The Moogle Village: a calm, relaxing place where trainers can allow their Pokemon to beat each others' skulls in. I'm Dummy007, your esteemed (in my opinion) ref, and I'm here today to comment on and explain what goes on in this heated fight! The Moogles have all gathered to watch as well, and they're armed with stones, spears, and popcorn to throw at the competing Pokemon. The trainers are coming up the road now, great heroes whose exploits have been carefully recorded word for word in the CAP ASB subforum on smogon.com. Arcanite and Nightmare jigglypuff are their names; text-based Pokemon battling is their game!
Here's a complete description of the Moogle Village, for those of you who don't feel like searching the Battle Tower Thread for it.
The rules for the battle are listed below for your convenience.
Cyndaquil (*) Ifrit (Male)
Nature:
Serious: No effect on stats
Type:
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65
EC: 0/9
MC: 0
DC: 0/5
KO: 0
Attacks:
Tackle
Leer
Smokescren
Ember
Quick Attack
Flame Wheel
Defence Curl
Flare Blitz
Crush Claw
Reversal
Protect
Dig
Flamethrower
Minccino (M) Moogle
Musical Theme: Critter Tripper Fritter!?
Nature:
Naive: +15% Speed, +18% Accuracy, -1 SpD)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 87 (75*1.15 Rounded up) (+)
+18% Accuracy
EC: 0/6
MC: 0
DC: 0/5
KO: 0
Attacks:
Pound
Growl
Helping Hand
Tickle
Doubleslap
Encore
Swift
Sing
Tail Slap
Aqua Tail
Mud Slap
Fake Tears
Protect
Thunder Wave
U-Turn
Snivy (M) (Edge)
Musical Theme: Troian Beauty
Nature:
Rash: Adds One Rank to Special Attack; Subtracts One Rank From Special Defense
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 63
EC: 1/9
MC: 0
DC: 1/5
KO: 0
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm
Reflect
Light Screen
Taunt
Glare
Pursuit
Magical Leaf
Totodile [Phredd] (Male)
Nature: Adamant
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abililties:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW Locked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 43
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Thrash
Flail
Aqua Jet
Crunch
Mud Sport
Protect
Dig
Waterfall
Flow of the Match:
Arcanite sends out his Pokemon.
Nightmare jigglypuff sends out Totodile and issues actions.
Arcanite issues actions.
REFFING TIME
Arcanite issues more actions.
Nightmare jigglypuff issues more actions.
The Pokemon get tired of being bossed around and attack their trainers. I ref their violent deaths.
etc.
I have a feeling I know what Arcanite is going to send out, but I'll let him make that decision. Oh, and what's a battle without battle music? http://www.youtube.com/watch?v=dQw4w9WgXcQ
Here's a complete description of the Moogle Village, for those of you who don't feel like searching the Battle Tower Thread for it.
Moogle Villiage:
The Moogles don't like:
Attacks of Power 10+ (inclusive, not including multi hits)
Fighting Pokemon
Or Fully evolved Pokemon
Each round they will pelt any pokemon with stones, doing 5, 10 and 20 damage respectively for each condition.
The Moogle villiage also like rest and relaxation, so you can heal 10 HP and 10 energy for free twice in the game, using an action [Command: Moogle Hotel] (does not count towards rests/Chills).
The Moogles don't like:
Attacks of Power 10+ (inclusive, not including multi hits)
Fighting Pokemon
Or Fully evolved Pokemon
Each round they will pelt any pokemon with stones, doing 5, 10 and 20 damage respectively for each condition.
The Moogle villiage also like rest and relaxation, so you can heal 10 HP and 10 energy for free twice in the game, using an action [Command: Moogle Hotel] (does not count towards rests/Chills).
The rules for the battle are listed below for your convenience.
And, of course, the Pokemon competing today are listed below for your convenience. (I should be less convenient.)1Vs1 Singles
2 Day DQ - This goes for ref too!
2 Recoveries, 5 Chills
Switch = Insert something funny here
Items off
One ability
Cyndaquil (*) Ifrit (Male)
Nature:
Serious: No effect on stats
Type:
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
- Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
- Flash Fire: (DW) (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. (Not yet active)
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65
EC: 0/9
MC: 0
DC: 0/5
KO: 0
Attacks:
Tackle
Leer
Smokescren
Ember
Quick Attack
Flame Wheel
Defence Curl
Flare Blitz
Crush Claw
Reversal
Protect
Dig
Flamethrower
Minccino (M) Moogle
Musical Theme: Critter Tripper Fritter!?
Nature:
Naive: +15% Speed, +18% Accuracy, -1 SpD)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
- Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
- Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
- Skill Link: (DW) (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). (Not yet Active)
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 87 (75*1.15 Rounded up) (+)
+18% Accuracy
EC: 0/6
MC: 0
DC: 0/5
KO: 0
Attacks:
Pound
Growl
Helping Hand
Tickle
Doubleslap
Encore
Swift
Sing
Tail Slap
Aqua Tail
Mud Slap
Fake Tears
Protect
Thunder Wave
U-Turn
Snivy (M) (Edge)
Musical Theme: Troian Beauty
Nature:
Rash: Adds One Rank to Special Attack; Subtracts One Rank From Special Defense
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
- Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
- Contrary: (DW) (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. (Not yet Active)
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 63
EC: 1/9
MC: 0
DC: 1/5
KO: 0
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Leaf Storm
Reflect
Light Screen
Taunt
Glare
Pursuit
Magical Leaf
Totodile [Phredd] (Male)
Nature: Adamant
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abililties:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW Locked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 43
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Thrash
Flail
Aqua Jet
Crunch
Mud Sport
Protect
Dig
Waterfall
Flow of the Match:
Arcanite sends out his Pokemon.
Nightmare jigglypuff sends out Totodile and issues actions.
Arcanite issues actions.
REFFING TIME
Arcanite issues more actions.
Nightmare jigglypuff issues more actions.
etc.
I have a feeling I know what Arcanite is going to send out, but I'll let him make that decision. Oh, and what's a battle without battle music? http://www.youtube.com/watch?v=dQw4w9WgXcQ