[DARK] Leader YellowAdminSilver vs. Challenger Gale Wing Srock

Format: 4v4 Gym Singles
DQ Time: 2 Days
Banned Moves: -
Chills: Infinite
Recoveries: Infinite
Arena: Dragon's Table
Switch: OK
Items: ON
Abilities: ALL
Substitutions: 3 per Pokémon
Mega Evolutions: OFF
Turn order: Coinflip
Dragon’s Table
Pt. 1: Undergoing restorations


You shield your eyes with your hand, wary of the light breeze that keeps blowing sand in your face. As you stop to look around, the jagged peaks of southern Sinnoh’s Mt. Coronet range greet you with a hostile stare; you are an intruder in this ancestral valley, an outsider in a secluded dale where few are welcome and even fewer dare speak of.

Behind you lies a wide, solitary plain; before you, a red-haired young man stands, his hands deep inside the pockets of his jet-black coat. A Pokémon with spotless fur and vulpine features sits on either side of the young trainer: to his left, a nine-tailed Pokémon with gold-white fur and burning orange eyes; to his right, a white-furred Pokémon with a dark-grey horn and menacing red eyes. Behind him, an ominous-looking structure projects a dark silhouette onto the star-filled sky.

With the sun having set several hours ago, you have a difficult time trying to make out the large building behind the trainer. It seems to be a large complex, rather than a single building: remnants of tall ramparts and sandstone obelisks are visible on either side of a wide, low-rising staircase. Beyond the staircase, however, lies an imposing structure, its tall windows and wide halls giving the impression of an arcane, age-old temple. The fractured ruins of ancient pillars lay about, but a single, unbroken spire rises taller than all the others on the opposite side of the building. On the far side of the temple, an imposing altar is visible through its open gates, adorned with the massive sculpture of an ancient deity. Behind the draconian figure, a sandstone icon with its wings spread wide, sits a wide window through which the night sky shines clearly.

“First of all, thank you for coming all the way out here. We are aware that this site is anything but accessible, but you’ll see soon enough why we decided to put the gym in this place.” It seems the young trainer is the Gym Leader you’ve been searching for, even though he looks far too young for the position. “I guess you’re wondering what this place is, and why I made you travel all the way here.”

“This is The Dragon’s Table.”

“Centuries ago, this place used to be a place of worship for a religious sect who gathered here in hopes of summoning a dark, powerful creature. You can see its image inside the temple, on the altar—to be precise, this whole place is an altar. This Fell creature could absorb the life energy of other living things, so it was both feared and worshipped by some. It crossed the sea from a distant region once in a blue moon and came to perch north of here, on the peak of Mount Coronet itself. So, this cult gathered here and tried to gain the creature’s power by making sacrifices—human sacrifices. And these were massive sacrifices, with hundreds or thousands of victims at a time. So yes, some truly horrifying things happened here. What we’re trying to do now is to preserve the site, so that it serves as a memorial to all those lives that were lost. We’re trying to restore the spires, starting with these on the south side—”

Suddenly, the Leader stops mid-sentence. “Oh, I apologize. I’m rambling again, and you came here for a gym battle! I didn’t even introduce myself, did I? My name is Silver, and I’m indeed the Dark-type Gym Leader for some reason. Now, you’ll notice that the gloomy temple back there and the cult’s dark magic have had some pretty weird effects over this place, so let’s go over them before we get started.

a) You’ll notice that some of the dark magic that was cast here remains, and it tends to affect the vitality of both people and Pokémon. This means that draining moves have their healing effects nullified, since Pokémon have trouble tapping into others’ life energy. I have a feeling that the Fell creature for which this temple was made would have no trouble draining others’ vitality, though.
b) You’ll also notice that this dark magic tends to strengthen Pokémon with powers over the occult, especially those who rely on things like toxins and mind control. This tends to make Poison- and Psychic-type moves more powerful.
c) As I said earlier, artifacts can be found lying around; this is a battlefield, after all. This means that you may find some useful items around here, so trainers may use items that they haven’t purchased.
d) However, please bear in mind that this is a historical site undergoing a heavy restoration effort. We would appreciate it if Pokémon didn’t knock these relics around mid-battle, so please treat Pokémon as if they had the ability Sticky Hold.

As the Leader grows silent, you wait for him to continue. His gaze moves to a single, darkened cloud overhead, behind which a sliver of the full moon is visible. As the soft breeze carries away its lone companion in the clear sky, the moon shines over the valley, illuminating you and your opponent in a pale, white light. The Leader turns to the temple behind him, as moonlight slowly crawls up through its sandstone walls and reflects off of its shattered windows. Finally, as the clear light of the moon reaches the top of the structure’s tallest spire, you see a faint gleam, as if the Dragon’s Table were set for the upcoming battle. The Leader turns back around towards the battlefield, a slight grin on his face. “Midnight”, he remarks. “We may begin.”

Arena effects
a) All Pokémon gain the ability Sticky Hold on top of their regular abilities.
b) Moves that drain HP in addition to dealing damage have their healing effect nullified. The move Oblivion Wing is exempt from this restriction. [Full list: Absorb, Drain Punch, Draining Kiss, Dream Eater, Giga Drain, Horn Leech, Leech Life, Leech Seed, Mega Drain, Parabolic Charge]
c) Trainers may use items that they have not purchased.
d) The Base Attack Power of Psychic-type moves is boosted by 2BAP, and the Base Attack Power of Poison-type moves is boosted by 1BAP.

