Recover
Reflect
Reflect Type
Refresh
Rest
Scald
Signal Beam
Skill Swap
Sleep Talk
Snore
Spotlight
Substitute
Supersonic
Surf
Swift
Tackle
Teleport
Thunder
Thunderbolt
Thunder Wave
Toxic
Tri Attack
Trick
Water Gun
Water Pulse
Whirlpool
Zap Cannon
Revan rarely spends time in water, slowly adapting itself to land-based living. Revan dips into Elizabeth's swimming pool when necessary, but every day it spends more and more time fighting the urge, and as a result, its skin is now a dry, metallic consistency. Revan trains by using pool toys as target practice, and runs around Elizabeth's property by spinning extremely quickly, shooting past the other Pokemon in a blur.
Attract
Aurora Beam
Avalanche
Barrier
Bide
Blizzard
Brine
Bubblebeam
Camouflage
Confuse Ray
Cosmic Power
Dazzling Gleam
Dive
Double Edge
Double Team
Dream Eater
Endure
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hail
Harden
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Mimic
Minimize
Natural Gift
Nightmare
Pain Split
Power Gem
Protect
Psychic
Psych Up
Psyshock
Psywave
Rain Dance
Rapid Spin
Recover
Reflect
Reflect Type
Refresh
Rest
Scald
Signal Beam
Skill Swap
Sleep Talk
Snore
Spotlight
Substitute
Supersonic
Surf
Swift
Tackle
Teleport
Thunder
Thunderbolt
Thunder Wave
Toxic
Tri Attack
Trick
Water Gun
Water Pulse
Whirlpool
Zap Cannon
Mestie often loses her temper if she's losing in a battle. In her fury, she'll fail to recognize orders or differentiate between friends and enemies. Mestie has turned on Elizabeth more than once, and has taught Elizabeth that she needs her breathing room and time to chill out. When she's not losing a battle, however, she's quiet and observant.
Acrobatics
Aerial Ace
After You
Air Cutter
Air Slash
Amnesia
Assurance
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confusion
Double Team
Dream Eater
Embargo
Endeavor
Energy Ball
Facade
Fake Tears
Flash
Flatter
Fly
Frustration
Future Sight
Giga Drain
Giga Impact
Gust
Gyro Ball
Heart Stamp
Heat Wave
Helping Hand
Hidden Power Fairy
Hyper Beam
Imprison
Knock Off
Light Screen
Magic Coat
Odor Sleuth
Pluck
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sky Attack
Sleep Talk
Snore
Steel Wing
Stored Power
Substitute
Super Fang
Supersonic
Swagger
Synchronoise
Tailwind
Taunt
Telekinesis
Thief
Thunder Wave
Torment
Toxic
Trick
Trick Room
Uproar
U-turn
Venom Drench
Zen Headbutt
Mestie often loses her temper if she's losing in a battle. In her fury, she'll fail to recognize orders or differentiate between friends and enemies. Mestie has turned on Elizabeth more than once, and has taught Elizabeth that she needs her breathing room and time to chill out. When she's not losing a battle, however, she's quiet and observant.
Zenith isn't well liked on Elizabeth's ranch due to her arrogance. She often believes herself to be better trained than her peers, even when it's pointed out that she doesn't train nearly as much as everyone else. Elizabeth can only get Zenith to train by threatening to not feed her.
Agility
Baton Pass
Bide
Bug Buzz
Confusion
Disable
Endure
Energy Ball
Foresight
Giga Drain
Hidden Power Ice
Infestation
Leech Life
Poison Powder
Protect
Psybeam
Psychic
Quiver Dance
Rest
Signal Beam
Silver Wind
Skill Swap
Sleep Powder
Sleep Talk
Sludge Bomb
Solar Beam
Stun Spore
Substitute
Supersonic
Tackle
Tailwind
Teleport
Toxic
Toxic Spikes
U-turn
Venoshock
Zenith isn't well liked on Elizabeth's ranch due to her arrogance. She often believes herself to be better trained than her peers, even when it's pointed out that she doesn't train nearly as much as everyone else. Elizabeth can only get Zenith to train by threatening to not feed her.
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubble Beam
Charge Beam
Charm
Copycat
Counter
Dazzling Gleam
Defense Curl
Detect
Dig
Disarming Voice
Disable
Double Edge
Double Slap
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Echoed Voice
Endeavor
Endure
Facade
Feint Attack
Fire Blast
Fire Punch
Flamethrower
Flash
Focus Blast
Focus Punch
Giga Impact
Grass Knot
Gravity
Gyro Ball
Headbutt
Heal Bell
Helping Hand
Hidden Power Flying
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Knock Off
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Mimic
Misty Terrain
Nightmare
Pain Split
Perish Song
Petal Dance
Play Nice
Play Rough
Pound
Power-Up Punch
Protect
Psychic
Psywave
Punishment
Rain Dance
Reflect
Rest
Retaliate
Role Play
Rollout
Round
Safeguard
Shadow Ball
Shock Wave
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Substitute
Sunny Day
Swallow
Sweet Kiss
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Uproar
Wake-up Slap
Water Gun
Wild Charge
Wish
Zap Cannon
Snagg's self esteem issues plague him constantly, forcing him to rely on his disguising abilities to hide himself. Elizabeth has hardly seen Snagg's normal form, so she can barely recognize him, often relying on his voice to identify him. However, Snagg seems to have a faint affection for Elizabeth, because he often disguises as her other Pokemon to be pet from time to time. Elizabeth says that it's unnecessary; she'd pet Snagg whatever he looks like.
Aerial Ace
Agility
Bounce
Counter
Dark Pulse
Detect
Dig
Extrasensory
Fake Tears
Feint Attack
Flamethrower
Focus Blast
Foul Play
Fury Swipes
Giga Impact
Grass Knot
Hone Claws
Hyper Beam
Imprison
Knock Off
Leer
Low Kick
Night Daze
Night Slash
Payback
Punishment
Pursuit
Scratch
Scary Face
Sleep Talk
Snatch
Substitute
Sucker Punch
Taunt
Torment
U-turn
[Raid moves]
Dispel
Shadow Mend
Snagg's self esteem issues plague him constantly, forcing him to rely on his disguising abilities to hide himself. Elizabeth has hardly seen Snagg's normal form, so she can barely recognize him, often relying on his voice to identify him. However, Snagg seems to have a faint affection for Elizabeth, because he often disguises as her other Pokemon to be pet from time to time. Elizabeth says that it's unnecessary; she'd pet Snagg whatever he looks like.
The latest in a generation of Charmander who have succumbed to the Green Rune, a powerful arcane rune embedded on one's head that grants them massive power... at a price. Elinor struggles to be seen as a normal Charmander, and despite her attempts, the heroic acts she commits to save others ended up giving her the nickname "Elinor the Red", due to the sheer bloodbath resulting from the Rune's energies.
Type: Fire
Abilities::
Blaze [Passive] Elinor's innate arcane energies flare up when her stamina drops (HP under 33%), increasing the BAP of her Fire-typed attacks by a flat 3.
Solar Power [Passive] [H, Locked] Elinor's Green Rune consumes her life force to increase her power under bright sunlight. During Sun (or bright enough sunlight to trigger Solar Power), Elinor loses 1 HP per action, but her Special-class attacks gain a flat 3 BAP.
The latest in a generation of Charmander who have succumbed to the Green Rune, a powerful arcane rune embedded on one's head that grants them massive power... at a price. Elinor struggles to be seen as a normal Charmander, and despite her attempts, the heroic acts she commits to save others ended up giving her the nickname "Elinor the Red", due to the sheer bloodbath resulting from the Rune's energies.
Type: Fire
Abilities::
Blaze [Passive] Elinor's innate arcane energies flare up when her stamina drops (HP under 33%), increasing the BAP of her Fire-typed attacks by a flat 3.
Solar Power [Passive] [H, Locked] Elinor's Green Rune consumes her life force to increase her power under bright sunlight. During Sun (or bright enough sunlight to trigger Solar Power), Elinor loses 1 HP per action, but her Special-class attacks gain a flat 3 BAP.
