The Shellder Smuggler
Banned deucer.
melee mewtwo is cool and approved
Welcome to V2 of the creative / underrated uber sets thread! Basically in this thread, we post sets of Pokemon in the uber tier with underrated or creative sets.
OP from the OU version:
Darkrai
Item: Choice Band
Ability: Bad Dreams
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spd
- Brick Break
- Payback
- Poison Jab
- X-Scissor
This would be a shitty gimmick because:
Sylveon (F) @ Leftovers
Trait: Pixilate
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Hyper Voice
- Wish
- Heal Bell
- Protect
Sylveon does actually pretty well, it's not as gimmicky as you may think. The idea of the set is just to support the team with Wish and Heall Bell, works great with Mega Kanga, Palkia and Dialga.
Mewtwo @ Mega Stone X
Trait: Steadfast
EVs: 252 Spe / 252 SpA / 4 Atk
Nature: Naive (+ Spe - SpDef)
- Psystrike
- Fire Blast
- Low Kick
- Taunt / Stone edge
kd24 used this against me in a match w/ explosion as the final move and it caused me a lot of trouble. I discussed this set in #ubers about a week ago with a few others and it while some were skeptical others thought it was neat. It was pointed out by Melee_Mewtwo that there may not be much merit to use this set > regular MM2-X with Taunt, Low Kick and EdgeQuake which is understandable, but in some cases this may be better. You have the surprise factor which will force out physically defensive mons that would otherwise check MM2-X only to hit them with a Psystrike. Obviously Fire Blast will OHKO the likes of Scizor, Genesect etc with ease while 2HKOing Aegislash as well. Low Kick is still a very powerful move w/ STAB and the large amount of heavy mons in the tier. Taunt can be used as your 4th move but I personally prefer Stone Edge for the likes of YGod and Ho-Oh.
And before anyone calcs it: this sets Psystrike > max Atk MM2-X Zen Headbutt.
Xerneas @ Leftovers
EVs: 248 Hp / 252 SpD / 8 Def
Nature: Calm
- Moonblast
- Aromatherapy
- Thunder Wave
- Roar / Toxic
People use RestTalk defensive Xerneas, and in most cases, this is just better. RestTalk is self-sufficient, but just too passive and eventually ends up overwhelmed. If you play defensive Xern well, you won't even need to use Rest; anyway, by using RestTalk, you are essentially expending 2 moveslots that could otherwise be filled with utility moves that support the team.
The "underrated" element here is Thunder Wave, which provides awesome utility when used on a set like this, which can simultaneously provide Aromatherapy support, and retain a respectable offensive presence with Fairy Aura Moonblast. With Twave and the EVs, you can cripple most setup sweepers even if it has to take a hit in the process.
+2 252+ SpA Fairy Aura Xerneas Moonblast vs. 248 HP / 252+ SpD Fairy Aura Xerneas: 334-394 (73.4 - 86.5%) -- guaranteed 2HKO after Stealth Rock
Roar can be run in the last moveslot, ideally with hazard support (SR minimally, Spikes is recommended - Ferro is a great setter). Roaring on predicted switches is highly effective on this set as the opponent's switches when facing this set (as with all Xern, generally) are often highly predictable. Roar can also phaze out setup sweepers like CM Arceus formes if Paralysis isn't the best option. Toxic can also be run to put these sweepers on a timer but is generally inferior.
Azumarill @ Assault Vest
252 HP / 252 Atk / 4 SpD or 16 HP / 252 Atk / 240 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off / Superpower / Ice Punch
Simple and IMO effective set. Fairy/Water typing is perfect for Ubers metagame and this set hits decently hard even by Ubers standards (thanks to Huge Power). Aqua Jet is obvious priority (mostly for Blaziken though, you also easily switch on both his STAB attacks). With Assault Vest Kyurem-W Ice Beam technically deals no damage and you can for example tank Thunder from Non-Specs Palkia if you mispredict as well. So far I like how it works as a bulky pivot with good resistances to abuse (and 100/80 bulk with Assault Vest is just good enough :D). Really appreciates Wish support and fortunately he has great synergy with pink blobs as he easily takes fighting attacks aimed on blobs. Knock Off is obviously for team support, as knocking off items may be annoying for your opponents, but SuperPower is fine option as well (if you want to dent Dialga and Ferrothorn harder) and Ice Punch is your best bet if you want to somewhat hurt Groudon. Something I recommend to at least try, I'm still surprised with pretty decent results so far ;). And while investing in special defense instead of HP may be better with AV, sometimes I want this Azumarill to tank some weaker physical hits (like Support Groudon EQ) which HP spread is better at than SpD one obviously. But if you don't care about this, just go with standard 16 HP / 252 Atk / 240 SpD Adamant choice ;).
