Project Counter That Threat! Mk II

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Punchshroom

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Mesprit, hmmm….
Okay, I've got one!
View attachment 25472
Mighteyena @ Toxic orb
Ability: Quick feet
-Protect
-Crunch
-Heal Bell/rest
-Facade/Sleep Talk
EVs: 252 ATK/252 HP, 4 Speed
Adamant nature
There are a lot of problems with this "check" (not even a counter).

4 Speed Quick Feet Mightyena does not even outspeed Timid Mesprit; at least 56 Speed EVs are needed, but HP invested Mightyena is still a mediocre set outside of responding to Mesprit, and even then...

252+ Atk Mightyena Crunch vs. 0 HP / 0 Def Mesprit: 216-254 (71.7 - 84.3%) -- guaranteed 2HKO
252 SpA Life Orb Mesprit Dazzling Gleam vs. 252 HP / 0 SpD Mightyena: 296-351 (86 - 102%) -- 12.5% chance to OHKO

Mightyena can only switch into Psyshock; any other attack Mesprit goes for spells doom for Mightyena. And as you can see, Mightyena does not even have a guaranteed chance to win even if it does switch into Psyshock, since Crunch does not OHKO.

Not even a check.


xzern, use Hidden Power Mesprit next time, Ice Beam doesn't do much for Mesprit.
 
I guess I never thought of that. Anyways, I trust a 12.5% chance to fail. Maybe switch the toxic orb for a choice band and the HP evs for speed?
 
Just a heads up: I'd switch Psychic with Psyshock. then you could Seal that with imprison, too. And one more thing to keep in mind, Mesprit will be forced into using Struggle if you can keep Imprison going long enough. Kudos to you for thinking this one up.
Thanks for the heads up, bud. I appreciate it. I thought it was running Psychic at the beginning.

Er, Imprison stays on for as long Uxie is on the field.
 
reserving lairon

Lairon (M) @ Eviolite
Ability: Rock Head
EVs: 252 HP / 52 Atk / 100 Def / 104 SpD
Careful Nature
- Iron Head/Earthquake
- Head Smash
- Stealth Rock
- Roar

Lairon doesn't take much damage from this mesprit at all, and the 52 attack evs mean that head smash always 2hko's. If mesprit has got about 4 calm minds up, then you can just roar it out.

Calcs:
-52 Atk Lairon Head Smash vs. 4 HP / 0 Def Mesprit: 151-178 (50 - 58.9%) -- guaranteed 2HKO
-252 SpA Life Orb Mesprit Psyshock vs. 252 HP / 100 Def Eviolite Lairon: 34-40 (10.4 - 12.3%) -- possible 8HKO after Stealth Rock
-252 SpA Life Orb Mesprit Ice Beam vs. 252 HP / 104+ SpD Eviolite Lairon: 48-57 (14.8 - 17.5%) -- possible 6HKO after Stealth Rock
-+4 252 SpA Life Orb Mesprit Ice Beam vs. 252 HP / 104+ SpD Eviolite Lairon: 146-172 (45 - 53%) -- 85.9% chance to 2HKO after Stealth Rock
 
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xzern

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The voting period is now starting and will end next week.
This comment just gave me aids.


Probopass @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Flash Cannon
- Taunt
- Toxic
- Stealth Rock / Volt Switch

Taunt Probopass literally hard walls this thing. Assuming Probo taunts first turn so that you only get one CM up..

+1 252 SpA Life Orb Mesprit Psychic vs. 252 HP / 252+ SpD Probopass: 66-78 (20.3 - 24%) -- possible 6HKO after Leftovers recovery

Toxic wears it down, Flash Cannon to have an attack. Pretty much just straight up walls this set to hell and back, and unlike other steel types such as Steelix or Ferro which I know others are going to post, Probopass actually has Taunt with good special bulk to prevent further setup.
View attachment 25334
Pangoro @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Crunch
- Parting Shot
- Storm Throw / Hammer Arm
- Poison Jab

Pretty self explanatory, Pangoro outspeeds and KO's with Crunch, after rocks. Or any prior damage.
252+ Atk Pangoro Crunch vs. 4 HP / 0 Def Mesprit: 270-318 (89.4 - 105.2%) -- guaranteed OHKO after Stealth Rock
(Not a true Counter, just a really hard check)

Pokemon: Pawniard
Ability: Defiant
Item: Eviolite
Nature: Adamant
EV Spread: 252Atk, 4SpDef, 252Spe
Swords Dance
Sucker Punch
Iron Head
Knock Off

Pawniard resists Ice Beam and Psyshock, so Mesprit is limited to using Dazzling Gleam. Whether the enemy team is carrying Sticky Web or not, Pawniard is capable of taking out Mesprit in one hit at +2 about 100% of the time. If Mesprit is still trying to accumulate Calm Minds, Pawniard can use Knock Off instead.