Level Up
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower
Egg
Crunch
Dragon Dance
Belly Drum
Ancient Power
Beat Up
TM/HM
Will-O-Wisp
Shadow Claw
Rock Slide
Dragon Claw
Protect
Substitute
Bide
Fire Blast
Tutor
Counter
Fire Punch
Focus Punch
Thunder Punch
Other
Golisopod: Gains 1 SpA and 1 Def. No nature change.
Golisopod [Milot the Brave] (Male)
Theme: Spear of Justice (Beta) - Undertale Bravery is having the will to confront dangerous situations. This, Milot knows, and he would willingly put himself in harm's way to protect Elinor, seeing her as the last hope for the region they had to flee. Thankfully, the rehardened shell of the Wimpod gave him additional protection against the magics of old.
Type: Bug/Water
Abilities:
Emergency Exit [Passive] Milot's natural cowardice tactical ability kicks in when his stamina plummets (from above 50% to below 50% HP), giving him an Emergency Exit counter. He can freely utilize a counter (without spending an action, as part of an action-set or a substitution) for one of two situations:
- Switch out at the end of the round, to be replaced with another Pokemon of the trainer's choosing, not affecting turn order. Will not work in Switch = KO.
- Be guaranteed to dodge the opponent's next attack.
Level Up
Struggle Bug
Sand Attack
First Impression
Fury Cutter
Rock Smash
Bug Bite
Spite
Swords Dance
Slash
Razor Shell
Sucker Punch
Iron Defense
Pin Missile
Liquidation
Egg
Spikes
Metal Claw
Wide Guard
Harden
Aqua Jet
TM/HM
Taunt
Toxic
Waterfall
Protect
Substitute
Leech Life
Double Team
Facade
Aerial Ace
X-Scissor
Rock Slide
Tutor
Other
New:
Golisopod [Milot the Brave] (Male)
Theme: Spear of Justice (Beta) - Undertale Bravery is having the will to confront dangerous situations. This, Milot knows, and he would willingly put himself in harm's way to protect Elinor, seeing her as the last hope for the region they had to flee. Thankfully, the rehardened shell of the Wimpod gave him additional protection against the magics of old.
Type: Bug/Water
Abilities:
Emergency Exit [Passive] Milot's natural cowardice tactical ability kicks in when his stamina plummets (from above 50% to below 50% HP), giving him an Emergency Exit counter. He can freely utilize a counter (without spending an action, as part of an action-set or a substitution) for one of two situations:
- Switch out at the end of the round, to be replaced with another Pokemon of the trainer's choosing, not affecting turn order. Will not work in Switch = KO.
- Be guaranteed to dodge the opponent's next attack.
During an outbreak of Black Runes in a nearby forest, there was a very sharp drop in the population of Necturine. Those who managed to survive the corruption didn't do so without a massive change in personality, appearance, and even fighting style. Camilla is among the few who tries her best to stay pure, but her mind slowly wanders, and still, she needs desperate help.
Type: Grass/Ghost
Abilities::
Forewarn [Passive] Camilla's Black Rune links her mind to nature, allowing her to sense impending danger from opposing attacks. The trainer controlling Camilla may make an additional substitution in the format "IF X uses Y THEN Z" without any other qualifiers or clauses allowed, indicated by "Bonus Sub".
Telepathy [Passive] [H, Unlocked] Camilla links her mind with her allies in multiple battles, easily avoiding any damage from allied attacks that damage all Pokémon in play such as Earthquake. This ability does not allow her to avoid opponent's spread attacks.
During an outbreak of Black Runes in a nearby forest, there was a very sharp drop in the population of Necturine. Those who managed to survive the corruption didn't do so without a massive change in personality, appearance, and even fighting style. Camilla is among the few who tries her best to stay pure, but her mind slowly wanders, and still, she needs desperate help.
Type: Grass/Ghost
Abilities::
Forewarn [Passive] Camilla's Black Rune links her mind to nature, allowing her to sense impending danger from opposing attacks. The trainer controlling Camilla may make an additional substitution in the format "IF X uses Y THEN Z" without any other qualifiers or clauses allowed, indicated by "Bonus Sub".
Telepathy [Passive] [H, Unlocked] Camilla links her mind with her allies in multiple battles, easily avoiding any damage from allied attacks that damage all Pokémon in play such as Earthquake. This ability does not allow her to avoid opponent's spread attacks.
In rare occasions, a Pokémon may be embedded with two Runes at once, gaining half of the powers of both. Pathos was 'blessed' with both the Purple Rune, which grants him power through pain, and the Yellow Rune, which grants him semi-magical abilities. Sadly, this comes at a cost of his personality being rather split between calm and collected and an attack-centric madmon.
Type: Dark/Ground
Abilities:
Rebound [Trigger] Pathos's Yellow Rune creates a magical field capable of bouncing back hazardous materials. Pathos can activate Rebound at the cost of 5 EN to remove a layer of hazards on his side of the field and place one of that same layer onto the opponent's side of the field.
Guts [Passive] Pathos's powerful runic energies allow him to maximize his energies as long as he is pained. When under a status condition, Pathos's Physical attacks gain 3 BAP, and he ignores the attack drop from Burn.
Pressure [Passive] [H, Unlocked] Pathos's Purple Rune creates a massive pressure field that expends the energies of opponents. Any type of attack launched against Pathos (damaging or status) will cost 2 more energy.
In rare occasions, a Pokémon may be embedded with two Runes at once, gaining half of the powers of both. Pathos was 'blessed' with both the Purple Rune, which grants him power through pain, and the Yellow Rune, which grants him semi-magical abilities. Sadly, this comes at a cost of his personality being rather split between calm and collected and an attack-centric madmon.
Type: Dark/Ground
Abilities:
Rebound [Trigger] Pathos's Yellow Rune creates a magical field capable of bouncing back hazardous materials. Pathos can activate Rebound at the cost of 5 EN to remove a layer of hazards on his side of the field and place one of that same layer onto the opponent's side of the field.
Guts [Passive] Pathos's powerful runic energies allow him to maximize his energies as long as he is pained. When under a status condition, Pathos's Physical attacks gain 3 BAP, and he ignores the attack drop from Burn.
Unnerve [Passive] [H, Unlocked] Pathos's Purple Rune creates a massive energy field that unnerves other Pokémon, preventing any opponent from consuming a Berry. Natural Gift may still be used regardless.
Level Up
Leer
Tackle
Bubble Beam
Bite
Rapid Spin
Body Slam
Drill Run
Peck
Rototiller
Horn Attack
Bounce
Pursuit
Crunch
Megahorn
High Horsepower
Mud-Slap
Egg
Encore
Fake Out
Flail
Sucker Punch
Thunder Fang
TM/HM
Earthquake
Protect
Substitute
Toxic
U-Turn
Tutor
Other
Ralts and Noibat have no changes, and thus do not need updated profiles.
Agender NerdApproved JJayyFeather You told me you'll do this in regular PCT but w.e: Kitsunoh learns Bullet Punch for free. Part 2 Approved S0L1D G0LD Both forme Aegislash should have 22BRT. Tyrunt should have 56spe and +7% Accuracy. Regular Lucario should have +12% Accuracy and Mega Lucario should have +19% Accuracy. Part 1 Fix and Approved P2X7 Skrelp stat line should look like 3/3/4/3/26. Fennekin should have +16% Accuracy. Clauncher should have 38spe. Chespin should have 15BRT. Swablu should have r3 SpD. Archeops should have 23BRT. Part 1 Fix and Approved P2X7 Exeggcute should have r2 Atk, and r4 SpA. Tyrunt says adamant but has Jolly speed still, should be 48spe. Chimchar should have 71spe. Houndour should have 2wc. Toucannon should have 20BRT. Part 2 Fix and Approved P2X7 Litten should have r1 SpA, r3 SpD. Lillipup should have 2SC. Part 3 Fix and Approved
[56 | ??]
Aerial Ace
Belly Drum
Bide
Bone Club
Bonemerang
Bone Rush
Brick Break
Bulldoze
Curse
Counter
Detect
Dig
Double-Edge
Earthquake
Endeavor
Endure
Facade
Fire Punch
Fissure
Fling
Focus Energy
Giga Impact
Growl
Headbutt
Ice Beam
Icy Wind
Iron Head
Knock Off
Leer
Low Kick
Mimic
Mud-Slap
Outrage
Perish Song
Protect
Rage
Rest
Retaliate
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Skull Bash
Sleep Talk
Smack Down
Stealth Rock
Stomping Tantrum
Stone Edge
Submission
Substitute
Swords Dance
Tail Whip
Thief
Thrash
Thunder Punch
Toxic
[83 | ??]
