Sacred Fire: The Pokemon releases an immensely powerful sacred flame from its body to scorch the opponent. The intense heat often burns the opponent.
Attack Power: 10 | Accuracy: 95% | Energy Cost: 8 | Effect Chance: 50%
Sacred Sword: The Pokemon creates a sword made of its fighting spirit and slams into the foe with it. The mystical properties of the sword ignore all boosts to the opponent's Defense and evasion stats.
Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Effect Chance: --
Safeguard: The Pokemon coats itself in a green veil that makes it immune to any status effects. The veil will dissipate if the user switches out. This effect lasts for five (5) rounds. If the Pokemon is switched out, the green veil dissipates and forms a ball, which then surrounds the Pokemon's replacement.
Attack Power: -- | Accuracy: -- | Energy Cost: 7 | Effect Chance: --
Sand Tomb: The Pokemon creates a small sandstorm under its foe that sinks it into the ground. During Sand Tomb, both Pokemon may still issue attacks, however the Sand Tomb user must maintain their focus or the sand tomb will collapse. The steady sinking of a Sand Tomb drains the opponents HP at the rate of 2 per action for as long as Sand Tomb is in effect.
Attack Power: 3 + 2 drain per action | Accuracy: 85% | Energy Cost: 3 | Effect Chance: --
Sand-Attack: The Pokemon kicks sand or gravel into its target's face, obsuring its vision and lowering their accuracy by 1 stage for the next two rounds. Subsequent uses will alternate between reducing the opponent’s accuracy by 1 stage and the effect duration by 1 round.
Attack Power: -- | Accuracy: 100% | Energy Cost: 3 | Effect Chance: --
Sandstorm: The Pokemon kicks up large quantities of sand or gravel, creating a huge sandstorm that lasts for five (5) rounds. The flying gravel and rocks will damage and Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) by two (2) damage per action.
Attack Power:-- | Accuracy:-- | Energy Cost: 10 | Effect Chance:--
Scary Face: The Pokemon makes an intimidating face at its opponent, scaring it slightly and make it hesitant to attack, lowerering their speed by two (2) stages.
Attack Power: -- | Accuracy: 90% | Energy Cost: 6 | Effect Chance: --
Scratch: The Pokemon rakes its claws or talons across its opponent's body.
Attack Power: 4 | Accuracy: 100% | Energy Cost: 2 | Effect Chance:--
Screech: The Pokemon screeches harshly at its opponent. The pitch of the screech is so high that it breaks down parts of the opponent's body, lowering their Defense by two (2) stages for the next two rounds. This move will fail if the opponent cannot hear the screech.
Attack Power: -- | Accuracy: 85% | Energy Cost: 6 | Effect Chance:--
Secret Power: The Pokemon draws power from the environment into a ball of energy and launches it at its opponent. Depending on what environment the move is used in a different side effect may occur. If the move is used indoors or a stadium, the move can paralyze. If the move is used in a forest or other grassy area the scent of plants may put the opponent to sleep. If used in or around water the corrosive salt may lower the opponent's attack by one (1) stage. If used in a marsh or bog the sticky mud may stick to the opponent and lower its speed by one (1) stage. If used on a beach the heavy rocks may cause the opponent to flinch. If used in snow the freezing ice and snow may freeze the target.
Attack Power: 7 | Accuracy: 100% | Energy Cost: 5 | Effect Chance: 30%
Seed Bomb: The Pokemon hurls several large seeds at their opponent like baseballs that explode on contact. Grass-type Pokemon can produce their own seeds with their bodies, but non-Grass types require an external source of seeds or other grassy material or else the attack will fail.
Attack Power: 8 | Accuracy: 100% | Energy Cost: 5 | Effect Chance:--
Seed Flare: The Pokemon releases a large shockwave of natural energy from its body. The calming nature of the energy may slow down the opponent's mind, lowering their Special Defense by two (2) stages until the end of the next round.
Attack Power: 12 | Accuracy: 85% | Energy Cost: 10 | Effect Chance: 40%
Seismic Toss: The Pokemon lifts its opponent over its head and brutally hurls it to the ground. This move will fail if the Pokemon is physically incapable of picking up its opponent. This attack always causes ten (10) HP Damage, regardless of stats, typing, STAB, or any other effects. However, if the toss is performed and the opposing Pokemon is flung into an object or to the ground from a considerable height, more damage can occur.
Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Effect Chance:--
Selfdestruct: The Pokemon focuses all of its energy and blows up, creating a huge explosion. This attack causes the user to faint. This move cannot be used unless the user has 15 or more energy.
Attack Power: 20 (User faints)| Accuracy: 100% | Energy Cost: 15 | Effect Chance: --
Shadow Ball: The Pokemon creates a ball out of shadows and hurls it at its opponent. The shadows may penetrate the opponent's mind and lower their Special Defense by one (1) stage until the end of the next round.
Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Effect Chance: 20%
Shadow Claw: The Pokemon forms shadows around its hand into an extremely sharp claw and slashes at the opponent with it. The extreme sharpness of the claw makes the attack more likely to result in a critical hit.
Attack Power: 7 | Accuracy: 100% | Energy Cost: 5 | Effect Chance:--
Shadow Force: The Pokemon uses the power of shadows to vanish from the physical world for two actions. After two actions the Pokemon reappears close to its opponent. It then charges the ghostly aura up for one action and fires it at its opponent. The frightening energy bypasses Protect and Detect.
Attack Power:12 | Accuracy: 100% | Energy Cost: 10 | Effect Chance: --
Shadow Punch: The Pokemon envelops its fist in shadows and punches at the opponent. If the initial strike misses the opponent the shadows will track them for a few seconds.
Attack Power: 6 | Accuracy: -- | Energy Cost: 4 | Effect Chance:--
Shadow Sneak: The Pokemon animates its shadow to stretch over to the opponent. It then enters the shadow and exits it right next to an opponent while attacking them. The suddenness of the strike causes this move to usually go before other attacks.
Attack Power: 4 | Accuracy: 100% | Energy Cost: 3 | Effect Chance:--
Sharpen: The Pokemon sharpen the angles of its body to simulate it, raising its Attack by one (1) stage. Attack will not be decreased at the end of the round.
Attack Power:-- | Accuracy:-- | Energy Cost: 5 | Effect Chance:--
Sheer Cold: The Pokemon surrounds its opponent with a frigid aura that slowly drops to absolute zero. The immense drop in temperature takes a long time to complete and can be disrupted if the Pokemon does not maintain complete focus. The move cannot be used in places with powerful local heat sources like a volcanic tunnel or a power plant's turbine room.
Attack Power: 25 | Accuracy: 30% | Energy Cost: 18 | Effect Chance:--
Shell Blade: The Pokemon slashes at its opponent with its sharpened shell. The piercing properties of the shell may lower he opponent's Defense by one (1) stage.
Attack Power: 8 | Accuracy: 95% | Energy Cost: 6 | Effect Chance: 50%
Shell Smash: The Pokemon breaks its shell in half, greatly increasing its mobility and offensive ability at the cost of its defenses. This enables it to move more freely, raising its Attack, Special Attack, and Speed by two (2) stages each. However, as the shell is broken the Pokemon's Defense and Special Defense decrease by one (1) stage. These boosts and drops are maintained at the end of each round. Subsequent uses of Shell Smash will fail.
Attack Power:-- | Accuracy:-- | Energy Cost: 18 | Effect Chance:--
Shock Wave: The Pokemon fires a quick jolt of electricity at its opponent. The electricity homes in on the opponent for a few second before dissipating.
Attack Power: 6 | Accuracy: -- | Energy Cost: 4 | Effect Chance:--
Side Change: The Pokemon uses telekinetic powers to switch places with one of its allies. This move fails outside of Double and Triple battles.
Attack Power:-- | Accuracy:-- | Energy Cost: 6 | Effect Chance:--
Signal Beam: The Pokemon shoots a beam at its opponent made of scrambled signals. The signals may scarmble an opponent's ability to concentrate, confusing it.
Attack Power:8 | Accuracy: 100% | Energy Cost: 6 | Effect Chance: 10%
Silver Wind: The Pokemon fires a gust of wind at its foe. The odd properties of the wind may increase all of the Pokemon's stats by one stage.
Attack Power: 6 | Accuracy: 100% | Energy Cost: 4 | Effect Chance: 10%
Simple Beam: The Pokemon fires a beam made up of mental signals containing the ability Simple, changing the target's ability(ies) to Simple for the next six (6) actions.
