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CAP Updates: Revenankh Discussion (Moveset Submissions)

Discussion in 'Create-A-Pokémon Project' started by KrazyCake, Mar 8, 2017.

  1. Wenderz

    Wenderz

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    Some people are complaining about Poison Heal since SubHeal Rev would be OP, but I wonder why it would be this more threatening than Gliscor. We discussed about it on PS!, I believe that if SubToxic Gliscor isn't seen anymore (or at least way less often than in BW), it's because he has trouble against the like of Sableye-Mega, Celesteela and Skarmory, and so does SubToxic Revenankh, who has an even worst match-up against Tapu Fini, Toxapex, Mollux and Magearna (unless you have a room for Power Whip or EQ, which doesn't ensure your Victory against these threats either). Furthermore, Rev is slower than Gliscor and thus Taunt is less useful on him, but without this, he becomes a Set Up Bait for some Mons like Scizor-M and Zygarde. I don't think that the typing is a solid argument either and that having a quadruple weakness on Ice and a normal one Water is still better than being weak to Fairy, Psychic and Flying in the current Metagame.

    Among the threats I mentionned, most of them have way more problem against a SubBU Rev than a SubToxicTaunt one. Therefore I don't think that Poison Heal is a big distract which prevents you to use Bulk Up Rev. I like Triage very much too though.
  2. KrazyCake

    KrazyCake

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    With Revenankhs most recent ability poll we gave it the gift of priority healing with the ability Triage, so with that out of the way, we'll be moving on to Moveset discussions! Revenankh has one major problem it has terrible STAB moves especially by ways of its ghost moves, Rev also suffers from its lack useful coverage, this and many other things are what we plan on fixing. This discussion will operate the same way as a normal Moveset Discussion would, that means most post in this thread should be in the form of Moveset Submissions!

    I'll be a tad bit stricter with this then I was in the ability discussion so please try and avoid making small posts that don't contribute to the discussion.

    Moveset submissions should be submitted in this format:

    Moveset Submission

    Name: Choice Band
    Move 1: Flare Blitz
    Move 2: Sucker Punch
    Move 3: U-turn
    Move 4: Stone Edge
    Ability: Guts
    Item: Choice Band
    EVs: 252 Atk / 252 Spe
    Nature: Jolly
    • Because of CAP X's Fire typing, Flare Blitz does a lot of damage.
    • Sucker Punch allows it priority, as well as the ability to handle Slowking.
    • Stone Edge allows it to OHKO Talonflame.
    • U-Turn can be used to scout, as well as abuse predicted switches.
    • Choice Band is used to amplify damage and fulfil CAP X's role as a wallbreaker
    • In case CAP X gets hit by status conditions, Guts raises its damage output to even higher levels.

    New moves can only be suggested if they are a part of a whole moveset, so don't go around making posts just to suggest a new coverage move. All new moves need to be accompanied with a thorough explanation and accurate, relevant calcs to support them. Your ability to provide relevant calcs reflects your experience and knowledge of the metagame, so it's extremely important to include them in your post.

    Remember to think twice before you suggest a new coverage move because coverage is a very powerful thing, also try to think of useful healing moves that Revenakh could utilise with its new ability Triage!
  3. reachzero

    reachzero the pastor of disaster
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    Revenankh @ Payapa Berry
    Ability: Triage
    Shiny: Yes
    EVs: 80 HP / 252 Atk / 176 Spe
    Adamant Nature
    - Drain Punch
    - Shadow Strike
    - Ice Punch
    - Bulk Up/Moonlight

    Shadow Strike is a better fit for Revenankh than Shadow Bone for several reasons. From a competitive standpoint, the defense drop is more useful than the added power because Revenankh can actually threaten things like defensive Tomohawk a lot better at -1 Defense, which gives Revenankh some badly needed staying power. It also makes switching in slower stuff like Pyroak considerably less reliable.

    From a flavor standpoint, I feel that considering Kitsunoh and Revenankh are both CAPs, giving Revenankh Kit's signature move is less odious than giving it Alolan Marowak's signature move.

    Ice Punch is absolutely necessary coverage to run for Landorus-Therian and Tomohawk.

    You absolutely need three attacks, one of which must be a non-priority Ghost attack (because of Lele, so no Shadow Sneak), so you only have one slot left to choose between Bulk Up or Moonlight.
  4. G-Luke

    G-Luke We Eat Losers
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    Praise lord helix.

    Revenankh @ Ghostium Z
    EVs: 88 HP / 252 Atk / 168 Spe
    Ability: Triage
    Adamant Nature
    - Bulk Up
    - Phantom Force
    - Drain Punch
    - Ice Punch / Gunk Shot / Moonlight

    Offensive Bulk Up set feat. Ghostium Z boosted Phantom Force. The boosted attack allows it to break past threats with its STAB alone. Gunk Shot is also added to beat Fairies, if needed. Otherwise run Moonlight to keep up its HP.