Codifications:
a) Camouflage turns the user into a Ghost-type
b) Nature Power calls Confusion
c) Secret Power has a 30% chance to lower the target's Special Attack by one stage



"This is certainly an interesting arena. Reminds me a little of Imhotep's den. Anyways, this battle features a newly-inaugurated ASB Gym Leader. In fact, YellowAdminSilver was forced to put clause (c) in his arena, likely because he's poor and doesn't have enough CC! Maybe that will change soon, though Gym Leaders don't exactly earn huge salaries. Ah, speaking of YAS, there he is!"

Team Leader:
Nohr was the first Pokémon to join Silver's team after leaving his hometown. She comes from a very traditional family and has a strict sense of honour, which is why she aims to travel the world in search of combat that will bring glory for herself and for her House. Nohr is typically stern and calm; however, combat is her greatest release. In the midst of battle, she usually drops her serious demeanor and becomes much more relaxed, mainly because she can rarely keep herself from laughing in the heat of battle. All the guts, all the glory is her favorite phrase, and it kinda makes her wish she had Guts. Peanut butter on toast is her favorite food.

Nohr - Pangoro (F).
Type: Fighting / Dark
Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Iron Fist / Mold Breaker /Scrappy (U)

Nature: Adamant (+1 Atk / -1 SpA)

Stats:
HP - 100
Atk - 6 (+)
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 58
Size class - 4
Weight class - 5
Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Attacks (43)
Level up:
Entrainment
Hammer Arm
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Vital Throw
Parting Shot
Sky Uppercut
Taunt
Low Sweep

Egg:
Foul Play
Me First
Quash
Quick Guard
Storm Throw

TM:
Toxic
Protect
Payback
Stone Edge
Substitute
Dig
Bulldoze
Torment
Rest
Sleep Talk
Earthquake
Infestation

Tutor:
Gunk Shot
Drain Punch
Zen Headbutt
Knock Off
Fire Punch
Ice Punch
ThunderPunch
Iron Head
Block
Focus Punch
Snatch

Credit for the animated battle sprite goes to N-Kin
Actually, new sprite! I don't know who to credit for it tho =(
Zara's past remains shrouded in mystery. She reveals little about her origins herself, and doesn't make any efforts whatsoever to confirm or deny the rumors that float around about her. If the stories are to be believed, Zara comes from a secluded fortress built into a solitary mountain, deep in the desert. Here, a secretive Order has lived and trained for generations, at the service of a mysterious figure who might be more myth than man. This "Old Man of the Mountain" is rumored to have a legion of assassins at his beck and call, trained in the arts of combat and deception. Be it as it may, Zara joined Silver after hearing of the young trainer's intentions of contending for the position of Dark Gym Leader, and she has always worked to that end with ruthless precision, efficiency and loyalty. Nothing about Zara has ever made Silver feel like the rumors about her being a highly-trained assassin are false.

Zara's loyalty and composure have quickly endeared her to Soul, who sees in her a kindred spirit. She seems to be motivated by a deep sense of spirituality, although few manage to comprehend this part of her personality.

Zara - Greninja (F).
Type: Water/Dark
Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Torrent / Protean (U)

Nature: Naive (+15% Spe / +23% Acc / -1 SpD)

Stats:
HP - 100
Atk - 3
Def - 3
SpA - 4
SpD - 2 (-)
Spe - 141 (+)
Size class - 3
Weight class - 3
Total: 21

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Attacks (55):
Level up:
Night Slash
Role Play
Mat Block
Shadow Sneak
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Smack Down
Bounce
Water Shuriken
Spikes
Extrasensory
Hydro Pump
Haze
Feint Attack

Egg:
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

TM:
Toxic
Taunt
Protect
Dig
Substitute
Blizzard
U-Turn
Grass Knot
Hidden Power [Fairy]
Thief
Dive
Acrobatics
Hyper Beam
Giga Impact
Rock Slide
Dark Pulse
Rock Tomb
Scald
Ice Beam
Façade
Surf
Sleep Talk

Tutor:
Gunk Shot
Low Kick
Icy Wind
Snatch
Spite
Rest
Return


Nothing
Greed is... strange. Many chalk it up to living in a cave for the longest time, since it seems the solitude has messed with his people skills, among other things. He has a bit of an obsession with things that shine in the darkness, as well as a not-so-small case of kleptomania. Greed is also fixated on hoarding money and jewels, which, strangely, he doesn't eat, unlike most of his species. Suffice it to say, he's not entirely right in the head, which freaks Zelda out to no end. Still, he's an able battler, and he will always go all-out in a fight--albeit for a price.

Greed joined Silver as soon as the position of Dark Gym Leader became open, presumably because he felt that a substancious reward would come from helping the young Trainer secure the position. Even as the aftermath of that decision has brought more work than gain for himself, it seems Greed is content with making a name for himself in the battlefield, rather than hoarding rocks in a cave in Hoenn.

Greed - Sableye (M).
Type: Dark / Ghost
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.