Attack Power:-- | Accuracy:100% | Energy Cost: 6 | Effect Chance:--
Sing: The Pokemon sings a calming lullaby to its opponent. The lullaby calms the opponent down to the point where they fall asleep. Sing will not work if the opponent cannot hear it.
Attack Power: -- | Accuracy: 55% | Energy Cost: 6 | Effect Chance:--
Sketch: The Pokemon copies down the last move the opponent used, learning the move permanently. Up to 3 moves Sketched in a match will be learned permanently (the trainer chooses at the end of a match), all other Sketched moves will be forgotten.
Attack Power:-- | Accuracy:-- | Energy Cost: 6 | Effect Chance:--
Skill Swap: The Pokemon fires up to three beams of essense that connect with the target(s). When the beam strikes the opponent, it transfers one of the user's ability to the target and aborbs the target's ability. When multiple targets are selected, abilities must go between the initiating Pokemon before they can be transfered to another Pokemon. When a Pokemon affected is switched out, it reverts back to its normal abilities.
Attack Power:-- | Accuracy:-- | Energy Cost: 7 per swap | Effect Chance:--
Skull Bash: The Pokemon toughens up it skull, increasing its Defense by one (1) stage, then headbutts the foe with its thickened skull. Because of the time to charge, this attack will move second against any normal Attacks or commands.
Attack Power: 10 | Accuracy: 100% | Energy Cost: 8 | Effect Chance:--
Sky Attack: The Pokemon flies up into the air and gathers its strength , then flies down at an incredible speed and slams into the foe. The speed and power of the attack may knock the opponent off balance, causing it to flinch.
Attack Power: 14 | Accuracy: 90% | Energy Cost: 10 | Effect Chance: 30%
Sky Uppercut: The Pokemon leaps into the air and uppercuts the opponent. As the attack is performed while jumping it can hit opponents
that are flying or otherwise in the air.
Attack Power: 9 | Accuracy: 90% | Energy Cost: 6 | Effect Chance:--
Slack Off: The Pokemon goes to sleep and rests its body, restoring 20 percent (flat) of their health.
Attack Power: -- | Accuracy: -- | Energy Cost: Maximum HP/10 + 2 | Effect Chance: --
Slam: The Pokemon slams into the opponent with their tail or other appendages.
Attack Power: 8 | Accuracy: 75% | Energy Cost: 5 | Effect Chance: --
Slash: The Pokemon slashes at its opponent with sharp claws. Because of the sharpness of the claws, this attack is likely to reult in a critical hit.
Attack Power: 7 | Accuracy: 100% | Energy Cost:5 | Effect Chance: --
Sleep Powder: The Pokemon sprays a powder on its opponent that calms its nerves, putting it to sleep.
Attack Power:-- | Accuracy: 75% | Energy Cost: 7 | Effect Chance:--
Sleep Talk: The Pokemon simulates its brain while asleep and randomly uses one of its known moves. This move fails if the user is not asleep.
Attack Power: -- | Accuracy: -- | Energy Cost: 6 | Effect Chance: --
Slime Wave: The Pokemon shoots a wave of slime across the field at its opponent. The toxic slime may poison the target.
Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Effect Chance: 10%
Sludge: The Pokemon fires a large mass of sludge at its opponent. The toxic sludge may posion the target.
Attack Power: 7 | Accuracy: 100% | Energy Cost: 5 | Effect Chance: 30%
Sludge Bomb: The Pokemon shoots several concentrated balls of sludge at its opponent. The toxic sludge may poison the opponent.
Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Effect Chance: 30%
Smellingsalt: The Pokemon attacks its opponent while giving off a strong scent. If the opponent is paralyzed the scent will shock its nerves, which doubles the power of the attack but also snaps the opponent out of the paralysis.
Attack Power: 6 | Accuracy: 100% | Energy Cost: 4 | Effect Chance: --
Smog: The user releases a cloud of poisonous smog from its body. The toxic smog may poison the opponent.
Attack Power: 4 | Accuracy: 70% | Energy Cost: 3 | Effect Chance: 40%
Smokescreen: The Pokemon releases a cloud of smoke into the target's face, obscuring its vision and lowering their accuracy by one (1) stage. The Smokescreen lasts for three (3) actions unless it is blown away.