Arm Thrust
Belly Drum
Body Slam
Brick Break
Brine
Bulk Up
Bulldoze
Bullet Punch
Chip Away
Close Combat
Counter
Cross Chop
Detect
Dig
Double-Edge
Double Team
Dynamic Punch
Earthquake
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Heavy Slam
Helping Hand
Hidden Power [Grass]
Hyper Beam
Ice Punch
Iron Head
Knock Off
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Role Play
Sand Attack
Seismic Toss
Sleep Talk
Smack Down
Smelling Salts
Snore
Stone Edge
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Thunder Punch
Toxic
Vacuum Wave
Vital Throw
Wake-Up Slap
Whirlpool
Whirlwind
Wide Guard
Work Up
[73 | 113]
Aerial Ace
Ancient Power
Aqua Tail
Autotomize
Avalanche
Blizzard
Block
Body Slam
Brick Break
Bulldoze
Counter
Curse
Dark Pulse
Defense Curl
Dig
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endeavor
Endure
Facade
Fire Blast
Fire Punch
Flash Cannon
Focus Punch
Fury Cutter
Giga Impact
Harden
Headbutt
Head Smash
Heavy Slam
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Iron Tail
Low Kick
Magnet Rise
Metal Burst
Metal Claw
Metal Sound
Mimic
Mud-Slap
Outrage
Payback
Power-Up Punch
Protect
Reversal
Roar
Rock Slide
Rock Tomb
Seismic Toss
Shadow Claw
Smack Down
Smelling Salts
Spite
Stealth Rock
Stomp
Stone Edge
Substitute
Superpower
Tackle
Take Down
Taunt
Thunder Punch
Toxic
Whirlpool
[24 | 81]
Ancient Power
Confusion
Cosmic Power
Gravity
Gyro Ball
Harden
Heal Block
Hyper Beam
Ice Beam
Mimic
Mud-Slap
Power Trick
Protect
Psybeam
Rapid Spin
Rock Slide
Rock Tomb
Self-Destruct
Shadow Ball
Signal Beam
Stealth Rock
Substitute
Teleport
Trick
[88 | 88]
Aerial Ace
Ancient Power
Block
Body Slam
Brick Break
Bulk Up
Bulldoze
Confide
Counter
Cut
Defense Curl
Dig
Double-Edge
Double Team
Dragon Claw
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endure
Eruption
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Frustration
Fury Cutter
Giga Impact
Hammer Arm
Headbutt
Hidden Power [Ice]
Hone Claws
Hyper Beam
Incinerate
Iron Head
Iron Tail
Lava Plume
Mega Kick
Mega Punch
Mimic
Mud-Slap
Mud Shot
Natural Gift
Overheat
Power-Up Punch
Precipie Blades
Protect
Psych Up
Rest
Return
Roar
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Scary Face
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Slash
Sleep Talk
Smack Down
Snore
Solar Beam
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Uproar
[43 | 91]
Ancient Power
Assurance
Avalanche
Brick Break
Chip Away
Crunch
Dig
Double-Edge
Double Team
Dragon Tail
Earthquake
Endeavor
Endure
Endure
Fire Punch
Fire Punch
Focus Energy
Focus Punch
Giga Impact
Hammer Arm
Headbutt
Head Smash
Iron Head
Iron Tail
Leer
Outrage
Pain Split
Power-Up Punch
Protect
Pursuit
Rock Polish
Rock Slide
Scary Face
Screech
Slam
Smack Down
Stealth Rock
Stomp
Substitute
Take Down
Thunder Punch
Whirlwind
Zen Headbutt
[53 | 53]
Attract
Autotomize
Block
Bulldoze
Confide
Curse
Double Team
Earth Power
Earthquake
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Gravity
Harden
Headbutt
Heavy Slam
Hidden Power [Flying]
Hyper Beam
Iron Defense
Iron Head
Lock-On
Magnitude
Mud-Slap
Nature Power
Power Gem
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sandstorm
Secret Power
Sleep Talk
Smack Down
Snore
Solar Beam
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Swagger
Tackle
Take Down
Toxic
Wide Guard
Wen-Do| Conkeldurr (F)
Wen-Do is a form of self-defense for women through various martial arts techniques from around the globe. This form aims to empower women to defend themselves from domestic violence, while supporting one another in their daily lives. Conkeldurr learned her name by defeating two enemies (and almost a third) in the Fighting Gym Qualifiers versus deadfox081. ▶
Wen-Do is a form of self-defense for women through various martial arts techniques from around the globe. This form aims to empower women to defend themselves from domestic violence, while supporting one another in their daily lives. Conkeldurr learned her name by defeating two enemies (and almost a third) in the Fighting Gym Qualifiers versus deadfox081. ▶
[72 | 72]
Attract
Bide
Block
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Chip Away
Comet Punch
Confide
Counter
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power [Steel]
Hyper Beam
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Throw
Rock Tomb
Rock Smash
Round
Scary Face
Secret Power
Sleep Talk
Smack Down
Smelling Salts
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard
Work Up
Bakom | Scrafty (M)
Bakom is an exotic style of Peruvian street fighting that values hidden weapons and deception. It utilizes tactics from jujutsu, and aims to attack with power in order to disrupt an opponent's equilibrium. Confrontations typically end in death. Scrafty learned his name by scoring a ORKO in its first battle versus IssacCross. ▶
Bakom is an exotic style of Peruvian street fighting that values hidden weapons and deception. It utilizes tactics from jujutsu, and aims to attack with power in order to disrupt an opponent's equilibrium. Confrontations typically end in death. Scrafty learned his name by scoring a ORKO in its first battle versus IssacCross. ▶
[71 | 81]
Amnesia
Attract
Brick Break
Bulk Up
Chip Away
Counter
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Drain Punch
Dual Chop
Facade
Fake Out
Feint Attack
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Headbutt
Head Smash
High Jump Kick
Hyper Beam
Ice Punch
Iron Defense
Iron Head
Iron Tail
Knock Off
Leer
Low Kick
Low Sweep
Outrage
Payback
Poison Jab
Power-Up Punch
Protect
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Tomb
Sand-Attack
Scary Face
Sleep Talk
Sludge Bomb
Smack Down
Snatch
Snore
Spite
Stone Edge
Substitute
Super Fang
Swagger
Taunt
Thief
Thunder Punch
Torment
Toxic
Work Up
Zen Headbutt
[40 | ??]