Abilities: Keen Eye / Stall / Prankster (U)

Nature: Brave (+1 Atk / -15% Spe / -10% Evasion)

Stats:
HP - 90
Atk - 4 (+)
Def - 3
SpA - 3
SpD - 3
Spe - 43 (-)
Size class - 1
Weight class - 2
Total: 16

EC: 0/0
MC: 0
AC: 5/5
KOC:

Attacks (48):
Level up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Shadow Claw
Knock Off
Foul Play
Shadow Ball

Egg:
Imprison
Metal Burst
Recover
Sucker Punch
Trick
Feint
Moonlight

TM:
Will-O-Wisp
Payback
Torment
Brick Break
Poison Jab
Taunt
Aerial Ace
Substitute
Dazzling Gleam
Façade
Rest
Sleep Talk
Toxic
Psychic

Tutor:
Endure
Pain Split
ThunderPunch
Low Kick
Counter
Ice Punch
Magic Coat
DynamicPunch
Focus Punch
Snatch
Metronome
Fire Punch
Brash, boisterous and ruthless, Jaeger's strength is only matched by his utter contempt for others. Jaeger's air of superiority makes it hare to understand why he offered to assist Silver in his bid to become the Dark-type Gym Leader, but his power and resourcefulness in the battlefield have been of great assistance to the young trainer.

Jaeger's competitive spirit extends beyond the arena, from board games to video games to eating contests. He is especially good at competitive hot dog eating and all things Warcraft. However, Belladonna is currently on a seven-game winning streak in Skiddley Whiffers, which frustrates Jaeger to no end.

Jaeger - Colossoil (M).
Type: Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground STAB; immune to Sandstorm damage. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists. Evasive Digging reduced from 6 energy per action to 5 per action.

Abilities: Rebound / Guts / Pressure (U)

Nature: Jolly (+15% Spe / +14% Acc / -1 SpA)

Stats:
HP - 120
Atk - 5
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 110 (+)
Size class - 5
Weight class - 10
Total: 22

EC: 6/6
MC: 0
AC: 5/5
KOC:

Attacks (47):
Level up:
Drill Run
Peck
Rototiller
Horn Attack
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Dig
Bounce
Megahorn
Crunch
Horn Drill
Pursuit
Muddy Water

Egg:
Encore
Fake Out
Foul Play
Sand Tomb
Sucker Punch
Double-Edge

TM:
Taunt
Protect
Earthquake
Bulldoze
Substitute
Endure
U-Turn
Poison Jab
Facade
Rest
Sleep Talk
Smack Down
Sunny Day
Rock Tomb
Stone Edge
Brick Break
Roar
Giga Impact

Tutor:
Knock Off
Snatch
Iron Tail
Aqua Tail
Superpower
Dive
Asura goes to great lengths to portray herself as the personification of fear itself, boasting about her great power and making sure that she appears terrifying to all her opponents. However, Silver and the other members of the team know that this is nothing but an act, since Asura is friendly and easygoing. In reality, Asura's defining feature is a deep and insatiable sense of wonder towards the world. Since she was born blind and was thus confined to a cavern for most of her life, she knew nothing about the wide world outside. Asura never left the cave until being recruited by Silver's team, but her biggest revelation came when she finally evolved into Hydreigon. With evolution came her two biggest blessings: the ability to fly and the sense of sight. No matter how merciless she tries to appear to her foes, at heart she remains an innocent and curious soul. She strives to learn and discover new things about the world around her every day. Nothing makes her happier than discovering a new ability or seeing a new color for the first time, which is why her teammates can never help but laugh whenever she enters battle and terrifies her opponent with a well-rehearsed cackle from the shadows.

Asura is not just the first recruit to join Silver's Dark-typed team--she is also the biggest Avril Lavigne fan in the world.

Asura - Hydreigon (F).
Type: Dark / Dragon
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Levitate

Nature: Hasty (+15% Spe / +15% Accuracy / -1 Def)

Stats:
HP - 100
Atk - 4
Def - 2 (-)
SpA - 5
SpD - 3
Spe - 113 (+)
Size class - 4
Weight class - 5
Total: 22

EC: 9/9
MC: 0
AC: N/A
KOC: 0

Attacks (42)
Level up:
Tackle
Double Hit
Tri-Attack
Hyper Voice
Outrage
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Pulse
Dragon Rush

Egg:
Thunder Fang
Fire Fang
Earth Power
Ice Fang
Head Smash

TM:
Toxic
Taunt
Protect
Torment
Substitute
Thunder Wave
Roost
U-Turn
Fly
Reflect
Flash Cannon
Hyper Beam
Fire Blast
Surf
Earthquake
Hidden Power [Fairy]

Tutor:
Dark Pulse
Draco Meteor
Superpower
Zen Headbutt
Iron Tail
Tailwind
Shaula is one of those people--or Pokémon--who constantly nees to prove themselves to others. Being the youngest of three sisters, she quickly learned that physical strength alone is not enough to get by in the world, and that cunning is the greatest weapon. A quick claw and an even quicker brain are her most evident traits; however, there is much more to Shaula than meets the eye. Through rigorous training, she has come close to mastering her own abilities, granting her a great control over her own poison. She has managed to create a variety of toxins, which she delivers with quick and precise strikes to her victims' weak points. Shaula's teammates are fully aware of the destructiveness of her venomous strikes, which has earned her many sideways glances and few friends.

