Complicated Texas Toast

Geodude6

Look at my shiny CT!
Thread title is semi-random.

3v3 FE Singles
2 Day DQ/2 Day Ref
2 Subs
All Abilites
Training Items
2 Recover/2 Chill
Arena: ASB Arena
Texas we will fite (and it will be glorious)
Texas Cloverleaf said:

Blastoise, Shellshocker (M)
Nature: Quiet (SpA: +1, Evasion -10%)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
(DW) Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 67 (-)
Size Class: 3
Weight Class: 4
BRT: 20

EC: 9/9
MC: 0
DC: 5/5

Physical (11):
Aqua Tail
Bite
Dig
Dive
Dragon Tail
Earthquake
Fake Out
Rapid Spin
Skull Bash
Tackle
Zen Headbutt

Special (11):
Blizzard
Bubble
Flash Cannon
Focus Blast
Hydro Cannon
Hydro Pump
Ice Beam
Scald
Water Gun
Water Pulse
Water Spout

Other (12):
Bide
Counter
Endure
Iron Defense
Mirror Coat
Protect
Rain Dance
Reflect
Tail Whip
Toxic
Substitute
Withdraw
Total Moves: 32/106

Gen V Tutor: Ice Punch, Icy Wind, Iron Tail, Outrage, Signal Beam, Sleep Talk, Snore, Water Pledge (16)
Gen V TM: Roar, Hail, Hidden Power, Hyper Beam, Frustration, Smack Down, Return, Double Team, Brick Break, Rock Tomb, Facade, Rest, Attract, Round, Fling, Giga Impact, Gyro Ball, Bulldoze, Rock Slide, Swagger, Rock Smash, Surf, Strength, Waterfall (48)
Egg: Aqua Jet, Aqua Ring, Brine, Confusion, Flail, Foresight, Haze, Mist, Mud Sport, Muddy Water, Refresh, Yawn (36)
Past-Gen Tutors: Body Slam, Defense Curl, Double-Edge, Dynamicpunch, Headbutt, Mega Kick, Mega Punch, Mimic, Mud-Slap, Rollout, Seismic Toss (33)
Past-Gen TMs: Focus Punch, Curse, Take Down, Submission, Rage, Fissure, Bubblebeam, Secret Power, Avalanche, Natural Gift, Captivate, Rock Climb, Whirlpool (39)
Event: Zap Cannon, Block, Follow Me, False Swipe (12)



Snorlax, Hugabear, (M)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Normal
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity: (Passive) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat)

Stats:
Munchlax
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical (26):

Block
Body Slam
Brick Break
Chip Away
Covet
Crunch
Double-Edge
Earthquake
Fissure
Fling
Giga Impact
Gunk Shot
Headbutt
Heavy Slam
Ice Punch
Last Resort
Lick
Natural Gift
Pursuit
Rock Slide
Rollout
Seed Bomb
Selfdestruct
Superpower
Tackle
Thunderpunch

Special (7):
Fire Blast
Hyper Beam
Icy Wind
Shadow Ball
Snore
Surf
Thunderbolt

Other (19):
Amnesia
Belly Drum
Bide
Counter
Defense Curl
Harden
Lovely Kiss
Metronome
Odor Sleuth
Recycle
Rest
Screech
Sleep Talk
Snatch
Stockpile
Swallow
Toxic
Whirlwind
Yawn
Total Moves: 52/118

Event: Splash, Sweet Kiss, Refresh (9)
Gen V Tutor: After You, Fire Punch, Hyper Voice, Iron Head, Outrage, Uproar Zen Headbutt (14)
Gen V TM: Hidden Power, Sunny Day, Ice Beam, Blizzard, Protect, Rain Dance, Frustration, Solarbeam, Smack Down, Thunder, Return, Psychic, Double Team, Flamethrower, Sandstorm, Rock Tomb, Facade, Attract, Round, Focus Blast, Incinerate, Retaliate, Bulldoze, Work Up, Swagger, Substitute, Wild Charge, Rock Smash, Strength (58)
Egg: Charm, Curse (6)
Past-Gen Tutors: Dynamicpunch, Endure, Mega Kick, Mega Punch, Mimic, Mud-Slap, Psych Up, Seismic Toss (24)
Past-Gen TMs: Focus Punch, Water Pulse, Take Down, Bubblebeam, Water Gun, Zap Cannon, Pay Day, Submission, Rage, Reflect, Skull Bash, Psywave, Captivate, Whirlpool, Secret Power, Shock Wave, Rock Climb (51)