Generic steel type comin thru:

Klinklang @ Lum Berry
Ability: Clear Body
Happiness: 0
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Substitute/Wild Charge
- Frustration
- Gear Grind
- Shift Gear

Klinklang resists all of Mespirit's moves and can set up alongside it. Even at +2 Mespirit cannot 2HKO, while Gear Grind is a OHKO at +2 for Klink (you can use a Life Orb for a 75% chance of OHKO at +1 but Lum Berry is good for Tomb). Pretty boring but guess it works

Uxie @ Leftovers
Ability: Levitate
EVs: 252 HP / 20 Def / 236 Spe
Bold Nature
- Imprison
- Calm Mind
- Psyshock
- Dazzling Gleam

Although this thing can't do much back to it, it can definitely take a hit or two. The EV spread ensures that it outspeeds max speed Mesprit (max base 80) and is able to Impison before it boosts itself. Although they'll eventually stall each other out, Mesprit will die to Life Orb Damage before Uxie dies to anything. Using Imprison, it becomes a psuedo-taunt; where, it cannot boost itself, and is resorted to just spamming Ice Beam until it decides to switch out. To add to that, it lasts until Uxie switches out; not like taunt, which lasts a set amount of turns; meaning that you only need to set up once. Then, Uxie is able to boost itself to amazing levels while still taking those Ice Beams like a Champ.

Considering that Uxie came in on a CM and was able to Imprison before it could CM again, and then Uxie was able to get to +1:

+1 252 SpA Life Orb Mesprit Ice Beam vs. +1 252 HP / 0 SpD Uxie: 88-104 (24.8 - 29.3%) -- 76.3% chance to 4HKO after Stealth Rock and Leftovers recovery

This set also works for other boosters, namely Spiritomb (who can't do much without the boost), Musharna (not as common), Xatu (pls) and other more pokemon. These are the ones that are worth naming because now Uxie is able to counter Spritomb as well as Mesprit.

Also, if Mesprit runs any HP type to counter the steel types, it still resists anything aimed for steels (Ground = Immune, Fire/Fighting = lol)


Metang @ Eviolite
Ability: Clear Body
EVs: 252 HP / 176 Atk / 80 SpD
Adamant Nature
- Stealth Rock
- Toxic
- Meteor Mash
- Earthquake / Bullet Punch / Pursuit

Hi I am a Steel-type with Toxic, and I counter Mesprit xD

This is why Ice Beam on CM Mesprit is bad by the way, it should run Hidden Power Ground or Fire :')
mesprit can hit pawniard on the switch-in with dazzling gleam, live the sucker punch, and then ko on the second hit (maybe try a bulkier spread)

calcs:
252 SpA Life Orb Mesprit Dazzling Gleam vs. 0 HP / 4 SpD Eviolite Pawniard: 133-156 (57.5 - 67.5%)
252+ Atk Pawniard Sucker Punch vs. 0 HP / 0 Def Mesprit: 206-246 (68.4 - 81.7%)


Bastiodon @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Stealth Rock
- Toxic
- Magic Coat
- Roar

The stalwart Bastiodon, a previous staple on BW stall teams, is back. Tanks anything Mesprit wants and can just Toxic it and when it gets a lot of boosts to the point of being dangerous, you can just phaze it out with Roar.

calcs:
252 SpA Life Orb Mesprit Psyshock vs. 248 HP / 8 Def Bastiodon: 47-55 (14.5 - 17%)
252 SpA Life Orb Mesprit Ice Beam vs. 248 HP / 252+ SpD Bastiodon: 31-38 (9.5 - 11.7%)
+3 252 SpA Life Orb Mesprit Psyshock vs. 248 HP / 8 Def Bastiodon: 116-136 (35.9 - 42.1%) (phaze it out at this point preferably)
+6 252 SpA Life Orb Mesprit Psyshock vs. 248 HP / 8 Def Bastiodon: 185-218 (57.2 - 67.4%) (if you're dumb...)

Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Protect
- Spikes / Stealth Rock

Obligatory Steel mention is obligatory. Even with minimal Def investment compared to SpD investment, Ice Beam does more than Psyshock (+1 LO Ice Beam does 30-35%). Leech Seed it, then Protect stall if necessary or just smack it with Gyro Ball for, coincidentally, also around 30-35%. The difference is that you're gaining Leech Seed recovery; Mesprit is losing health fast to Leech Seed and Life Orb.
Mesprit, hmmm….
Okay, I've got one!
View attachment 25472
Mighteyena @ Toxic orb
Ability: Quick feet
-Protect
-Crunch
-Heal Bell/rest
-Facade/Sleep Talk
EVs: 252 ATK/252 HP, 4 Speed
Adamant nature

This set is a good counter to Mesprit because Mightyena is immune To Psychic, and Mesprit will most likely take a calm mind to OHKO with Gleam, [Especially with the Bulky EV spread] otherwise, if it goes for the attack, you have protect to ensure you'll be faster than Mesprit on the next turn, [If you ran the 252 speed spread, you might otherwise, but insurance is good] Protect is also great for scouting. Then, Blast away at Mesprit with Super-effective STAB Crunch or Facade, Both of which hit like a truck. Heal bell is also Versatile if Mesprit and Mightyena come out later, and your team is suffering from status ailments. Another thing heal bell does is alleviate the toxic, which could help if you're running low on HP from it. If you're going with rest, remember to watch out for the fact that you'll be asleep for two turns.

To vote, reply to the thread with the name of the person who suggested the counter.
 
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I would like to call into question the list of relavant counters. Counter implies that the pokemon should be able to both Switch Into and Beat the pokemon in question 1v1. Frankly, both Mightyena and Pangoro cannot safely switch into Mesprit, and as a result are Checks, not Counters and should be removed from the list. Furhtermore than that, stuff like Metang and Imprison Uxie should be added :/
 

xzern

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I would like to call into question the list of relavant counters. Counter implies that the pokemon should be able to both Switch Into and Beat the pokemon in question 1v1. Frankly, both Mightyena and Pangoro cannot safely switch into Mesprit, and as a result are Checks, not Counters and should be removed from the list. Furhtermore than that, stuff like Metang and Imprison Uxie should be added :/
if it's not a full on counter, then you dont have to vote for it. I didn't include stuff like bronzor and houndour in the list because they are gimmicks that would only work in a battle given the mesprit has ice beam instead of HP fire/ground. However, should it really tickle your fancy, I will add metang to the list because it is a qt

edit: uxie was already on the list you dingus
 

xzern

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Soulgazer: 5
Annoyer: 4
Brawlfest: 1
Swagalge: 1
Punchshroom: 1

yay metang

Week 2:

Counter this threat!


Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Rain Dance
- Hydro Pump
- Ice Beam
- Giga Drain

nominations close in a week
 

Code:
Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Air Slash
- Scald / Toxic
- Rest
- Sleep Talk
MANTINE WAS SUMMONED. Seriously though self explanatory Mantine has absurd bulk that Ludicolo cannot break through in its dreams.
252+ SpA Life Orb Ludicolo Giga Drain vs. 248 HP / 252+ SpD Mantine: 78-94 (23.3 - 28.1%) -- possible 5HKO after Leftovers recovery

Seriously though what is Ludicolo but a minor annoyance to Man-O-War God Special Bulk, Air Slash does enough to guarantee 3HKO which is fine.
 
Cryogonal @ Leftovers
Ability: Levitate
EVs: 248 HP / 32 SpA / 84 SpD / 144 Spe
Timid Nature
- Freeze-Dry
- Recover
- Rapid Spin
- Toxic

Too lazy for sprites. Basically Cryogonal can come in on anything and one-shot Ludicolo with Freeze-Dry.

252+ SpA Life Orb Ludicolo Hydro Pump vs. 248 HP / 76 SpD Cryogonal in Rain: 218-257 (63.5 - 74.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
32 SpA Cryogonal Freeze Dry vs. 0 HP / 4 SpD Ludicolo: 304-360 (100.9 - 119.6%) -- guaranteed OHKO

Leftover EVs conveniently allow Cryogonal to outspeed max speed base 91s = Rotom and Chatot with the SpA investment enough to OHKO the annoying bird :).
Last slot is basically filler and you can run whatever you want.
 

watashi

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World Defender

Muk @ Assault Vest
Ability: Sticky Hold
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Poison Jab
- Shadow Sneak
- Fire Punch
- Brick Break

252+ SpA Life Orb Ludicolo Hydro Pump vs. 252 HP / 0 SpD Assault Vest Muk in Rain: 199-235 (48 - 56.7%) -- 90.2% chance to 2HKO
 

Tentacool @ Eviolite
Ability: Liquid Ooze
EVs: 112 HP / 144 Atk / 252 SpD
Careful Nature
- Poison Jab
- Rapid Spin
- Rest
- Toxic Spikes

Tentacool can switch into any attack and take less than a third damage, while poison jab is a guaranteed 2HKO.

252+ SpA Life Orb Ludicolo Giga Drain vs. 112 HP / 252+ SpD Eviolite Tentacool: 66-79 (26.5 - 31.7%) -- guaranteed 4HKO
252+ SpA Life Orb Ludicolo Hydro Pump vs. 112 HP / 252+ SpD Eviolite Tentacool in Rain: 71-86 (28.5 - 34.5%) -- 3.4% chance to 3HKO
144 Atk Tentacool Poison Jab vs. 4 HP / 0 Def Ludicolo: 152-180 (50.3 - 59.6%) -- guaranteed 2HKO

Definitely the tentacoolest counter
 
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