Zoroark @ Focus Sash
Ability: Illusion
EVs: 252 Atk / 252 Spd / 4 Def
Adamant Nature
- Sucker Punch
- Knock Off
- Low Kick
- Swords Dance
Ok so I'm a Zoroark aficionado so here's a Zoroark set. SD Zoroark is designed for use on hyper-offensive teams where multiple must-answer threats like EKiller, MGar, and Xerneas reside. Zoroark can masquerade as one of the aforementioned pokemon to force a switch into something that counters its false identity (w/e its masquerading as) and cripple/outright KO it. For example, bringing it in on a Xerneas disguised as regular Gengar or Palkia disguised as EKiller will usually force a switch and provide a free SD and hazard damage. At +2, Knock Off is more powerful than Adamant Lum EKiller's +2 ESpeed vs. pokemon holding an item, while sucker punch is slightly less powerful, allowing it to severely cripple pokemon like Groudon. With SR+Spikes up, it can potentially sweep frailer teams at +2 with Sucker Punch. An adamant nature is chosen because Zoroark really needs all the power it can get and still reaches 309 speed, which beats out positive natured base 90s. Focus Sash, while it does require hazards off your side of the field, makes sure Zoroark lives a hit as its bulk is nonexistant. Overall, I'm pretty pleased with Zoroark after testing and the mindgames it causes, and I believe it has some potential down the the road. This set hates support Arceus/Arceus in general, but hey, that's what you have MGar for.
Zoro does work vs. Orch: http://replay.pokemonshowdown.com/ubers-95680914
So what are you waiting for? Get posting!
Welcome to V2 of the creative / underrated uber sets thread! Basically in this thread, we post sets of Pokemon in the uber tier with underrated or creative sets.
OP from the OU version:
Basically, this is a shitty gimmick:What is a new and creative, good moveset?
Multiple replays are now required for new and creative sets.
- It successfully pulls off a role, and is not strictly outclassed by others.
- It takes advantage of metagame trends.
- It has had some success. Post replays / logs to strengthen your case.
What is an underrated, good moveset?
If you post a shitty gimmick, your post will be deleted and infracted, NO EXCEPTIONS.
- It is an existing set that for whatever reason isn't common.
- Its use is meant to prey on specific facets of the metagame.
- It might be able to surprise and demolish Pokemon that normally counter the usual sets, but does not become a gimmick in order to do so.
What are some things that constitute a shitty gimmick?
- Using a Pokemon that has no business being used in OU, for the sake of using it in OU.
- Movesets that are inferior and ineffective compared to existing movesets, or use an obscure move for the sake of hitting an even more obscure check or counter.
- Movesets that are utterly impractacle or are horribly outclassed by another Pokemon.
- This is an OU thread. Don't post some Lugia set.
Darkrai
Item: Choice Band
Ability: Bad Dreams
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spd
- Brick Break
- Payback
- Poison Jab
- X-Scissor
This would be a shitty gimmick because:
- Darkrai has base 90 Attack, which is very low in the Ubers tier
- Darkrai has much better options and a much better special movepool
Sylveon (F) @ Leftovers
Trait: Pixilate
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Hyper Voice
- Wish
- Heal Bell
- Protect
Sylveon does actually pretty well, it's not as gimmicky as you may think. The idea of the set is just to support the team with Wish and Heall Bell, works great with Mega Kanga, Palkia and Dialga.
Mewtwo @ Mega Stone X
Trait: Steadfast
EVs: 252 Spe / 252 SpA / 4 Atk
Nature: Naive (+ Spe - SpDef)
- Psystrike
- Fire Blast
- Low Kick
- Taunt / Stone edge
kd24 used this against me in a match w/ explosion as the final move and it caused me a lot of trouble. I discussed this set in #ubers about a week ago with a few others and it while some were skeptical others thought it was neat. It was pointed out by Melee_Mewtwo that there may not be much merit to use this set > regular MM2-X with Taunt, Low Kick and EdgeQuake which is understandable, but in some cases this may be better. You have the surprise factor which will force out physically defensive mons that would otherwise check MM2-X only to hit them with a Psystrike. Obviously Fire Blast will OHKO the likes of Scizor, Genesect etc with ease while 2HKOing Aegislash as well. Low Kick is still a very powerful move w/ STAB and the large amount of heavy mons in the tier. Taunt can be used as your 4th move but I personally prefer Stone Edge for the likes of YGod and Ho-Oh.