Starmie
Nature: Timid (+Spe, -Atk, +20% Acc)
Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Illuminate:
(Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Physical (4):
Dive
Gyro Ball
Rapid Spin
Tackle

Special (23):
Aurora Beam
Blizzard
Brine
Bubblebeam
Flash Cannon
Grass Knot
Hidden Power Fire (7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Power Gem
Psychic
Psyshock
Scald
Surf
Swift
Thunder
Thunderbolt
Twister
Water Gun
Whirlpool
Zap Cannon

Other (29):
Barrier
Bide
Camouflage
Confuse Ray
Cosmic Power
Double Team
Endure
Gravity
Harden
Light Screen
Magic Coat
Minimize
Pain Split
Protect
Rain Dance
Recover
Reflect
Reflect Type
Rest
Skill Swap
Sleep Talk
Substitute
Supersonic
Telekinesis
Teleport
Thunder Wave
Toxic
Trick
Trick Room
Total Moves: 56/87

Event: Refresh (3)
Gen V Tutors: Recycle, Signal Beam, Snore, Wonder Room (8)
Gen IV Tutors: Double-Edge, Mimic, Nightmare, Rollout (12)
Gen V TMs: Hail, Frustration, Return, Facade, Round, Giga Impact, Flash, Psych Up, Dream Eater, Swagger, Waterfall (24)
Past-Gen TMs: Water Pulse, Curse, Take Down, Rage, Skull Bash, Avalanche, Attract, Natural Gift, Psywave, Tri Attack, Secret Power (33)
Complications said:
Thanks for reffing
Jellicent (Lir) (M)*

Nature: Modest (+SAtk, -Atk)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Water Absorb
Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.*

Cursed Body
Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Damp (DW, Locked)
Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Bubble(*)
Water Sport (*)
Absorb (*)
Night Shade (*)
Bubblebeam (*)
Recover (*)
Water Pulse (*)
Hydro Pump
Water Spout
Hex

Acid Armor (*)
Confuse Ray (*)
Pain Split (*)
Constrict
Mist

Ice Beam (*)
Shadow Ball (*)
Scald (*)
Toxic
Protect
Trick Room
Taunt
Will-O-Wisp
Sludge Wave
Psychic
Substitute

Magic Coat
Giga Drain

Attract
Blizzard
Bind
Brine
Constrict
Dark Pulse
Dive
Double Team
Dream Eater
Energy Ball
Facade
Flash
Frustration
Giga Impact
Hail
Hidden Power
Hyper Beam
Icy Wind
Mist
Ominous Wind
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Sleep Talk
Sludge Bomb
Snore
Spite
Surf
Swagger
Trick
Water Pulse
Waterfall
Wring Out

Total Moves: 28
Moves to Obtain: 34
MC Needed:


Steelix (M) Archduke Ferinand

Nature: Brave (+Atk, -Spe, -10% Evasion)

Type
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head
Passive
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy
Passive
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Sheer Force (DW Unlocked)
Toggle
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 26 (26.02>26)
Size Class: 7
Weight Class: 8
BRT: 21

EC: 6/6
MC: 5
DC: 5/5

Attacks:
Mud Sport (*)
Tackle (*)
Harden (*)
Bind (*)
Curse (*)
Screech (*)
Rock Throw (*)
Rage (*)
Rick Tomb (*)
Stealth Rock (*)
Rock Polish (*)
Smack Down (*)
Dragonbreath (*)
Sandstorm (*)
Double-Edge
Dig
Stone Edge
Gyro Ball
Thunder Fang
Fire Fang
Ice Fang

