When testing my previous team, I discovered that Terrakion and Azumarill have fantastic offensive synergy. Azumarill destroys Landorus, Gliscor, other Terrakion, Skarmory, Scizor (thanks in large part to resisting Bullet Punch), Gengar, and basically everyone that doesn't resist it.
Terrakion, in turn, destroys the Tyranitar that gets in the way of Azumarill's rain (though they're both capable of that, really, Terra just does it so much better), knocks Gyarados out of the sky, Earthquakes Tentacruel into oblivion, and crushes Ninetails (which Azumarill struggles to do in the sun) and grinds Abomasnow into a fine powder, all of which lets Politoed come in and start the rain that Azumarill loves. It also helps take down dragons that have gotten out of control, and deals with Ferrothorn quite nicely.
They have some shared weaknesses, especially Grass and Water types. Jellicent gives them both massive trouble, Breloom tanks anything they can throw at it and ruins them with each of its Stabs. The best case situation for Breloom is an Ice Punch on the switch, which with Choice Band will deal 137% - 162% of its Max HP, thus trivializing the entire matter. But that's not a great way to deal with your biggest counter.
So at this point, I'm forced to have three Pokemon with this problem. The base of my team basically ends up as:
The politoed has a specially bulky set with Scald/Toxic/Encore/Protect. Toxic deals with Jellicent a bit and can screw up Techniloom, but won't do a thing against Poison Heal sets. This isn't horrible because the technician set threatens my offensive core way more than the poison heal sets do:
I decided to throw in Skarmory, which let me set up spikes and devour Breloom with Brave Bird, but I later switched that out for a physically defensive Toxicruel which can similarly wall Breloom (albeit without nearly as much threat, barring a Scald burn on a technician set) while allowing me to actually spin while laying hazards, and giving me an actual fighting resist.
But what really made this team interesting was what I did with the last 2 slots:
The so called "Slush" of the team name. Snow and Rain combined. A physically offensive Abomasnow can OHKO Vaporeon and Jellicent with Woodhammer (Physically defensive Vaporeon can live but it needs to be running max defence and a positive nature to not die to hail damage afterwards). This alone almost completely justifies its place on the team. Kyurem (scarf Kyurem, specifically) and shreds though every Dragon, Grass and Flying pokemon in the Metagame, and survives a Mach Punch from Breloom as long as SR isn't up. Both of them add some fantastic defensive synergy (Abomasnow being able to tank the grass and electric attacks aimed at Politoed and Azumarill, and tanking the ground moves aimed at Terrakion, and though Kyurem can tank using the wonderful Dragon Grass/Water/Electric resists if needed, it's much preferred to keep him on stand-by for revenging if there happens to be a dangerous priority user on the other team.)
Then, I traded Starmie for Tentacruel because I found I wasn't using Toxic Spikes much and that a fast Psychic type would be much better for dealing with Breloom, while still having the ability to fill my spinning needs, as well as giving me another Special Sweeper along with my Kyurem. However, at Yeezy D's suggestion, Starmie was dropped for Azelf:
Which works as a good standard lead and possible revenge killer for dangerous fighting and poison types.
So, in full, this is the current version of my team:
Crusher (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor
The same Scarf Terrakion that I was suggested to add to my last team. It really does carry a lot of great revenge abilities, and can easily sweep teams towards the end if you just pick the right move and go to town. Earthquake helps deal with Jirachi, and Poison-types not named "Gengar", who is helpless against Azumarill's Aqua Jet anyway.
Douser (Azumarill) @ Choice Band
Trait: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Aqua Jet
- Superpower
- Waterfall
- Ice Punch
Basic Azumarill stuff. Ice Punch and Superpower destroy counters to Azumarill on the switch in with the proper prediction, Waterfall lets me potentially destroy Scizor easier, and Aqua Jet obliterates everything else not named "Jellicent" or "Tentacruel".