And before anyone calcs it: this sets Psystrike > max Atk MM2-X Zen Headbutt.
Xerneas @ Leftovers
EVs: 248 Hp / 252 SpD / 8 Def
Nature: Calm
- Moonblast
- Aromatherapy
- Thunder Wave
- Roar / Toxic
People use RestTalk defensive Xerneas, and in most cases, this is just better. RestTalk is self-sufficient, but just too passive and eventually ends up overwhelmed. If you play defensive Xern well, you won't even need to use Rest; anyway, by using RestTalk, you are essentially expending 2 moveslots that could otherwise be filled with utility moves that support the team.
The "underrated" element here is Thunder Wave, which provides awesome utility when used on a set like this, which can simultaneously provide Aromatherapy support, and retain a respectable offensive presence with Fairy Aura Moonblast. With Twave and the EVs, you can cripple most setup sweepers even if it has to take a hit in the process.
+2 252+ SpA Fairy Aura Xerneas Moonblast vs. 248 HP / 252+ SpD Fairy Aura Xerneas: 334-394 (73.4 - 86.5%) -- guaranteed 2HKO after Stealth Rock
Roar can be run in the last moveslot, ideally with hazard support (SR minimally, Spikes is recommended - Ferro is a great setter). Roaring on predicted switches is highly effective on this set as the opponent's switches when facing this set (as with all Xern, generally) are often highly predictable. Roar can also phaze out setup sweepers like CM Arceus formes if Paralysis isn't the best option. Toxic can also be run to put these sweepers on a timer but is generally inferior.
Azumarill @ Assault Vest
252 HP / 252 Atk / 4 SpD or 16 HP / 252 Atk / 240 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off / Superpower / Ice Punch
Simple and IMO effective set. Fairy/Water typing is perfect for Ubers metagame and this set hits decently hard even by Ubers standards (thanks to Huge Power). Aqua Jet is obvious priority (mostly for Blaziken though, you also easily switch on both his STAB attacks). With Assault Vest Kyurem-W Ice Beam technically deals no damage and you can for example tank Thunder from Non-Specs Palkia if you mispredict as well. So far I like how it works as a bulky pivot with good resistances to abuse (and 100/80 bulk with Assault Vest is just good enough :D). Really appreciates Wish support and fortunately he has great synergy with pink blobs as he easily takes fighting attacks aimed on blobs. Knock Off is obviously for team support, as knocking off items may be annoying for your opponents, but SuperPower is fine option as well (if you want to dent Dialga and Ferrothorn harder) and Ice Punch is your best bet if you want to somewhat hurt Groudon. Something I recommend to at least try, I'm still surprised with pretty decent results so far ;). And while investing in special defense instead of HP may be better with AV, sometimes I want this Azumarill to tank some weaker physical hits (like Support Groudon EQ) which HP spread is better at than SpD one obviously. But if you don't care about this, just go with standard 16 HP / 252 Atk / 240 SpD Adamant choice ;).
Zoroark @ Focus Sash
Ability: Illusion
EVs: 252 Atk / 252 Spd / 4 Def
Adamant Nature
- Sucker Punch
- Knock Off
- Low Kick
- Swords Dance
Ok so I'm a Zoroark aficionado so here's a Zoroark set. SD Zoroark is designed for use on hyper-offensive teams where multiple must-answer threats like EKiller, MGar, and Xerneas reside. Zoroark can masquerade as one of the aforementioned pokemon to force a switch into something that counters its false identity (w/e its masquerading as) and cripple/outright KO it. For example, bringing it in on a Xerneas disguised as regular Gengar or Palkia disguised as EKiller will usually force a switch and provide a free SD and hazard damage. At +2, Knock Off is more powerful than Adamant Lum EKiller's +2 ESpeed vs. pokemon holding an item, while sucker punch is slightly less powerful, allowing it to severely cripple pokemon like Groudon. With SR+Spikes up, it can potentially sweep frailer teams at +2 with Sucker Punch. An adamant nature is chosen because Zoroark really needs all the power it can get and still reaches 309 speed, which beats out positive natured base 90s. Focus Sash, while it does require hazards off your side of the field, makes sure Zoroark lives a hit as its bulk is nonexistant. Overall, I'm pretty pleased with Zoroark after testing and the mindgames it causes, and I believe it has some potential down the the road. This set hates support Arceus/Arceus in general, but hey, that's what you have MGar for.
Zoro does work vs. Orch: http://replay.pokemonshowdown.com/ubers-95680914
I got something for ya: something that counters Kyogre (Even Choice Specs!) I would post this in the viability ranking thread for C rank or something but we can't just go adding gimmick mons everywhere, so this seems a good place for it.
While appearing to be nothing more than a gimmick, with a set that I've came up with I believe there is a couple of niches that can be fulfilled by this Pokemon. With 129 base Sp Def it's fairly bulky on the special side, and it can counter Choice Specs Kyogre. Yes i said it, this mon can switch into any of Specs Kyogre's attacks and win against it (barring crits and other hax).
Firstly, the set:
Virizion @ Assault Vest
Ability: Justified
EVs: 136 SDef / 252 HP / 120 Spd
Gentle Nature
- Close Combat
- Grass Knot
- Leaf Blade
- Stone Edge
With an Assault Vest this thing can take special attacks nice n ez. I got some calcs to show that can back me up, here's the ones about Kyogre. I should mention that the Speed EVs are there to outspeed max speed 90s that don't have a +Speed nature.
Modest Specs? 252+ SpA Choice Specs Kyogre Water Spout (150 BP) vs. 252 HP / 136+ SpD Assault Vest Virizion in Rain: 147-174 (38 - 45%) -- guaranteed 3HKO after Stealth Rock
252+ SpA Choice Specs Kyogre Ice Beam vs. 252 HP / 136+ SpD Assault Vest Virizion: 158-186 (40.9 - 48.1%) -- 8.2% chance to 2HKO after Stealth Rock
What does it do back? 0 Atk Virizion Leaf Blade vs. 4 HP / 0 Def Kyogre: 194-230 (56.7 - 67.2%) -- guaranteed 2HKO
What if it's Bulky Specs you ask? 0 Atk Virizion Leaf Blade vs. 252 HP / 0 Def Kyogre: 194-230 (48 - 56.9%) -- 90.6% chance to 2HKO
Scarf Kyogre does jack shit, you can tell already.
Other niches: Resists EdgeQuake, scaring Groudon out or surprising the life out of it with Grass Knot ( 0 SpA Virizion Grass Knot (120 BP) vs. 252 HP / 4 SpD Groudon: 258-306 (63.8 - 75.7%) -- guaranteed 2HKO after Leftovers recovery )
Learns Close Combat and its great for STAB, 2HKOing Ekiller and Dialga (You can eat Dialga's attacks as well)
Good Ho-Oh lure, surprising it as well, can't OHKO without SR being up though.
Sponges Palkia's attacks, will probably lose 1v1 if it has Rest / Toxic but beats Lustrous Orb sets.
Downsides: Kinda needs wish support to keep longevity (It does learn Synthesis but you need the AV), and probably cleric support in case it gets poisoned.
Yveltal and Gengar could really care less and will probably ruin your day. Ho-Oh and Mewtwo bait.
Weakness to Fairy means Xerneas will use you as set up fodder, I find that Jirachi is a nice partner for Wish support + a Xerneas check in one.
While appearing to be nothing more than a gimmick, with a set that I've came up with I believe there is a couple of niches that can be fulfilled by this Pokemon. With 129 base Sp Def it's fairly bulky on the special side, and it can counter Choice Specs Kyogre. Yes i said it, this mon can switch into any of Specs Kyogre's attacks and win against it (barring crits and other hax).
Firstly, the set:
Virizion @ Assault Vest
Ability: Justified
EVs: 136 SDef / 252 HP / 120 Spd
Gentle Nature
- Close Combat
- Grass Knot
- Leaf Blade
- Stone Edge
With an Assault Vest this thing can take special attacks nice n ez. I got some calcs to show that can back me up, here's the ones about Kyogre. I should mention that the Speed EVs are there to outspeed max speed 90s that don't have a +Speed nature.
Modest Specs? 252+ SpA Choice Specs Kyogre Water Spout (150 BP) vs. 252 HP / 136+ SpD Assault Vest Virizion in Rain: 147-174 (38 - 45%) -- guaranteed 3HKO after Stealth Rock
252+ SpA Choice Specs Kyogre Ice Beam vs. 252 HP / 136+ SpD Assault Vest Virizion: 158-186 (40.9 - 48.1%) -- 8.2% chance to 2HKO after Stealth Rock
What does it do back? 0 Atk Virizion Leaf Blade vs. 4 HP / 0 Def Kyogre: 194-230 (56.7 - 67.2%) -- guaranteed 2HKO
What if it's Bulky Specs you ask? 0 Atk Virizion Leaf Blade vs. 252 HP / 0 Def Kyogre: 194-230 (48 - 56.9%) -- 90.6% chance to 2HKO
Scarf Kyogre does jack shit, you can tell already.
Other niches: Resists EdgeQuake, scaring Groudon out or surprising the life out of it with Grass Knot ( 0 SpA Virizion Grass Knot (120 BP) vs. 252 HP / 4 SpD Groudon: 258-306 (63.8 - 75.7%) -- guaranteed 2HKO after Leftovers recovery )
Learns Close Combat and its great for STAB, 2HKOing Ekiller and Dialga (You can eat Dialga's attacks as well)
Good Ho-Oh lure, surprising it as well, can't OHKO without SR being up though.
Sponges Palkia's attacks, will probably lose 1v1 if it has Rest / Toxic but beats Lustrous Orb sets.
Downsides: Kinda needs wish support to keep longevity (It does learn Synthesis but you need the AV), and probably cleric support in case it gets poisoned.
Yveltal and Gengar could really care less and will probably ruin your day. Ho-Oh and Mewtwo bait.
Weakness to Fairy means Xerneas will use you as set up fodder, I find that Jirachi is a nice partner for Wish support + a Xerneas check in one.
So I needed a Stealth Rock user and an emergency check to quite a few Pokemon for my Horses. This set from 5th gen OU resurfaced as a result:
strong horse
The Cavalry (Terrakion) @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Stone Edge
- Close Combat
This horse actually did much better than expected and puts a lot of other horses on the team to shame. It is the trump card of the horses team primarily because of its Focus Sash which allow it to stay in and get much needed damage / KOes on threats like stupid psycho Mewtant cats and the kind with tails on their heads (but not the kind that took steroids), rainbow deer that are offensive by nature, poultry ranging from fat turkey birds to chickens that think they are hot stuff ect. Its Sash isn't the hardest thing to keep intact either because its rock hard body makes it so sandstorm doesn't bother it in the slightest. This horse is also proficient in offensive banter in order to make sure obese devil dragons cannot burn him to make obese seabirds that are too weak to have any attacking moves cry with a single Taunt thrown their way. Godlike horses of darkness also have trouble dealing with him because his smack talk is that good. When he isn't throwing sneaky sharp pebbles at his opponents feat or throwing banter that burn heals can't fix, he is beating the shit out of things either by constantly hoofing them up close and personal, or pushing his opponents off cliffs into the spiky stones below. Speaking of spiky things, he hates stepping on spiky metal objects and sharp pebbles because although he is tough enough to keep galloping with these in his hooves, they make him lose his focus therefore making the sash he wears a useless commodity fashionable as it may be. Having a team member that can either break dance so fast that these fly away or blow them away with wind is good to have around. Thankfully, Arceus is a horse(ishthing) and the godlike breath it produces can in fact remove these hazards so that his focus is not lost.
strong horse
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Stone Edge
- Close Combat
This horse actually did much better than expected and puts a lot of other horses on the team to shame. It is the trump card of the horses team primarily because of its Focus Sash which allow it to stay in and get much needed damage / KOes on threats like stupid psycho Mewtant cats and the kind with tails on their heads (but not the kind that took steroids), rainbow deer that are offensive by nature, poultry ranging from fat turkey birds to chickens that think they are hot stuff ect. Its Sash isn't the hardest thing to keep intact either because its rock hard body makes it so sandstorm doesn't bother it in the slightest. This horse is also proficient in offensive banter in order to make sure obese devil dragons cannot burn him to make obese seabirds that are too weak to have any attacking moves cry with a single Taunt thrown their way. Godlike horses of darkness also have trouble dealing with him because his smack talk is that good. When he isn't throwing sneaky sharp pebbles at his opponents feat or throwing banter that burn heals can't fix, he is beating the shit out of things either by constantly hoofing them up close and personal, or pushing his opponents off cliffs into the spiky stones below. Speaking of spiky things, he hates stepping on spiky metal objects and sharp pebbles because although he is tough enough to keep galloping with these in his hooves, they make him lose his focus therefore making the sash he wears a useless commodity fashionable as it may be. Having a team member that can either break dance so fast that these fly away or blow them away with wind is good to have around. Thankfully, Arceus is a horse(ishthing) and the godlike breath it produces can in fact remove these hazards so that his focus is not lost.
So what are you waiting for? Get posting!
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