Block (*)
Defense Curl (*)
Heavy Slam (*)
Rock Blast (*)
Rollout (*)

Protect (*)
Earthquake (*)
Explosion (*)
Rock Slide (*)
Dragon Tail (*)
Taunt



Lord Loss (Revenankh) [M]

Nature: Quiet (+SAtk, -Spe, -10 Evasion)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin
: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (DW): (Innate, Locked) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56 (- 65/1.15~56)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 5/5

Moves:
Wrap (*)
Bide (*)
Sand Tomb (*)
Wring Out (*)
Rock Tomb (*)
Arm Thrust (*)
Mean Look (*)
Glare (*)
Shadow Punch (*)
Power Whip
Hammer Arm
Moonlight
Revenge

Mach Punch (*)
Shadow Sneak (*)
Nasty Plot (*)

Bulk Up (*)
Shadow Ball (*)
Focus Blast (*)
Earthquake
Rock Slide

Drain Punch

Background: Lord Loss is a one-on-one type of guy. He relies on no one to help him, preferring to beat foes by himself, even if they have an advantage. He doesn't take being KOd lightly.
You guys know what to do.
 
"Yeaaaaaaah I should have brought better-trained Pokemon..."

Lir @ Exp. Share

Giga Drain-Shadow Ball-Giga Drain

If Starmie would have active Double Team cloned when you would attack, change that action to Sludge Wave.
If Starmie uses Light Screen, use Toxic on that action and change all future instances of Shadow Ball to Hex.
 

Geodude6

Look at my shiny CT!
Illuminate toggled on if possible

Camouflage ~ Pain Split ~ Thunder
Not possible.


Texas:

Type: Water/Psychic
Status: Healthy
HP: 90
EN: 100
Item: Exp Share
Stats: 2/3/4/3/133
SC: 2
WC: 4
Other: None
Complications:

Type: Water/Ghost
Status: Healthy
HP: 110
EN: 100
Item: Exp Share
Stats: 1/3/4/4/60
SC: 4
WC: 5
Other: None​

A1
Starmie's Camouflage
I assume the ASB arena turns the Pokemon into the Normal type?
-8 EN
Jellicent's Giga Drain
-12 EN
Crit: (<625) 8173
[8+4(1.5)-3(1.5)]=9.5

A2
Starmie's Pain Split
-13 EN
Starmie: (80.5+110)/2=95.25-->90
Jellicent: (80.5+110)/2=95.25
Jellicent's Shadow Ball
-5 EN

A3
Starmie's Thunder
-8 EN
Hit: (<9000) 6717
Crit: (<625) 3033
[12+4(1.5)-4(1.5)]*1.5=18
Effect: (<3000) 1459
Jellicent's Giga Drain
PRZ: (<2000) 726

Texas:

Type: Water/Psychic
Status: Healthy
HP: 90
EN: 71
Item: Exp Share
Stats: 2/3/4/3/133
SC: 2
WC: 4
Other: None
Complications:

Type: Water/Ghost
Status: PRZ (10%)
HP: 77
EN: 82
Item: Exp Share
Stats: 1/3/4/4/60
SC: 4
WC: 5
Other: None​
 
Last edited:

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Illuminate ON: Thunderbolt ~ Thunder ~ Thunderbolt

If Pain Split AND you do not have a Substitute AND you act first that action AND you are not Taunted THEN Substitute (20) that action
If Confuse Ray AND you do not have a Substitute AND you act first that action AND you are not Taunted THEN Substitute (20) that action
 
Texas:
Type: Water/Psychic
Status: Healthy
HP: 90
EN: 71
Item: Exp Share
Stats: 2/3/4/3/133
SC: 2
WC: 4
Other: None


Complications:

Type: Water/Ghost
Status: PRZ (10%)
HP: 77
EN: 82
Item: Exp Share
Stats: 1/3/4/4/60
SC: 4
WC: 5
Other: None
Hydro Pump: The Pokemon releases a powerful blast of water from its mouth or other logical sources at the target.