Stormbringer (Politoed) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Scald
- Encore
- Toxic
- Protect
The team's basic special tank, dolling out Burns and Toxics, stalling, and taking attacks with considerable ease, even surviving a thunder (albeit taking something like 60% from it) from Rotom-W while I hit it with Toxic. Toxic also annoys the hell out of Jellicent, which is always nice, and easily cripples other weather starters, especially Ninetales which think they can use Sunny Tank to tank a Hydro Pump.
Horus (Azelf) @ Focus Sash
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Stealth Rock
- Taunt
- Psyshock
- Fire Blast
A lead set. If I see a major psychic weak threat I need to deal with (Breloom, Keldeo...) I'm more likely to save it so the sash can be used when it's really needed. Beyond that, Taunt/SR makes a great lead set, Psychic is a pretty good stab off Azelf's wonderful SAtk, and Fire Blast destroys Ferrothorn, Genesect, etc.
And finally...
Stephenson (Abomasnow) @ Expert Belt
Trait: Snow Warning
EVs: 252 Atk / 252 SDef
Lonely Nature
- Leech Seed
- Wood Hammer
- Ice Shard
- Substitute
Heart of Ice (Kyurem) @ Choice Scarf
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Blizzard
- Dragon Pulse
- Focus Blast
- Earth Power
These two almost act like a second team unto themselves. Letting me easily switch gears from a rain team to a hail team I can avoid many of the common weaknesses of both. Abomasnow and Politoed play off each other's resistances so well that it ends up being a pretty effective strategy. Scarf Kyurem can let loose insanely powerful blizzards, destroy the Grass and Dragon pokemon that resist water, and the Flying pokemon that resist fighting, giving it great offensive synergy with Azumarill and Terrakion.
So there you have it. A team that runs Politoed and Abomasnow in tandem, and works. I've only been running it a short time, but so far my recorded game records show 7 wins to 3 losses. Unfortunately there've been enough server issues to cause most of the games to be unrecorded, but it's been showing a lot of promise so far.
Current Glicko2 Rating: 1761 ± 84 (provisional)
(Jesus that was a lot more writing than the last team.)
Terrakion, in turn, destroys the Tyranitar that gets in the way of Azumarill's rain (though they're both capable of that, really, Terra just does it so much better), knocks Gyarados out of the sky, Earthquakes Tentacruel into oblivion, and crushes Ninetails (which Azumarill struggles to do in the sun) and grinds Abomasnow into a fine powder, all of which lets Politoed come in and start the rain that Azumarill loves. It also helps take down dragons that have gotten out of control, and deals with Ferrothorn quite nicely.
They have some shared weaknesses, especially Grass and Water types. Jellicent gives them both massive trouble, Breloom tanks anything they can throw at it and ruins them with each of its Stabs. The best case situation for Breloom is an Ice Punch on the switch, which with Choice Band will deal 137% - 162% of its Max HP, thus trivializing the entire matter. But that's not a great way to deal with your biggest counter.
So at this point, I'm forced to have three Pokemon with this problem. The base of my team basically ends up as:
The politoed has a specially bulky set with Scald/Toxic/Encore/Protect. Toxic deals with Jellicent a bit and can screw up Techniloom, but won't do a thing against Poison Heal sets. This isn't horrible because the technician set threatens my offensive core way more than the poison heal sets do:
I decided to throw in Skarmory, which let me set up spikes and devour Breloom with Brave Bird, but I later switched that out for a physically defensive Toxicruel which can similarly wall Breloom (albeit without nearly as much threat, barring a Scald burn on a technician set) while allowing me to actually spin while laying hazards, and giving me an actual fighting resist.