Attack Power: -- | Accuracy: 100% | Energy Cost: 4 | Effect Chance: --
Snatch: The Pokemon distracts their opponent at a crucial moment, stealing the effect of any healing, stat boosting, or supportive move.
Attack Power: -- | Accuracy: 100% | Energy Cost: 8 | Effect Chance: --
Snore: The sleeping Pokemon snores loud enough to cause mild internal damage to the listening opponent. The harsh noise may cause the listener to flinch, losing an attack turn. Snore is avoidable by Pokemon with the Soundproof ability, by Pokemon a good distance away, above, or below, or if directed by their trainer to cover their ears.
Attack Power: 4 | Accuracy: 100% | Energy Cost: 3 | Effect Chance: 30%
Softboiled: The Pokemon heats its own egg, producing a broth that is absorbed it into its body, healing 20 % (flat) HP. If the Pokemon does not have an egg of their own, they create an egg shaped ball of energy to absorb.
Attack Power: -- | Accuracy: -- | Energy Cost: Maximum HP/10 + 2 | Effect Chance: --
Solarbeam: The Pokemon spends time absorbing sunlight, before firing a colossal beam of solar energy at their opponent. Because of the time required to charge the attack, without strong sunlight the attack will be used last in a round. If the sun is especially bright, the attack will occur at a normal priority level. If it is raining, hailing, sandstorming, foggy or if there is anything else obstructing direct sunlight, the base Attack Power of Solarbeam will be cut in half. If the Pokemon are inside a structure where no sun reaches at all, the attack cannot be used.
Attack Power: 12 | Accuracy: 100% | Energy Cost: 8 | Effect Chance:
Sonicboom: The Pokemon slices the air before it, creating a shock wave projectile. The trainer can direct the Pokemon to create a slow but long-lingering wave, a fast but quickly dissipating one, or an in-between option. This attack always causes ten (10) HP Damage, regardless of stats, typing, STAB, or any other effects.
Attack Power: 10 | Accuracy: 90% | Energy Cost: 7 | Effect Chance: --
Spatial Rend: The Pokemon distorts an area of space along with the Pokemon occupying it. Has a higher rate for critical hits.
Attack Power: 10 | Accuracy: 95% | Energy Cost: 7 | Effect Chance: --
Spark: The Pokemon tackles their opponent while electrically charged. The surge may leave the victim paralyzed.
Attack Power: 7 | Accuracy: 100% | Energy Cost: 5 | Effect Chance: 30%
Spider Web: [Switch=KO] The Pokemon spins a web in its general vicinity that it can hang on any objects on the field, or lay on the ground. If its opponent is close, they risk getting caught in the web immediately. A Pokemon stuck in the web will be unable to move around for six (6) actions, though they are still free to launch certain special attacks, attempt to cut the web with an Attack, or do anything that doesn’t require movement. Opposing Bug Pokemon stay stuck in the web for three (3) actions, but spider-like Pokemon can navigate across the web freely. Multiple Webs can even be strewn together. Fire attacks will burn down the webbing. [Switch=OK] In switch battles, the sticky web generates a white aura that prevents any Pokemon stuck in the web from being switched out.
Attack Power: -- | Accuracy: -- | Energy Cost: 10 | Effect Chance: --
Spike Cannon: The Pokemon fires multiple spikes, throwing the opponent off balance and disrupting attacks that take a while to charge up.
Attack Power: 2 per hit | Accuracy: 100% | Energy Cost: 4 | Effect Chance: --
Spikes: The Pokemon spreads spikes and barbs that asborb into the ground. Each time a new Pokemon is switched in, they recieve damage from the Spikes. Up to 3 layers of Spikes may be placed on the field. Each additional layer adds to the damage dealt. Rapid Spin will remove all Spikes from the field.
Attack Power: 9/12/15 | Accuracy: -- | Energy Cost: 7 | Effect Chance: --
Spit Up: The Pokemon ejects its stored foodstuffs as raw bile-like energy. The damage from this attack is dependant on the number of times the Pokemon has Stockpiled. Once the Pokemon has spit up, it loses its defense bonuses instantly.
Attack Power: 10/20/30 | Accuracy: 100% | Energy Cost: 15 | Effect Chance: --
Spite: The Pokemon places a spiteful curse on one of the attacks an opponent used within the last six (6) actions opponent's attacks.The Energy Cost of that attack increases by four (4) for the next six (6) actions. Up to three of an opponents attacks may be affected by Spite at a time.