Nonetheless, Shaula and Jaeger have developed a partnership of sorts, based on (mostly) friendly competition. While this rivalry has led to some nasty incidents--often involving sharp objects and fractured bones--it has also led to both Pokémon growing in strength and toughness.

you used to be so cute smh
Shaula - Drapion (F).
Type: Poison / Dark
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities: Battle Armor / Sniper / Keen Eye (U)

Nature: Adamant (+1 Atk / -1 SpA)

Stats:
HP - 100
Atk - 4 (+)
Def - 4
SpA - 1 (-)
SpD - 3
Spe - 95
Size class - 3
Weight class - 4
Total: 18

EC: 6/6
MC: 2
AC: 5/5
KOC: 0

Attacks (49)
Level up:
Thunder Fang
Ice Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Scary Face
Bug Bite
Poison Fang
Cross Poison
Night Slash
Crunch
Fell Stinger
Toxic Spikes
Venoshock
Hone Claws

Egg:
Agility
Feint Attack
Iron Tail
Twineedle
Whirlwind

TM:
Taunt
Dig
Torment
Infestation
Substitute
Endure
Earthquake
Giga Impact
Protect
Façade
Brick Break
Rock Slide
Frustration
Aerial Ace
Toxic
Rest
Sleep Talk
Bulldoze
Rock Tomb
Thief
Payback
Poison Jab
X-Scissor
Retaliate
Return
Fling

Tutor:
Aqua Tail

Simurgh - Mandibuzz (F).
Type: Dark / Flying
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities: Overcoat / Big Pecks / Weak Armor (U)

Nature: Adamant (+1 Atk / -1 SpA)

Stats:
HP - 110
Atk - 4 (+)
Def - 4
SpA - 1 (-)
SpD - 3
Spe - 80
Size class - 2
Weight class - 3
Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Attacks (31)
Level up:
Mirror Move
Brave Bird
Whirlwind
Bone Rush
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Feint Attack
Tailwind
Defog

Egg:
Foul Play
Knock Off
Roost
Mean Look
Steel Wing

TM:
Toxic
Taunt
Protect
Torment
Substitute
Fly
Giga Impact
Rest
Sleep Talk
Payback

Tutor:
Sky Attack
Snatch
Iron Defense


"An interesting lineup from the leader. Watch out for Zara the Greninja because it's a Greninja. Also because it's the only mon that can become not-Dark easily."

Team Challenger:
Angelina | Togekiss (F)
________________________

Angelina is the cutie pie, who everyone adores. She is glamorous and fashionable; always likes to dress up well and loves attention. But she is Modest when you praise her efforts, or if you compliment her on her hard work.​

[Nature]
Modest (+SpA | -Atk)​

[Type]
Fairy/Flying

Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
[Abilities]
Serene Grace / Hustle / Super Luck

Serene Grace (✓) - (Passive, MoldBreaker affects - No) This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)

Hustle - (Toggle, MoldBreaker affects - No) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Super Luck (Unlocked) - (Passive, MoldBreaker affects - No) This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.​

[Stats]
Hp: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20​

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 1
KOC: 0​

[Attacks] [69/x]

Level Up ( 19 / 21 )
Magical Leaf (6,4) | Charm(0,5) | Growl(0,4) | Metronome(0,7+m) | Sweet Kiss(0,4) | Yawn(0,7) | Encore(0,10) | Ancient Power(6,4) | Follow Me(0,9) | Bestow(0,4) | Wish(0,13) | Safeguard(0,10) | Baton Pass(0,10) | Fairy Wind | After You(6) | Sky Attack(17,9) | Extreme Speed(8,6) | Aura Sphere(8,6) | Air Slash(11,5)​

Egg ( 6 / 12 )
Future Sight(12,8) | Morning Sun(0,15) | Psycho Shift(0,7) | Mirror Move(0,2+m) | Foresight(0,6) | Nasty Plot(0,7)

Event/ Prev Gen TM/HM ( 16 / 30 )
Zap Cannon (12,9) | Shock Wave(6,4) | Endure(0,15) | Telekinesis (0,7) | Water Pulse(6,4) | Captivate | Head butt(7,5) | Body Slam(7+UW, 5 + UW) | Counter (P*1.5,6+p/2) | Seismic Toss (7+tw, 6) | Mimic(0,5) | Soft Boiled (0,11) | Defog(9) | Helping Hand(2x, 4+BAP/2) | Mud Slap(4,4+c) | Twister(4/8,3) | Air Cutter(9,3) |​

TM/HM/Current Gen Tutor ( 32 / 57 )
Reflect(0,10) | Light Screen(0,10) | Solar Beam(12,8) | Fire Blast(11,8) | Dazzling Gleam(11,5) | Shadow Ball(8,6) | Substitute (0,12) | Toxic(0,7) | Psyshock(8,6) | Double Team (0,4*c) | Protect (0,7+d) | Sleep Talk(0,3+m) | Flash(0,4) | Hidden Power [Ground](6,4) | Thunder Wave(0,7) | Dream Eater(10,12) | Facade(7/14,5/8) | Grass Knot(6+WC,4+WC/2) | Rest (0,15) | Rain Dance (0,10) | Psychic(6+tw, 5+tw/2) | Flamethrower(9,7) | Sunny Day(0,10) | Hyper Voice | Magic Coat(0,10) | Trick(0,7) | Endeavor(avg, 6+avg/1.5) | Heal Bell (0,9) | Fly(9,10) | Hyper Beam(15,10) | Heat Wave(10,7) | Brick Break(8,6) | Tailwind(9) | Signal Beam(8,6) | Roost(+20 HP,11) | Focus Punch |
Bubba Shrimp Co | Krilowatt (M)
____________________________________

Bubba Shrimp Co, is gullible and Naive, one of the reasons why he is so Docile and always listens to his trainer no matter what. He remains cheerful and keeps everyone around him happy. A good team mate and loves shrimps.