    +1 252+ Atk Revenankh Never-Ending Nightmare (175 BP) vs. 248 HP / 248+ Def Tapu Fini: 265-313 (77.2 - 91.2%) -- 25% chance to OHKO after Stealth Rock

    More defensive sets later.
  5. jas61292

    jas61292 used substitute
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    Revenankh @ Choice Band
    Ability: Triage
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Drain Punch
    - Shadow Claw
    - Ice Punch
    - Shadow Sneak / Earthquake / Power Whip

    Triage is such a potent ability for Rev, and frankly, I am quite scared of what it could become if we give it too strong a Ghost STAB to work with. That said, I do think it could use some minor improvement, which is why I would suggest Shadow Claw. Its 70 power is only a small step up from Shadow Punch's 60, but it does make a substantial difference, such as giving this set a chance to 2HKO SpD Mollux, who could previously wall Rev if it didn't run EQ. Really though, this set is not trying to do too much new. With Triage, Drain Punch is simply an insane move, and I'd rather not add too much new to Rev beyond this. I think, whether we want them to or not, CB sets, or at least all out offensive in general will be popular, and without expanding its options too much, this is I think the most likely set up:
    • Drain Punch is the main spammable move, being very strong for having priority. One of the strongest priority moves in the entire game, and with so much else going for it with the priority being +3 and it also healing. Expect to be choosing this a lot on every single set Rev ever runs.
    • Shadow Claw is an OK secondary STAB. Its not going to be anything ridiculous, but it scares Tapu Lele and others from switching in for free.
    • Ice Punch is the most crucial coverage move in Ice Punch, letting it slam Lando-T and the like, who could hard stop it otherwise.
    • The last slot has a number of options. Shadow Sneak allows Rev to pick off or clean up when the opponent have ghosts or psychic types that Drain Punch cannot deal with.
    • Alternatively, you could use this last slot on EQ, which will guaranteed OHKO Mollux, Plasmanta, Crucibelle, Volkraken and Tapu Koko, potentially OHKO Magearna, Krilowatt, and 2HKO Cyclohm (after SR) and Toxapex.
    • Power Whip is the final option here, with its main target being Tapu Fini, potentially OHKOing its most common set after Stealth Rock. Power Whip is also just its strongest option in general for water and ground types.
    Last edited: Apr 21, 2017 at 4:12 PM
  6. Deck Knight

    Deck Knight TomBradyHawk
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    Only making minor additions:

    Leech Life is now a TM so access to it is not outlandish, and Leech Life also gets the priority boost from Triage, functioning as a more powerful option than Shadow Sneak against many Psychic type opponents (MegaZam, Latis), though notably not Tapu Lele whom you would have to hit with your fourth move (you could opt for Ghost STAB). Crucially, Leech Life doesn't add any coverage Revenankh doesn't already possess, as it can already hit Grass, Dark, and / or Psychic Types for super-effective damage, though granted not in one move.

    That's my only suggestion for the CB Set. The real set I like and one which I think suits Rev better than trying to Ice Punch Lando-T:

    Set Name: SubWisp Ankh
    Revenankh @ Leftovers
    Ability: Triage
    EVs: 252 HP / 4 Atk / 252 SpD
    Careful Nature
    - Substitute
    - Will-o-Wisp
    - Drain Punch
    - Shadow Claw / Phantom Force / Bulk Up

    Revenankh has always wanted to be able to burn opponents, and out movepool for Revenankh was actually very, very conservative. In Generation 7 even Froslass got access to Will-o-Wisp after not recieving it for so long, and so it's time for Revenankh to move on with the times. Not to mention Revenankh doesn't even learn Stone Edge or Close Combat, two moves that are much more common on Fighting types even then, so I think we can afford to scale Revenankh up a little bit with better baseline options. Will-O-Wisp of course allows Revenankh to perform much better as a mixed wall, utilizing Substitute and its high Special Bulk (and the laughable damage it takes from U-turn to survive basically anything that might try a pivot move on it to scout its set. Drain Punch is the natural choice for STAB here as it benefits from Triage and makes Rev harder to KO because of the small priority healing. The final slot can either utilize Ghost STAB or Bulk Up to become a slow moving offensive threat.
    Last edited: Apr 22, 2017 at 6:10 PM
  7. HeaLnDeaL

    HeaLnDeaL RIP All Hopes and Dreams
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    Shadow Strike is a fake move. CAP should not be using fake moves anymore.
  8. Garbagery

    Garbagery

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    Wip as of now
    Curse stallbreaker/actual stall revenakh
    Revenankh @ Leftovers
    Ability: Triage
    EVs: 208 HP / 4 Def / 228 SpD / 68 Spe
    Careful Nature
    - Moonlight
    - Curse
    - Drain Punch/mean look/taunt
    - Will-O-Wisp/Subtitute/taunt

