Euphonos
inanod ng mga luha; damdamin ay lumaya.
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Greetings, Smogonites! This is Clarion Valenheart, and I am here to present another successful Wifi OU teams I've ever made. This team is actually reminiscent to my DP OU team (which is not posted in any of the forums, just yet). As always, I don't use weather-inducing Pokemon (weatherless for the win). Plus, I always live to build a balanced team (this time it's slightly geared towards offense). I know that this team might deem unoriginal or familiar to you because of the Pokemon in my team, however, there are so much twists in this team that makes it quite original.
Without further ado, here's my team! Note that my team at the glance is at the banner itself.
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"Are you ready?!"
Being a protege to Soviet armor science, China carry over the know how of armor from their mentor and modified it to its own taste. One of these is the Soviet heavy tank technology such as KV series, Ios Stalin, and Object 279. China decided to unite all the heavy tank projection into one tank technology type, the Overlord project. It is by far the largest, most powerful and the most technologically advanced tank fielded by any of the factions in the GLA conflict. It can quite easily defeat any conventional vehicle in a one on one fight. Traveling on four sets of treads, the Overlord by default mounts two enormous cannons (located on the sides of its turret) and boasts extremely heavy armor. Its slow speed leaves it potentially vulnerable to larger squads of tanks or anti-tank infantry and (in particular) aircraft. The Overlord's weaknesses can be compensated (to a degree) with upgrades. The Overlord is sufficiently large enough to crush other smaller vehicles.
Haxorus forms the first of the offensive core, and it is, undoubtedly, one of the most fearsome Pokemon to reckon with: Early-game, Mid-game, and (sometimes) Late-game sweeper, all-in-one. A whopping 648 Attack with an Adamant Nature and maximized EV investment with Choice Band attached, and adding in Rivalry (when encountering other Pokemon that are of the same gender), this Pokemon will surely 2HKO most Pokemon (barring Skarmory and Forretress, of course.) Outrage is the crux of the set--180 base power factoring in STAB--that nets 2HKO's on other male Steel-types (thanks to Rivalry). Brick Break and Earthquake are coverage moves, as if resorting to Outrage on a very defensive Steel-type makes it very suicidal. Dual Chop seems to be an odd choice for the last slot, but it ensures the KO against Pokemon with Focus Sash, especially Deoxys-S (sorry, up to Stealth Rock only).
Some raters might say that "I would like to suggest that you must change Haxorus's ability from Rivalry to Mold Breaker." It's a very viable option to choose Mold Breaker over Rivalry, since the power of Outrage will be weakened when Haxorus encounters a Pokemon that is of different gender, that lessens the KO opportunity (unless with prior damage), and Earthquake lets me KO Rotom-W and Bronzong. Are you ready to face Haxorus's powerful assault?
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"Targeting cruises set!"
The Avenger could paint ground units with a targeting laser, improving the accuracy of friendly units in the vicinity. In addition, it was equipped with a more developed Point Defence Laser than that of the Paladin tank, providing impressive protection against enemy missile attacks both for the Avenger itself and nearby units. Finally, two large, powerful anti-aircraft lasers were mounted on the back of the vehicle. While slowing the vehicle down somewhat these lasers provided powerful anti-aircraft support. They also improved the chances of other US units in battle and were virtually untouchable by most aircraft, failing vastly superior numbers.
This Ferrothorn suits his Avenger gimmick mainly because of the support the team needs in Stealth Rock and Thunder Wave. Since Haxorus loves to sweep on Paralyzed Pokemon mid-game or even late-game, paralysis is somewhat necessary to pull this off successfully. The EV allocations is quite odd, especially when 108 Attack EV's are placed into Attack. The reason why I do that is because I wanted to break Jirachi's decoys thanks to Bulldoze (in place of Leech Seed), and the primary purpose for this Ground-type attack is to catch Magnezone off guard (of course, I don't have Shed Shell, and when Magnezone's summoned in front of Ferrothorn, Ferrothorn becomes dead weight). I swapped Stealth Rock to Spikes too because I changed Heatran's role from a Tormenting one to a very standard Specially Defensive one.
