Costume Combat [The New First Gen Side-Project, Submission Phase]

Hang on, there are six who voted. I suppose I better compile the votes then!

Water Nymph Phione - 1
Lich Abra/Kadabra/Alakazam - 2
Sundew Bounsweet/Steenee/Tsareena - 5
Pest Erradicator Spritzee/Aromatisse - 4
Sunflower Xurkitree - 6

Raptor Tyrunt/Tyrantrum - 2
Anemone Lileep/Cradily - 2
Snake Charmer Uxie - 4
Sky Lantern Drifloon/Drifblim - 3

Fey Chikorita/Bayleef/Meganium - 1
Porcupine Cyndaquil/Quilava/Typhlosion - 1
Chain Comfey - 4
Deep Sea Slugma/Magcargo - 4

Overloaded Karrablast/Excavalier - 2
Light Bulbs Exeggcute/Exeggutor - 2
Dust Bunny Cottonee/Whimsicott - 3
Edgy Sentret / Furret - 1
Anaconda Onix/Steelix - 1
Basilic Snivy/Servine/Serperior - 1

Congratulations to our seven winners; Sundew Bonsweet line, Pest Erradicator Spritzee line, Sunflower Xurkitree, Snake Sharmer Uxie, Chain Comfey, Sky Lantern Drifloon line, Deep Sea Slugma line and Dust Bunny Cottonee line!
 
Last edited:
Hang on, there are six who voted. I suppose I better compile the votes then!

Water Nymph Phione - 1
Lich Abra/Kadabra/Alakazam - 2
Sundew Bounsweet/Steenee/Tsareena - 5
Pest Erradicator Spritzee/Aromatisse - 4
Sunflower Xurkitree - 6

Raptor Tyrunt/Tyrantrum - 2
Anemone Lileep/Cradily - 2
Snake Charmer Uxie - 4
Sky Lantern Drifloon/Drifblim - 3

Fey Chikorita/Bayleef/Meganium - 1
Porcupine Cyndaquil/Quilava/Typhlosion - 1
Chain Comfey - 4
Deep Sea Slugma/Magcargo - 4
Overloaded Karrablast/Excavalier - 2
Light Bulbs Exeggcute/Exeggutor - 2
Dust Bunny Cottonee/Whimsicott - 3
Edgy Sentret / Furret - 1
Anaconda Onix/Steelix - 1
Basilic Snivy/Servine/Serperior - 1

Congratulations to our seven winners; Sundew Bonsweet line, Pest Erradicator Spritzee line, Sunflower Xurkitree, Snake Sharmer Uxie, Sky Lantern Drifloon line, Deep Sea Slugma line and Dust Bunny Cottonee line!
why did Dust Bunny and Sky Lantern, at 3 each, win while Chain, at 4, did not?
 
FINALLY
SETS:

Xurkitree @ Heat Seed
Ability: Drought
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Tail Glow
- Giga Drain/Solar Beam
- Earth Power/Dazzling Gleam
Fire Blast is chosen as the Fire STAB due to its higher BP Z-Move than Flamethrower, letting it to break past faster those nasty special walls like Chansey after a Tail Glow (+3 252 SpA Xurkitree Fire Blast vs. 248 HP / 8 SpD Eviolite Chansey in Sun: 531-625 (75.5 - 88.9%) -- 12.5% chance to OHKO after Stealth Rock). Tail Glow is chosen as its set up move. Giga Drain should be used for keep Xurkitree healthy during the sweep, while Solar Beam is used for inmediate firepower. Earth Power is used for breaking past Fire pokemon which resist both Fire and Grass moves, while Dazzling Gleam should be used for breaking past bulky Dragon mons. Max Spe, Max SpA and Timid nature are chosen for not being outsped by other mons of the 100s speed tier. Drought is its main ability and Heat Seed is mandatory for having the sunflower form and for making it even easier to break past specially defensive walls:
+3 252 SpA Xurkitree Inferno Overdrive (185 BP) vs. 248 HP / 8 SpD Eviolite Chansey in Sun: 891-1048 (126.7 - 149%) -- guaranteed OHKO.


