Resource Creative and Underrated Sets: ORAS Edition (NO SHITTY GIMMICKS, Read Post #419)

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Snou

the grand master of all the things bad!
is a Tutor Alumnusis a Top Tiering Contributor Alumnusis a Past SCL Champion


Victini @ Expert Belt
Trait: Victory Star
EVs: 232 Atk / 168 SAtk / 108 Spd
Rash Nature (+SAtk, -SDef)
- Glaciate
- Bolt Strike
- V-create
- Energy Ball

This pokèmon is absolutely one of the best stall/balance breaker ever made. This evil (n cute) bunny (?) is able to start as lead, faking an eventual Choice Item, doing suddenly a lot of damage and baitkilling a great part of OU pokèmons. One of the most common cases is Garchomp, setting SR on Victini thinking "It is gonna turn, ez rocks". Well, in that case Chomp is a ded mon. Another funny scene is when Lead Rotom-W does Will-O-Wisp thinking the same thing, and after a Energy Ball he switch out and you can easily predict the other switch-in. Also when ferrothorn does protect on your Bolt Strike, sure that Victini is Choice, and then an ezzz 180 Fire Stab x4 Move. A great partner for this victini is Dugtrio, able to trap the only pokèmon that can switch-in on this monstah. Cute n Lethal! ♥ Lemme show some calc

♥ 168+ SpA Expert Belt Victini Glaciate vs. 0 HP / 0 SpD Landorus-T: 350-413 (109.7 - 129.4%) -- guaranteed OHKO
♥ 168+ SpA Expert Belt Victini Glaciate vs. 252 HP / 0 SpD Gliscor: 370-437 (104.5 - 123.4%) -- guaranteed OHKO
♥ 168+ SpA Expert Belt Victini Glaciate vs. 0 HP / 0- SpD Garchomp: 374-442 (104.7 - 123.8%) -- guaranteed OHKO
♥ 232 Atk Expert Belt Victini Bolt Strike vs. 0 HP / 0 Def Keldeo: 305-360 (94.4 - 111.4%) -- 68.8% chance to OHKO
♥ 232 Atk Expert Belt Victini Bolt Strike vs. 0 HP / 4 Def Talonflame: 367-434 (123.5 - 146.1%) -- guaranteed OHKO
♥ 232 Atk Victini V-create vs. 252 HP / 160 Def Clefable: 256-303 (64.9 - 76.9%) -- guaranteed 2HKO after Leftovers recovery
♥ 232 Atk Victini V-create vs. 4 HP / 252+ Def Eviolite Chansey: 319-376 (49.6 - 58.5%) -- 98.8% chance to 2HKO
♥ 168+ SpA Expert Belt Victini Energy Ball vs. 248 HP / 0 SpD Rotom-W: 190-226 (62.7 - 74.5%) -- guaranteed 2HKO after Leftovers recovery
♥ 168+ SpA Expert Belt Victini Energy Ball vs. 252 HP / 0 SpD Slowbro: 242-286 (61.4 - 72.5%) -- guaranteed 2HKO
♥ 168+ SpA Expert Belt Victini Energy Ball vs. 252 HP / 4 SpD Quagsire: 571-672 (144.9 - 170.5%) -- guaranteed OHKO

Replays:

♥ http://replay.pokemonshowdown.com/ou-223246151
♥ http://replay.pokemonshowdown.com/ou-223235540
 
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Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- ExtremeSpeed
- Earthquake
- Fly

Fly hits Mega Venusaur, Mega Heracross, Keldeo, Clefable, a bunch of stuff, and even gets STAB on it. I suck at explaining so here are a bunch of calcs:
252+ Atk Dragonite Fly vs. 232 HP / 0 Def Mega Venusaur: 278-330 (77.4 - 91.9%) -- guaranteed 2HKO
+1 252+ Atk Dragonite Fly vs. 232 HP / 0 Def Mega Venusaur: 414-488 (115.3 - 135.9%) -- guaranteed OHKO
+1 252+ Atk Dragonite Fly vs. 0 HP / 4 Def Mega Heracross: 880-1036 (292.3 - 344.1%) -- guaranteed OHKO
252+ Atk Dragonite Fly vs. 0 HP / 4 Def Keldeo: 360-426 (111.4 - 131.8%) -- guaranteed OHKO
+1 252+ Atk Dragonite Fly vs. 252 HP / 160 Def Clefable: 262-310 (66.4 - 78.6%) -- guaranteed 2HKO after Leftovers recovery
 
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zbr

less than 99% acc = never hit
is a Tiering Contributor Alumnus
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- ExtremeSpeed
- Outrage
- Fly