Absorb
Acid
Acid Armor
Acid Spray
Agility
Bide
Body Slam
Bug Buzz
Curse
Double-Edge
Double Team
Encore
Endure
Energy Ball
Feint
Final Gambit
Focus Blast
Giga Drain
Guard Swap
Hyper Beam
Infestation
Knock Off
Leech Life
Me First
Mega Drain
Power Swap
Protect
Pursuit
Quick Attack
Rain Dance
Recover
Sludge Bomb
Spikes
Struggle Bug
Substitute
Swift
Toxic
U-Turn
Water Shuriken
Yawn
Dambe is a form of boxing from West Africa. Battles are primarily focused on strong blows from fists wrapped in cloth, but also utilizes fists as defensive shields suited for blocking. Traditional battles often feature amulets to bring good luck from the spirits. Revenankh learned its name by combining trickery with power in the Fighting Gym Qualifier versus AOPSUser. ▶
Dambe is a form of boxing from West Africa. Battles are primarily focused on strong blows from fists wrapped in cloth, but also utilizes fists as defensive shields suited for blocking. Traditional battles often feature amulets to bring good luck from the spirits. Revenankh learned its name by combining trickery with power in the Fighting Gym Qualifier versus AOPSUser. ▶
[76 | 76]
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Headbutt
Head Smash
Heat Wave
Hidden Power [Fairy]
Hone Claws
Hyper Beam
Magnetic Flux
Magnet Rise
Metal Sound
Mud-Slap
Mud Shot
Natural Gift
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
[41 | 93]
Accupressure
Astonish
Aura Sphere
Beat Up
Brutal Swing
Charge
Close Combat
Copycat
Counter
Dark Pulse
Earthquake
Eerie Impulse
Endure
Feint Attack
Focus Blast
Follow Me
Frustration
Grudge
Ice Punch
Imprison
Infestation
Knock Off
Mach Punch
Magic Coat
Mimic
Night Slash
Pain Split
Perish Song
Pin Missile
Play Nice
Play Rough
Power Trip
Protect
Psycho Cut
Revenge
Rock Slide
Spite
Substitute
Taunt
Toxic
Wrap
Tinku | Tomohawk (F)
Tinku derives from ancient traditions in the Andes; the word literally means "encounter" in the Quechua dialect. The form of this art is rhythmic, artistically adorned, and violent. Females rarely perform in Tinku; but Tomohawk is an exception. She earned her name through changing the ebb and flow of the Fighting Gym Qualifier against deadfox081. ▶
Tinku derives from ancient traditions in the Andes; the word literally means "encounter" in the Quechua dialect. The form of this art is rhythmic, artistically adorned, and violent. Females rarely perform in Tinku; but Tomohawk is an exception. She earned her name through changing the ebb and flow of the Fighting Gym Qualifier against deadfox081. ▶
[84 | 94]
After You
Agility
Attract
Baby-Doll Eyes
Baton Pass
Blizzard
Bounce
Captivate
Charge Beam
Charm
Circle Throw
Copycat
Cosmic Power
Defense Curl
Dig
Dizzy Punch
Double Hit
Double Team
Drain Punch
Encore
Endeavor
Endure
Entrainment
Facade
Fake Out
Fire Punch
Flail
Focus Blast
Focus Punch
Foresight
Frustration
Fury Cutter
Giga Impact
Grass Knot
Headbutt
Heal Bell
Healing Wish
Helping Hand
Hidden Power [Rock]
Hyper Beam
Ice Beam
Ice Punch
Iron Tail
Jump Kick
Last Resort
Low Kick
Low Sweep
Magic Coat
Mirror Coat
Mud-Slap
Mud Sport
Natural Gift
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Retaliate
Return
Rototiller
Shadow Ball
Shock Wave
Sky Uppercut
Sleep Talk
Snore
Solar Beam
Splash
Strength
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Switcheroo
Teeter Dance
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Uproar
Water Pulse
Work Up
Aikido | Lucario(M)
Practice primarily in Japan, Aikido is the combination of martial arts with philosophical beliefs. The form creates shifts in momentum to stop incoming assaults. Those who have perfected this art are said to have a harmonious spirit. Lucario learned its name by taking out Gerard's Mega Gardevoir and severely hampering his Aurumoth in the Best of Best Tournament: Round 1. ▶
Practice primarily in Japan, Aikido is the combination of martial arts with philosophical beliefs. The form creates shifts in momentum to stop incoming assaults. Those who have perfected this art are said to have a harmonious spirit. Lucario learned its name by taking out Gerard's Mega Gardevoir and severely hampering his Aurumoth in the Best of Best Tournament: Round 1. ▶
[103 | 103]
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Grass]
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Laser Focus
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
S0L1D G0LD Krilowatt learns Magnet Flux for free. Mega Kangaskhan should have 24BRT. Gyarados should ave 21BRT. Still says Relaxed in the NEW+NATURE CHANGED Profiles. Your Dark STAB is outdated. Your Fairy STAB is outdated. Granbull still says Careful in the NEW+NATURE CHANGED Profile. Aurumoth should have 24BRT. Aurumoth has 4WC with Light Metal. Aurumoth learns Spotlight for free. Your Rock STAB is outdated. Murkrow still says Mild in the NEW+NATURE CHANGED Profile. Braviary should have 21BRT. Part 2 Fix and Approved P2X7 Probably a bit late, but a few of your STAB effects are also outdated. No one prob cares though. Syclar should have 105spe Part 4 Fix and Approved Complications in Kitsunoh's new+changed nature profile still says Cursed Body. Kitsunoh learns Bullet Punch For free. Mega Scizor should have 25BRT. Arghonaut's new+changed nature profile still says Iron Fist. Still says Mild on Voodoom's New+changed nature profile. Voodoom gets Tearful Look for free. Venipede has Speed Boost has a HA. Ekans should have 13BRT Fix and Approved JJayyFeather Mega Medicham should have 20BRT. Plasmanta learns Electric terrain fo free idk if it does normally but w.e. Stratagem Lazer Focus and Quick Guard. Syclant Absorb Part whatever Fix and Approved Un passant ordinaireprofile plsss Porygon should have r2 Atk, and 17BRT. Fix and Approved
Plasmanta gains 10 HP, 1 Attack Rank, 2 BRT Ranks, and learns Electric Terrain (Pre-26 Level-Up).
Plasmanta [Plasmanta] (M) Nature: Timid (+15% Speed, 15% Accuracy, -1 Atk) Type: Electric / Poison Electric: Electric STAB; immune to paralysis status. Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from their partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boosts gained this way by an opponent's attack will be maintained at the end of each round. Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) Ranks. Telepathy (HA Unlocked): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponent's spread damage attacks.
Plasmanta [Plasmanta] (M) Nature: Timid (+15% Speed, 15% Accuracy, -1 Atk) Type: Electric / Poison Electric: Electric STAB; immune to paralysis status. Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Storm Drain: (Passive) This Pokemon lures all water attacks to itself, altering their course away from their partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boosts gained this way by an opponent's attack will be maintained at the end of each round. Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) Ranks. Telepathy (HA Unlocked): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponent's spread damage attacks.
Mollux [Mollux] (M)
Nature: Modest (+1 SpA, -1 Atk) Type: Fire / Poison Fire: Fire STAB; immune to Burn status. Brighten Command. Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the Ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignores Fog's Accuracy reduction. Store Command.
Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry tissue is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of Water attacks and recovers 25% of HP the damage that would have been inflicted. Illuminate (HA Locked): (Toggle) By default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). When toggled, no effect.
Mollux [Mollux] (M)
Nature: Modest (+1 SpA, -1 Atk) Type: Fire / Poison Fire: Fire STAB; immune to Burn status. Brighten Command. Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the Ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignores Fog's Accuracy reduction. Store Command.
Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry tissue is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of Water attacks and recovers 25% of HP the damage that would have been inflicted. Illuminate (HA Locked): (Toggle) By default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). When toggled, no effect.
Attacks [38/98]:
Aqua Ring
Aqua Tail
Bounce
Brick Break
Bubble
BubbleBeam
Charm
Defense Curl
Double-Edge
Encore
Endure
Helping Hand
Hydro Pump
Ice Punch
Iron Tail
Knock Off
Light Screen
Mimic
Perish Song
Play Rough
Power-Up Punch
Protect
Rain Dance
Refresh
Rollout
Sing
Slam
Soak
Splash
Substitute
Superpower
Surf
Tackle
Tail Whip
Toxic
Water Gun
Water Sport
Waterfall
Vellamo (F)
Nature: Jolly
+15% Speed, +5% Accuracy, -1 SpA
Type: Water / Fairy
Abilities: Thick Fat / Huge Power / Sap Sipper [DW]
Attacks [38/98]:
Aqua Ring
Aqua Tail
Bounce
Brick Break
Bubble
BubbleBeam
Charm
Defense Curl
Double-Edge
Encore
Endure
Helping Hand
Hydro Pump
Ice Punch
Iron Tail
Knock Off
Light Screen
Mimic
Perish Song
Play Rough
Power-Up Punch
Protect
Rain Dance
Refresh
Rollout
Sing
Slam
Soak
Splash
Substitute
Superpower
Surf
Tackle
Tail Whip
Toxic
Water Gun
Water Sport
Waterfall
Attacks [33/82]:
Ancient Power
Confusion
Cosmic Power
Dig
Drill Run
Earth Power
Earthquake
Explosion
Grass Knot
Gravity
Guard Split
Harden
Heal Block
Hidden Power Ground
Hyper Beam
Light Screen
Magic Coat
Mud-Slap
Power Split
Power Trick
Protect
Psybeam
Psychic
Psyshock
Rapid Spin
Reflect
Rock Tomb
Self-Destruct
Signal Beam
Smack Down
Substitute
Teleport
Zen Headbutt
Attacks [33/82]:
Ancient Power
Confusion
Cosmic Power
Dig
Drill Run
Earth Power
Earthquake
Explosion
Grass Knot
Gravity
Guard Split
Harden
Heal Block
Hidden Power Ground
Hyper Beam
Light Screen
Magic Coat
Mud-Slap
Power Split
Power Trick
Protect
Psybeam
Psychic
Psyshock
Rapid Spin
Reflect
Rock Tomb
Self-Destruct
Signal Beam
Smack Down
Substitute
Teleport
Zen Headbutt
Cofagrigus
Gains one rank HP and is now premier physical wall even vs Guts mons. Will see how I feel on the nature later...