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"Jam their frequencies!"
China developed the ECM Tank to support its attacking tank legions. The ECM Tank had no offensive weapons. However, it was equipped with technologically advanced Electronic Counter-Measures. On the move with other units it could cause enemy guided missiles to miss their targets(although the missiles remained live and would damage anything it hits). It was also capable of disabling individual enemy vehicles from a distance often beyond their firing range.
Rotom-W fits the role of an ECM Tank well because of his disabling moves, such as Discharge (that paralyzes opponent's Pokemon 30% of the time) and Will-O-Wisp (that burns Physical attackers). Since it has a modest 339 Special Attack (with Modest Nature and maximized EV investment), I actually consider this Pokemon as a mid-game Sweeper and Tank, but not part of the core. The EV investment is pretty strange--96 HP EV's would not really matter as much--you're losing 5 HP's from the standard one anyway, and nonetheless, the 160 Speed EV's make it matter. The rest is placed into Special Attack for more convenience, and Modest Nature for more kick.
I may opt to choose Pain Split (or even Toxic) over Will-O-Wisp (not Subsitute, as that move eases prediction and helps Pain Split from working), because Blissey is a very prevalent Special Wall and despises losing her health due to Pain Split, or the fear of Gastrodon in the team will be lessened due to Toxic. Or, since I don't have any Pokemon to absorb Trick besides Haxorus, I may use Choice Scarf on Rotom-W.
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"It's very hot in here!"
The Dragon Tank was a specialized flamethrower tank used by the Chinese during the war against the GLA. The Dragon Tank was most effective against soft targets (i.e. infantry), scorching them instantly, and could also be used to quickly clear garrisoned buildings. In addition, it was also quite effective against light vehicles and buildings. In hordes, they could burn down buildings with ease.
It's my first time to use this Heatran in a very defensive approach. Since Dragon Tanks serve as very excellent defensive weapons of China, Heatran fits the role of that tank very well. Heatran is the sole answer to most Sun teams because of its Flash Fire ability that absorbs Fire attacks at will. Since I changed Heatran's role from a Tormentor to a standard Special Defensive Pokemon, there's Stealth Rock, a staple for almost every team. Lava Plume helps burn Physical attackers, which has a great advantage as well. Opposing Heatran threatens this Heatran with Earth Power, so I use this move instead of something else, while makes Heatran a good Phazer. EV's are self-explanatory thanks to Smogon.
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"Fast as I can!"
The Scorpion is the GLA's main battle tank. While fast, they are a poor match for more modern armour in direct combat. This was demonstrated amply in Iraq, when a division of USA Crusader Tanks took on an equally-sized division of Scorpions, annihilating the latter without suffering any losses. Nevertheless, the GLA have plenty of upgrades available to make the Scorpion a viable weapon, such as the nearly mandatory Scorpion Rocket upgrade and the Toxin Shells upgrade, Resourceful GLA fighters can upgrade their Scorpions by salvaging parts from destroyed enemy vehicles.
Gliscor's job is almost the same as Rotom-W's, as if you're going to set-up and sweep, and tank some physical hits at the same time. It's a very self-explanatory set, but with a few twists such as: Facade over Ice Fang to decapacitate Rotom-W in the long run (hell, it's stronger than a super-effective Ice Fang when encountering Latios!) HP and Defense EV's are quite lessened that gives Gliscor 350 HP and 360 Defense, respectively (and that would make a little difference, actually), since the Speed really matters here to outrun other Gliscor and Rotom-W.
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"I have China's Blessing!"
Inexpensive and quick to build, the Battlemaster is designed to be rushed at the enemy in great numbers; groups of 5 or more Battlemasters gain a Horde Bonus, improving their rate of fire. While it is not as advanced as American tanks, nuclear upgrades are available, making it more formidable in the field. The tank lacks any anti-air protection and effective anti-infantry weapons, but can run down infantry.