Tsareena @ Sticky Petals
Ability: Allure Fragance
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Gunk Shot
- High Jump Kick
- U-Turn/Rapid Spin/Knock Off/Brambles/Stone Edge/Zen Headbutt
Play Rough and Gunk Shot are chosen as its main STABs (one can hit common types such as Dragon and Dark, while Gunk Shot is used due to its high 120 BP and hits super effectibly those common fairies). High Jump Kick is its best option for hitting Steel-Types, wich would otherwhise wall it. There're lots of options for the fourth slot: U-Turn is for gaining momentum against another Poison mons which wall it, rapid spin is used for clearing the hazards of your team, knock off is used for hitting ghost types with Fairy resistance like Gengar and for removin the foes' useful items like Leftovers or Assault Vest,Brambles are used in case your team lacks a SR user or just for taking advantage of the switch outs this pokemon can force, Stone Edge could be used for abusing its ability to trap Bug mons and Zen Headbutt, which should be used for hitting Poison mons. 252 EVs on Attack are used for dealing the max damage possible, while those 252 EVs are necessary for not being outsped by mons of the 110s speed tier like Latios or Gengar. Allure Fragance is used for trap and kill Fairy and Bug mons of the opponent and helping the Dark and Dragon mons of your own team. Sticky Petals mandatory for having the Sundew flower form. It also helps it to break past through fat mons which aren't resistant or inmune to poison.


Drifblim @ Rice Paper Lantern
Ability: Air Approach
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Flamethrower/Overheat
- Hidden Power Fighting/Substitute
- Roost/Calm Mind
Air Slash and Flamethrower are Drifblim's main STABs: Air Slash has boosted BP due to Air Approach, leaving Drifblim with a high 112 BP Flying STAB move and Flamethrower lets it to break throught those common steel mons like Ferrothorn and Celesteela and benefits from Rice Paper Lantern, which lets it to use Inferno Overdrive. Overheat could be used for having a more powerful STAB and Z move, but Drifblim hates the Special Attack drop. Hp Fighting is used for breaking past bulky Rock-types like Ttar which would otherwise wall it, while substitute should be used for luring defensive and offensive threaths like the aformentioned Rock mons and things like Chansey or Celesteela and Will-O-Wisp can be an option for punishing switch ins to Physically offensive oriented mons. Roost is used for keeping Drifblim healthy due to its horrible weakness to Stealth Rock (PD: You MUST have a defogger if you use this guy), while Calm Mind boosts your already high Special attack and it could be used in tamdem with Substitute for using a SubMind set or something like that. 252 SpA/252 Spe investiment is used for being as fast and strong as possible while Timid Nature is chosen for not being outsped by mons of the 100s Speed tier. Rice Paper Lantern is Drifblim's only possible item and provides it access to Inferno Overdrive. Air Approach is chosen in this case for boosting Air Slash, which would be a very mediocre and weak STAB in case of using any other ability.


Magcargo @ Scuba Gear
Ability: Regenerator/Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shell Smash
- Scald/Surf
- Fire Blast/Flamethrower
- Earth Power/Substitute/Hidden Power Grass
Shell Smash is Magcargo's main set up move and it lets it to boost its average offensive stats and already great speed to stupid levels (but don't forget that it has wet paper thin defenses after a shell smash). Scald and Fire Blast are Magcargo's main STABs: Scald let's it to hit the conmon Ground, Rock and Fire-type mons of the tier with an added 30% chance of inflict annoying burns to the opposing physical mons, while Fire Blast is Magcargo's strongest STAB and lets it to KO common Steel and Grass mons of the tier, but it has shaky accuracy so flamthrower can be a good alternative to it. Earth Power is mandatory for not being hard walled by Toxapex but Substitute can be used for making easier for Magcargo to set up and Hidden Power Grass should be used for hitting super effectibly another Water mons like Suicune or Swampert-Mega. Scuba Gear is the only move that Magcargo can use and it lets it to use Hydro Vortex, a much more powerful water STAB option than Scald. 252 EVs on speed with Timid nature lets it to outspeed common fast mons as Tapu Koko and Greninja-Ash (only if it's not locked into water shuriken) while 252 Evs investiment in SpA lets you to have a decent Special Attack. As an ability you can choose between Regenerator, wich rises your longevity and lets you more opportunities to set up with Shell Smash;and Swift Swim, which makes you a scary rain seeper and revenge killer.