Attack Power: -- | Accuracy: 100% | Energy Cost: 7 | Effect Chance: --
Splash: The Pokemon flops around strongly eliciting a perception of overconfidence (or stupidity) from the trainer. While odd-looking, Splash can be used as form of propulsion. Splash can allow a Pokemon to jump quite high.
Attack Power: -- | Accuracy: -- | Energy Cost: 3 | Effect Chance: --
Spore: The Pokemon releases a burst of potent spores into the air. Any Pokemon that breathes in the spores falls asleep instantly.
Attack Power: -- | Accuracy: 100% | Energy Cost: 8 | Effect Chance: --
Stealth Rock: The Pokemon thrusts rocks at the opponent that split apart and set themselves at the corners of the field. Each time a Pokemon switches in, the rocks will become active ans smash the opponent from all sides before setting down in their corners again. Rapid Spin or Defog will disperse the rocks immediately. Multiple layers of rocks cannot be laid.
Attack Power: 9-resists Rock | Accuracy: 100% | Energy Cost: 12 | Effect Chance: --
12-neutral to Rock
15-weak to Rock
Steel Wing: The Pokemon tenses its wing muscles until they become as hard as steel, even the feathers become momentarily rigid. The Pokemon then attempts to ram the opponent with their steely hard wings. There is a chance some of its feathers may retain that toughness, increasing the Pokemon’s defense by one (1) stage.
Attack Power: 7 | Accuracy: 90% | Energy Cost: 7 | Effect Chance: 10%
Stockpile: The Pokemon begins to store previously reserved food matter into vital parts of its body, increasing its defense and special defense by one (1) stage each for the rest of the match, or until Swallow or Spit Up are used. Can be used a maximum of three times until there are no food stores left.
Attack Power: -- | Accuracy: -- | Energy Cost: 7 | Effect Chance: --
Stomp: The Pokemon stomps down hard with its foot or equivalent. If its opponent is much taller than the user can raise its leg, the Pokemon aims for a vulnerable area like toes or a tail. If the opponent has used Minimize beforehand, this move’s base Attack Power is 13 instead of 7. May cause the victim to flinch in pain.
Attack Power: 7 | Accuracy: 100% | Energy Cost: 5 | Effect Chance: 30%
Stone Edge: The Pokemon thrusts the pointed edge of a stone or stony appendage at their opponent. The rigid edges provide a good possibility of inflicting a critical hit.
Attack Power: 10 | Accuracy: 80% | Energy Cost: 8 | Effect Chance: --
Strength: The Pokemon summons its strength to ram their foe with a powerful barge that can push away a foe of any weight. Can also be used to move around heavy objects on the field.
Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Effect Chance: --
String Shot: The Pokemon spits a sticky silk at their opponent, tangling them up and lowering their speed by one (1) stage. The sticky string can greatly impact their obility or the ability to use their appendages.
Attack Power: -- | Accuracy: 95% | Energy Cost: 5 | Effect Chance: --
Struggle: The Pokemon struggles desperately in an attempt to do some damage to its foe, damaging itself in the process. Struggle can be ordered at any time, however it tends to unnerve the Pokemon when used.
Attack Power: 5 (2 to self) | Accuracy: 100% | Energy Cost: 5 | Effect Chance: --
Stun Spore: The pokemon releases tiny yellow spores onto the opponent. If they make contact, the opponent becomes paralyzed.
Attack Power: -- | Accuracy: 75% | Energy Cost: 7 | Effect Chance: --
Submission: The pokemon recklessly barges into the opponent, forcing them into an awkward position. It suffers recoil equal to 25% of the damage done.
Attack Power: 8 | Accuracy: 80% | Energy Cost: 6 | Effect Chance: --
Substitute: The Pokemon siphons between 15 and 25% (flat) of its life force and creates a Substitute. The Substitute can absorb damage and status attacks for the user. Although weaker substitutes can be attempted, they are usually of shoddy consturction and can dissipate quickly.
Attack Power: -- | Accuracy: -- | Energy Cost: (Substitute HP - 3) | Effect Chance: --
Sucker Punch: The pokemon feigns weakness, but then strikes with intense swiftness if the foe prepares to attack. This move fails if the opponents uses a non-damaging move or outspeeds the pokemon with its own high-speed attacks.
Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Effect Chance: --
Sunny Day: The pokemon calls upon the sun to shine very brightly. For five (5) rounds, bright sunlight is in effect. This can not be used where the sun would be impossible to see.
Attack Power: -- | Accuracy: -- | Energy Cost: 10 | Effect Chance: --
Super Fang: The pokemon's fangs glow bright white as they strike the opponent. The bite taps into the opponent's vitality, using its own strength against them.
Attack Power: (Opponent's Current HP / 4) | Accuracy: 90% | Energy Cost: (Damage / 2) + 5 | Effect Chance: --
Superpower: The pokemon glows with strength before making a powerful strike. However, it exhausts the pokemon, lowering its Attack and Defense by one (1) stage each.
Attack Power: 12 | Accuracy: 100% | Energy Cost: 8 | Effect Chance: --
Supersonic: The pokemon sends out a supersonic screech, confusing any other pokemon who hear it.
Attack Power: -- | Accuracy: 55% | Energy Cost: 4 | Effect Chance: --
Surf: The pokemon summons a huge wave and rides it, crashing it down on the opponent. When Surf stikes a Pokemon in the middle of a Dive, it's Base Attack Power is 15 instead of 10.
Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Effect Chance: --
Swagger: The pokemon intimidatingly taunts the opponent, increasing their Attack by two (2) stages but confusing them as well.
Attack Power: -- | Accuracy: 90% | Energy Cost: 7 | Effect Chance: --
Swallow: The pokemon uses up the energy it stored with stockpile to heal itself, recovering 10% HP (flat) after one (1) stockpile, 20% HP (flat) after two (2) stockpiles, and 30% (flat) after three (3) stockpiles. This move fails if the pokemon has not used stockpile earlier in the round.
Attack Power: -- | Accuracy: -- | Energy Cost: Maximum HP/10 + 5 | Effect Chance: --
Sweep Slap: The pokemon slaps the foe 2-5 times with its tail. It can disrupt an opponent’s move that takes a while to charge up.
Attack Power: 3 per hit | Accuracy: 85% | Energy Cost: 6 | Effect Chance: --
Sweet Kiss: The pokemon goes up to the opponent and gives it a smooch, confusing the opponent.
Attack Power: -- | Accuracy: 75% | Energy Cost: 5 | Effect Chance: --
Sweet Scent: The pokemon sends an attractive scent into the air, lowering the opponent's evasion one (1) stage. This move does nothing if the opponent can not or tries not to smell it.
Attack Power: -- | Accuracy: 100% | Energy Cost: 4 | Effect Chance: --
Swift: The pokemon shoots out star-shaped rays that home in on the opponent. This move can never miss, unless the opponent is unreachable.
Attack Power: 6 | Accuracy: -- | Energy Cost: 4 | Effect Chance: --
Switcheroo: The pokemon sneaks up to the opponent and quickly switches the held items before it's noticed. This move does not work if the opponent has Sticky Hold or Multitype.
Attack Power: -- | Accuracy: 100% | Energy Cost: 7 | Effect Chance: --
Sword of Mystery: The pokemon calls upon an ethereal sword, which slashes the opponent. This move uses the pokemon's special attack, but the opponent's physical defense.
Attack Power: 9 | Accuracy: 100% | Energy Cost: 6 | Effect Chance: --
Swords Dance: The pokemon performs a graceful, spinning dance of sorts, increasing their fighting prowess by boosting Attack two (2) stages. The spinning action can deflect some attacks, though some damage will still be taken.
Attack Power: -- | Accuracy: -- | Energy Cost: 7 | Effect Chance: --
Synchro Noise: The pokemon sends out a psychic pulse of a certain frequency, damaging all pokemon that share any types with the pokemon (including itself).
Attack Power: 7 | Accuracy: 100% | Energy Cost: 5 | Effect Chance: --
Synthesis: The pokemon basks itself in the light, restoring 30 HP in strong sunlight, 20% HP (flat) in normal weather or a well lit indoors arena, or 10% HP (flat) in other weather or a poorly lit indoors arena.
Attack Power: -- | Accuracy: -- | Energy Cost: Maximum HP/10 + 5 | Effect Chance: --