1. Remember to check the Simple Questions/Simple Answers , Suggestions , Bug Reports and Technical Support threads before posting. If you have something that warrants extended discussion then post a thread, but when in doubt, please use an already existing thread
  2. The moderators of this forum are the PS! Leaders (&) and Admins (~).
  3. Welcome to Smogon Forums! Please take a minute to read the rules.
  4. Click here to ensure that you never miss a new SmogonU video upload!

Change from percentage system to pixel based system?

Discussion in 'Pokémon Showdown!' started by ChaosAkita, Feb 24, 2013.

Thread Status:
Not open for further replies.
  1. ChaosAkita


    May 20, 2006
    Did this change just happen in the last couple of hours? And if so, why?
  2. Menace13


    Jan 17, 2013
    It's to make it more like the games, and yes, it only just happened.
  3. verbatim

    verbatim The costume fits Just a little too tight
    is a Battle Server Administratoris a Forum Moderator

    Jun 11, 2011
    The change was put in place to better simulate cartridge mechanics.
  4. TwihikiAmias


    Jan 20, 2013
    The change has taken affect on all of the PS Servers, it indeed did help simulate a little better during battles imo. Meaning this was a feature that isn't so bad.
  5. finns11


    Feb 24, 2013
    I HATE THESE PIXELS!!!! Why you ask?

    1. 48 pixels-stupidest and most random number ever.
    2. very confusing, especially with substitute, leech seed, leftovers, ect situations.
    3. AND last time i checked, the ds pokemon games do not have these idiotic pixels!
    4. Percent was so easy to understand.
    5. EVERYBODY was used to the 100% health bar before the ENORMOUS (and stupid) change.

    Now it feels good to let all of this out. Please to whoever runs Showdown, change these nasty pixels, because I don't know ANYONE who likes them BETTER. Thank you.
  6. UltiMario

    UltiMario Out of Obscurity
    is a Pokemon Researcher

    Aug 11, 2009
    Thanks Smogon

    Take a game that already struggles competitively because of randomness, then add yet ANOTHER layer of uncertainty to battling. Now not only do you have to worry about crits, damage rolls, and general hax, you have to worry about if the amount of pixels your opponent took is an accurate representation of the damage you actually did.

    On top of that, pixels on YOUR side is absolutely retarded. ANYONE can fucking pull out a calculator and calculate the percent of HP that last hit did, and how much percent HP you have left. There is literally no excuse for putting pixels on your side. That is a flat oversight that came along from not thinking due to being blind to trying to perfectly simulate game mechanics.
  7. NeVeR


    Mar 26, 2010
    I understand it is to better mimic in game mechanics that might effect an decision of a move and even possibly the outcome of a match, but for obvious convenient reasons, at least use the percentage DISPLAY and not mechanics, which means health is always displayed as multiple percentages of 1/48 = 2.0833..%, or even better displayed like this : 2.0833x%/100%(health percentage) / x/48(pixels). I don't see why this solution isn't obvious.
  8. Jukain

    Jukain !_!
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Feb 25, 2011
    they're reverting it, chill :D
  9. oSeasons


    Dec 26, 2012
    Most people on the server are extremely opposed to this implementation. The pixel-based hp bar looks quite awkward since the majority of us are already so accustomed to the old percentage bar. I really hope that we can change back to our old system! If that is not possible, I guess everyone will just have to slowly adapt to this new style. :C
  10. Tsuzuriko


    Jan 27, 2013
    I sure hope you're right and this become reversable, but assuming that won't happen, I have some doubts.

    I'm not used to how the Pixel system work in-game, so I have a question. How is damage percentage gonna work now? A simple example: 10% damage will get rounded to 5 or will it be 4.8? And if it does end up rounded to 5, is that rounding gonna come into account on the next rounding? like after 4.8 gets rounded five times it'll become 4, because of the 0.2*5, or will it still be 5? Or will it round it to 4 after the damage comes into account three times? I'm using the easiest percentage I could imagine to explain my doubt the best way I can, but I'm somewhat confused on variable percentage calculations now. Maybe it's just me, but still... =S

    Also, any plans on changing item descriptions to match the new system if it comes to stay? What about the calculator? It seems unlikely to happen and it's not like the end of the world, but it would make things a bit easier to get used to, in my humble opinion...

  11. Lv3Bidoof


    Sep 29, 2010
    Personally, I'm indifferent to this change. It is a little jarring at first (and awkward to read "lost xx/48 pixels of health") but I could see this helping my wifi/in-game battling slightly. While I dislike the change, it could be because it's change and some people (myself included) have a hard time adapting.

    I prefer the old display, but I'll still be playing PS regardless of whether they revert or not. Just my two cents.
  12. Heroes and Cons

    Heroes and Cons

    Jan 21, 2012
    I'm fine witht he mechanics being like the games, but the DISPLAY really needs to stay a s a percentage, or as an accurate number of HP at the very least. Without that, it gets very confusing tyrign to understand how much damage you are actually doing / taking.
  13. Zarel

    Zarel Not a Yuyuko fan
    is a member of the Site Staffis a Battle Server Administratoris a Programmeris a Pokemon Researcheris an Administrator
    Creator of PS

    Aug 16, 2011

    - The change to pixels was done based on a misunderstanding.

    - We're displaying percentages again now.

    - Please calm down.
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)