    • I fully support will o wisp, reasons said in Deck Night's post.
    • Be careful when trying to go up against physical attackers, your will o wisp is ussualy last cus ur slow.
    • 68 speed evs were to outspeed skarmory and things slower than skarmory in order to taunt them before they can recover. Alternitevely you can just dump those 68 evs in spd or def if you plan to stall.
    • While this set seem a bit niche in comparison to the othersets, curse revenakh can surprise a few teams and fight stall, or be stally itself. Unfortunately this set really suffers from four move syndrome, but that just means it can be customized on whether to stall or just stallbreak.
    • Mean look and taunt are pretty needed for the stallbreaker set, as it needs to stop stallers recovering and escaping the curse. Alternatively subtitute can be run so it can avoid mega sableye willo wisp. Drain punch is so it doesn't completely become taunt bait and can revenge if it needs to. Will o wisp is so it can wall physical attackers.
    • This set would appreciate a cleric/wishpasher in case it ever gets statused
    • Alternatively the set could be run with phantom force, but it'd be hard to fit it in. Z curse can work as well.
    calcs (open)

    252 SpA Tapu Lele Moonblast vs. 208 HP / 228+ SpD Revenankh: 216-254 (57.9 - 68%) -- guaranteed 2HKO after Leftovers recovery

    252 SpA Life Orb Kerfluffle Moonblast vs. 208 HP / 228+ SpD Revenankh: 257-304 (68.9 - 81.5%) -- guaranteed 2HKO after Leftovers recovery

    +4 252 Atk burned Cawmodore Acrobatics (55 BP) vs. 252 HP / 68 Def Revenankh: 216-255 (56.2 - 66.4%) -- guaranteed 2HKO after Leftovers recovery
    ( in case u run the willo 68 defense set)


    Last edited: Apr 22, 2017 at 7:32 AM
  9. snake_rattler

    snake_rattler

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    It's more of an optics thing, but I don't think we can use CAP-made moves. If we can I certainly would rather have Shadow Strike for competitive reasons, but Shadow Bone is definitely a close second.

    To make this not just a CAP policy post, a stronger Ghost-type STAB should make up for needing coverage moves like Gunk Shot, which allows us to have a cleaner update (Triage + Shadow Bone) and lets us focus on the unique coverage Revenankh already has. It depends on how much we want Fairy-types to give Revenakh trouble, really, but I'd rather focus more on Revenankh's neutral STAB coverage.
  10. Kyubics

    Kyubics

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    Name: Bulky Bulk Up
    Revenankh @ Leftovers
    Ability: Triage
    EVs: 252 HP / 100 Atk / 156 SpD
    Careful Nature
    - Bulk Up
    - Drain Punch
    - Shadow Bone (Shadow Claw)
    - Recover (Moonlight)

    I'm surprised this hasn't been mentioned yet, since it's what Rev was meant, at least, to be best at. This set forgoes coverage and power for bulk, allowing Revenankh to set up more easily. However, this does mean it needs more boosts under its belt to hit as hard.
    • Leftovers is the obvious choice on this kind of set, giving Revenankh some passive recovery and making it more difficult to wear down.
    • The EVs focus on Rev's Special Defence as it will hopefully be boosting its Physical Defence with Bulk Up. It also allows Rev to set up against neutral or weak super-effective attacks (I guess I can give some specific calcs if people want them). This particular spread ensures that Revenankh will always live a Choice Scarf Tapu Lele Psychic from full health with the rest dumped into attack.I suppose some of this could be put into speed, but since it is relatively weak, I thought that it would be more valued in attack. Max HP also reaches a Leftovers number.
    • Bulk Up is Bulk Up, as we all know, allowing Rev to boost both its bulk and power.
    • Drain Punch is obligatory with Triage, and is the only real way for Revenakh to hold its own against more offensive teams with its +3 priority.
    • Ghost STAB grants amazing neutral coverage as well as making Lele weary of switching in. I'd prefer Shadow Bone for the added power, but if we decide to only give Rev Shadow Claw, that should be ran here.
    • Priority recovery is amazing. Simply put, it allows Revenankh to set up as much as it likes on anything that can't 2HKO it. Also, the +3 priority means that it can't be picked off from low health with opposing priority. However, Revenankh would love the extra PP and reliability granted by Recover, since its typing isn't the best defensively and it makes it much easier to set up - the closer a move comes to 2HKOing it the more recovery PP Rev requires. That said if we, unfortunately, decided not to grant Revenankh Recover, its existing option of Moonlight should be used.
    • Not having a coverage move like Ice Punch is annoying when facing Landorus-T, however it can use the defensive set as set up fodder and the Z-Fly set beats it anyway unless Rev has multiple boosts.
    Like many others, this Revenankh set really hates defensive Tomohawk, and this set in particular dislikes status. Toxic makes it almost impossible to stay in for as long as Rev wants, and Burn both cuts its longevity and necessitates more boosts for it to deal meaningful damage.
    Last edited: Apr 23, 2017 at 3:43 AM
  11. Deck Knight

    Deck Knight TomBradyHawk
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    Just a general note, our policy on previous custom elements of CAP is they stay specific to the custom CAP they are no in deference to continuity and honoroing the CAP's process, so Shadow Bone is fine to discuss, Shadow Strike is not. As far as Shadow Bone being unique, the same was true of Megahorn at one time, and at least Rev has some plausible explanation (being based on literally a mummified corpse) for why it might be using shadowy bones offensively.

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