Here are some of my favorite BH sets (
idk if they're creative enough but oh well)
Deoxys-Attack
Deoxys-Attack @ Focus Sash
Ability: Queenly Majesty
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Rash Nature
- Shell Smash
- Stored Power
- Power Trip
- Close Combat
Some Calcs
+2 252+ SpA Deoxys-Attack Stored Power (140 BP) vs. 252 HP / 252 SpD Regigigas: 475-559 (112 - 131.8%) -- guaranteed OHKO
+2 252 Atk Deoxys-Attack Power Trip (140 BP) vs. 252 HP / 252 Def Giratina: 544-640 (107.9 - 126.9%) -- guaranteed OHKO
+2 252+ SpA Deoxys-Attack Stored Power (140 BP) vs. 252 HP / 252 SpD Zygarde-Complete: 525-618 (82.5 - 97.1%) -- guaranteed OHKO after 3 layers of Spikes
+2 252+ SpA Deoxys-Attack Stored Power (140 BP) vs. 252 HP / 252 SpD Zygarde-Complete in Psychic Terrain: 787-927 (123.7 - 145.7%) -- guaranteed OHKO
+2 252+ SpA Deoxys-Attack Stored Power (140 BP) vs. 252 HP / 252 SpD Kyogre-Primal: 361-426 (89.3 - 105.4%) -- guaranteed OHKO after 2 layers of Spikes
+2 252 Atk Deoxys-Attack Close Combat vs. 252 HP / 252+ Def Registeel: 362-426 (99.4 - 117%) -- 93.8% chance to OHKO
Set Details
This set is best used on a hazard stack team, with 3 layers of spikes up and stealth rock up, nothing survives (unless unaware, but will still be dealing massive damage). This set also works on psychic terrain boosting stored power to catastrophic levels, and those calcs are only with one shell smash. Queenly majesty is for any priority users, and if you're using psychic terrain sash probably won't necessary. Not really any counters except unaware lol.
Shedinja
Shedinja @ Safety Goggles
Ability: Sturdy
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Endeavor
- Shadow Sneak
- Quick Attack
- Safeguard
Set Details
Okayy, so, I have never seen this set before, although correct me if I'm wrong. Basically, the idea of this set is to have no hazards up, set safeguard up, and click endeavor and shadow sneak // quick attack. It works wonders for me with magic bounce Lugia lead w/ whirlwind, and as soon as that faints just bring in shedinja and try and win. Counters; moongiest beam // sunsteel strike, bulky ghost types (mainly Giratina and Arceus), faster mons with toxic or will-o-wisp, mold breaker, queenly majesty, psychic terrain and knock off + hail or sandstorm.