I don't have any ideas for more sets, sooo, thoughts? =^]
 
Last edited:

Cookie Butter

formerly the someone
FINALLY
SETS:

Xurkitree @ Firium Z
Ability: Drought
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Tail Glow
- Giga Drain/Solar Beam
- Earth Power/Dazzling Gleam
Fire Blast is chosen as the Fire STAB due to its higher BP Z-Move than Flamethrower, letting it to break past faster those nasty special walls like Chansey after a Tail Glow (+3 252 SpA Xurkitree Fire Blast vs. 248 HP / 8 SpD Eviolite Chansey in Sun: 531-625 (75.5 - 88.9%) -- 12.5% chance to OHKO after Stealth Rock). Tail Glow is chosen as its set up move. Giga Drain should be used for keep Xurkitree healthy during the sweep, while Solar Beam is used for inmediate firepower. Earth Power is used for breaking past Fire pokemon which resist both Fire and Grass moves, while Dazzling Gleam should be used for breaking past bulky Dragon mons. Max Spe, Max SpA and Timid nature are chosen for not being outspeed by ohter mons of the 100s speed tier. Drought is its main ability and Firium Z is for having even an easier time breaking past the aformentioned special walls:
+3 252 SpA Xurkitree Inferno Overdrive (185 BP) vs. 248 HP / 8 SpD Eviolite Chansey in Sun: 891-1048 (126.7 - 149%) -- guaranteed OHKO.


Tsareena @ Sticky Petals/Poisonium Z
Ability: Allure Fragance
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Gunk Shot
- High Jump Kick
- U-Turn/Rapid Spin/Knock Off/Brambles/Stone Edge/Zen Headbutt
Play Rough and Gunk Shot are chosen as its main STABs (one can hit common types such as Dragon and Dark, while Gunk Shot is used due to its high 120 BP and hits super effectibly those common fairies). High Jump Kick is its best option for hitting Steel-Types, wich would otherwhise wall it. There're lots of options for the fourth slot: U-Turn is for gaining momentum against another Poison mons which wall it, rapid spin is used for clearing the hazards of your team, knock off is used for hitting ghost types with Fairy resistance like Gengar and for removin the foes' useful items like Leftovers or Assault Vest,Brambles are used in case your team lacks a SR user or just for taking advantage of the switch outs this pokemon can force, Stone Edge could be used for abusing its ability to trap Bug mons and Zen Headbutt, which should be used for hitting Poison mons. 252 EVs on Attack are used for dealing the max damage possible, while those 252 EVs are necessary for not being outspeed by mons of the 110s speed tier like Latios or Gengar. Allure Fragance is used for trap and kill Fairy and Bug mons of the opponent and helping the Dark and Dragon mons of your own team. Sticky Petals is used in case your team already has a z move user, while Poisonium Z should be used for breaking past walls wich doesn't resist or are weak to Poison.

More sets coming soon =^]
Costumes can only use their costume item.
 
Uxie @ Snake Charmer's Pungi
Ability: Miraculous
EVs: 248 HP / 252 Def / 8 Spe
IVs: 0 Atk
Bold Nature
- Recover
- Stealth Rock
- U-turn
- Earth Power

Whimsicott @ Old Bunny Ears
Ability: Unaware / Filter
EVs: 252 HP / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Moonblast / Air Slash
- Roost
- Encore / Memento
- Defog / U-turn

Drifblim @ Rice Paper Lantern
Ability: Air Approach / Flash Fire
EVs: 248 HP / 252 Def / 8 Spe
IVs: 0 Atk
Bold Nature
- Air Slash
- Flamethrower / Overheat / Burn Up
- Thunderbolt
- Roost / Will-O-Wisp