Fly hits Mega Venusaur, Mega Heracross, Keldeo, Clefable, a bunch of stuff, and even gets STAB on it. I suck at explaining so here are a bunch of calcs:
252+ Atk Dragonite Fly vs. 232 HP / 0 Def Mega Venusaur: 278-330 (77.4 - 91.9%) -- guaranteed 2HKO
+1 252+ Atk Dragonite Fly vs. 232 HP / 0 Def Mega Venusaur: 414-488 (115.3 - 135.9%) -- guaranteed OHKO
+1 252+ Atk Dragonite Fly vs. 0 HP / 4 Def Mega Heracross: 880-1036 (292.3 - 344.1%) -- guaranteed OHKO
252+ Atk Dragonite Fly vs. 0 HP / 4 Def Keldeo: 360-426 (111.4 - 131.8%) -- guaranteed OHKO
+1 252+ Atk Dragonite Fly vs. 252 HP / 160 Def Clefable: 262-310 (66.4 - 78.6%) -- guaranteed 2HKO after Leftovers recovery
It gets aerial ace too.. and doesn't Outrage already net you those kills? :O EQ/Fire Punch + Outrage is better coverage than dual stab.
 
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- ExtremeSpeed
- Earthquake
- Fly

Fly hits Mega Venusaur, Mega Heracross, Keldeo, Clefable, a bunch of stuff, and even gets STAB on it. I suck at explaining so here are a bunch of calcs:
252+ Atk Dragonite Fly vs. 232 HP / 0 Def Mega Venusaur: 278-330 (77.4 - 91.9%) -- guaranteed 2HKO
+1 252+ Atk Dragonite Fly vs. 232 HP / 0 Def Mega Venusaur: 414-488 (115.3 - 135.9%) -- guaranteed OHKO
+1 252+ Atk Dragonite Fly vs. 0 HP / 4 Def Mega Heracross: 880-1036 (292.3 - 344.1%) -- guaranteed OHKO
252+ Atk Dragonite Fly vs. 0 HP / 4 Def Keldeo: 360-426 (111.4 - 131.8%) -- guaranteed OHKO
+1 252+ Atk Dragonite Fly vs. 252 HP / 160 Def Clefable: 262-310 (66.4 - 78.6%) -- guaranteed 2HKO after Leftovers recovery
Dragonite already hits everything hard when settup with the standard set. Fly just takes away possible OHKOS you would otherwise get with Outrage. I mean I know its STAB but it honestly just doesn't serve more purpose than the standard set.
 

WECAMEASROMANS

Banned deucer.
Sableye @ Sablenite
Ability: Prankster --> Magic Bounce
EVs: 252 HP | 156 Def | 96 SpDef | 4 Spe
Calm Nature (+SpDef, -Atk)
- Fake Out
- Will o Wisp
- Recover
- Foul Play

This cool and innovative Sableye set is designed to be a very effective anti lead and one that can ensure that some of the most popular SR setters will not be getting a chance to set up rocks on your side of the field throughout the entire match. This is an incredible anti lead because of Fake Out in conjunction with Foul Play. One of the most common leads on HO teams commonly seen atm is Azelf, who will sometimes attempt to set up rocks vs Sableye through the use of Skill Swap 50/50 scenarios. With this set, you don't have to worry about any of those Skill Swap 50/50 stuff, since Fake Out + Foul Play KOes it. Foul Play also prevents you from being set up fodder against mons such as SD Tflame and Taunt DD Gyarados, as well as hitting Mega Metagross extremely hard.

Above all, Fake Out is a great and reliable way to ensure that you can Mega Evolve whenever you want. Perhaps the most popular SR setters in the tier atm include Ferrothorn, Hippowdon, and Rocky Helmet Garchomp, which coincidentally can do nothing to Mega Sab. If your opponent has one of these mons, they most likely will know you are going to lead with Sableye, and so they will lead with something like a Mega Diancie to try and scare you out turn 1 so you cannot mega evolve and then attempt to set up SR later on during the game when you have not mega evolved yet. With Fake Out, this is nullified, and you can rest assured that SR will never be up on your side of the field.

The EV spread looks a little weird and sophisticated but it is actually quite simple. Max HP is obvious, and 96 SpDef with a Calm nature allows you to always survive two LO Shadow Balls from Gengar, allowing you to counter it 100% barring spdef drops or crits. 4 speed EVs look unnecessary af but its really just there to prevent non Gyro Ball Ferrothorn 2HKOing you on the switch with Power Whip if you're at like 40% health or something. 4 speed EVs also lets you outspeed opposing Mega Sableye if it ever comes down to that, and the rest is obviously placed in defense.
 