But what really made this team interesting was what I did with the last 2 slots:
The so called "Slush" of the team name. Snow and Rain combined. A physically offensive Abomasnow can OHKO Vaporeon and Jellicent with Woodhammer (Physically defensive Vaporeon can live but it needs to be running max defence and a positive nature to not die to hail damage afterwards). This alone almost completely justifies its place on the team. Kyurem (scarf Kyurem, specifically) and shreds though every Dragon, Grass and Flying pokemon in the Metagame, and survives a Mach Punch from Breloom as long as SR isn't up. Both of them add some fantastic defensive synergy (Abomasnow being able to tank the grass and electric attacks aimed at Politoed and Azumarill, and tanking the ground moves aimed at Terrakion, and though Kyurem can tank using the wonderful Dragon Grass/Water/Electric resists if needed, it's much preferred to keep him on stand-by for revenging if there happens to be a dangerous priority user on the other team.)
Then, I traded Starmie for Tentacruel because I found I wasn't using Toxic Spikes much and that a fast Psychic type would be much better for dealing with Breloom, while still having the ability to fill my spinning needs, as well as giving me another Special Sweeper along with my Kyurem. However, at Yeezy D's suggestion, Starmie was dropped for Azelf:
Which works as a good standard lead and possible revenge killer for dangerous fighting and poison types.
So, in full, this is the current version of my team:
Crusher (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- X-Scissor
The same Scarf Terrakion that I was suggested to add to my last team. It really does carry a lot of great revenge abilities, and can easily sweep teams towards the end if you just pick the right move and go to town. Earthquake helps deal with Jirachi, and Poison-types not named "Gengar", who is helpless against Azumarill's Aqua Jet anyway.
Douser (Azumarill) @ Choice Band
Trait: Huge Power
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Aqua Jet
- Superpower
- Waterfall
- Ice Punch
Basic Azumarill stuff. Ice Punch and Superpower destroy counters to Azumarill on the switch in with the proper prediction, Waterfall lets me potentially destroy Scizor easier, and Aqua Jet obliterates everything else not named "Jellicent" or "Tentacruel".
Stormbringer (Politoed) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Scald
- Encore
- Toxic
- Protect
The team's basic special tank, dolling out Burns and Toxics, stalling, and taking attacks with considerable ease, even surviving a thunder (albeit taking something like 60% from it) from Rotom-W while I hit it with Toxic. Toxic also annoys the hell out of Jellicent, which is always nice, and easily cripples other weather starters, especially Ninetales which think they can use Sunny Tank to tank a Hydro Pump.
Horus (Azelf) @ Focus Sash
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Stealth Rock
- Taunt
- Psyshock
- Fire Blast
A lead set. If I see a major psychic weak threat I need to deal with (Breloom, Keldeo...) I'm more likely to save it so the sash can be used when it's really needed. Beyond that, Taunt/SR makes a great lead set, Psychic is a pretty good stab off Azelf's wonderful SAtk, and Fire Blast destroys Ferrothorn, Genesect, etc.
And finally...
Stephenson (Abomasnow) @ Expert Belt
Trait: Snow Warning
EVs: 252 Atk / 252 SDef
Lonely Nature
- Leech Seed
- Wood Hammer
- Ice Shard
- Substitute
Heart of Ice (Kyurem) @ Choice Scarf
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Blizzard
- Dragon Pulse
- Focus Blast
- Earth Power
These two almost act like a second team unto themselves. Letting me easily switch gears from a rain team to a hail team I can avoid many of the common weaknesses of both. Abomasnow and Politoed play off each other's resistances so well that it ends up being a pretty effective strategy. Scarf Kyurem can let loose insanely powerful blizzards, destroy the Grass and Dragon pokemon that resist water, and the Flying pokemon that resist fighting, giving it great offensive synergy with Azumarill and Terrakion.
So there you have it. A team that runs Politoed and Abomasnow in tandem, and works. I've only been running it a short time, but so far my recorded game records show 7 wins to 3 losses. Unfortunately there've been enough server issues to cause most of the games to be unrecorded, but it's been showing a lot of promise so far.
Current Glicko2 Rating: 1761 ± 84 (provisional)
(Jesus that was a lot more writing than the last team.)