Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Roost
- Dragon Dance
Jolly ZardX has pretty good offensive synergy with this core.
The core already puts immense pressure on physical walls. Hippowdon, Quagsire, Slowbro, gliscor, and lando would all have to come in early on to deal with tflame and breloom. In the case of the first three, breloom is extremely threatening to them, which if played right can keep them from recovering easily. ZardX is an amazing sweeper and can take out most physical walls if they have a bit of prior damage done to them. He can also just go for an early sweep and let the other two just spam priority until everything dies.
Zard can also easily set up after one of the teammates dies. Manectric, Raikou, Rotom-W/H, Zapdos, Celebi, Skarm, Weavile, Scolipede, Mew, Volcarona, Jirachi and a bunch of common choiced mons can all be threatening to Breloom or Tflame but be complete setup bait to ZardX. Both of them also carry priority, and breloom spore, so they deter the opponent from setting up or dropping a substitute if theyre going to die anyway; not to mention chip damage is nice.
The core still absolutely abhors paralysis and rain, and theres way more pressure to keep rocks down. Zard also provides very little defensive synergy beyond handling some of the electrics, though in sharing a lot of checks with tflame, it definitely helps break through teams. Fire spam in general is pretty neat since a lot of the typical answers have either pretty poor recovery, are passive as fuck, or get called in for other things (ttar for isntance).