[Nature]
Naive (+15% Speed, +17% Accuracy, -1 SpD)​

[Type]
Water | Electric

Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric STAB; immune to paralysis status.
[Abilities]
Trace / Magic Guard / Shell Armor

Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Magic Guard (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Shell Armor (Unlocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.​

[Stats]
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Accuracy: +17
Size Class: 1
Weight Class: 2

Total: 22​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks] [87/87] [5 CC]

Level Up ( 18 / 18 )
Bubble (7,2) | Charge (0,7) | Tackle (4,2) | Thunder Shock (7,2) | Detect (0,7+d) | Fairy Wind (4,3) | Zap Cannon (15,8) | Ice Shard (4,4) | Confuse Ray(0,5) | Aqua Jet (7,3) | Imprison(0,8) | Copycat(0,2+m) | Heart Swap (0,8) | Hydro Pump(14,7) | Thunder(14,7) | Discharge(11,5) | Bubble Beam(10,4) | Guillotine(25,16)​

Egg ( 12 / 12 )
Counter (P*1.5,6+p/2) | Mirror Coat (P*1.5,6+p/2) | Mind Reader (0,6) | Sheer cold (25,18) | Muddy Water (12,6) | Metronome (0,7+f) | Signal Beam(8,6) | Whirlpool(15,3) | Me First(m*1.5,e*1.25) | Follow Me (0,9) | Shock Wave(9,3) | Eerie Impulse(0,5)
Prev Gens (Tutor / TM / HM) ( 17 / 17 )
Dive (11,9) | Electro Web (9,4) | Endure(0,15) | Earth Power(9,7) | Icy Wind(6,5) | Low Kick(6+WC,4+WC/2) | Ice Punch(8,6) | Fury Cutter(4+(CU*3), 4+CU) | Helping Hand(x2,4+BAP/2) | Swift(6,4) | Aqua Tail(12,6) | Thunder Punch(11,5) | Natural Gift(10,7) | Secret Power(7,5) | Captivate(0,6) | Recycle(0,7) | Water Pulse(9,3)​

Gen 6 TM/HM ( 40 / 40 )
Volt Switch (10,4) | Thunder Wave (0,6) | Ice Beam (9,7) | Thunder Bolt (12,6) | Dazzling Gleam (8,5) | Substitute (0,12) | Rest (0,15) | Sleep Talk (3+f) | Double Team (0,4*C) | Hone Claws(0,6) | Blizzard(11,8) | Earthquake(10,7) | Torment(0,10) | Hyper beam (15,10) | Hail(0,10) | Flash(0,4) | Payback(5,7) | Toxic(0,7) | Rain Dance(0,9) | Hidden Power[Fire](6,4) | Surf (12,6) | Giga Impact(12,9) | Facade(14/7, 5/8) | Low Sweep(7,5) | Bulldoze(6,5) | Safeguard(0,10) | Return(10,7) | Scald (11,5) | Wild Charge(12,7) | Confide(0,5) | Waterfall(11,5) | Protect(0,7+d/2.5) | Rock Smash(4,3) | Snore(5,3) | Echoed Voice(4*R,3*R) | Round(6,8) | Attract(0,6) | Frustration(10,7) | Cut(5,3) | Fling(5-17,3-9) |

Recca | Greninja (M)
_______________________________

Recca is the cool counterpart of the Flame of Recca. He doesn't have the power of dragons within him, but he has the potential of all the type elements in the nature within him and he can initiate them at will. Although his attitude was hasty and his powers were uncontrollable by him and it was Fletchner who taught him how to control his own powers. That is the reason why Recca became a loyal friend of Fletcher.

[Nature]
Naive (+15% Speed, +23% Accuracy, -1 SpD)

[Type]
Water / Dark

Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

[Abilities]
Torrent / Protean

Torrent
(Passive, MoldBreaker affects - No)
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)

Protean (✓) (Unlocked)
(Toggle, MoldBreaker affects - No)
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

[Stats]
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0

[Attacks] [51/69]

Level Up ( 21 / 23 )
Pound | Growl | Bubble | Quick Attack | Lick | Water Pulse | Smoke Screen | Round | Fling | Smack Down | Substitute | Bounce | Double Team | Hydro Pump | Night Slash | Role Play | Mat Block | Shadow Sneak | Spikes | Water Shuriken | Extra Sensory |

Egg ( 5 / 6 )
Camouflage | Mind Reader | Mud Sport | Toxic Spikes | Water Sport

Gen 6 TM/HM/Tutor ( 25 / 40 )
Dig(8,10) | Rock Slide(8,6) | Blizzard(11,8) | Grass Knot(6+tw,4+tw/2) | Taunt(10) | Rock Tomb (6,5) | U-Turn(7,5) | Rain Dance(0,10) | Dive(8,10) | Surf(9,7) | Protect(6+D/2.5) | Thief(6,4) | Hydro Cannon (18,10) | Gunk Shot (15,8) | Icy Wind (9,5) | Low Kick | Hidden Power (9,4) [Fairy] | Hyper Beam (18,10) | Ice Punch (11,6) | Aerial Ace (9,4) | Scald (11,6) | Acrobatics (14,7) | Giga Impact | Dark Pulse (11,6) | Waterfall (11,6) | Ice Beam (12,7) | Toxic (7) | Rest (15) | Snatch (3+m) | Sleep Talk |

