Pressure could be a nice ability to add to Aurumoth. It seems pretty nice as a pseudo-legendary, and Pressure is a nice pseudo-legendary ability.
If there is an Ability that would be interesting for Auromoth it would be Rattled. It's an extremely niche and risky Ability, making it overshadowed by the other two Abilities, but it would be quite fun to get a slight boost in Speed when hit by three of its weaknesses, like a random Knock Off.
That's definitely an interesting choice, but I would worry that it might incentivize not attacking Aurumoth with those types of attacks, in fear of giving it a speed boost it needs to sweep or something.
Weak Armor already does that.
I copy this post, to say that removing Illusion is enoughRemoving Illlusion for Aurumoth is a really big nerf. Even with powerful boosting options, stat spread, movepool, and coupled with unique abilities, I think that Aurumoth will be a balanced, top tier threat in the metagame. It's already mainly forced to run its STABs to get the damage output it wants, it'll be much easier to check it with a scarfer and either a) force it out after setting up or b) make it attack and not set up. While you can compare Aurumoth to Genesect in that they're both Bug-types with sub-Base 100 Speed, really wide coverage, and excellent stats all, this isn't mon with Download-boosted attacks pivoting everywhere either. So in my opinion, we should not remove any other aspects of Aurumoth aside from Illusion.
I also think that removing Illusion is enough. And, while it is more of a consistency update, it still might be considered competitive enough, so I'm gonna advocate for giving Aurumoth Dazzling Gleam as a Consistency change that affects competitive side. We have both Psychic STAB for fighting and Bug STAB for dark, leaving only Dragons and some less common type combinations (admittedly including Mega Sableye, which might be significant) for this to get hit super-effectively where it weren't before. Adding to that similar Special sweepers were getting Dazzling Gleam left and right for last two gens, I have difficult time reasoning why it shouldn't. Because its most direct competition are your STABs, it doesn't even compress your coverage.
(Bold added by me for emphasis.)Now like bugmaniacbob did for Aurumoth, I wanted to base the weights on calculations using the densities of the matierials that are the Pokemon's namesakes. However, in looking back at his calculations, I noticed that his weight only took into account a single wing. The calculations all make sense, but looking at them, Aurumoth should clearly weight 6 times what it does. However, this could not be a case of error, as Aurumoth clearly weighs exactly what bmb said. I thought for a while, and finally arrived at this explaination:
Aurumoth uses some sort of psychic power to lessen the density of the its floating wings. While using this ability, the weight of all its plates measure the same as the weight of a single one. For its pre evolutions, this ability has not been fully developed. Cupra, who's two plates are attached to its body, carries the full mass of the copper. Argalis on the other hand, carries the full weight for the 4 acting as a shell, but has developed enough power to cause the two floating wings to only register as one when weighed.
Hustle. Hustle is veeery interesting for Auromoth. I do not think any ability better says high risk high reward lije Hustle. Though a 50% boost in attack is very big and might immediately scream broken, one has to keep in mind that Auromoth's STABs are already inaccurate as is, so the chances of them hitting is actually not very high, (less than Focus Blast I believe) which makes it not worth the risk. Also the community said they only wanted a flavour ability to replace Illusion.
But I dont want the guys to dismiss Hustle just yet.
You make a good point. I was just trying to give it a risky ability that is not useless. I honestly don't see Weak Armor at all, and while it has a niche, it isn't that good due to how fraile it is. For a half-decent ability, how about Rivalry? It has a niche, but isn't that useful. I sort of considered Weak Armor the flavor ability of sorts, but if it has to be a flavor ability, I'm on board with Illuminate or Magician.The problem with Hustle, which is something I chatted about with a few server players, is it gives Aurumoth one of the most powerful Choice Band sets going. You might think a 64% Accurate Megahorn is beyond the realm of use, but considering it as if it were a Hypnosis that instead inflicted a OHKO instead of Sleep. Combine with 80% accurate Close Combat and 72% Accurate Zen Headbutt and yes, Aurumoth might be hit or miss but those hits will score KOs.
Also don't forget Z-Moves are perfectly accurate. Savage Spinout *will* take an opponent out before Hustle Megahorn becomes a coin flip nuke.
Alrighty then. Like I said, Magician or Illuminate.Weak Armor is better than you're giving it credit for, it's definitely a competitive ability. Let's make sure Aurumoth's third ability is a truly non-competitive ability; Hustle is absolutely competitive.
I'm fine with Dazzling Gleam going to a poll, it's not game-changing coverage, but I also don't really see why Aurumoth would need it.