Being an Artillery General, Xun Ling Nian's tanks automatically roll out with nuclear shell and nuclear engine upgrades. This feature is clearly seen in the tank design (clearly distinctive from the common Battlemaster), thus naming it the Devastator tank. The nuclear shell also has a "fallout" effect, similar to GLA's toxin shell upgrade.
Being an Artillery General, Xun Ling Nian's tanks automatically roll out with nuclear shell and nuclear engine upgrades. This feature is clearly seen in the tank design (clearly distinctive from the common Battlemaster), thus naming it the Devastator tank. The nuclear shell also has a "fallout" effect, similar to GLA's toxin shell upgrade.
I chose Gyarados over Dragonite is because Dragonite gives the team a quadruple Ice weaknesses, summing that up to three (with Heatran and Rotom-W being the only Pokemon resistant to it), and I don't want that to happen, given that Gliscor is quadruply weak to Ice as well. Gyarados is a monstrous being that devastates an entire city with his rage, thus this fits the role of the Devastator tank. Gyarados devastates an entire team when played properly, and of course, when Haxorus gets his job done--that is, it forms the second of the offensive core. Dragon Dance is the crux of the set here, and it's self-explanatory. Taunt makes my Gyarados vulnerable to the ubiquitous Scald from bulky Water-types, thus I used Substitute instead (it blocks Status as well!) I prefer Earthquake over Bounce because of Toxicroak issues (despite Gliscor handles it, bewaring of the Swords Dance variants), and Waterfall for STAB.
I think Moxie's not a viable option here, since Intimidate really helps in decapacitating Physical attackers, especially Ferrothorn (it deals 43% on average with Power Whip without Intimidate factored in).
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There it is, the Command and Conquer Generals: Ground Zero for Wifi OU. This is one of the most successful teams I've made, nonetheless, there are flaws in this team, so I'm cordially inviting you to detect some of the glaring weaknesses in the team and how to resolve it to make it better. Of course, there is absolutely no perfect team; even the strongest of teams lose because of one thing: hax. What are you waiting for? Fire away your rates! :3
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Overlord (Haxorus) (M) @ Choice Band
Trait: Rivalry
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Brick Break
- Earthquake
- Dual Chop
Avenger (Ferrothorn) (M) @ Shed Shell
Trait: Iron Barbs
EVs: 188 HP / 104 Atk / 48 Def / 168 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Thunder Wave
- Bulldoze
- Power Whip
Dragon Tank (Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 100 SDef / 160 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Earth Power
- Roar
Scorpion (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 168 Def / 104 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Taunt
- Earthquake
- Facade
ECM Tank (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 96 HP / 252 SAtk / 160 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Discharge
- Hydro Pump
- Will-O-Wisp
Devastator (Gyarados) (M) @ Leftovers
Trait: Intimidate
EVs: 80 HP / 244 Atk / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Substitute
- Waterfall
- Earthquake
Trait: Rivalry
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Brick Break
- Earthquake
- Dual Chop
Avenger (Ferrothorn) (M) @ Shed Shell
Trait: Iron Barbs
EVs: 188 HP / 104 Atk / 48 Def / 168 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Thunder Wave
- Bulldoze
- Power Whip
Dragon Tank (Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 100 SDef / 160 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Earth Power
- Roar
Scorpion (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 168 Def / 104 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Taunt
- Earthquake
- Facade
ECM Tank (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 96 HP / 252 SAtk / 160 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Discharge
- Hydro Pump
- Will-O-Wisp
Devastator (Gyarados) (M) @ Leftovers
Trait: Intimidate
EVs: 80 HP / 244 Atk / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Substitute
- Waterfall
- Earthquake
With this team, from 1287 in Wifi OU in the Pokemon Online Server:
(As of December 12, 2011, 10:52:15, GMT +8) ±Porygon: Your rank in Wifi OU is 94/71342 [1456 points / 236 battles]! <current peak>