Victini @ Expert Belt
Trait: Victory Star
EVs: 232 Atk / 168 SAtk / 108 Spd
Rash Nature (+SAtk, -SDef)
- Glaciate
- Bolt Strike
- V-create
- Energy Ball

This pokèmon is absolutely one of the best stall/balance breaker ever made. This evil (n cute) bunny (?) is able to start as lead, faking an eventual Choice Item, doing suddenly a lot of damage and baitkilling a great part of OU pokèmons. One of the most common cases is Garchomp, setting SR on Victini thinking "It is gonna turn, ez rocks". Well, in that case Chomp is a ded mon. Another funny scene is when Lead Rotom-W does Will-O-Wisp thinking the same thing, and after a Energy Ball he switch out and you can easily predict the other switch-in. Also when ferrothorn does protect on your Bolt Strike, sure that Victini is Choice, and then an ezzz 180 Fire Stab x4 Move. A great partner for this victini is Dugtrio, able to trap the only pokèmon that can switch-in on this monstah. Cute n Lethal! ♥ Lemme show some calc

♥ 168+ SpA Expert Belt Victini Glaciate vs. 0 HP / 0 SpD Landorus-T: 350-413 (109.7 - 129.4%) -- guaranteed OHKO
♥ 168+ SpA Expert Belt Victini Glaciate vs. 252 HP / 0 SpD Gliscor: 370-437 (104.5 - 123.4%) -- guaranteed OHKO
♥ 168+ SpA Expert Belt Victini Glaciate vs. 0 HP / 0- SpD Garchomp: 374-442 (104.7 - 123.8%) -- guaranteed OHKO
♥ 232 Atk Expert Belt Victini Bolt Strike vs. 0 HP / 0 Def Keldeo: 305-360 (94.4 - 111.4%) -- 68.8% chance to OHKO
♥ 232 Atk Expert Belt Victini Bolt Strike vs. 0 HP / 4 Def Talonflame: 367-434 (123.5 - 146.1%) -- guaranteed OHKO
♥ 232 Atk Victini V-create vs. 252 HP / 160 Def Clefable: 256-303 (64.9 - 76.9%) -- guaranteed 2HKO after Leftovers recovery
♥ 232 Atk Victini V-create vs. 4 HP / 252+ Def Eviolite Chansey: 319-376 (49.6 - 58.5%) -- 98.8% chance to 2HKO
♥ 168+ SpA Expert Belt Victini Energy Ball vs. 248 HP / 0 SpD Rotom-W: 190-226 (62.7 - 74.5%) -- guaranteed 2HKO after Leftovers recovery
♥ 168+ SpA Expert Belt Victini Energy Ball vs. 252 HP / 0 SpD Slowbro: 242-286 (61.4 - 72.5%) -- guaranteed 2HKO
♥ 168+ SpA Expert Belt Victini Energy Ball vs. 252 HP / 4 SpD Quagsire: 571-672 (144.9 - 170.5%) -- guaranteed OHKO
I do agree with this and I'm sorry if I come out mean or anything but you should honestly provide replays. I'm not tryin to minimod or anything but here:
OP stolen & adapted from ginganinja
Approved by ginganinja & alexwolf


  • Multiple replays are now required for new and creative sets.

Have fun =]
 


Victini @ Expert Belt
Trait: Victory Star
EVs: 232 Atk / 168 SAtk / 108 Spd
Rash Nature (+SAtk, -SDef)
- Glaciate
- Bolt Strike
- V-create
- Energy Ball

This pokèmon is absolutely one of the best stall/balance breaker ever made. This evil (n cute) bunny (?) is able to start as lead, faking an eventual Choice Item, doing suddenly a lot of damage and baitkilling a great part of OU pokèmons. One of the most common cases is Garchomp, setting SR on Victini thinking "It is gonna turn, ez rocks". Well, in that case Chomp is a ded mon. Another funny scene is when Lead Rotom-W does Will-O-Wisp thinking the same thing, and after a Energy Ball he switch out and you can easily predict the other switch-in. Also when ferrothorn does protect on your Bolt Strike, sure that Victini is Choice, and then an ezzz 180 Fire Stab x4 Move. A great partner for this victini is Dugtrio, able to trap the only pokèmon that can switch-in on this monstah. Cute n Lethal! ♥ Lemme show some calc

♥ 168+ SpA Expert Belt Victini Glaciate vs. 0 HP / 0 SpD Landorus-T: 350-413 (109.7 - 129.4%) -- guaranteed OHKO
♥ 168+ SpA Expert Belt Victini Glaciate vs. 252 HP / 0 SpD Gliscor: 370-437 (104.5 - 123.4%) -- guaranteed OHKO
♥ 168+ SpA Expert Belt Victini Glaciate vs. 0 HP / 0- SpD Garchomp: 374-442 (104.7 - 123.8%) -- guaranteed OHKO
♥ 232 Atk Expert Belt Victini Bolt Strike vs. 0 HP / 0 Def Keldeo: 305-360 (94.4 - 111.4%) -- 68.8% chance to OHKO
♥ 232 Atk Expert Belt Victini Bolt Strike vs. 0 HP / 4 Def Talonflame: 367-434 (123.5 - 146.1%) -- guaranteed OHKO
♥ 232 Atk Victini V-create vs. 252 HP / 160 Def Clefable: 256-303 (64.9 - 76.9%) -- guaranteed 2HKO after Leftovers recovery
♥ 232 Atk Victini V-create vs. 4 HP / 252+ Def Eviolite Chansey: 319-376 (49.6 - 58.5%) -- 98.8% chance to 2HKO
♥ 168+ SpA Expert Belt Victini Energy Ball vs. 248 HP / 0 SpD Rotom-W: 190-226 (62.7 - 74.5%) -- guaranteed 2HKO after Leftovers recovery
♥ 168+ SpA Expert Belt Victini Energy Ball vs. 252 HP / 0 SpD Slowbro: 242-286 (61.4 - 72.5%) -- guaranteed 2HKO
♥ 168+ SpA Expert Belt Victini Energy Ball vs. 252 HP / 4 SpD Quagsire: 571-672 (144.9 - 170.5%) -- guaranteed OHKO