EDIT: Forgot I didn't give Drifblim Fire Blast, whoops :P
 
Last edited:
Uxie @ Snake Charmer's Pungi
Ability: Miraculous
EVs: 248 HP / 252 Def / 8 Spe
IVs: 0 Atk
Bold Nature
- Recover
- Stealth Rock
- Psychic
- Earth Power

Whimsicott @ Old Bunny Ears
Ability: Unaware / Filter
EVs: 252 HP / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Moonblast / Air Slash
- Roost
- Encore / Memento
- Defog / U-turn

Drifblim @ Rice Paper Lantern
Ability: Air Approach
EVs: 248 HP / 252 Def / 8 Spe
IVs: 0 Atk
Bold Nature
- Air Slash
- Fire Blast
- Thunderbolt
- Roost / Will-O-Wisp
Sky Lantern Drifblim can't learn fire blast....Still cool sets thought =^]
Also, I would recommend U-Turn over Psychic at the Uxie set.
 
Last edited:
Deep Sea Magcargo is unusual in that usually, Swift Swim is considered great when its available, but here, it nerfs a STAB, so Regenerator is probably better, despite the lower defenses.

Chain Comfey's new typing gets rid of the poison weakness, which is great. Triage is still probably the best ability, but trapping is useful.

Sunflower Xurkitree is a sun setter that isn't weak to water or ground, which is nice.

Pest Eradicator Aromitisse has a great typing, which is great for a Regenerator. Its other ability is great for stall breaking with Toxic.

Sky Lantern Driflblim probably wants to run Flash Fire as it's the safest choice

Dust Bunny Whimsicott will has some nice stall potential.

Snake Chamer Uxie is the friend of Fairies as it destroys poison.

Germinate means Sundew Tsareena almost has triple STAB, though it can trap as well. Nasty.
 
Deep Sea Magcargo is unusual in that usually, Swift Swim is considered great when its available, but here, it nerfs a STAB, so Regenerator is probably better, despite the lower defenses.

Chain Comfey's new typing gets rid of the poison weakness, which is great. Triage is still probably the best ability, but trapping is useful.

Sunflower Xurkitree is a sun setter that isn't weak to water or ground, which is nice.

Pest Eradicator Aromitisse has a great typing, which is great for a Regenerator. Its other ability is great for stall breaking with Toxic.

Sky Lantern Driflblim probably wants to run Flash Fire as it's the safest choice

Dust Bunny Whimsicott will has some nice stall potential.

Snake Chamer Uxie is the friend of Fairies as it destroys poison.

Germinate means Sundew Tsareena almost has triple STAB, though it can trap as well. Nasty.
What are you going to USE Triage with on Chain Comfey? It's a physical attacker, and it gets no physical draining moves. The entire thing was made so I had something to put Quick Chain on, to replace Dugtrio now that Arena Trap is banned.
 
Well now that its been more than two days, back into submissions everybody!

I will submit, but it might take some time.

EDIT: I also buffed Oni Wigglytuff and Water Beetle Lapras's Brute Force so that it boost former Special Moves, so that it become more inline with Kaiju Tyranitar's Alpha Power who does the same thing, but also boost those former Special Moves.
 
Last edited:
Well now that its been more than two days, back into submissions everybody!

I will submit, but it might take some time.

EDIT: I also buffed Oni Wigglytuff and Water Beetle Lapras's Brute Force so that it boost former Special Moves, so that it become more inline with Kaiju Tyranitar's Alpha Power who does the same thing, but also boost those former Special Moves.
Does that means that those mons are getting huge =v? Okno, but submissions coming soon :^]
 

Beehive Stakataka
Typing:

Z-Move Type:

