Maybe but I think regular twave and rock pursuit is better because you reliably pursuit trap weavile which is one of the only things stopping dnite and if you twave the latis the entire rest of the team (except lati and maybe maybe mag) beats them so they don't really need to be pursuit trapped.Honestly I think that the Tar set in MattL's post would also work well with a re-typed T-wave and regular Pursuit, because a lot of Tar's niche comes from its ability to trap the Latis reliably.
Honestly I was referring to it in general as opposed to in the context of the team. I agree that Pursuit Rock is better here 'cause, like you said, eliminating Weave is pretty important for Nite.Maybe but I think regular twave and rock pursuit is better because you reliably pursuit trap weavile which is one of the only things stopping dnite and if you twave the latis the entire rest of the team (except maybe mag) beats them so they don't really need to be pursuit trapped.
Cuz +6 Knock off kills regardless and its utility to other mons is too good to give up. And it can spam Knock Off mid game.Dude Magikarp jokes stopped being funny 19 years ago did you never get the memo?
Aaaanyway, something cool about Lucario in this meta is that it now has room for coverage as opposed to being forced into running either Iron Tail or Bullet Punch. It can now carry Steel-type coverage with both priority /and/ power (no longer needing to pick between beating Diancie and beating Unaware Clef) alongside Ice Punch (imo Crunch isn't that good in a meta where Jellicent, Doublade and Chandy aren't popular, cause that is the move's biggest draw aside from fixing the coverge issues caused by ESpeed with a type that covers all bases, which is no longer an issue with typed ESpeed). It is just such an awesome cleaner now and 4mss is a thing of the past for it, and I expect it to be near the top of the threatlist.
Edit: G-Luke why run KOff over Return on azu if your aim is to hit a mega .-.
Based on the code, nothing. Spore simply checks if the target has a Powder immunity (aka grass types). It doesn't think "oh Spore is a grass type move and so is the target." Soak is kind of the same way. Sure, it's a Water type move, but it's code just tells it to make the target Water type, not the type of Soak.How would custom power work with moves like soak and spore?
Nature Power just checks the terrain and calls the corresponding move. Not currently sure if the custom power would carry over without hard coding it, but that shouldn't be too big of a deal. Once again, up to Eevee though on whether or not the Tri Attack should change type.Oh yeah. How would Nature Power work? Does the attacks (Tri Attack, Energy Ball, Thunderbolt, etc.) all become the same as Hidden Power type, or it keeps the original typing (Tri Attack still Normal)?
Should work, just need to see if it's more work than I think. I'll make it happen thoughAWailOfATail would coding Nature Power to match the HP value be difficult? Calling a Tri Attack of the user's choice aligns with the premise imo.
Yeah I don't think that's a good idea. The effect of this metagame is to change a move's type, not to change a move's effects. Poison type WoW still burns the opponent, not poisons. Similarly, Nature Power may be changed to a different type but its effect is to call another move, and the function of this OM isn't to change move effects. Whatever type Nature Power is, it should still be calling Normal type Tri Attack, in my opinion.wouldnt it retype tri attack anyways since its still in the first slot? would that mean you can control the type of moves metronome dishes out that would be pretty niche. lmao.
Uninvested Hydro Pump is flatly inferior, barring Physical walls, to invested Spike Cannon. Hydro Pump's 110 (and 2) BP has to compete with Spike Cannon's 20*5 (+2*5) BP, putting Hydro Pump, after the hidden +2 BP every move has, only 2 BP over Spike Cannon. (2 BP is essentially irrelevant) And Spike Cannon doesn't miss, breaks Substitutes and bypasses Sashes and Sturdy, and of course lets you take a more min-maxed Nature.Cloyster is the most interesting addition to this metagame in my opinion. Surf/Hydro Pump can provide such useful coverage for clammy boy here, fire type roasts steel types such as ferrothorn, klefki, scizor and skarmory - some of Cloyster's biggest defensive checks. Flying/Psychic type annihilates Keldeo and Mega Venusaur whi
ch are also very relevant checks, but isn't very useful as a coverage move. Electric type kills Keldeo and other bulky water types along with Skarmory, not bad at all. Grass does the same and also kills Rotom-W, but misses out on Skarm.Interesting points:
- pursuit, knock off and sucker punch are no longer just for dark types
- Talonflame has prankster. It can even use special sets with gale wings fire blast [flying]
- Mega-aero for king. either get crazy powerful stab or stab rock/flyin pursuit
252+ Atk Tough Claws Mega Aerodactyl Double-Edge [flying] vs. 0 HP / 252 Def Blissey: 568-670 (87.2 - 102.9%) -- 18.8% chance to OHKO
compared to
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 0 HP / 252 Def Blissey: 553-652 (84.9 - 100.1%) -- 6.3% chance to OHKO
- Hoopa-U has no counters
- Mega-heracross can skill link all the types
- Mega Tyranitar and Mega Gyarados get STAB thrash (120 bp) and dragon dance, giving them that scary DD outrage style without giving free switches to fairies.
- pretty much all fire types get the strong special coverage of their choice with either fire blast or flamethrower
- Stored power [fighting] latis gonna mess you up
Thundurus-Therian @ Leftovers
- Rain sees a big boost as all those burds can now do stuff like:
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Agility
- Nasty Plot
- Thunderbolt
- Thunder [Flying]
LEL
Hariyama @ Sitrus Berry
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Bullet Punch [Fighting]
- Knock Off
- Poison Jab
These coverage moves are so useful that mixed Cloyster seems like a viable option to me. Check this out
Cloyster @ White Herb
Ability: Skill Link
EVs: 116 Atk / 252 SpA / 140 Spe
Naive Nature
- Surf / Hydro Pump(pick a type, any type)
- Icicle Spear
- Hydro Pump / Surf / Rock Blast
- Shell Smash
Icicle Spear destroys a lot of ice-weak Pokemon even with no investment, so it's beneficial to invest more in your coverage options. Max SpA to maximize coverage damage output, 140 Spe to outspeed scarf Keldeo after a boost, dump the rest in Atk, plain and simple. Icicle spear is your most powerful and reliable STAB, it obliterates almost all ice-weak mons after SS. You can use Hydro Pump as your custom-power move if you want, but surf with max SpA investment is usually powerful enough to OHKO what you need to OHKO. Standard Hydro Pump bops Heatran, Ttar, Skarm, and is generally your best option against bulky steel types if surf isn't fire type. Rock blast isn't as good anymore, but it's still useful since Kyurem-B exists. And shell smash is obvious.
(the surf calcs have been adjusted to be SE against each opponent to showcase the viability of different types, none of the below mons can be OHKO'd with any of Cloyster's other moves)
+2 252 SpA Cloyster Surf vs. 0 HP / 0 SpD Keldeo: 322-380 (99.6 - 117.6%) -- 93.8% chance to OHKO
+2 252 SpA Cloyster Surf vs. 252 HP / 4 SpD Skarmory: 392-462 (117.3 - 138.3%) -- guaranteed OHKO
+2 252 SpA Cloyster Surf vs. 252 HP / 252+ SpD Ferrothorn: 384-452 (109 - 128.4%) -- guaranteed OHKO
+2 252 SpA Cloyster Surf vs. 248 HP / 252+ SpD Mega Scizor: 428-504 (124.7 - 146.9%) -- guaranteed OHKO
+2 252 SpA Cloyster Surf vs. 252 HP / 24 SpD Slowbro: 344-406 (87.3 - 103%) -- 93.8% chance to OHKO after Stealth Rock
+2 252 SpA Cloyster Surf vs. 248 HP / 8 SpD Rotom-W: 276-326 (91 - 107.5%) -- 43.8% chance to OHKO
+2 252 SpA Cloyster Surf vs. 252 HP / 252+ SpD Klefki: 232-274 (72.9 - 86.1%) -- guaranteed 2HKO after Leftovers recovery
+2 252 SpA Cloyster Surf vs. 232 HP / 4 SpD Mega Venusaur: 250-296 (69.6 - 82.4%) -- guaranteed 2HKO (ok mega venu cant be OHKO'd, but its still powerful enough to 2HKO even specially defensive variants, so it can't switch in)
+2 252 SpA Cloyster Surf vs. 252 HP / 252+ SpD Mega Venusaur: 188-222 (51.6 - 60.9%) -- guaranteed 2HKO
Actually on the other hand you could replace surf with double edge or even rock blast and use adamant 252 Atk evs instead.
+2 252+ Atk Cloyster Rock Blast (5 hits) vs. 252 HP / 252+ Def Mega Venusaur: 310-370 (85.1 - 101.6%) -- approx. 93.8% chance to OHKO after Stealth Rock
+2 252+ Atk Cloyster Double-Edge vs. 252 HP / 252+ Def Mega Venusaur: 288-340 (79.1 - 93.4%) -- 37.5% chance to OHKO after Stealth Rock
+2 252+ Atk Cloyster Rock Blast (5 hits) vs. 252 HP / 252+ Def Skarmory: 280-340 (83.8 - 101.7%) -- approx. 93.8% chance to OHKO after Stealth Rock
Not bad either.
Anyway, moving on with the rest of the set, the below are mons i believe will be popular;
+1 116 Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 252+ Def Landorus-T: 680-840 (178 - 219.8%) -- guaranteed OHKO
+2 116 Atk Cloyster Icicle Spear (5 hits) vs. 0 HP / 4 Def Mega Charizard X: 270-320 (90.9 - 107.7%) -- approx. 31.3% chance to OHKO
+2 252 SpA Cloyster Hydro Pump vs. 0 HP / 0 SpD Mega Charizard X: 309-364 (104 - 122.5%) -- guaranteed OHKO
+2 116 Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 164+ Def Garchomp: 960-1140 (228.5 - 271.4%) -- guaranteed OHKO
+2 116 Atk Cloyster Icicle Spear (5 hits) vs. 0 HP / 44 Def Mega Aerodactyl: 640-760 (212.6 - 252.4%) -- guaranteed OHKO
+2 116 Atk Cloyster Icicle Spear (5 hits) vs. 0 HP / 0 Def Terrakion: 320-380 (99 - 117.6%) -- approx. 93.8% chance to OHKO
+2 116 Atk Cloyster Icicle Spear (5 hits) vs. 0 HP / 4 Def Weavile: 210-245 (74.7 - 87.1%) -- approx. 93.8% chance to OHKO after Stealth Rock
+2 252 SpA Cloyster Hydro Pump vs. 0 HP / 0 SpD Weavile: 309-364 (109.9 - 129.5%) -- guaranteed OHKO
252+ Atk Choice Band Dragonite Extreme Speed vs. 0 HP / 0 Def Cloyster: 132-156 (54.7 - 64.7%) -- guaranteed 2HKO
+2 116 Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 4 Def Multiscale Dragonite: 610-730 (158 - 189.1%) -- guaranteed OHKO
+2 252 SpA Cloyster Hydro Pump vs. 248 HP / 192+ SpD Heatran: 390-462 (101.2 - 120%) -- guaranteed OHKO
+2 252 SpA Cloyster Hydro Pump vs. 248 HP / 8 SpD Tyranitar in Sand: 356-422 (88.3 - 104.7%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Cloyster Hydro Pump vs. 252 HP / 4 SpD Skarmory: 358-423 (107.1 - 126.6%) -- guaranteed OHKO
+2 252 SpA Cloyster Hydro Pump vs. 248 HP / 8 SpD Scizor: 322-379 (93.8 - 110.4%) -- 62.5% chance to OHKO
Interesting points:
- pursuit, knock off and sucker punch are no longer just for dark types
Talonflame has prankster. It can even use special sets with gale wings fire blast [flying]
Hoopa-U has no counters
Stored power [fighting] latis gonna mess you up
I get that this is meant for a Rain team set -though a double dancing Rain abuser seems... odd.... but honestly, I suspect it will perform better as a non-Rain Discharge abuser.Thundurus-Therian @ Leftovers
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Agility
- Nasty Plot
- Thunderbolt
- Thunder [Flying]
but its not changing the effects of nature power? its just "following the metas name" which is:Yeah I don't think that's a good idea. The effect of this metagame is to change a move's type, not to change a move's effects. Poison type WoW still burns the opponent, not poisons. Similarly, Nature Power may be changed to a different type but its effect is to call another move, and the function of this OM isn't to change move effects. Whatever type Nature Power is, it should still be calling Normal type Tri Attack, in my opinion.
I'm surprised no one caught me derping on claiming Fairy Future Sight for Togekiss.
To be fair, it doesn't change much to switch to saying "Flying Future Sight"...
Uninvested Hydro Pump is flatly inferior, barring Physical walls, to invested Spike Cannon. Hydro Pump's 110 (and 2) BP has to compete with Spike Cannon's 20*5 (+2*5) BP, putting Hydro Pump, after the hidden +2 BP every move has, only 2 BP over Spike Cannon. (2 BP is essentially irrelevant) And Spike Cannon doesn't miss, breaks Substitutes and bypasses Sashes and Sturdy, and of course lets you take a more min-maxed Nature.
Now, running Special coverage is potentially useful to hit on Skarmory -even with a minus-Special Attack Nature Electric or Fire Hydro Pump will usually OHKO Skarmory- but if you're trying to improve Cloyster's damage output in general, or are assuming you'll clear out or weaken the Physical walls ahead of time, it seems odd to run Hydro Pump when Spike Cannon is available.
? They never have been?
A more significant point is being able to customize Pursuit to murder specific targets.
Priority Will O Wisp is mildly interesting. Priority U-Turn is also quite neat, especially since it gains STAB.
Outside of those two I'm not sure it has many interesting options in that regard. I suspect it would rather have either a move to beat Heatran or turn U-Turn into something a bit less awful of a typing. Or I suppose you might see Flying Frustration as a nice compromise between the traditional Banded Brave Birds and itemless Acrobatics sets.
... it never did?
Honestly, if you're going to run a Stored Power type that still has an immunity on a Lati, I'd rather see Dragon... which would be dumb anyway, since it would mean Clefable beats you.
I get that this is meant for a Rain team set -though a double dancing Rain abuser seems... odd.... but honestly, I suspect it will perform better as a non-Rain Discharge abuser.
I wouldn't say "in place of itself". I don't necessarily agree with the Electrify example. Electrify changes your moves on the fly, whereas this is a teambuilder change. If PS supported OMs in the teambuilder, then when you set your IVs the move in the first slot would change its type. That's what this OM does, changes a move's type. Nature Power can be whatever type, but its effect is to call Tri Attack, which is a Normal type move and not the move in your first move slot as that move is Nature Power. Similarly for Copycat and Metronome.but its not changing the effects of nature power? its just "following the metas name" which is:
"In Custom Power, you can! Simply put the move of your choosing into the first moveslot and adjust your Hidden Power value to the preferred type. Now your move has been re-purposed into a brand new custom attack. Pretty cool, huh?"
will o wisp is coded to burn stuff. nature power is coded to call another move in place of itself. there is a HUGE difference. best way to solve this is this: electrify nature power...if it calls electric type tri attack, then this should be treated the same, since it still considers "tri attack" nature power. and if nature powers effect is to simply "throw out a original typed attack" then electrified nature power would still be normal type.
Dragon Sucker Punch Druddigon sounds kind of cool, yeah. Probably underwhelming compared to Extreme Speed spam, but cool.What I mean by the pursuit,sucker, and knock-off being no longer for dark types is that now things can run unexpected types on them or use them as a stab. e.g. Sucker punch retyped for stabs on Honchkrow, Golem, Emboar, or Druddigon (however you spell it) would be scary. In fact, sucker punch [Rock/Ice] Golem, might be a check to the inevitable Dragonite E-speed [flying] spam.
I'm not sure why you'd run STAB Focus Punch, in all honesty. It certainly wouldn't let you beat the shaky checks any better, as they're immune to Psychic and resistant to Dark while being neutral to Fighting.And yeah Hoopa, never had counters, but now it can run whatever the heck it wants on either attacking side, meaning not even mandibuzz/drapion are shaky checks. Retyped psyshock, focus blast, even freaking STAB focus punch if you're crazy.
Yeah Sucker Punch is never moving before extreme speed, but Extreme speed flying does like 25% to Golem. Then if Dragonite tries to EQ, or outrage, you just smack it. Obviously, Dragonite can use water E-Speed or something, but that's a just a waste of its power, imo. Golem does have sturdy as well.Dragon Sucker Punch Druddigon sounds kind of cool, yeah. Probably underwhelming compared to Extreme Speed spam, but cool.
Sucker Punch Golem isn't any kind of check to Extreme Speed. Sucker Punch is a lower priority than Extreme Speed, and fails if the target moved before the Sucker Punch attempt.
I'm not sure why you'd run STAB Focus Punch, in all honesty. It certainly wouldn't let you beat the shaky checks any better, as they're immune to Psychic and resistant to Dark while being neutral to Fighting.
Regardless, I'm not sure Hoopa-Unbound can pick a single move/type combination to simply clear away all its checks at once. Mandibuzz/Drapion right there is a Pokemon only weak to Ground and a Pokemon immune to Ground. Custom-beating a given shaky check is useful, but not meta-breaking, especially since Hoopa-Unbound can already do that to a degree.
It does change tri attack to electricwill o wisp is coded to burn stuff. nature power is coded to call another move in place of itself. there is a HUGE difference. best way to solve this is this: electrify nature power...if it calls electric type tri attack, then this should be treated the same, since it still considers "tri attack" nature power. and if nature powers effect is to simply "throw out a original typed attack" then electrified nature power would still be normal type.
Justified doesn't matter when you're forcing them out, you silly Reptile you. Here's what I'd run...Some other possible fun sets:
Similar to Dragonite, Zygarde can also abuse Extreme Speed. However, unlike Dragonite I don't see it using a STAB ExtremeSpeed (although it is definitely not a bad option) - rather, I see Zygarde using Extreme Speed [Ice] for the extra coverage and powerful priority on both the Coil and Dragon Dance sets. Alternatively, it can use a Coil ResTalk Set with Dragon Tail [Ice or Dark]. I prefer Ice over Dark because Dark can trigger Justified.
You forgot to mention Eelektross, who now has no weak.Ice is shaping up to be one of the main first slot options so far, namely with things like Banded Kyurem-B's Return or Outrage, various Espeeders (Zygarde, Lucario, Entei), Weavile's Fake Out, Electric mons' coverage (Thundurus's Discharge/Sludge Wave, Raikou's Volt Switch/Discharge), or just general STAB abuse (Rotom-Frost anyone?).
*snip*
And stall may have taken a backseat in this metagame, but consider how stallmons can augment their sets with stronger STABs with the prevalence of Return, a move with no drawbacks and lots of PP. Hell even Gyro Ball may pop up more, with its weird distribution on stuff like Avalugg (Dragonite who?), and Ferrothorn can play around with a Grass-type version if it pleases. Plus there's all those decently powered elemental moves that find themselves on just about every Pokemon's learnset. I don't want to keep the rose-colored glasses on too long, but stall might not be completely dead.