Attacks [53/53]:
Attract
Autotomize
Block
Bulldoze
Confide
Curse
Double Team
Earth Power
Earthquake
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Gravity
Harden
Headbutt
Heavy Slam
Hidden Power Flying
Hyper Beam
Iron Defense
Iron Head
Lock-On
Magnitude
Mud-Slap
Nature Power
Power Gem
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sand-Attack
Sandstorm
Secret Power
Sleep Talk
Smack Down
Snore
Solar Beam
Stealth Rock
Stone Edge
Strength
Substitute
SuperPower
Swagger
Tackle
Take Down
Toxic
Wide Guard
Attacks [53/53]:
Attract
Autotomize
Block
Bulldoze
Confide
Curse
Double Team
Earth Power
Earthquake
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Gravity
Harden
Headbutt
Heavy Slam
Hidden Power Flying
Hyper Beam
Iron Defense
Iron Head
Lock-On
Magnitude
Mud-Slap
Nature Power
Power Gem
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sand-Attack
Sandstorm
Secret Power
Sleep Talk
Smack Down
Snore
Solar Beam
Stealth Rock
Stone Edge
Strength
Substitute
SuperPower
Swagger
Tackle
Take Down
Toxic
Wide Guard
Gyarados
Gains a rank in SpA for the regular forme.
Attacks [24/99]:
Belly Drum
Bone Club
Bonemerang
Bone Rush
Detect
Double-Edge
Double Kick
Earth Power
Earthquake
Endeavor
Endure
Fire Punch
Focus Energy
Growl
Headbutt
Hidden Power Ground
Ice Punch
Iron Head
Leer
Perish Song
Protect
Rage
Smack Down
Tail Whip
Fibula (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Ground
Abilities: Rock Head / Lightningrod / Battle Armour
Attacks [24/99]:
Belly Drum
Bone Club
Bonemerang
Bone Rush
Detect
Double-Edge
Double Kick
Earth Power
Earthquake
Endeavor
Endure
Fire Punch
Focus Energy
Growl
Headbutt
Hidden Power Ground
Ice Punch
Iron Head
Leer
Perish Song
Protect
Rage
Smack Down
Tail Whip
Medicham
Gains ranks in HP, Atk, and SpA on the regular forme, and the mega gains the HP as well.
Stats:
HP: 90
Atk: 4 [8 Pure Power]
Def: 3
SpA: 2 [-]
SpD: 3
Spe: 115 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [23 Pure Power] Accuracy Boost: +15% If Medicham is Mega Evolved but not currently holding or able to benefit from it's Mega Stone, note that she drops down to 7 ATK (Since Medichamite provides +1 Atk in PP)
EC: 6/6
MC: 0
DC: 5/5
Attacks [34/96]:
Acupressure
Bide
Brick Break
Calm Mind
Confusion
Counter
Detect
Endure
Fake Out
Feint
Fire Punch
Force Palm
Gravity
Hidden Power Flying
Hi Jump Kick
Ice Punch
Low Kick
Low Sweep
Meditate
Mimic
Mind Reader
Pain Split
Poison Jab
Power Trick
Power-Up Punch
Psycho Cut
Psych Up
Recover
Reversal
Rock Slide
Swagger
Thunder Punch
Toxic
Zen Headbutt
Stats:
HP: 100
Atk: 4 [8 Pure Power]
Def: 3
SpA: 2 [-]
SpD: 3
Spe: 115 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 20 [24 Pure Power] Accuracy Boost: +15% If Medicham is Mega Evolved but not currently holding or able to benefit from it's Mega Stone, note that she drops down to 7 ATK (Since Medichamite provides +1 Atk in PP)
EC: 6/6
MC: 0
DC: 5/5
Attacks [34/96]:
Acupressure
Bide
Brick Break
Calm Mind
Confusion
Counter
Detect
Endure
Fake Out
Feint
Fire Punch
Force Palm
Gravity
Hidden Power Flying
Hi Jump Kick
Ice Punch
Low Kick
Low Sweep
Meditate
Mimic
Mind Reader
Pain Split
Poison Jab
Power Trick
Power-Up Punch
Psycho Cut
Psych Up
Recover
Reversal
Rock Slide
Swagger
Thunder Punch
Toxic
Zen Headbutt
Attacks [27/98]:
Arm Thrust
Bulk Up
Bullet Punch
Circle Throw
Comet Punch
Crunch
Double Team
Entrainment
Foul Play
Hammer Arm
Hidden Power Electric
Karate Chop
Leer
Low Sweep
Me First
Parting Shot
Payback
Power-Up Punch
Quash
Quick Guard
Shadow Claw
Sky Uppercut
Slash
Storm Throw
Tackle
Taunt
Work Up
Panda (F)
Nature: Brave
+1 Atk, -15% Speed, -10% Evasion
Type: Fighting / Dark
Abilities: Iron Fist / Mold Breaker / Scrappy [DW]
Attacks [27/98]:
Arm Thrust
Bulk Up
Bullet Punch
Circle Throw
Comet Punch
Crunch
Double Team
Entrainment
Foul Play
Hammer Arm
Hidden Power Electric
Karate Chop
Leer
Low Sweep
Me First
Parting Shot
Payback
Power-Up Punch
Quash
Quick Guard
Shadow Claw
Sky Uppercut
Slash
Storm Throw
Tackle
Taunt
Work Up
Primeape
Gains ranks in Def and SpA.