Replays:

♥ http://replay.pokemonshowdown.com/ou-223246151
♥ http://replay.pokemonshowdown.com/ou-223235540

Im just wondering because I experienced this for myself not to long ago. With the calcs you provided you claimed that glaciate E belt victini has a 100% chance to OHKO garchomp without any HP or Sp.def investment. However, if the chomp isnt invested in HP then u can assume it is invested in Attack and speed, therefore outspeeding you and just OHKOing with EQ. But on the otherhand, with the very popular atm set in being Rocky helm defensive chomp, glaciate does not Ohko :////////
 

Terrakion @ Life Orb
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Adamant or Jolly Nature
- Taunt
- Stone Edge
- Close Combat
- Swords Dance

Here's a fun little set that I've been using to break balanced and stall teams. It can sacrifice some speed and the ability to sweep for dumb power. Even with an Adamant nature, it still outspeeds every defensive threat and a decent amount of offensive ones too, enough so that you can switch Terrakion in against most team builds and proceed to put in work. Nothing wants to switch into this, mixed spread Hippowdon has a good chance to be OHKOed after a Swords Dance, Unaware Clefable is 2HKOed with Rocks, etc. They all have to play the 50:50 game with Taunt vs Recovery. And offensives mons? Well.. they just die. Jolly nature is still an option if you need its speed to beat out some offensive mons like Landorus-i, Manaphy, and Garchomp,

Edit: Including a gimmick that may have some use

Bronzong @ Zoom Lens
Ability: Levitate
EVs: 252 HP and whatever you need
IVs: 0 Spe
- Hypnosis
- Gyro Ball
- Earthquake
- Stealth Rock

The idea of this is to make Bronzong not useless, because half the time you attack, they switch into something that resists whatever and threatens you out or you just miss Hypnosis. Zoom Lens boosts the accuracy of the mon that moves last by 20%, so when coupled with Bronzong's very slow speed, you have a 72% accurate Hypnosis. Pretty reliable if you ask me.
 
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DarkNostalgia

Fading in, fading out, on the edge of paradise
is a Contributor Alumnus
Dual Status Rotom-W


Rotom-W @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD (jolly azu is extinct so wb running 44 speed)
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Thunder Wave

It might seem redundant, but Thunder Wave is actually quite good on Rotom. Originally, Thunder Wave was used to better Rotom-W's matchup against Mega Charizard X, because my team was looking incredibly weak to it, and also cripples Grass-types and Specially-oriented Dragon-types such as Serperior, Latios and Mega Altaria on the switch. With WoW, many Special Attackers can switch easily into Rotom, but with T-wave they scared o_o.

e: does LO zam count as underrated?
 

Tornadus-Therian (M)
Ability: Regenerator
EVs: 252 Atk / 8 Def / 252 Spe
Jolly Nature
- Acrobatics
- U-turn
- Knock Off
- Taunt

Torn-t is mostly used with its LO offensive set or AV, this set puts a fun but actually effective twist on the generic Torn T. This set completely demolishes stall builds, taunt + knock off + u-turn allows it to stop a fat mon from statusing/recovering, cripple it then pivot out into another mon, recovering a third of its health in the process. Acrobatics without an item is surprisingly powerful, it also has 100% accuracy and allows torn t to go an all out physical set. This torn t set can still check mons such as lando i, keld, mega venu, serp ect.

252 Atk Tornadus Acrobatics (110 BP) vs. 0 HP / 4 Def Landorus: 180-213 (56.4 - 66.7%) -- guaranteed 2HKO

252 Atk Tornadus Acrobatics (110 BP) vs. 0 HP / 0 Def Serperior: 344-408 (118.2 - 140.2%) -- guaranteed OHKO

252 Atk Tornadus Acrobatics (110 BP) vs. 0 HP / 0 Def Keldeo: 360-426 (111.4 - 131.8%) -- guaranteed OHKO

252 Atk Tornadus Acrobatics (110 BP) vs. 252 HP / 240+ Def Mega Venusaur: 206-246 (56.5 - 67.5%) -- guaranteed 2HKO

Overall this set allows for a fast mon with decent physical offensive pressure that excells at crushing almost all stall builds, as well as benefiting from the prescence of the common AV and LO sets which are (almost) always expected.​