Item: Queen Cell
Ability: Honey Factory
Custom Ability: Honey Factory->
Heals 16% of its total Hp at the end of every turn. The opponent's ability becomes Honey Gather when it hits the wielder with a contact move.
HP: 97 (+36)
Atk: 151 (+20)
Def: 151 (-60)
SpA: 37 (-16)
SpD: 151 (+50)
Spe: 3 (-10)
BST: 590 BST (+20)
New Moves:
Attack Order, Heal Order, Defend Order, U-turn & Curse.
Design: The bricks which forms Stakataka now have the same patterns as a beehive, its eyes are red and green and it has little bug-like legs.
Competitive: My beloved Stakatakatakatakataka finally becomes the stupidly slow offensive tank it always wanted to be thanks to its new typing (only 1 weakness, yay), ability (unnockable leftovers+Mummy is such a great thing for walling things), stats (less defense sucks a bit, but that means more SpD and Hp) and movepool aditions (now it has recovery options and access to the slowest U-turn ever). It also can still be a good bulky sweeper thanks to its even slower speed, higher attack and acccess to Curse, but Bug/Steel is not as good offensibly as Rock/Steel and it really misses Beast Boost.


Cyborg Regigigas
Typing:

Z-Move Type:

Item: War Chest
Abilities:
Download
HP: 110 (+0)
Atk: 160 (+0)
Def: 110 (+0)
SpA: 80 (+0)
SpD: 110 (+0)
Spe: 120 (+20)
BST: 690 (+20)
New Moves:
Meteor Smash, Close Combat, Shift Gear, Mach Punch & Bullet Punch.
Design:
Competitive
-
 
Last edited:
WIP
Snow Man Tangela
Typing
- Ice
Z-Move Type - Ice
Item – Snow Man Suit
Abilities – Refrigerate, Snow Cloak, Weak Armor
HP - 65
Atk - 55
Def - 115
SpA - 100
SpD – 80 (+20) (Swapped with Speed)
Spe – 40 (Swapped with SpD)
BST - 455
New Moves – Ice Beam, Dark Pulse
Design -
Competitive


Snow Man Tangrowth
Typing
– Ice/Dark
Z-Move Type - Ice
Item – Snow Man Suit
Abilities – Refrigerate, Snow Cloak, Weak Armor
HP – 50 (Swapped With Speed)
Atk – 130(+5) (Swapped With Defense)
Def – 80(-20) (Swapped With Attack)
SpA – 125(+15)
SpD - 50
Spe – 120(+20) (Swapped With HP)
BST - 555
New Moves – Hyper Voice, Dark Pulse, Earth Power, Nasty Plot, Sucker Punch
Design – Snow Man Tangrowth look like a big snowman. Its vines turn into snow and it still have the same eyes.
Competitive
– Tangrowth becomes an offensive threat with decent coverage. With base
 

Beehive Stakataka
Typing:

Z-Move Type:

Item: Queen Cell
Ability:
Speed Leak
HP: 97 (+36)
Atk: 151 (+20)
Def: 151 (-60)
SpA: 37 (-16)
SpD: 151 (+50)
Spe: 3 (-10)
BST: 590 BST (+20)
New Moves:
Attack Order, Heal Order, Defend Order, U-turn & Curse.
Design: The bricks which forms Stakataka now have the same patterns as a beehive, its eyes are red and green and it has little bug-like legs.
Competitive: Did you hate Mega-Scizor?Well, i'm sure you'll try to kill yourself every time you face this guy because well, unless you're using a fire wallbreaker or something like that you will have a really hard time trying to break past a wall with 97/151/151 bulk and access to reliable recovery. Oh, and don't forget that it has access to the strongest Gyro Ball ever with 151 Atk, 3 Speed and access to Speed Leak.
I think having huge Attack, great bulk and great speed all at once would be too much. Mega Scizor is not all that fast which makes more manageable, especially with Fire-type. Stakataka have Earthquake and becomes far faster in Trick Room, making it an overkill to OU, especially considering Curse, Defend Order and Heal Order. There is a reason why Mega Salamance and Mega Metagross got the ban hammer back in the official tiers; they are strong, fast, resilience at once, and can defend themselves from supposed counters thanks to sufficient coverage. Unless you intend it to be Uber, I doubt it could be accepted.

And just before you object, yes, even Kaiju Tyranitar and Sunflower Xurkitree have their weaknesses; Kaiju Tyranitar is slow and needs to use Dragon Dance in order to sweep, while Sunflower Xurkitree isn't exactly resilient and can get hindered by Paralysis (since it is not Electric-type anymore) and can get outspeed by Choice Scarf revenge killers (and Hawlucha), or walled by Chansey.

Of course, if they do ended up getting the banhammer and only available to the Uber format of Costume Combat, do not worry. At least Kaiju Tyranitar can be a better Palkia than the actual Palkia. Speaking of that poor thing...


Neptune Palkia
Typing - Water/Dark
Z-Move Type - Water
Item – Neptune's Trident
Abilities – Planet Enforcer* | Sheer Force
(Planet Enforcer: The user is not affected by Trick Room, Wonder Room, Magic Room and Entry Hazards.)

HP - 90
Atk - 90 (-30)
Def - 100
SpA - 160 (+10)
SpD – 120
Spe – 140 (+40)
BST - 700
New Moves – Calm Mind, Nasty Plot, Dark Pulse, Backstroke, Sludge Wave
Design - Wield a long trident, with a pearl in the center of the fork. Palkia also wears a black toga, with blue wavy lines.
Competitive – Fixes Palkia's lack of stat boosting prowess and get better Abilities to make Dark Pulse, Scald, Earth Power, Flamethrower/Fire Blast, Thunderbolt/Thunder, Ice Beam/Blizzard and Focus Blast harder. Its high speed of 140 allows it to revenge kill foes that do not wears a Choice Scarf or have a speed boost, so it can take on Mewtwo (not the Mega Mewtwo X), Yveltal, certain Arceus forms, and even Ultra Necrozma and Primal Groudon themselves. That is to say, Mega Lucario, Blissey, Specially Defensive Dialga, Mega Mewtwo X, Zekrom and Pheromosa can make a quick work on it.


Gamma Guzzlord
Typing - Fighting/Dark
Z-Move Type - Fighting
Item – Gamma Orb
Abilities – Fairy Eater*
(Fairy Eater: User's Attack raise by one stage if about to be hit by any Fairy-type moves. Fairy-type immunity.)
HP - 103 (-110)
Atk - 139 (+38)
Def - 79 (+26)
SpA - 67 (-30)
SpD – 79 (+26)
Spe – 103 (+60)
BST - 590
New Moves – Hone Claws, Volt Tackle, Ice Hammer, Flare Blitz, Waterfall
Design - Wears blue jeans (very very large one), the black skin becomes green and the upper head sprouted black brows.
Competitive – While lack of Swords Dance can hurt, its versatile Physical movepool, access to Drain Punch and use of Hone Claws gives allows Gamma Guzzlord to smash through puny adversaries, with Iron Tail and Dragon Rush having better Accuracy, making it a punishing wallbreaker. Fairy Eater is also a bliss, as it get rids of its biggest weakness and boost Attack when attempted to attack with Fairy-type which does helps. However, priority moves, physical stall able to withstand Fighting and Dark, and faster threats can put a dent into it.
 
Last edited:
I think having huge Attack, great bulk and great speed all at once would be too much. Mega Scizor is not all that fast which makes more manageable, especially with Fire-type. Stakataka have Earthquake and becomes far faster in Trick Room, making it an overkill to OU, especially considering Curse, Defend Order and Heal Order. There is a reason why Mega Salamance and Mega Metagross got the ban hammer back in the official tiers; they are strong, fast, resilience at once, and can defend themselves from supposed counters thanks to sufficient coverage. Unless you intend it to be Uber, I doubt it could be accepted.

And just before you object, yes, even Kaiju Tyranitar and Sunflower Xurkitree have their weaknesses; Kaiju Tyranitar is slow and needs to use Dragon Dance in order to sweep, while Sunflower Xurkitree isn't exactly resilient and can get hindered by Paralysis (since it is not Electric-type anymore) and can get outspeed by Choice Scarf revenge killers (and Hawlucha), or walled by Chansey.

Of course, if they do ended up getting the banhammer and only available to the Uber format of Costume Combat, do not worry. At least Kaiju Tyranitar can be a better Palkia than the actual Palkia. Speaking of that poor thing...


Neptune Palkia
Typing - Water/Dark
Z-Move Type - Water
Item – Neptune's Trident
Abilities – Planet Enforcer* | Sheer Force
(Planet Enforcer: The user is not affected by Trick Room, Wonder Room, Magic Room and Entry Hazards.)

HP - 90
Atk - 90 (-30)
Def - 100
SpA - 160 (+10)
SpD – 120
Spe – 140 (+40)
BST - 700
New Moves – Calm Mind, Nasty Plot, Dark Pulse, Backstroke, Sludge Wave
Design - Wield a long trident, with a pearl in the center of the fork. Palkia also wears a black toga, with blue wavy lines.
Competitive – Fixes Palkia's lack of stat boosting prowess and get better Abilities to make Dark Pulse, Scald, Earth Power, Flamethrower/Fire Blast, Thunderbolt/Thunder, Ice Beam/Blizzard and Focus Blast harder. Its high speed of 140 allows it to revenge kill foes that do not wears a Choice Scarf or have a speed boost, so it can take on Mewtwo (not the Mega Mewtwo X), Yveltal, certain Arceus forms, and even Ultra Necrozma and Primal Groudon themselves. That is to say, Mega Lucario, Blissey, Specially Defensive Dialga, Mega Mewtwo X, Zekrom and Pheromosa can make a quick work on it.


Gamma Guzzlord
Typing - Fighting/Dark
Z-Move Type - Fighting
Item – Gamma Orb
Abilities – Fairy Eater*
(Fairy Eater: User's Attack raise by one stage if about to be hit by any Fairy-type moves. Fairy-type immunity.)
HP - 103 (-110)
Atk - 139 (+38)
Def - 79 (+26)
SpA - 67 (-30)
SpD – 79 (+26)
Spe – 103 (+60)
BST - 590
New Moves – Hone Claws, Volt Tackle, Ice Hammer, Flare Blitz, Waterfall
Design - Wears blue jeans (very very large one), the black skin becomes green and the upper head sprouted black brows.
Competitive – While lack of Swords Dance can hurt, its versatile Physical movepool, access to Drain Punch and use of Hone Claws gives allows Gamma Guzzlord to smash through puny adversaries, with Iron Tail and Dragon Rush having better Accuracy, making it a punishing wallbreaker. Fairy Eater is also a bliss, as it get rids of its biggest weakness and boost Attack when attempted to attack with Fairy-type which does helps. However, priority moves, physical stall able to withstand Fighting and Dark, and faster threats can put a dent into it.
Thanks for the constructive critique, i will think about what ability could i give to Stakatakataka to make it balanced. Tinted Lens maybe?
PD: Xurkitree isn't walled by Chansey as i showed at the calcs, but not having any way to boost its speed makes it easy to revenge kill.
PD2: Here's the "balanced" one:

Beehive Stakataka
Typing:

Z-Move Type:

Item: Queen Cell
Ability: Honey Factory
Custom Ability: Honey Factory->
Heals 16% of its total Hp at the end of every turn. The opponent's ability becomes Honey Gather when it hits the wielder with a contact move.
HP: 97 (+36)
Atk: 151 (+20)
Def: 151 (-60)
SpA: 37 (-16)
SpD: 151 (+50)
Spe: 3 (-10)
BST: 590 BST (+20)
New Moves:
Attack Order, Heal Order, Defend Order, U-turn & Curse.
Design: The bricks which forms Stakataka now have the same patterns as a beehive, its eyes are red and green and it has little bug-like legs.
Competitive: My beloved Stakatakatakatakataka finally becomes the stupidly slow offensive tank it always wanted to be thanks to its new typing (only 1 weakness, yay), ability (unnockable leftovers+Mummy is such a great thing for walling things), stats (less defense sucks a bit, but that means more SpD and Hp) and movepool aditions (now it has recovery options and access to the slowest U-turn ever). It also can still be a good bulky sweeper thanks to its even slower speed, higher attack and acccess to Curse, but Bug/Steel is not as good offensibly as Rock/Steel and it really misses Beast Boost.
 
Last edited: