Custom Power

Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
IVs: 30 Def / 30 SpA / 30 Spe
- Return [Fire]
- Belly Drum
- Play Rough
- Drain Punch

Slurpuff finally gets the physical Fire coverage it so desperately wanted. Dunno how good this would be in this meta given how offensive everything seems to be, but it looks very good on paper.

(EVs aren't optimized, it's moreso just a demonstration)
 
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
IVs: 30 Def / 30 SpA / 30 Spe
- Return [Fire]
- Belly Drum
- Play Rough
- Drain Punch

Slurpuff finally gets the physical Fire coverage it so desperately wanted. Dunno how good this would be in this meta given how offensive everything seems to be, but it looks very good on paper.

(EVs aren't optimized, it's moreso just a demonstration)
why are you using fire when you can use Ground to get the excellent Ground/Fairy coverage.
 

Maleovex

Lt. Col. of The Kyergrzstan Killer Beez
why are you using fire when you can use Ground to get the excellent Ground/Fairy coverage.
Ferrothorn, Scizor, Skarm you've gotta think about the threats, not just the coverage, as he has drain lunch that hits a lot of things
 
why are you using fire when you can use Ground to get the excellent Ground/Fairy coverage.
mostly Skarmory since Ground Return doesn't hit it at all

it's true that Ground/Fairy has generally better coverage, but most of the things Ground would hit Drain Punch already hits decently hard and Fire is better for Skarmory and Scizor, among other things
 
Well

Malamar @ Life Orb
Ability: Contrary
EVs: 252 HP / 252 Atk / 4 Def or 4 HP / 252 Atk / 252 Spe
Adamant/Jolly Nature
- Superpower [Psychic]
- Knock Off
- Topsy-Turvy
- Filler

STAB CONTRARY SUPERPOWER
 
Nidoking is now able to run a Sheer Force boosted physical Ground STAB stronger than Bulldoze if it repurposes one of the elemental punches or Rock Slide, making a full physical set significantly more viable. Feraligatr will probably outclass it as a physical Sheer Force user though because, in addition to Feraligatr having generally higher base stats, Dragon Dance and Swords Dance are both far superior to Hone Claws (Nidoking's best boosting move).

edit: wait Nidoking has Body Slam, if you were to run physical Nidoking you'd want to replace that rather than one of its better-typed coverage moves
 
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Martin

A monoid in the category of endofunctors
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If you hate stall use this set:

Bisharp @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 30 Atk / 30 SpA
- Return
- Sucker Punch
- Knock Off
- Iron Head

I've used Grass Knot Bisharp a solid amount in standard, but this is a direct upgrade to it - not having to run Lonely and not being complete bait for anything that's not grass weak. It is Bisharp's only way of breaking through Quagsire and Gastrodon, and when paired with something like Magnezone to take out Skarmory this badboy completely terrorises stall.
 
A breakdown of the OU mons and what they could do in this meta

Alakazam: Can use a Fighting type Pyshock to smash Chansey and specially defensive Heatran. You could also use a Fire type Dazzling Gleam if you'd rather hit the likes of Scizor and Skarmory. Nice
Mega Altaria: Physical sets can use Fire Double-Edge, although it will miss Roost. Special sets can use Ground type Moonblast for great coverage with Hyper Voice
Azumarill: You could use a Grass type Return/Double Edge, but I'd personally use Water type Double Edge for an insanely powerful STAB
Bisharp: Can use Steel Return for a stronger STAB
Celebi: Swords Dance is now possible since it can retype Return (still won't be optimal though).
Chansey: Dark type Seismic Toss so nothing's immune
Mega Charizard X: Can retype Return to Dragon for a better STAB or Ground for extra coverage - hits harder than Earthquake and gets Tough Claws boost
Mega Charizard Y: You could use a Fighting type Flamethrower or Dragon Pulse if you dislike Focus Blasts's accuracy. Not much other than that though
Clefable: Can use Fighting type Psyshock like Alakazam, or a Ground type Ice Beam for extra coverage. Solid stuff
Conkeldurr: Ice type Return, or you could use Fighting type Façade with a status orb
Mega Diancie: Fire type Psychic to smash Ferrothorn, Scizor (on switch) and Skarmory. You could also make it Rock type for a strong special STAB
Dragonite: STAB Extreme Speed!!
Excadrill: You can retype Return to either Steel for strong STAB or Fire to wreck Skarmory
Ferrothorn: Eh...you can use a Dark type Thunder Wave I guess
(Mega) Garchomp: Fire type Return lets you say a massive F-You to Skarmory, and makes it nigh on impossible to wall after an SD
Mega Gardevoir: Ground or Fire type Moonblast gives it brilliant coverage with its STABs
Gengar: Ghost Giga Drain offers recovery for the price of 5 BP over Shadow Ball.
Gliscor: Flying type Façade, Swords Dance Gliscor got a lot deadlier
Heatran: You could use a Grass type Dragon Pulse to screw over Rotom-W.
Hippowdon: Nothing really notable
Jirachi: STAB Body Slam, Fire/Ground type Thunderbolt to wreck bulky Steels. Good stuff
Keldeo: Finally, coverage! Ice type Surf to wreck Latia/os and Celebi
Klefki: STAB Foul Play seems nice
Kyurem-B: Ice Type Return with Fusion Bolt and Dragon Claw/Outrage. Very dangerous
Landorus-T: Flying Return gives it excellent coverage
Latias/Latios: Ground/Fighting Thunderbolt to smash Heatran, Tyranitar and Bisharp. Fire could be used too to hit Ferrothorn and Skarmory
Mega Lopunny: Ice type Jump Kick to wreck Gliscor and Landorus-T. Not much else though, its STABs already have perfect neutral coverage
Magnezone: Fire type Discharge makes it a much better Steel trapper
Manaphy: Eh, Scald, Ice Beam and Energy Ball are all the coverage it needs anyway
Mega Manectric: Ice type Flamethrower for BoltBeam
Mega Medicham: Fighting or Psychic type Bullet Punch for STAB priority
Mega Metagross: Double-Edge. You can either give it STAB or make it Fire type for extra coverage. Hits like a truck either way
Mew: Could use STAB Knock Off or Foul Play.
Mega Pinsir: Needs Return, Quick Attack and Close Combat/Earthquake - doesn't have space for anything else
Raikou: Ice type Extrasensory or Signal Beam for BoltBeam
Rotom-W: Water type Hex works well, as Rotom-W is a good burn spreader since no Fire type (bar Charizard X) will switch in
Mega Sableye: Calm Mind set can swap out Dark Pulse for Dark type Psychic, which is more powerful and has a more useful secondary effect for that set
(Mega) Scizor: Can use a Bug type Double-Hit as an improvement over Bug Bite, or a Bug type Quick Attack for double priority.
Serperior: Coverage!! Ground type Dragon Pulse for Heatran; Fire type for Ferrothorn and Skarmory. Still can't hit everything though
Skarmory: Flying type Return so you don't get recoil
(Mega) Slowbro: Already has all the coverage it could need.
Starmie: Unblockable Rapid Spin. You could also run a Fire type Psychic to hit Ferrothorn
Sylveon: Coverage!! Ground/Fire/Fighting Moonblast to go with Hyper Voice
Talonflame: Fighting type Return lets you wreck the Heatran and Tyranitar that once walled you.
Thundurus: Again, Ice type Psychic for BoltBeam. Physical sets can use a Flying type Return
Tornadus-T: Can use a Ground/Fighting type Psychic for great coverage, if you dislike Focus Blast's accuracy.
(Mega) Tyranitar: Dragon Dance set can use a Fighting type Return, which gets brilliant coverage with Stone Edge and Ice Punch. You could also use a Rock or Dark type Return for a more reliable STAB, or a more powerful one respectively.
(Mega) Venusaur: Fire type Energy Ball for bulky Steel types
Weavile: Ice type Return for a powerful STAB, or Dark type Quick Attack for double priority
 

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Hey, just cause I'm interested, does re-typing Stealth Rock change the type chart for the move, or is the move hard-coded to deal Rock-type damage like how Hyperspace Fury is hard coded to only be usable by Hoopa-U and how Shedinja was hard-coded to have 1 HP in previous gens? If it is not hard-coded normally, it'd be really interesting due to teams being able to carry SR of types which are favorable against the stuff that they are weak to (e.g. if a team gets 6:0'd by Bisharp it could carry Fighting-type Stealth Rock to pressure it, or if a team struggles with birdspam it could carry regular Stealth Rock).
 

EV

Banned deucer.

Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Body Slam-Fire
- Return
- Dragon Dance
- Earthquake

I think that's compatible.
 

Lcass4919

The Xatu Warrior
ALL HAIL METAGROSS MEGA. THE DESTROYER OF TIERS.

seriously though,
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 30 Atk / 30 Spe (psychic)
- Double-Edge (psychic, steel works too)
- Hammer Arm
- Meteor Mash/zen headbutt (if steel)
- Thunder Punch/hone claws

this thing is insane. just INSANE.
252 Atk Tough Claws Mega Metagross Double-Edge vs. 0 HP / 0 Def Dragonite: 288-340 (89.1 - 105.2%) -- guaranteed OHKO after Stealth Rock

252 Atk Tough Claws Mega Metagross Double-Edge vs. 0 HP / 0 Def Multiscale Dragonite: 144-170 (44.5 - 52.6%) -- guaranteed 2HKO after Stealth Rock

if you dont have 91/90 bulk uninvested, your getting ohkoed enless you have stupid multiscale.