 

Snou

the grand master of all the things bad!
is a Tutor Alumnusis a Top Tiering Contributor Alumnusis a Past SCL Champion

Miltank (F) @ Leftovers
Trait: Thick Fat
EVs: 248 HP / 244 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Thunder Wave
- Earthquake
- Milk Drink
- Return


Mooh! Mooh! Miltank *-* How cute is this dancing cow? But oh well, Miltank is not only a "cute mon". Miltank is one of the physically bulkiest pokèmon ever made o_o Her amazing Thick Fat halves the damage of every Physical Fire Move like Charizard X or Talonflame's Flare Blitz. Miltank also has access to Milk Drink, a safe and durable recovery move, and Thunder Wave, cheking and making useless a great number of physical pokèmons. Let me show some amazing calc ♥

♥ 252+ Atk Choice Band Victini V-create vs. 252 HP / 252+ Def Thick Fat Miltank: 141-166 (35.7 - 42.1%) -- 90.4% chance to 3HKO after Leftovers recovery
♥ +3 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Thick Fat Miltank: 250-295 (63.4 - 74.8%) -- guaranteed 2HKO after Leftovers recovery
♥ +3 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 252+ Def Miltank: 331-390 (84 - 98.9%) -- guaranteed 2HKO after Leftovers recovery
♥ +2 252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Miltank: 308-363 (78.1 - 92.1%) -- guaranteed 2HKO after Leftovers recovery
♥ 252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 252+ Def Miltank: 148-175 (37.5 - 44.4%) -- guaranteed 3HKO after Leftovers recovery
♥ 252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 252 HP / 252+ Def Miltank: 132-156 (33.5 - 39.5%) -- 17.3% chance to 3HKO after Leftovers recovery
♥ 252 SpA Choice Specs Keldeo Secret Sword vs. 252 HP / 252+ Def Miltank: 288-342 (73 - 86.8%) -- guaranteed 2HKO after Leftovers recovery
♥ +2 192+ Atk Pixilate Mega Altaria Return vs. 252 HP / 252+ Def Miltank: 282-333 (71.5 - 84.5%) -- guaranteed 2HKO after Leftovers recovery
♥ 252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Miltank: 126-148 (31.9 - 37.5%) -- 0.2% chance to 3HKO after Leftovers recovery
♥ +2 252 Atk Sharp Beak Talonflame Brave Bird vs. 252 HP / 252+ Def Miltank: 238-282 (60.4 - 71.5%) -- guaranteed 2HKO after Leftovers recovery
 

Miltank (F) @ Leftovers
Trait: Thick Fat
EVs: 248 HP / 244 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Thunder Wave
- Earthquake
- Milk Drink
- Return


Mooh! Mooh! Miltank *-* How cute is this dancing cow? But oh well, Miltank is not only a "cute mon". Miltank is one of the physically bulkiest pokèmon ever made o_o Her amazing Thick Fat halves the damage of every Physical Fire Move like Charizard X or Talonflame's Flare Blitz. Miltank also has access to Milk Drink, a safe and durable recovery move, and Thunder Wave, cheking and making useless a great number of physical pokèmons. Let me show some amazing calc ♥

♥ 252+ Atk Choice Band Victini V-create vs. 252 HP / 252+ Def Thick Fat Miltank: 141-166 (35.7 - 42.1%) -- 90.4% chance to 3HKO after Leftovers recovery
♥ +3 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Thick Fat Miltank: 250-295 (63.4 - 74.8%) -- guaranteed 2HKO after Leftovers recovery
♥ +3 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 252+ Def Miltank: 331-390 (84 - 98.9%) -- guaranteed 2HKO after Leftovers recovery
♥ +2 252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Miltank: 308-363 (78.1 - 92.1%) -- guaranteed 2HKO after Leftovers recovery
♥ 252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 252+ Def Miltank: 148-175 (37.5 - 44.4%) -- guaranteed 3HKO after Leftovers recovery
♥ 252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 252 HP / 252+ Def Miltank: 132-156 (33.5 - 39.5%) -- 17.3% chance to 3HKO after Leftovers recovery
♥ 252 SpA Choice Specs Keldeo Secret Sword vs. 252 HP / 252+ Def Miltank: 288-342 (73 - 86.8%) -- guaranteed 2HKO after Leftovers recovery
♥ +2 192+ Atk Pixilate Mega Altaria Return vs. 252 HP / 252+ Def Miltank: 282-333 (71.5 - 84.5%) -- guaranteed 2HKO after Leftovers recovery
♥ 252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Miltank: 126-148 (31.9 - 37.5%) -- 0.2% chance to 3HKO after Leftovers recovery
♥ +2 252 Atk Sharp Beak Talonflame Brave Bird vs. 252 HP / 252+ Def Miltank: 238-282 (60.4 - 71.5%) -- guaranteed 2HKO after Leftovers recovery
I was going to chew you out for posting an obviously inferior Pokemon to Porygon2, Snorlax and Chansey. But Miltank outbalks Chansey and Snorlax even before the Thick Fat boost. and Porygon2 after it. It also has reliable recovery unlike Snorlax and isn't Knock Off bait.

So, there's that. But Miltank isn't really supporting the team with your set, or dishing out acceptable damage. It's just taking hits. You should replace Earthquake with Heal Bell, and even then I'm skeptical of this set. You really need to post replays, since your posts breaks the rules without them.
 
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Victini @ Leftovers
Ability: Victory Star
EVs: 248 HP / 76 Def / 128 SpD / 56 Spe
Jolly Nature
- V-create
- Rest
- Sleep Talk
- Bolt Strike / Zen Headbutt

Ok so first off this is actually celticpride's set but I don't think he posted it here in this thread so I might as well share it. Victini is actually pretty underrated atm, it handles Mega Metagross, mega lopunny, Mega Scizor, and fairies such as Mega Gardevoir and Clefable pretty well, while also being able to hit hard even with minimal attack investment thanks to the sheer power of v-create. Victini can handle all those mons I listed above decently but with rocks up on the field and without reliable recovery it's easily worn down until it is in KO range. Rest and Sleep Talk can fix this to an extent. Now Victini can repeatedly come in on those pokemon and when it gets worn down it can just rest up to heal off the damage. Even while it is asleep it can still do loads of damage with uninvested v-create. The EVs outspeed mega heracross and mega scizor, while 128 special defense avoids the 3HKO from mgarde after SR, same for mega metagross.

This is just a more defensive approach to victini as it can actually handle some pretty common offensive pokemon even with SR up with the defense and special defense investment, while also being able to dish back damage even while asleep.

252 Atk Tough Claws Mega Metagross Meteor Mash vs. 248 HP / 76 Def Victini: 98-116 (24.3 - 28.7%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery
232 SpA Mega Gardevoir Psyshock vs. 248 HP / 76 Def Victini: 72-84 (17.8 - 20.8%) -- possible 7HKO after Leftovers recovery
232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 248 HP / 128 SpD Victini: 99-117 (24.5 - 29%) -- possible 5HKO after Leftovers recovery
232 SpA Mega Gardevoir Hidden Power Ground vs. 248 HP / 128 SpD Victini: 136-162 (33.7 - 40.1%) -- 32.3% chance to 3HKO after Leftovers recovery
252 Atk Mega Lopunny Return vs. 248 HP / 76 Def Victini: 160-189 (39.7 - 46.8%) -- 94.9% chance to 2HKO after Stealth Rock and Leftovers recovery
 
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Spikes Diggersby


Diggersby @ Focus Sash / Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 HP / 252 Spe
Adamant/Jolly Nature
-Earthquake
-Return/Quick Attack
-Knock Off
-Spikes

It's pretty unconventional, and with poor bulk it's not perfect, but the sheer power of Earthquake and Return breaks just about every Spinner/Hazard Controller on the switch. With the addition of Knock Off in ORAS, it's able to also break Mew after a Return on the switch. Its biggest problem is that Skarmory Defogs in its face, but its ability to almost always get up at least one spike and do heavy damage to just about every Pokemon is amazing. With a Sash, it can easily force switches from things like Heatran and proceed to set up a spike and still preserve its Sash.

Return is run if you're Focus Sash while Quick Attack is better with Life Orb (usually). Jolly helps get up extra spikes against some things in the tier but misses out on a lot of power that Adamant provides.

It's not a perfect set but it's not totally gimmicky. A decent lead for HO and getting up that one spike mid to late game against Balance or Stall is always amazing.

Will post replays if requested, I haven't got access to Showdown right now.
 

DarkNostalgia

Fading in, fading out, on the edge of paradise
is a Contributor Alumnus
Draco Meteor Mega Altaria

into the clouds (Altaria-Mega) @ Altarianite
Ability: Pixilate
EVs: 76 HP / 252 SpA / 180 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Fire Blast
- Roost
- Draco Meteor

(please dont kill me over ev spread)

At first glance, Draco Meteor may seem to have redundant coverage with Hyper Voice, as Hyper Voice deals with the Dragon-type Draco Meteor hit, such as Latios, Kyurem-B and Garchomp, with the added bonus of htiting Dark- and Fighting-types super-effectively and Fairy-types neutrally. However, in reality Draco Meteor allows Altaria to get past a few of its checks - mainly Talonflame, Mega Charizard Y and a whole host of Fire-types. With Draco Meteor, Altaria achieves a 2HKO on Mega Charizard Y most of the time and a 2HKO on Swords Dance Talonflame - however it still fails to defeat stallbreaker Talonflame. In addition, Draco Meteor OHKOes Mega Charizard X, making Altaria a great check to it as it resists both its STAB moves.

Relevant Calcs:

252+ SpA Mega Altaria Draco Meteor vs. 0 HP / 0 SpD Mega Charizard Y: 184-217 (61.9 - 73%) -- guaranteed 2HKO
-2 252+ SpA Mega Altaria Draco Meteor vs. 0 HP / 0 SpD Mega Charizard Y: 93-109 (31.3 - 36.7%) -- 68.6% chance to 3HKO (92%-110%, 55% to 2HKO)
252+ SpA Mega Altaria Draco Meteor vs. 80 HP / 0 SpD Talonflame: 280-331 (88.3 - 104.4%) -- 31.3% chance to OHKO
252+ SpA Mega Altaria Draco Meteor vs. 248 HP / 252+ SpD Talonflame: 189-223 (52.6 - 62.1%) -- 99.6% chance to 2HKO after Leftovers recovery
252+ SpA Mega Altaria Draco Meteor vs. 252 HP / 252 SpD Mega Charizard X: 366-432 (101.6 - 120%) -- guaranteed OHKO (ya ik they dont run that, just saying that altaria ohkos zard regardless)
 
While you indeed have an easier time beating ZardX and SDef talon switching in on SR, which is quite neat, I wouldn't really post calcs against ZardY because you don't really beat it 1v1 if you lack eq.
 
Mega Latios

Latios (M) @ Latiosite
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Earthquake

Mega Latios may not hit as hard as Life Orb Latios, but it offers far more utility. HP Fire does a lot of damage to the typical Ferrothorn and Mega Scizor and is somewhat unpredictable. Earthquake with only 4 Atk EV's is also able OHKO nearly all Heatrans. For fun, you can even attack without Mega Evolving to bluff a Scarf or Specs. It can afford to run 4 attacks since it does not have to deal with Life Orb recoil.

252 SpA Mega Latios Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 236-280 (67 - 79.5%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Mega Latios Hidden Power Fire vs. 248 HP / 176 SpD Mega Scizor: 260-308 (75.8 - 89.7%) -- guaranteed 2HKO
4 Atk Mega Latios Earthquake vs. 248 HP / 0 Def Heatran: 344-408 (89.3 - 105.9%) -- 31.3% chance to OHKO
4 Atk Mega Latios Earthquake vs. 0 HP / 0- Def Mega Metagross: 142-168 (47.1 - 55.8%) -- 75% chance to 2HKO

Replay: (Low ladder, I know)
http://replay.pokemonshowdown.com/ou-223683060
 
Mega Latios

Latios (M) @ Latiosite
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Earthquake

Mega Latios may not hit as hard as Life Orb Latios, but it offers far more utility. HP Fire does a lot of damage to the typical Ferrothorn and Mega Scizor and is somewhat unpredictable. Earthquake with only 4 Atk EV's is also able OHKO nearly all Heatrans. For fun, you can even attack without Mega Evolving to bluff a Scarf or Specs. It can afford to run 4 attacks since it does not have to deal with Life Orb recoil.

252 SpA Mega Latios Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 236-280 (67 - 79.5%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Mega Latios Hidden Power Fire vs. 248 HP / 176 SpD Mega Scizor: 260-308 (75.8 - 89.7%) -- guaranteed 2HKO
4 Atk Mega Latios Earthquake vs. 248 HP / 0 Def Heatran: 344-408 (89.3 - 105.9%) -- 31.3% chance to OHKO
4 Atk Mega Latios Earthquake vs. 0 HP / 0- Def Mega Metagross: 142-168 (47.1 - 55.8%) -- 75% chance to 2HKO

Replay: (Low ladder, I know)
http://replay.pokemonshowdown.com/ou-223683060
My issue with this is that you haven't really provided a reason to use Mega Latios over Life Orb Latios. As nice as not taking Life Orb damage is, the cost of losing the ability to use one of the fantastic Mega Pokemon OU has to offer isn't going to be worth it, nine times out of ten. 4 attacks LO Latios, although not seen very often due to Defog's utility, is still a perfectly viable set, and is even harder to switch into. You won't fool most people into thinking you're Specs, since damage calcs are a thing, but if you wanted to bluff Scarf I'd suggest trying out Expert Belt Latios with the same moves you provided. It's become a bit of a rarity since Gen VI started, and the lack of Life Orb recoil makes people assume you're Scarf, which makes it very easy to lure in Ferrothorns and Heatrans that would otherwise hesitate to do so.
 

MZ

And now for something completely different
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Victini @ Leftovers
Ability: Victory Star
EVs: 248 HP / 76 Def / 128 SpD / 56 Spe
Jolly Nature
- V-create
- Rest
- Sleep Talk
- Bolt Strike / Zen Headbutt

Ok so first off this is actually celticpride's set but I don't think he posted it here in this thread so I might as well share it. Victini is actually pretty underrated atm, it handles Mega Metagross, mega lopunny, Mega Scizor, and fairies such as Mega Gardevoir and Clefable pretty well, while also being able to hit hard even with minimal attack investment thanks to the sheer power of v-create. Victini can handle all those mons I listed above decently but with rocks up on the field and without reliable recovery it's easily worn down until it is in KO range. Rest and Sleep Talk can fix this to an extent. Now Victini can repeatedly come in on those pokemon and when it gets worn down it can just rest up to heal off the damage. Even while it is asleep it can still do loads of damage with uninvested v-create. The EVs outspeed mega heracross and mega scizor, while 128 special defense avoids the 3HKO from mgarde after SR, same for mega metagross.

This is just a more defensive approach to victini as it can actually handle some pretty common offensive pokemon even with SR up with the defense and special defense investment, while also being able to dish back damage even while asleep.

252 Atk Tough Claws Mega Metagross Meteor Mash vs. 248 HP / 76 Def Victini: 98-116 (24.3 - 28.7%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery
232 SpA Mega Gardevoir Psyshock vs. 248 HP / 76 Def Victini: 72-84 (17.8 - 20.8%) -- possible 7HKO after Leftovers recovery
232 SpA Mega Gardevoir Psyshock vs. 248 HP / 76 Def Victini: 72-84 (17.8 - 20.8%) -- possible 7HKO after Leftovers recovery
232 SpA Mega Gardevoir Hidden Power Ground vs. 248 HP / 128 SpD Victini: 136-162 (33.7 - 40.1%) -- 32.3% chance to 3HKO after Leftovers recovery
252 Atk Mega Lopunny Return vs. 248 HP / 76 Def Victini: 160-189 (39.7 - 46.8%) -- 94.9% chance to 2HKO after Stealth Rock and Leftovers recovery
Psyshock is calc'd twice here, I think one is supposed to be a hyper voice?
 

Mr. Hothead

formerly Salt2DaFeds

Scizor @ Leftovers
Ability: Technician
EV Spread: 252 HP / 104 Def / 152 SpDef (EV's can be adjusted for more attack, but this is based for Balance teams.)
Careful Nature (+SpD -SpA)
-Knock Off
-Bullet Punch
-Toxic/Superpower
-Roost

Giving regular Scizor a more defensive approach is "less viable" in most cases as it rests on a great 125 Attack stat and hits hard with Banded Bullet Punch. But, this time Scizor gets a more defensive approach. The move that probably stands out here is Toxic, but I will get to why that is on there. I wanted a bulky Steel type that could hard check Gengar, but i already had Mega Altaria as a mega, so i decided to make a semi innovative Bulky Scizor set. Knock Off hits things like Gliscor, Heatran, and Ferro on the switchin, crippling them pretty badly. Bullet Punch is there for STAB and priority, hitting things like Mega Diancie (doesnt kill at +1 Defense without atk investment without rocks tho) weakened Clef, and Weakened Kyu-B. Now, Toxic is here to hit bulky things like Hippo, Keldeo, Rotom W, Garchomp, Slowbro, etc. and cripple them on switchin and such. Its a great move to use since its unexpected, but it is also sometimes good to use regularly to bait other mons to come in. Toxic also cripples Sweepers like unaware Clef and MZard X (on switchin obv) Superpower can be used if you are weak to stuff like Bisharp and if you want to get some damage on Ferro and the likes. Roost is for recovery, obviously.

Overall, this set is to mainly cripple teams and bulky mons that usually check/counter Zor. Its more of a surprise move, and this Scizor walls special hits pretty well, allowing to check Gengar and mixed Kyu B. Sadly it has problems against things such as Ferro and Bish and is pretty passive against them. Walling a decent portion of the meta is to be recognized, however.

I will post replays soon.
 

Clone

Free Gliscor
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Metagross @ Metagrossite
Ability: Clear Body
Evs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Pursuit
- Hammer Arm

bulky pursuit gross is great because it is able to take advantage of its gargantuan bulk by using the hp investment to switch into stuff like lati dracos and trapping them with pursuit. im posting this because pursuit itself is really underrated on gross, and even then, most people just go full offense with it. the thing is, gross doesnt need to run max speed when its trapping stuff. its still really fast, and the bulk it gains by adding hp evs increases its effectiveness tenfold. the ev spread i have above can be tailored to suit whatever the team really needs, whether it be more speed or more bulk (for example my personal spread uses more bulk at the cost of attack. not revealing it tho for reasons). furthermore, given that bulky gross runs an adamant nature, it has a significantly higher damage output as well which enables it to beat some mons such as mega sab and other fat mons more reliably. this variant of gross pairs exceptionally well with subCM keldeo too.

btw this fits in underrated more than anything else and im fully aware that pursuit gross is a thing. i just want to spread the love. =]

http://replay.pokemonshowdown.com/ou-224838488
http://replay.pokemonshowdown.com/ou-222734743

also bp on bulky gross is an option too but thats only if the team doesnt need pursuit support.
 
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