Nuclear (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Fighting
Abilities: Vital Spirit / Anger Point / Justified [DW]
Attacks [30/78]:
Block
Discharge
Earth Power
Earthquake
Endure
Explosion
Fire Punch
Gravity
Harden
Head Smash
Ice Punch
Iron Defense
Magnet Bomb
Magnet Rise
Magnitude
Power Gem
Rest
Rock Slide
Rock Throw
Sandstorm
Spark
Stealth Rock
Stone Edge
Tackle
Taunt
Thunderbolt
Thunder Wave
Torment
Volt Switch
Zap Cannon
Attacks [30/78]:
Block
Discharge
Earth Power
Earthquake
Endure
Explosion
Fire Punch
Gravity
Harden
Head Smash
Ice Punch
Iron Defense
Magnet Bomb
Magnet Rise
Magnitude
Power Gem
Rest
Rock Slide
Rock Throw
Sandstorm
Spark
Stealth Rock
Stone Edge
Tackle
Taunt
Thunderbolt
Thunder Wave
Torment
Volt Switch
Zap Cannon
Attacks [27/87]:
AncientPower
Assurance
Chip Away
Crunch
Earthquake
Endeavor
Flamethrower
Focus Energy
Hammer Arm
Headbutt
Head Smash
Ice Beam
Iron Head
Leer
Outrage
Protect
Pursuit
Rock Slide
Scary Face
Stomp
Stone Edge
Take Down
Thrash
Thunderbolt
Toxic
Whirlwind
Zen Headbutt
Attacks [27/87]:
AncientPower
Assurance
Chip Away
Crunch
Earthquake
Endeavor
Flamethrower
Focus Energy
Hammer Arm
Headbutt
Head Smash
Ice Beam
Iron Head
Leer
Outrage
Protect
Pursuit
Rock Slide
Scary Face
Stomp
Stone Edge
Take Down
Thrash
Thunderbolt
Toxic
Whirlwind
Zen Headbutt
Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel, Fairy
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light, Fairy
Beira (F)
Nature: Mild
+1 SpA, -1 Def
Type: Ice / Bug
Abilities: CompoundEyes / Snow Cloak / Ice Body [DW]
Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel, Fairy
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light, Fairy
Attacks [86/86]:
Arm Thrust
Attract
Belly Drum
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Captivate
Chip Away
Close Combat
Confide
Counter
Cross Chop
Detect
Dig
Double-Edge
Double Team
DynamicPunch
Earthquake
Endure
Facade
Faint Attack
Fake Out
Feint
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Headbutt
Heavy Slam
Helping Hand
Hidden Power Grass
Ice Punch
Knock Off
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Poison Jab
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Retaliate
Return
Revenge
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Sand-Attack
Secret Power
Seismic Toss
Sleep Talk
Smack Down
Smelling Salts
Snore
Strength
Substitute
Sunny Day
SuperPower
Surf
Swagger
Tackle
ThunderPunch
Toxic
Vacuum Wave
Vital Throw
Wake-Up Slap
Whirlpool
Whirlwind
Wide Guard
Work Up
Attacks [86/86]:
Arm Thrust
Attract
Belly Drum
Body Slam
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Captivate
Chip Away
Close Combat
Confide
Counter
Cross Chop
Detect
Dig
Double-Edge
Double Team
DynamicPunch
Earthquake
Endure
Facade
Faint Attack
Fake Out
Feint
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Headbutt
Heavy Slam
Helping Hand
Hidden Power Grass
Ice Punch
Knock Off
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Poison Jab
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Retaliate
Return
Revenge
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Sand-Attack
Secret Power
Seismic Toss
Sleep Talk
Smack Down
Smelling Salts
Snore
Strength
Substitute
Sunny Day
SuperPower
Surf
Swagger
Tackle
ThunderPunch
Toxic
Vacuum Wave
Vital Throw
Wake-Up Slap
Whirlpool
Whirlwind
Wide Guard
Work Up
Attacks [19/45]:
Amnesia
Aqua Jet
Aqua Ring
Aromatic Mist
Baby-Doll Eyes
Bubble Beam
Disarming Voice
Double Team
Encore
Growl
Perish Song
Pound
Protect
Scald
Sing
Substitute
Toxic
Water Gun
Wonder Room
Attacks [19/45]:
Amnesia
Aqua Jet
Aqua Ring
Aromatic Mist
Baby-Doll Eyes
Bubble Beam
Disarming Voice
Double Team
Encore
Growl
Perish Song
Pound
Protect
Scald
Sing
Substitute
Toxic
Water Gun
Wonder Room
Aurumoth
Gains a rank in Special Defense
Loses Illusion (D'X)
Gains Light Metal
Learns Spotlight via Pre-Level 25
Aurumoth [Aurum] (Female)
"The voice of reason is small, but very persistent."
GP first met Aurum when she was still a little Cupra. His mom was stomping around the house and screaming about a "GIANT MONSTER COCKROACH". GP saved Aurum from the blind fury of his mom's stomping slippers, and they've been friends ever since. Aurum's mild nature really evens out GP's jolliness and energy, and she remains to this day the voice on his head saying "Y'know, this probably isn't a great idea." Even though Aurum is a huge support, and the voice of reason for many of her friends, she was fairly self-concious, with a deep-seated disgust for her own appearance, probably coming from the whole "monster cockroach" incident. She hid it well, but had often disguised herself as other, prettier Pokemon, and had always wanted to evolve, hoping that she might blossom into a Pokemon worthy of other's admiration.
Now in her final stage, a newfound confidence is beginning to rise in her, and she is much more proud of her own beauty, so much so that she is a little loathe to hide it behind an Illusion.
Types: Bug/Psychic
Bug: STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities:
Weak Armor (Toggle) By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect. No Guard (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Illusion (H) (Passive) (Unlocked) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] Nature: Quiet (+1 Special Attack, -15% speed, -10% evasion) Stats:
HP: 110
Atk: 5
Def: 4
SpA: 6 [+]
SpD: 2
Spe: 80 [-]
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5 Attacks:
Quiver Dance
Dragon Dance
Tackle
String Shot
Bug Bite
Sunny Day
Silver Wind
Heal Pulse
Wish
Psychic Terrain
Confusion
Will-O-Wisp
Ominous Wind
Ancient Power
Zen Headbutt
Tail Glow
Final Gambit
Bug Buzz
Hydro Pump
Close Combat
Disable
Feint
Megahorn
Counter
Electroweb
Magic Coat
Roleplay
Icy Wind
Helping Hand
Aurumoth [Aurum] (Female)
"The voice of reason is small, but very persistent."
GP first met Aurum when she was still a little Cupra. His mom was stomping around the house and screaming about a "GIANT MONSTER COCKROACH". GP saved Aurum from the blind fury of his mom's stomping slippers, and they've been friends ever since. Aurum's mild nature really evens out GP's jolliness and energy, and she remains to this day the voice on his head saying "Y'know, this probably isn't a great idea." Even though Aurum is a huge support, and the voice of reason for many of her friends, she was fairly self-concious, with a deep-seated disgust for her own appearance, probably coming from the whole "monster cockroach" incident. She hid it well, but had often disguised herself as other, prettier Pokemon, and had always wanted to evolve, hoping that she might blossom into a Pokemon worthy of other's admiration.
Now in her final stage, a newfound confidence is beginning to rise in her, and she is much more proud of her own beauty, so much so that she is a little loathe to hide it behind an Illusion.
Types: Bug/Psychic Bug: STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5). Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities:
Weak Armor (Toggle) By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect. No Guard (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Light Metal (Hidden) (Passive) (Unlocked) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP). Nature: Quiet (+1 Special Attack, -15% speed, -10% evasion) Stats: HP: 110 Atk: 5 Def: 4 SpA: 6 [+] SpD: 3 Spe: 81 [-] Size Class: 4 Weight Class: 5 (4 with Light Metal) Base Rank Total: 24 EC: 9/9 MC: 0 AC: 5/5 Attacks:
Quiver Dance
Dragon Dance
Spotlight
Tackle
String Shot
Bug Bite
Sunny Day
Silver Wind
Heal Pulse
Wish
Psychic Terrain
Confusion
Will-O-Wisp
Ominous Wind
Ancient Power
Zen Headbutt
Tail Glow
Final Gambit
Bug Buzz
Hydro Pump
Close Combat
Disable
Feint
Megahorn
Counter
Electroweb
Magic Coat
Roleplay
Icy Wind
Helping Hand
Confusion
(Mega) Lucario
Mega Lucario gains a rank in Special Attack
Lucario [Scrappy] (Male)
"Be brave! Be the bravest ever!"
Scrappy is GP's first Pokemon, and best friend for life. Scrappy and GP are almost complete mirrors of each other, and seemed destined to be together from their first meeting, that fateful day in the ancient Sinnoh rock quarry... But that's another story for another time! Now it's time for fun! Scrappy is an incredibly energetic Pokemon, as well as very trusting towards anyone he meets. He's a simple Pokemon, really. He does what's fun, he does what's right, and is always working to cheer up his friends when they feel down. He's playful, boisterous, and a self-titled "White Knight". All in all, Scrappy is in it for the fun, and for the good of others, and will always be there to put a smile on your face and defend you from your greatest fears. And for the scarves. Dude, he loves scarves.
Types: Fighting/Steel Fighting: STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status. Abilities:
Inner Focus (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates Steadfast (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference. Justified (Hidden) (Passive) (Unlocked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage). Adaptability (Passive) (Mega) The moves that match this Pokemon's type have their Base Attack Power increased by two (2). Nature: Naive (+15% Spe, +12% Accuracy (+19% Mega), -1 SpD) Stats: HP: 100 Atk: 4 Def: 3 SpA: 4 SpD: 2 [-] Spe: 103.5 (104) [+] Size Class: 3 Weight Class: 4 Base Rank Total: 20
Aura Sphere
Laser Focus
Foresight
Quick Attack
Endure
Counter
Feint
Power-Up Punch
Force Palm
Copycat
Screech
Metal Sound
Reversal
Bone Rush
Me First
Calm Mind
Work Up
Nasty Plot
Final Gambit
Quick Guard
Dragon Pulse
Heal Pulse
Bone Rush
Close Combat
Extremespeed
Bullet Punch
High Jump Kick
Crunch
Vacuum Wave
Blaze Kick
Low Kick
Circle Throw
Swords Dance
Bulk Up
Focus Blast
Earthquake
Iron Tail
Substitute
Protect
Double Team
Poison Jab
Rock Slide
Shadow Claw
Flash Cannon
Psychic
Dark Pulse
Drain Punch
Focus Punch
Ice Punch
Thunder Punch
Zen Headbutt
Lucario [Scrappy] (Male)
"Be brave! Be the bravest ever!"
Scrappy is GP's first Pokemon, and best friend for life. Scrappy and GP are almost complete mirrors of each other, and seemed destined to be together from their first meeting, that fateful day in the ancient Sinnoh rock quarry... But that's another story for another time! Now it's time for fun! Scrappy is an incredibly energetic Pokemon, as well as very trusting towards anyone he meets. He's a simple Pokemon, really. He does what's fun, he does what's right, and is always working to cheer up his friends when they feel down. He's playful, boisterous, and a self-titled "White Knight". All in all, Scrappy is in it for the fun, and for the good of others, and will always be there to put a smile on your face and defend you from your greatest fears. And for the scarves. Dude, he loves scarves.
Types: Fighting/Steel Fighting: STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status. Abilities:
Inner Focus (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates Steadfast (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference. Justified (Hidden) (Passive) (Unlocked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage). Adaptability (Passive) (Mega) The moves that match this Pokemon's type have their Base Attack Power increased by two (2). Nature: Naive (+15% Spe, +12% Accuracy (+19% Mega), -1 SpD) Stats: HP: 100 Atk: 4 Def: 3 SpA: 4 SpD: 2 [-] Spe: 103.5 (104) [+] Size Class: 3 Weight Class: 4 Base Rank Total: 20
Aura Sphere
Laser Focus
Foresight
Quick Attack
Endure
Counter
Feint
Power-Up Punch
Force Palm
Copycat
Screech
Metal Sound
Reversal
Bone Rush
Me First
Calm Mind
Work Up
Nasty Plot
Final Gambit
Quick Guard
Dragon Pulse
Heal Pulse
Bone Rush
Close Combat
Extremespeed
Bullet Punch
High Jump Kick
Crunch
Vacuum Wave
Blaze Kick
Low Kick
Circle Throw
Swords Dance
Bulk Up
Focus Blast
Earthquake
Iron Tail
Substitute
Protect
Double Team
Poison Jab
Rock Slide
Shadow Claw
Flash Cannon
Psychic
Dark Pulse
Drain Punch
Focus Punch
Ice Punch
Thunder Punch
Zen Headbutt
"This song may be familiar, but yet, it's totally different. Kind of like me."
Coloratura was always an odd, somewhat contradictory Pokemon. Even her typing is a contradiction. (I mean, c'mon. Imagine a bug on fire. Not a pretty sight.) Coloratura is always seeking fame and attention from big crowds, but is quite modest, and even a little shy when you meet her face-to-face. Nevertheless, she has lots of confidence, and a burning desire to put on a show for her fans. But she has no greater love than that towards her friends and family, with her intense Unova patriotism coming in close second. She and GP still remain in the Sinnoh Pokemon Contest Hall of Fame, their nomination there being inspired by both their strong connection to each other, and Coloratura's incredible shows with her surprisingly beautiful voice (yes, bugs can sing), waving fire, and air-rippling Bug Buzzes. Just know that when Coloratura wants to put on a show, she really puts on a show.
Types: Fire/Bug Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None Bug: STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5). Abilities: Flame Body (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Swarm (H) (Passive) (Unlocked) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 3. (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11) Nature: Modest (+1 SpA, -1 Atk) Stats: HP: 100 Atk: 1 [-] Def: 3 SpA: 6 [+] SpD: 4 Spe: 100 Size Class: 3
# Weight Class: # 3 Base Rank Total: 21 EC: 6/6 MC: 0 AC: 5/5 Attacks:
Ember
String Shot
Absorb
Leech Life
Take Down
Flame Charge
Fiery Dance
Hurricane
Rage Powder
Quiver Dance
Flare Blitz
Thrash
Amnesia
Flame Wheel
Gust
Bug Buzz
Silver Wind
Whirlwind
Heat Wave
Double Edge
Morning Sun
Magnet Rise
Endure
Foresight
Zen Headbutt
Solar Beam
Fire Blast
Overheat
Struggle Bug
Sunny Day
Protect
Substitute
Fly
Roost
Rest
Sleep Talk
Will-O-Wisp
Psychic
Tailwind
U-Turn
"This song may be familiar, but yet, it's totally different. Kind of like me."
Coloratura was always an odd, somewhat contradictory Pokemon. Even her typing is a contradiction. (I mean, c'mon. Imagine a bug on fire. Not a pretty sight.) Coloratura is always seeking fame and attention from big crowds, but is quite modest, and even a little shy when you meet her face-to-face. Nevertheless, she has lots of confidence, and a burning desire to put on a show for her fans. But she has no greater love than that towards her friends and family, with her intense Unova patriotism coming in close second. She and GP still remain in the Sinnoh Pokemon Contest Hall of Fame, their nomination there being inspired by both their strong connection to each other, and Coloratura's incredible shows with her surprisingly beautiful voice (yes, bugs can sing), waving fire, and air-rippling Bug Buzzes. Just know that when Coloratura wants to put on a show, she really puts on a show.
Types: Fire/Bug Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None Bug: STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5). Abilities: Flame Body (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Swarm (H) (Passive) (Unlocked) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 3. (eg Silver Wind goes from 6 to 9, X-Scissor from 8 to 11) Nature: Modest (+1 SpA, -1 Atk) Stats: HP: 100 Atk: 2 [-] Def: 3 SpA: 6 [+] SpD: 4 Spe: 100 Size Class: 3 Weight Class: 3 Base Rank Total: 22 EC: 6/6 MC: 0 AC: 5/5 Attacks:
Ember
String Shot
Absorb
Leech Life
Take Down
Flame Charge
Fiery Dance
Hurricane
Rage Powder
Quiver Dance
Flare Blitz
Thrash
Amnesia
Flame Wheel
Gust
Bug Buzz
Silver Wind
Whirlwind
Heat Wave
Double Edge
Morning Sun
Magnet Rise
Endure
Foresight
Zen Headbutt
Solar Beam
Fire Blast
Overheat
Struggle Bug
Sunny Day
Protect
Substitute
Fly
Roost
Rest
Sleep Talk
Will-O-Wisp
Psychic
Tailwind
U-Turn
Giga Drain
Edit: Removed the LCs. I'll claim them after they've evolved.
Hlal (Audino) (F) Nature: Modest (Sp. Attack raised by *; Attack lowered by *) Type: Normal (Mega: Normal/Fairy) Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Healer, Regenerator, (HA) Klutz (Mega: Healer)
After You
Amnesia
Attract
Baby-Doll Eyes
Bestow
Blizzard
Calm Mind
Charge Beam
Confide
Covet
Dazzling Gleam
Dig
Disarming Voice
Double-edge
Doubleslap
Double Team
Drain Punch
Draining Kiss
Dream Eater
Echoed Voice
Encore
Entrainment
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Punch
Frustration
Grass Knot
Gravity
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Fighting)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Light Screen
Low Kick
Lucky Chant
Magic Coat
Misty Terrain
Pain Split
Play Nice
Pound
Power-Up Punch
Present
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Refresh
Rest
Retaliate
Return
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Signal Beam
Simple Beam
Skill Swap
Sleep Talk
Snatch
Snore
Solarbeam
Substitute
Sunny Day
Surf
Swagger
Sweet Kiss
Take Down
Telekinesis
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Trick Room
Uproar
Wild Charge
Wish
Work Up
Yawn
Zen Headbutt
]
Hlal (Audino) (F) Nature: Modest (Sp. Attack raised by *; Attack lowered by *) Type: Normal (Mega: Normal/Fairy) Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Healer, Regenerator, (HA) Klutz (Mega: Healer)
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extremespeed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Flying)
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Laser Focus
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extremespeed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Flying)
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Laser Focus
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Stats:
HP 100
Atk Rank 1 (-)
Def Rank 3
SpA Rank 6 (+)
SpD Rank 3
Spe 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 9/9 MC: 0 AC: 5/5
Attacks (76/76 moves)
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double-edge
Double Team
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Headbutt
Head Smash
Heat Wave
Hidden Power (Fighting)
Hone Claws
Hyper Beam
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-slap
Natural Gift
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Snore
Smack Down
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Stats:
HP 100
Atk Rank 2 (-)
Def Rank 3
SpA Rank 6 (+)
SpD Rank 3
Spe 130
Size Class: 2
Weight Class: 3
Base Rank Total: 22
EC: 9/9 MC: 0 AC: 5/5
Attacks (76/86 moves)
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double-edge
Double Team
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Headbutt
Head Smash
Heat Wave
Hidden Power (Fighting)
Hone Claws
Hyper Beam
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-slap
Natural Gift
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Snore
Smack Down
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Aerodactyl
Stats affected (Normal): Sp. Attack
]
Aerodactyl (Luthic) (F) Nature: Jolly (Sp. Attack lowered; Speed and accuracy increased) Type: Rock / Flying Abilities: Rock Head, Pressure, (HA) Unnerve (Mega: Tough Claws)
Aerial Ace
Agility
Air Cutter
Ancient Power
Aqua Tail
Assurance
Attract
Bide
Bite
Brutal Swing
Bulldoze
Captivate
Confide
Crunch
Curse
Defog
Detect
Double-edge
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Foresight
Frustration
Giga Impact
Headbutt
Heat Wave
Hidden Power (Grass)
Hone Claws
Hyper Beam
Ice Fang
Incinerate
Iron Head
Iron Tail
Mimic
Natural Gift
Ominous Wind
Payback
Protect
Pursuit
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Roost
Round
Sandstorm
Scary Face
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Smack Down
Snore
Stealth Rock
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Take Down
Taunt
Thief
Thunder Fang
Torment
Toxic
Twister
Whirlwind
Wide Guard
Wing Attack
]
Aerodactyl (Luthic) (F) Nature: Jolly (Sp. Attack lowered; Speed and accuracy increased) Type: Rock / Flying Abilities: Rock Head, Pressure, (HA) Unnerve (Mega: Tough Claws)
Aerial Ace
Agility
Air Cutter
Ancient Power
Aqua Tail
Assurance
Attract
Bide
Bite
Brutal Swing
Bulldoze
Captivate
Confide
Crunch
Curse
Defog
Detect
Double-edge
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dragon Rage
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Foresight
Frustration
Giga Impact
Headbutt
Heat Wave
Hidden Power (Grass)
Hone Claws
Hyper Beam
Ice Fang
Incinerate
Iron Head
Iron Tail
Mimic
Natural Gift
Ominous Wind
Payback
Protect
Pursuit
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Roost
Round
Sandstorm
Scary Face
Secret Power
Sky Attack
Sky Drop
Sleep Talk
Smack Down
Snore
Stealth Rock
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Take Down
Taunt
Thief
Thunder Fang
Torment
Toxic
Twister
Whirlwind
Wide Guard
Wing Attack
Acrobatics
Aerial Ace
Ally Switch
Attract
Aura Sphere
Baton Pass
Bounce
Brick Break
Bulk Up
Calm Mind
Confide
Detect
Dig
Double Slap
Double Team
Drain Punch
Dual Chop
Endure
Facade
Fake Out
Feint
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Grass Knot
Helping Hand
Hidden Power (Ice)
High Jump Kick
Hyper Beam
Jump Kick
Knock Off
Low Kick
Low Sweep
Meditate
Me First
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Psych Up
Quick Guard
Rain Dance
Reflect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Secret Power
Smelling Salts
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Taunt
Toxic
U-turn
Vital Throw
Wide Guard
Work Up
Acrobatics
Aerial Ace
Ally Switch
Attract
Aura Sphere
Baton Pass
Bounce
Brick Break
Bulk Up
Calm Mind
Confide
Detect
Dig
Double Slap
Double Team
Drain Punch
Dual Chop
Endure
Facade
Fake Out
Feint
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Grass Knot
Helping Hand
Hidden Power (Ice)
High Jump Kick
Hyper Beam
Jump Kick
Knock Off
Low Kick
Low Sweep
Meditate
Me First
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Psych Up
Quick Guard
Rain Dance
Reflect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Secret Power
Smelling Salts
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Taunt
Toxic
U-turn
Vital Throw
Wide Guard
Work Up
Absorb
Aerial Ace
Ancient Power
Aqua Jet
Aqua Tail
Attract
Aurora Beam
Bide
Blizzard
Body Slam
Brick Break
Brine
Bubble Beam
Captivate
Confide
Confuse Ray
Curse
Cut
Dig
Dive
Double-Edge
Double Team
Earth Power
Endure
Facade
Feint
Flail
Foresight
Frustration
Fury Cutter
Giga Drain
Giga Impact
Hail
Harden
Headbutt
Hidden Power (Electric)
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Knock Off
Leer
Low Kick
Mega Drain
Mega Kick
Metal Sound
Mimic
Mud Shot
Mud-Slap
Natural Gift
Nature Power
Night Slash
Protect
Rage
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Return
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sand Attack
Sandstorm
Scald
Scratch
Screech
Secret Power
Seismic Toss
Skull Bash
Slash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Submission
Substitute
Superpower
Surf
Swagger
Swords Dance
Take Down
Thief
Toxic
Waterfall
Water Gun
Water Pulse
Whirlpool
Wring Out
X-Scissor
]
Kabutops (Kuo-Toa) (M) Nature: Brave (Attack raised; Speed and evasion lowered) Type: Water / Rock Abilities: Swift Swim, Battle Armor, (HA) Weak Armor
Absorb
Aerial Ace
Ancient Power
Aqua Jet
Aqua Tail
Attract
Aurora Beam
Bide
Blizzard
Body Slam
Brick Break
Brine
Bubble Beam
Captivate
Confide
Confuse Ray
Curse
Cut
Dig
Dive
Double-Edge
Double Team
Earth Power
Endure
Facade
Feint
Flail
Foresight
Frustration
Fury Cutter
Giga Drain
Giga Impact
Hail
Harden
Headbutt
Hidden Power (Electric)
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Knock Off
Leer
Low Kick
Mega Drain
Mega Kick
Metal Sound
Mimic
Mud Shot
Mud-Slap
Natural Gift
Nature Power
Night Slash
Protect
Rage
Rain Dance
Rapid Spin
Razor Wind
Reflect
Rest
Return
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Round
Sand Attack
Sandstorm
Scald
Scratch
Screech
Secret Power
Seismic Toss
Skull Bash
Slash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Submission
Substitute
Superpower
Surf
Swagger
Swords Dance
Take Down
Thief
Toxic
Waterfall
Water Gun
Water Pulse
Whirlpool
Wring Out
X-Scissor
Krilowatt
Stats affected: HP
Ability changes: Shell Armor -> Minus
]
Krilowatt (Mizzix) (M) Nature: Timid (Attack lowered; Speed and accuracy increased) Type: Water / Electric Abilities: Trace, Magic Guard, (HA) Shell Armor
Bide
Charm
Encore
Endure
Fake Out
Grass Knot
Nasty Plot
Protect
Reversal
Sleep Talk
Substitute
Sweet Kiss
Tail Whip
Thunder Shock
Thunder Wave
Volt Switch
Bide
Charm
Encore
Endure
Fake Out
Grass Knot
Nasty Plot
Protect
Reversal
Sleep Talk
Substitute
Sweet Kiss
Tail Whip
Thunder Shock
Thunder Wave
Volt Switch
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action. Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Illuminate: (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Analityc: (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action. Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Illuminate: (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Analityc: (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5). Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Weak Armor / No Guard / Illusion (H)
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5). Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Weak Armor / No Guard / Illusion (H)
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
Fire STAB; immune to burn status. Brighten Command. Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Sheer Force / Zen Mode (H)
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. Zen Mode: (Toggle) No default effect. When toggled, once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.
Fire STAB; immune to burn status. Brighten Command. Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Sheer Force / Zen Mode (H)
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. Zen Mode: (Toggle) No default effect. When toggled, once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost Types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities: Levitate
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-Type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost Types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities: Levitate
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-Type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost Types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect. Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
Abilities: Frisk / Limber / Cursed Body (H)
Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis. Cursed Body: (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost Types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect. Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
Abilities: Frisk / Limber / Cursed Body (H)
Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift. Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis. Iron Fist: (Passive) The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch).