Introduction:
Welcome to my 3rd NU RMT everybody! To those who don't know me, my name is Brawlfest, and I adore NU. Either way, Chunky and Chewy was based around Banded Kangaskhan, a true monster. This team was able to make it up to an ACRE of 1901, which at the time was 8th on the ladder (1 week ago). In the current metagame, so many people run around with Silk Scarf Fake Out Kangaskhan, but in all truth, outside of being able to switch moves, it's really not much good. Banded Kangaskhan though? I can essentially click on Double Edge, and sit back and sip on my gin and juice as something dies a horrible death of a 176.4 pound Kangaroo jumping all over it's ass. In order to compensate for it's speed, I also run another uncommon threat in NU. Scarf Rotom-Frost. This Speedy refrigerator flies around NU at the speed of light utilizing STAB BoltBeam coverage to destroy everything's lives. So without further ado, here is the team!
The Team:
Cold Storage
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Blizzard
- Thunderbolt
- Volt Switch
- Trick
Absolutely one of the best yet one of the most underrated pokemon in the NU tier. Commonly thought of as the worst of the Rotom forms, I think of it as the second best, only outclassed by Rotom Wash. The reason? BoltBeam. STAB BoltBeam coverage is one of the most impressive things will ever see, hitting the entire NU Tier for Neutral Damage, which is freaking awesome. On top of that, with the Choice Scarf Equipped, I can shut down Walls with trick, and save myself from bad situations when I've let something like Carracosta or Gorebyss set up. Rotom-Frost really is a monster. While Blizzard is inaccurate and unreliable, it's still a good choice. The majority of the time, I find that Rotom is bulky enough to give itself the second chance to fire off Blizzard, and when it does hit, boy does it hit hard. OHKO'ing Golurk really helps my team out, and it annihilates Alomomola + Tangela, a combination which walls the rest of my team. Rotom-Frost truly is a monster, and has saved me in so many matches.
#STEROIDS
Gurdurr @ Eviolite
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Bulk Up
Bulk Up Gurdurr is arguably one of the if not the best fighting pokemon in the metagame currently. Unlike other fighting types, it benefits from Burns and Paralyses, a huge advantage Gurdurr has over other fighting types, allowing it to sponge some status (not recklessly), and utilize that to it's advantage as it sets up all over the opponent's face. Gurdurr can amazingly set up against half the tier, and just start spamming Drain Punch to get health back, and finish lower opponents off with Mach Punch. Being able to tank hits is a huge asset to Gurdurr, as the premier Bulky set up sweeper of the NU Tier. It also helps me eliminate Skuntank and Liepard, who put stops to my defensive core, thus helping me maintain synergy throughout my team. Gurdurr was the clear best choice for this spot on my team.
Chewable!
Musharna @ Leftovers
Ability: Synchronize
EVs: 252 Def / 248 HP / 8 SAtk
Bold Nature
IVs: 0 Atk
- Psychic
- Moonlight
- Baton Pass
- Thunder Wave
Pivot Mushy is the best Mushy. If you have seen any of my old RMT's you can tell I cannot live without a pivot of some kind, Volt-Turn/Pass is just too damn good. What's surprising about Musharna's of this type is that Thunder Wave actually fucks Skuntank over and Baton pass escape's it's wrath, allowing me to destroy it rather than it hurt me in any way. Of course, Lum Berry is becoming more popular on Skuntank now, so we still need to watch out. Although only slightly invested, Psychic hits the majority of the tier extremely hard, allowing mushy to be useful even when taunted, still being an extremely squishy and cute powerhouse. Moonlight is self explanitory, keeping my pink blob on the field as long as needed. Overall, Musharna is IMO the best Defensive Pivot/Wall in the game, building the first half of my defensive core.
Pina Colada
Ludicolo @ Leftovers
Ability: Rain Dish
EVs: 220 SDef / 248 HP / 40 Spd
Calm Nature
IVs: 0 Atk
- Scald
- Giga Drain
- Leech Seed
- Synthesis
Specially Defensive Ludicolo is amazing. It fills out the second part of my defensive core, supporting my team with Burns and Leech Seeds, allowing my team to stay alive, while slowly but surely widdling down the opponent. Even better, It beats Rain Dance sweeper Ludicolo, one of the biggest threats in the NU Metagame right now, 100% of the time, same with shell smash Gorebyss. It's amazing how well Ludicolo can put a full stop to water sweepers attempting to roll through my team, giving my team the backbone it needs to break through those powerful special sweepers. I've used far too many Swift Swim Ludicolos in the past, which does a great amazing job, but this time I've tried Specially Defensive Ludicolo. And it's completely blown my mind at how good it is, it's just too amazing. It's crazy good, Im loco for specially defensive Ludicolo, so dance on my friends!
Khan
Kangaskhan @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 252 Spd / 4 HP
Jolly / Adamant Nature
- Return / Sleep Talk
- Double-Edge
- Sucker Punch
- Earthquake
Fuck Silk Scarf Kangaroos. The Mongol Warlord does not bow down to anybody. Khan's empire was accredited with 30-40 million deaths. Our khan is no different, dealing around 50-60% of all the damage this team deals. I mean, this thing will seriously rape your children, and then tell it's child to beat your children up. Banded Kangaskhan is a monster, hitting an awe-inspiring 135 base attack. Factor in how powerful Double Edge is, and you've got a true bloodthirsty murderer in your hands. While the majority of Kangaskhans are silk scarf/life orb, I find Choice Band to give it a well needed boost in power, making it a heavy hitter as well as a reliable sweeper. We use Double Edge as our primary STAB, allowing us to jump and stomp all over anything in our way with a massive 120 base power STAB move. Earthquake give us a great way to hit Rock and Steel types who completely wall our primary attack. Finally, Sucker Punch not only a way to hit Ghost types super effectively but it also gives us a very, very powerful form of priority. Our final move is a bit of a toss-up, and both have served me well. Return allows us to hit hard early game, when we don't want to take outrageous recoil damage, but Sleep Talk gives the team a way to absorb sleep, making Kangaskhan all the more deadly. Overall, Banded Kangaskhan is truly one of the most underrated and uncommon powerhouses in the NU tier, and deserves far more usage.
GLaDOS
Golurk @ Leftovers
Ability: Iron Fist
Shiny: Yes
EVs: 252 Atk / 76 HP / 180 Spd
Adamant Nature
- Drain Punch
- Shadow Punch
- Earthquake
- Stealth Rock
Would you like some cake? Well, the Genetic Lifeform and Disk Operating System is here to deliver some with the 100% new and improved amounts of GLaDOSomness. But seriously, Golurk is my number one choice outside of Probopass for a stealth rock setter, being one of the hardest hitting options for the role as well. Reliably setting rocks up, Golurk is decently bulky, but what it lacks in bulk it makes up for in sheer power. Simply put, Golurk is a freaking monster, dealing with much of the NU tier like a piece of cake (the puns). STAB Earthquake is monstrous, and when paired with Iron Fist boosted Shadow Punch and Drain Punch, Golurk demolishes half the tier without breaking a sweat. It is absolutely my favorite pokemon, and with the correct predictions, can break through more than half of an opponent's team within the first ten turns. So enter the portal and prepare to die.
I hope you enjoy the team as much as I have, as I truly have had a ton of fun with this team, as while it uses some unconventional sets, it does quite well on the ladder. I hope that it will serve you all well in the future, and if you have an suggestions, please comment below because I would love to hear them! :)
Welcome to my 3rd NU RMT everybody! To those who don't know me, my name is Brawlfest, and I adore NU. Either way, Chunky and Chewy was based around Banded Kangaskhan, a true monster. This team was able to make it up to an ACRE of 1901, which at the time was 8th on the ladder (1 week ago). In the current metagame, so many people run around with Silk Scarf Fake Out Kangaskhan, but in all truth, outside of being able to switch moves, it's really not much good. Banded Kangaskhan though? I can essentially click on Double Edge, and sit back and sip on my gin and juice as something dies a horrible death of a 176.4 pound Kangaroo jumping all over it's ass. In order to compensate for it's speed, I also run another uncommon threat in NU. Scarf Rotom-Frost. This Speedy refrigerator flies around NU at the speed of light utilizing STAB BoltBeam coverage to destroy everything's lives. So without further ado, here is the team!
The Team:
Cold Storage
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Blizzard
- Thunderbolt
- Volt Switch
- Trick
Absolutely one of the best yet one of the most underrated pokemon in the NU tier. Commonly thought of as the worst of the Rotom forms, I think of it as the second best, only outclassed by Rotom Wash. The reason? BoltBeam. STAB BoltBeam coverage is one of the most impressive things will ever see, hitting the entire NU Tier for Neutral Damage, which is freaking awesome. On top of that, with the Choice Scarf Equipped, I can shut down Walls with trick, and save myself from bad situations when I've let something like Carracosta or Gorebyss set up. Rotom-Frost really is a monster. While Blizzard is inaccurate and unreliable, it's still a good choice. The majority of the time, I find that Rotom is bulky enough to give itself the second chance to fire off Blizzard, and when it does hit, boy does it hit hard. OHKO'ing Golurk really helps my team out, and it annihilates Alomomola + Tangela, a combination which walls the rest of my team. Rotom-Frost truly is a monster, and has saved me in so many matches.
#STEROIDS
Gurdurr @ Eviolite
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Bulk Up
Bulk Up Gurdurr is arguably one of the if not the best fighting pokemon in the metagame currently. Unlike other fighting types, it benefits from Burns and Paralyses, a huge advantage Gurdurr has over other fighting types, allowing it to sponge some status (not recklessly), and utilize that to it's advantage as it sets up all over the opponent's face. Gurdurr can amazingly set up against half the tier, and just start spamming Drain Punch to get health back, and finish lower opponents off with Mach Punch. Being able to tank hits is a huge asset to Gurdurr, as the premier Bulky set up sweeper of the NU Tier. It also helps me eliminate Skuntank and Liepard, who put stops to my defensive core, thus helping me maintain synergy throughout my team. Gurdurr was the clear best choice for this spot on my team.
Chewable!
Musharna @ Leftovers
Ability: Synchronize
EVs: 252 Def / 248 HP / 8 SAtk
Bold Nature
IVs: 0 Atk
- Psychic
- Moonlight
- Baton Pass
- Thunder Wave
Pivot Mushy is the best Mushy. If you have seen any of my old RMT's you can tell I cannot live without a pivot of some kind, Volt-Turn/Pass is just too damn good. What's surprising about Musharna's of this type is that Thunder Wave actually fucks Skuntank over and Baton pass escape's it's wrath, allowing me to destroy it rather than it hurt me in any way. Of course, Lum Berry is becoming more popular on Skuntank now, so we still need to watch out. Although only slightly invested, Psychic hits the majority of the tier extremely hard, allowing mushy to be useful even when taunted, still being an extremely squishy and cute powerhouse. Moonlight is self explanitory, keeping my pink blob on the field as long as needed. Overall, Musharna is IMO the best Defensive Pivot/Wall in the game, building the first half of my defensive core.
Pina Colada
Ludicolo @ Leftovers
Ability: Rain Dish
EVs: 220 SDef / 248 HP / 40 Spd
Calm Nature
IVs: 0 Atk
- Scald
- Giga Drain
- Leech Seed
- Synthesis
Specially Defensive Ludicolo is amazing. It fills out the second part of my defensive core, supporting my team with Burns and Leech Seeds, allowing my team to stay alive, while slowly but surely widdling down the opponent. Even better, It beats Rain Dance sweeper Ludicolo, one of the biggest threats in the NU Metagame right now, 100% of the time, same with shell smash Gorebyss. It's amazing how well Ludicolo can put a full stop to water sweepers attempting to roll through my team, giving my team the backbone it needs to break through those powerful special sweepers. I've used far too many Swift Swim Ludicolos in the past, which does a great amazing job, but this time I've tried Specially Defensive Ludicolo. And it's completely blown my mind at how good it is, it's just too amazing. It's crazy good, Im loco for specially defensive Ludicolo, so dance on my friends!
Khan
Kangaskhan @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 252 Spd / 4 HP
Jolly / Adamant Nature
- Return / Sleep Talk
- Double-Edge
- Sucker Punch
- Earthquake
Fuck Silk Scarf Kangaroos. The Mongol Warlord does not bow down to anybody. Khan's empire was accredited with 30-40 million deaths. Our khan is no different, dealing around 50-60% of all the damage this team deals. I mean, this thing will seriously rape your children, and then tell it's child to beat your children up. Banded Kangaskhan is a monster, hitting an awe-inspiring 135 base attack. Factor in how powerful Double Edge is, and you've got a true bloodthirsty murderer in your hands. While the majority of Kangaskhans are silk scarf/life orb, I find Choice Band to give it a well needed boost in power, making it a heavy hitter as well as a reliable sweeper. We use Double Edge as our primary STAB, allowing us to jump and stomp all over anything in our way with a massive 120 base power STAB move. Earthquake give us a great way to hit Rock and Steel types who completely wall our primary attack. Finally, Sucker Punch not only a way to hit Ghost types super effectively but it also gives us a very, very powerful form of priority. Our final move is a bit of a toss-up, and both have served me well. Return allows us to hit hard early game, when we don't want to take outrageous recoil damage, but Sleep Talk gives the team a way to absorb sleep, making Kangaskhan all the more deadly. Overall, Banded Kangaskhan is truly one of the most underrated and uncommon powerhouses in the NU tier, and deserves far more usage.
GLaDOS
Golurk @ Leftovers
Ability: Iron Fist
Shiny: Yes
EVs: 252 Atk / 76 HP / 180 Spd
Adamant Nature
- Drain Punch
- Shadow Punch
- Earthquake
- Stealth Rock
Would you like some cake? Well, the Genetic Lifeform and Disk Operating System is here to deliver some with the 100% new and improved amounts of GLaDOSomness. But seriously, Golurk is my number one choice outside of Probopass for a stealth rock setter, being one of the hardest hitting options for the role as well. Reliably setting rocks up, Golurk is decently bulky, but what it lacks in bulk it makes up for in sheer power. Simply put, Golurk is a freaking monster, dealing with much of the NU tier like a piece of cake (the puns). STAB Earthquake is monstrous, and when paired with Iron Fist boosted Shadow Punch and Drain Punch, Golurk demolishes half the tier without breaking a sweat. It is absolutely my favorite pokemon, and with the correct predictions, can break through more than half of an opponent's team within the first ten turns. So enter the portal and prepare to die.
Cold Storage (Rotom-Frost) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Blizzard
- Thunderbolt
- Volt Switch
- Trick
#STEROIDS (Gurdurr) @ Eviolite
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Bulk Up
Chewable! (Musharna) @ Leftovers
Ability: Synchronize
EVs: 252 Def / 248 HP / 8 SAtk
Bold Nature
- Psychic
- Moonlight
- Baton Pass
- Thunder Wave
Pina Colada (Ludicolo) @ Leftovers
Ability: Rain Dish
EVs: 220 SDef / 248 HP / 40 Spd
Calm Nature
- Scald
- Giga Drain
- Leech Seed
- Synthesis
Khan (Kangaskhan) @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Return
- Double-Edge
- Sucker Punch
- Earthquake
GLaDOS (Golurk) @ Leftovers
Ability: Iron Fist
Shiny: Yes
EVs: 252 Atk / 84 HP / 172 Spd
Adamant Nature
- Drain Punch
- Shadow Punch
- Earthquake
- Stealth Rock
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Blizzard
- Thunderbolt
- Volt Switch
- Trick
#STEROIDS (Gurdurr) @ Eviolite
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Bulk Up
Chewable! (Musharna) @ Leftovers
Ability: Synchronize
EVs: 252 Def / 248 HP / 8 SAtk
Bold Nature
- Psychic
- Moonlight
- Baton Pass
- Thunder Wave
Pina Colada (Ludicolo) @ Leftovers
Ability: Rain Dish
EVs: 220 SDef / 248 HP / 40 Spd
Calm Nature
- Scald
- Giga Drain
- Leech Seed
- Synthesis
Khan (Kangaskhan) @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Return
- Double-Edge
- Sucker Punch
- Earthquake
GLaDOS (Golurk) @ Leftovers
Ability: Iron Fist
Shiny: Yes
EVs: 252 Atk / 84 HP / 172 Spd
Adamant Nature
- Drain Punch
- Shadow Punch
- Earthquake
- Stealth Rock
I hope you enjoy the team as much as I have, as I truly have had a ton of fun with this team, as while it uses some unconventional sets, it does quite well on the ladder. I hope that it will serve you all well in the future, and if you have an suggestions, please comment below because I would love to hear them! :)
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