252 Atk Tough Claws Mega Metagross Double-Edge vs. 252 HP / 252+ Def Hippowdon: 178-210 (42.3 - 50%) -- 0.4% chance to 2HKO after Stealth Rock and Leftovers recovery
not quite a 2hko...but still thats insane power.

252 Atk Tough Claws Mega Metagross Double-Edge vs. 0 HP / 0 Def Manaphy: 276-325 (80.9 - 95.3%) -- 50% chance to OHKO after Stealth Rock
even 100/100's aren't entirely safe after SR damage. also resistant to dnites priority. which is pretty cool if rocks are up so you can maintain the carnage.

imagine this with +1 due to meteor mash/hone claws...*shudder*
+1 252 Atk Tough Claws Mega Metagross Double-Edge vs. 252 HP / 252+ Def Skarmory: 117-138 (35 - 41.3%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
thank god resists and recoil exist.

return might sound better at first glance, but double edge lets you ohko stuff you wouldn't otherwise. its really up to preference.
252 Atk Tough Claws Mega Metagross Return vs. 252 HP / 252+ Def Hippowdon: 153-180 (36.4 - 42.8%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

edit: also adamant aerodactyl is actually stronger and faster then this...so use that too imho
 
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So I wanted to examine togekiss, and then it spun out into a full blown espeed analysis. so, here goes

1. Dratini
I don't know why you'd want to use an LC in ou, but if you do, don't. Its completely and totally outclassed.In terms of damage, 252+ Atk Choice Band Dratini Extreme Speed vs. 252 HP / 252+ Def Skarmory: 39-46 (11.6 - 13.7%) -- possible 8HKO. If you want to use it, ignore it and hope it goes away.

2. Zigzagoon
Zigzagoon is in a similar position as Dratini, especially since it already had stab espeed. Ignore it.

3. Pikachu
Pikachu, unlike the previous two, has an actual niche. With light ball and electric espeed, 252+ Atk Light Ball Pikachu Extreme Speed vs. 252 HP / 252+ Def Skarmory: 188-224 (56.2 - 67%) -- guaranteed 2HKO. Of course, you wouldn't switch Skarmory in on a Pikachu, but work with me here.

4. Linoone
Bellyspeed at its finest! Except, no it isn't. This gains very little on standard, except in coverage. Linoone wants either a dark/ghost attack to hit espeed's immunities, an actual attack stat, or an electric/fire move to hit Skarmory. Seriously, that bird is wack. Still, a +6 electric/fire return does ohko skarmory- after rocks so that sturdy is broken.


5. Raichu
To its despair, Raichu is once again outclassed by Pikachu. While it does have speed for its non-espeed attacks, Raikou/Pikachu are entirely better. If only fake out and extreme speed were legal on one set...


6. Dragonair
This thing almost has the bulk to set up the three or 4 dragon dances it needs to be good, but instead of multiscale it has marvel scale. Rip, I geuss.

7. Arcanine
As strange as it seems, fire type extreme speed is not the best thing to run on this beast. Instead, you should run ground. Flare blitz+wild charge+ground is perfect coverage. A pure fire role, however, is outclassed by entei.

8. Suicune
Don't run this with espeed. Seriously.

9. Entei
This the best bet for a fire type espeed. While it could play with coverage, the best set fir this thing is pprobably band because it has no boosting moves. Fire is very spammable, and gives nice coverage alongside stone edge.

10. Togekiss
Togekiss once again has stab espeed! Only it still sucks. Unlike metagamiate, it cant run stab pixispeed, so flying is its only hope. With hustle and a choice band, it hits harder than sky plate jolly talonflame bb. It looks cool, too!

11. Lucario
With swords dance, close combat, and a terrifying steel extreme speed, Lucario is ready to roll. While it can run fighting type extreme speed, It misses having a reliable second stab. get a boost, sweep untill they can bring out a counter/wear you down

12. Zygarde
With a newfound dragon stab, zygarde is ready to go to town. Dragon+ground+rock is excellent coverage, while still leaving room for a boosing move.
Coil boosts defense and makes stone edge more accurate, while dd increases its speed to usable levels. That max be unnecesarry with espeed, however. The main draw is that it can easily outspeed and ko dragonite.

13. Raikou
Don't run this with espeed. Seriously.

14. Dragonite
already covered, both in this meta and every other. this is an unholy mashup of aaa and MnM- Stab espeed of two different types, while still having Multiscale to boost. The power drop is noticeable, but probably not crippling.
 
Looks like this is leading in the OMotM poll. Hope it wins, as I've been wanting to play this for awhile.

and, so this post isn't a complete waste:

Sylveon
Ability: Pixilate
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
IVs: 0 Atk / 30 SpA / 30 SpD
- Moonblast [Ground]/Psyshock [Fighting]*
- Calm Mind
- Hyper Voice
- Shadow Ball/filler

Sylveon actually has usable Ground coverage now. Probably won't be good for the same reasons that offensive Sylveon isn't particularly good in Standard, though.

*You'll need to change your IVs from the ones listed here if you want to run Psyshock [Fighting] over Moonblast [Ground]. I posted this with the intention of only using Moonblast, but Psyshock is also a viable option if you want to hit things like Chansey for more substantial damage.


I'll add more ideas as I think of them
 
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Lcass4919

The Xatu Warrior
Looks like this is leading in the OMotM poll. Hope it wins, as I've been wanting to play this for awhile.

and, so this post isn't a complete waste:

Sylveon
Ability: Pixilate
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
IVs: 0 Atk / 30 SpA / 30 SpD
- Moonblast [Ground]
- Calm Mind
- Hyper Voice
- Shadow Ball/filler

Sylveon actually has usable Ground coverage now. Probably won't be good for the same reasons that offensive Sylveon isn't particularly good in Standard, though.


I'll add more ideas as I think of them
maybe slash psyshock with fighting beside it, as it hits special walls. which is always nice. and still maintains amazing coverage
 
maybe slash psyshock with fighting beside it, as it hits special walls. which is always nice. and still maintains amazing coverage
Good idea, I'll go ahead and add that. Too lazy to update the IVs though, so I'll just make a note that you need to update your IVs if you want Fighting coverage over Ground
 
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch-(Grass/Electric)
- Ice Punch
- Waterfall
- Dragon Dance

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade-Flying
- Swords Dance
- Earthquake
- Stone Edge

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave -Ice/Flying
- Thunderbolt
- Focus Blast
- Nasty Plot/Twave

Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return -Dark
- Waterfall
- Dragon Dance
- Earthquake

Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return-Fighting
- Meteor Mash
- Bullet Punch
- Zen Headbutt
 
How has nobody pointed out that adaptability is going to be broken?

Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge (Bug/Poison)
- U-turn
- Poison Jab/Drill Run
- Protect

252 Atk Adaptability Mega Beedrill Double-Edge vs. 232 HP / 0 Def Mega Venusaur: 244-288 (67.9 - 80.2%) -- guaranteed 2HKO

252 Atk Adaptability Mega Beedrill Double-Edge vs. 4 HP / 252+ Def Eviolite Chansey: 384-454 (59.8 - 70.7%) -- guaranteed 2HKO

252 Atk Adaptability Mega Beedrill Double-Edge vs. 0 HP / 4 Def Mega Metagross: 204-242 (67.7 - 80.3%) -- guaranteed 2HKO

252 Atk Adaptability Mega Beedrill Double-Edge vs. 248 HP / 252+ Def Tyranitar: 392-464 (97.2 - 115.1%) -- 81.3% chance to OHKO

252 Atk Adaptability Mega Beedrill Double-Edge vs. 252 HP / 252+ Def Mega Slowbro: 272-324 (69 - 82.2%) -- guaranteed 2HKO

252 Atk Adaptability Mega Beedrill Double-Edge vs. 252 HP / 252+ Def Mega Sableye: 180-214 (59.2 - 70.3%) -- guaranteed 2HKO

Basically 2HKOs every wall it's super effective against/neutral to, and if it doesn't have priority, it's gone.

Not to mention:

Crawdaunt @ Life Orb
Ability: Adaptability
- Dragon Dance
- Aqua Jet
- Double-Edge (Water/Dark)
- Knock Off

252 Atk Life Orb Adaptability Crawdaunt Double-Edge vs. 248 HP / 252+ Def Clefable: 283-335 (72 - 85.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 Atk Life Orb Adaptability Crawdaunt Double-Edge vs. 172 HP / 0 Def Magnezone: 286-338 (88.2 - 104.3%) -- 68.8% chance to OHKO after Stealth Rock


There are more calcs to be put into place here, but I know that I'll at least be trying out these sets.

Heatran is gonna get BLOWN BACK this meta
 

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