Attack Power: 12 | Accuracy: 80% | Energy Cost: 8 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Water | Priority: 0 | CT: Elemental

Pain Split: The Pokemon links itself telepathically with the target and transfers vitality between itself and the target in an attempt to make the vitalities of the two Pokemon match. This move cannot increase a Pokemon's HP above its maximum HP. Pain Split can siphon a maximum of 25 HP from an opponent, but the Energy Cost is calculated based on the total difference, so if the opponent has 100 HP and the user has 30, Pain Split will decrease the opponent's HP to 75 and increase the user's HP to 55, but the total energy cost will be 30 [(100 - 30) / 3 + 6 = 29.33 ~= 30]. The 25 HP limit does not apply when targeting an ally. The user of Pain Split must have enough energy to use the attack or it will fail.

Attack Power: -- | Accuracy: -- | Energy Cost: 6 + (|Opponents HP - User's HP|) / 3 | Attack Type: Other | Effect Chance: -- | Contact: No | Typing: Normal | Priority: 0 | CT: Passive

Taunt: The Pokemon taunts and sneers at the opponent, enraging the opponent and making them only capable of using damaging attacking moves (no commands, no chills) for the following six (6) actions. If a combination used while Taunted includes a non-attacking move, it may be used so long as the combination does damage. If the Pokemon is unable to witness the Taunt, like if it is asleep, the move fails; a Pokemon being ordered to look away does not make it fail.

Attack Power: -- | Accuracy: 100% | Energy Cost: 10 | Attack Type Other: | Effect Chance: -- | Contact: No | Typing: Dark | Priority: 0 | CT: Passive

Thunder: The Pokemon fires a massive beam of electricity towards the opponent’s general direction. During the effect of the move Rain Dance or the ability Drizzle, Thunder has —% accuracy and thus cannot miss. During the effect of the move Sunny Day or the ability Drought, Thunder has 50% accuracy. Regardless of the current weather, Thunder has a chance to paralyze the opponent.

Attack Power: 12 | Accuracy: 70% | Energy Cost: 8 | Attack Type: Special | Effect Chance: 30% | Contact: No | Typing: Electric | Priority: 0 | CT: Elemental

Thunderbolt: The Pokemon releases a yellow bolt of electricity towards the opponent. Thunderbolt has a chance to paralyze the opponent.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special| Effect Chance: 10% | Contact: No | Typing: Electric | Priority: 0 | CT: Elemental


A1

Starmie used Thunderbolt. (-7 en)
Crit: 988 no
Damage: (10 + 6 - 6) x 1.5 = - 15 Hp

Jellicent (9130 not paralyzed) used Taunt. (-10 en)

A2

Starmie used Thunder. (-8 en)
Crit: 6362 no
Damage: (12 + 6 - 6) x 1.5 = - 18 Hp

Jellicent (1583) was paralyzed.

A3

Starmie used Thunderbolt. (-7 en)
Crit: 6734 no
Damage: (10 + 6 - 6) x 1.5 = - 15 Hp

Jellicent (8444 not paralyzed) used Pain Split. (-20 en)


Texas:
Type: Water/Psychic
Status: Healthy
HP: 65
EN: 49
Item: Exp Share
Stats: 2/3/4/3/133
SC: 2
WC: 4
Other: None


Complications:

Type: Water/Ghost
Status: None
HP: 54
EN: 52
Item: Exp Share
Stats: 1/3/4/4/60
SC: 4
WC: 5
Other: None
Complications orders
Texas orders
I ref
 
What?

Oh shit I completely forgot.

I'll still ref if you want, but otherwise go right ahead with the subref. Sorry. My fault.

Edit wait who are you dq'ing?

I thought you meant me.

Alright. Making the dq official. Give me a second for prizes.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top