Michelle McCool | Tomohawk (F)
_______________________________

Michelle McCool was born in Kentucky and dreams of being a world class wrestler one day. She always watches WWE and mimics the wrestling moves of everyone and her favorite wrestler is Michelle McCool, so Fletchner named her after her Favorite star.
[Nature]
Modest (+1 SpA, -1 Atk)
[Type]
Flying / Fighting


Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
[Abilities]
Intimidate / Prankster / Justified

Intimidate (✓)
(Passive, MoldBreaker affects - No)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

Prankster
(Passive, MoldBreaker affects - No)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Justified (H)
(Passive, MoldBreaker affects - Yes)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
[Stats]
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19​

[Counters]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks] [51/89]

Level Up (24 / 28)

Scratch (4,3) | Fury Swipes (2*5,4) | Baby-Doll Eyes (5) | Harden (5) | Focus Energy (12) | Rock Smash (7,3) | Roar (6) | Noble Roar (6) | Taunt (10) | Hyper Voice (9,7) | Super Power (15,7) | Rest (15) | Sunny Day(10) | Aura Sphere(11,5) | Aerial Ace (9,3) | Morning Sun(35/25,17) | Whirlwind(7) | Earth Power (9,7) | Rain Dance(10) | Air Slash(11,5) | Heat Wave(10,7) | Hurricane(14,7) | Healing Wish(+20, 22) | Sky Drop(9+tw,3+tw/2) |​

Egg (5 / 9)
Confuse Ray (5) | Air Cutter (9,3) | Rapid Spin (4,6) | Baton Pass (10) | Yawn (7)

TM/HM/Tutor (32 / 52)
Protect (7+D/2.5) | Grass Knot(6+WC,4+WC/2) | Brick Break (11,5) | Hidden Power (Ice) [6] | Focus Blast (15,7) | Substitute (12) | Sleep Talk (3+m) | Facade (7/14, 5/8) | Bulldoze (6,5) | Roost (+20,12) | Stealth Rock (12) | Snatch (4+m) | Bounce (9,9) | Drain Punch (11,11) | Focus Punch (18,9) | Rock Slide (8,6) | Reflect (10) | Double Team (4*c) | Frustration (8/10,7) | Iron Tail (10,7) | Toxic (7) | Safeguard (10) | Hyper Beam (15,10) | Fly (12,10) | Sky Attack(17,9) | Tailwind (9) | Solar Beam (12,8) | Earthquake (10,7) | Incinerate (6,4) | Thief (6,4) | Swagger (7) |​

"The challenger brings a tried and true team. In particular, pay attention to Angelina the Togekiss, as its bag of tricks and ability to deal damage can really mess with YAS's team."

"The leader wishes a coin flip, and so a coin shall be flipped." (heads=leader sends first)

"Tails it is! Let's just get this started, folks!"

Gale Wing Srock sends out with item.
YellowAdminSilver sends out with item and orders.
Gale Wing Srock orders.
I ref.
 
"Hello YAS!"
"Its cool to see you as our Dark Gym Leader."
"Will you play The Dark Knight or The Darth Vader?" :p


Recca | Greninja (M) #Rare Candy
_______________________________
 

"Well, greetings, fellow trainer. I was actually half-expecting to see your paleontologist friend? I don't know, I thought the prospect of archaeological ruins might tickle his fancy."
"Anyways, as you can probably tell, we haven't gotten many visitors yet. You're actually the first one! Maybe we can get you a prize for that once the battle's over."


"Hopefully it's not a badge."


"Hopefully not a badge, indeed. Anyhoo!"


Sending out Greed the Sableye @ Everstone!
Fake Out - Shadow Claw [STALL] - Metronome [ShadowStrike / Gunk Shot / Skill Swap [Sableye's Keen Eye - Greninja's Protean] / Freeze Shock / Thunder Wave / Close Combat / Megahorn / V-Create / Power Whip / Play Rough]

[IF] Recca uses Taunt [AND] is not taunted, use Magic Coat that action instead, pushing actions back
[IF] Recca uses Spikes [AND] not in a combination [AND] is not taunted, use Magic Coat on the first instance, Taunt on the second, pushing back each time.
[IF] Recca is a Dark-type when you would use Shadow Claw, use DynamicPunch that action instead​
 
"Who do you mean ?_?"
"And I am glad that I am the first one here to meet you :D"
"Although, not as glad to meet your team I must add."

"Oh god, not greed" @^@

"Fletchner, you need to grow some balls."

"You bet!" :<

Recca | Greninja (M) #Rare Candy
_______________________________
Protect ~ COMBO (Hidden Power [Fairy] + Hyper Beam) ~ Cool down
 
Team Leader AOOO:

HP: 90
EN: 100
Other: none
Item: Everstone

Team Challenger AOOO:

HP: 100
EN: 100
Other: none
Item: Rare Candy

Action 1:
Greninja used Protect!
-7 Energy

Sableye used Fake Out!
Protected
Calculation: 4+5*1.5-3*1.5=7
-4 Energy

7/2.5=3 Energy Greninja

Action 2:
Greninja used Fairy Beam! (how does this even work)
Hit: yes
Crit: [<=625] 9977/10000 (No)
Calculation: (21+3+2+5*1.5-3*1.5)*1.5=43.5
(10+4)*1.5=21 Energy

Sableye used Shadow Claw!
Crit: [<=1250] 7719/10000 (No)
Calculation: 7+3+1+6*1.5-3*1.5=15.5
-4 Energy

Action 3:
Sableye used Metronome!
Move: 1/10 (Shadow Strike)
Sableye used Shadow Strike!
Hit: [<=9500] 8000/10000 (Yes)
Crit: [<=625] 128/10000 (Yes)
-Def: [<=5000] 8586/10000 (No)
Calculation: 8+3+3+1+6*1.5-3*1.5=19.5
-12 Energy

Greninja must recharge!

END OF ROUND


Team Leader AOOO:

HP: 46
EN: 80
Other: none
Item: Everstone

Team Challenger AOOO:

HP: 65
EN: 69
Other: none
Item: Rare Candy

The leader is immediately put on the back foot Round 1 as the challenger abuses second order Greninja. He does, however, manage some damage, but unfortunately not to steal Protean. He does have second order, though.

Gale Wing Srock orders.
YellowAdminSilver orders.
I ref.
 
Last edited:
AOPSUser :
Greninja gets +1 Rank boost to SpA from Rare Candy, so the combo would do 43.5 damage.
Sableye gets +1 STAB bonus from Everstone due to dual stabs, so Greninja would gain 2 HP.

"Time to switch things around?"

:<

Recca | Greninja (M) #Rare Candy
_______________________________
Switching Out!
"Wee!"
Michelle McCool | Tomohawk (F) #Rocky Helmet
_______________________________
Switching In!

Would you like to Counter Switch?
 

"Well, that could've gone better. It also could've gone worse."


"Well, you already know what I'm gonna suggest to get us out of this pinch."


"Yeah, I know. We all know by this point."


"Very well."
Blizzard - Extrasensory - Blizzard
[IF] a damaging Fighting-type move is used when you would use Blizzard [AND] you are faster [AND] Tailwind is not up, use Extrasensory that action instead and restart queue on each instance
[IF] a D/E move is used [AND] not suspended [AND] outside of a combo [AND] you are slower (which according to IRC includes Tailwind being up), use Dive that action instead and push back
[IF] Michelle is under the effects of Roost when you would use Blizzard, use Extrasensory that action instead and restart queue
 
"Bringing Zara the Assassin to take out McCool?"
"Uncool!"
Michelle McCool | Tomohawk (F) #Rocky Helmet
_______________________________
Bulldoze ~ Focus Blast ~ Air Slash
 
Team Leader BAOO:

HP: 100
EN: 100
Other: none
Item: none


HP: 46
EN: 80
Other: none
Item: Everstone


Team Challenger BAOO:

HP: 110
EN: 100
Other: none
Item: Rocky Helmet

HP: 65
EN: 69
Other: none
Item: Rare Candy


Action 1:
Greninja used Blizzard!
Hit: [<=9300] 6507/10000 (Yes)
Crit: [<=625] 5460/10000 (No)
Freeze: [<=1000] 1197/10000 (No)
Calculation: (11+3+4*1.5-3*1.5)*1.5=23.25
-8 Energy

Tomohawk used Bulldoze!
Crit: [<=625] 7435/10000 (No)
Calculation: 6+1*1.5-3*1.5=3
-5 Energy

Action 2:
Tomohawk used Focus Blast!
Hit: [<=7000] 6352/10000 (Yes)
Crit: [<=625] 3566/10000 (No)
-SpD: [<=1000] 8358/10000 (No)
Calculation: (12+3+5*1.5-2*1.5)*1.5=29.25
-7 Energy

Greninja used Extrasensory!
Crit: [<=625] 2733/10000 (No)
Calculation: (8+3+4*1.5-3*1.5)*1.5=18.75
-6 Energy

Action 3:
Tomohawk used Air Slash!
Hit: [<=9500] 4983/10000 (No)
Crit: [<=625] 323/10000 (Yes)
Flinch: [<=3000] 8741/10000 (No)
Calculation: 8+3+3+5*1.5-2*1.5=18.5
-5 Energy

Greninja used Blizzard!
Hit: [<=9300] 2981/10000 (Yes)
Crit: [<=625] 3526/10000 (No)
Freeze: [<=1000] 2734/10000 (No)
Calculation: (11+3+4*1.5-3*1.5)*1.5=23.25
-8 Energy

END OF ROUND


Team Leader BAOO:

HP: 49
EN: 78
Other: -1 Speed
Item: none


HP: 46
EN: 80
Other: none
Item: Everstone


Team Challenger BAOO:

HP: 45
EN: 83
Other: none
Item: Rocky Helmet

HP: 65
EN: 69
Other: none


Well the challenger did end up getting some hax, but unfortunately it was not the hax he wanted. His Tomohawk took quite the beating here, even though the leader forgot to equip an item! I guess we'll have to see how the challenger handles this one.
 
Last edited:
17:06 AOPSUser http://www.smogon.com/forums/thread...llenger-gale-wing-srock.3555206/#post-6530341
17:06 AOPSUser YAS never specified an item, am I allowed to let him do so now or not?
17:08 --- Canis_Majoris is away (Auto away)
17:11 YAS Well shit
17:11 YAS whoops
17:11 YAS the only precedent I know
17:11 AOPSUser I believe it's been ruled "no"
17:11 YAS is this one time when Maxim forgot to equip and Dogfish let him do so
17:11 YAS but idk
17:11 AOPSUser ie everytime leethoof battles
17:11 YAS I'd ask a mod and Gale
17:11 Geodude6 ask gale if he would let yas do so
17:12 YAS if he does, it's Rare Candy lel

So I started reffing before I realized this was a thing. I'm not really sure what the official ruling is so I'll just tag Gale Wing Srock to see if he'd let YAS equip his Rare Candy.
(I'm very inclined to just go with "no" though.)
Actually, if it was any other pokemon I would have considered it, but sorry YAS I would have to say no to this instance.

Please continue AOPSUser
 
"Its really tough to order first right now."
"Rip me!"
Michelle McCool | Tomohawk (F) #Rocky Helmet
_______________________________
Air Slash ~ Air Slash ~ Air Slash

IF Greninja uses a Damaging Priority move, AND in a combination, THEN use Protect that action instead, use Bulldoze on the following action.

IF Greninja uses a Damaging Ice Type combination, THEN use Protect that action instead, and use Bulldoze on the following action.

IF Greninja uses Rest, AND Greninja is not under the effects of Taunt, THEN use Taunt that action instead.
 
Last edited:

"..."
"Well then. That was... dumb."


"Yes. Yes it was."


"At this point I can't even argue with you tbh."

Icy Wind - Bounce - Extrasensory
[IF] you flinch A1, use Protect A2 and Rest A3

There's a 30% chance that shit hits the fan right now, but eh. Also, apologies for making you wait​
 
Team Leader BAOO:

HP: 49
EN: 78
Other: -1 Speed
Item: none


HP: 46
EN: 80
Other: none
Item: Everstone


Team Challenger BAOO:

HP: 45
EN: 83
Other: none
Item: Rocky Helmet

HP: 65
EN: 69
Other: none


Action 1:
Tomohawk used Air Slash!
Hit: [<=9500] 2338/10000 (Yes)
Crit: [<=625] 9821/10000 (No)
Flinch: [<=3000] 3780/10000 (No)
Calculation: 8+3+5*1.5-2*1.5=15.5
-9 Energy

Greninja used Icy Wind!
Hit: yes
Crit: [<=625] 4631/10000 (No)
Calculation: (6+3+4*1.5-3*1.5)*1.5=15.75
-4 Energy

Action 2:
Greninja bounced up!

Tomohawk used Air Slash!
Hit: [<=9500] 8773/10000 (Yes)
Crit: [<=625] 7172/10000 (No)
Flinch: [<=3000] 4405/10000 (No)
Calculation: 8+3+5*1.5-2*1.5=15.5
-13 Energy

Greninja used Bounce!
Hit: yes
Crit: 1006/10000 (No)
Para: [<=3000] 4743/10000 (No)
Calculation: (9+3+3*1.5-3*1.5)*1.5=18
-10 Energy
5 damage from Rocky Helmet

Action 3:
Greninja used Extrasensory!
Crit: [<=625] 2411/10000 (No)
Flinch: [<=2000] 3483/10000 (No)
Calculation: (8+3+4*1.5-3*1.5)*1.5=18.75
-6 Energy
Tomohawk fainted!

END OF ROUND


Team Leader BAOO:

HP: 13
EN: 58
Other: none
Item: none


HP: 46
EN: 80
Other: none
Item: Everstone


Team Challenger BXOO:

HP: -8
EN: 49
Other: KOed
Item: Rocky Helmet

HP: 65
EN: 69
Other: none


This round, the leader shows just how good Greninja is ordering second. Without even an item, it dispatches Tomohawk, and though it lost most of its health doing so, one should never underestimate a Greninja.

EDIT: Today in "obscure mechanics that I'm sure were not a thing until this year and I've never heard of", Flying STAB!

Gale Wing Srock sends out a mon.
YellowAdminSilver orders.
Gale Wing Srock orders.
I ref.
 
Last edited:
"Bubba wants to take his mind away from the chaos around him."
*Bzzt!*

*Smoke Ball*

"Wait what are you doing Recca?"

"Rescuing you obviously!"

Recca | Greninja (M) #Rare Candy
_______________________________
 
Jesus Crust. Also, I'll pretty this up later.


Fake Out - Pain Split [STALL] - Knock Off [STALL]

[IF] a damaging Fairy type move is used, [AND] you are not to use Fake Out, use Detect on the first instance, Torment on the second and push back
[ONCE], [IF] Taunt outside of a combination [AND] you are not about to use Fake Out, use Magic Coat and push back
[IF] Recca is under the effects of a P/E move, use Moonlight on the first instance, Chill on the second, replacing any future instances of Pain Split with Payback [STALL] and pushing actions back. Do not trigger consecutively.

These orders probably suck, but eh. I've taken long enough, and it's not like I'm gonna win anyway​
 
Last edited:
"Son of a Gun! Greed is annoying as hell!"

"You bet!"

Recca | Greninja (M) #Rare Candy
_______________________________
Dodge ~ COMBO (Taunt + Dark Pulse) ~ Cool down (Taunt)
 
Last edited:
I'm ruling that combo legal because I'd rule almost anything legal. Deal with it.

Team Leader ABOO:

HP: 46
EN: 80
Other: none
Item: Everstone

HP: 13
EN: 58
Other: none
Item: none


Team Challenger AXOO:

HP: 65
EN: 69
Other: none
Item: Rare Candy

HP: -8
EN: 49
Other: KOed
Item: Rocky Helmet


Action 1:
Greninja used Dodge!
52.6% chance to dodge
-5 Energy

Sableye used Fake Out!
Hit: [<=4740] 8349/10000 (No)
-4 Energy

Action 2:
Greninja used Especially Dark Pulse!
Crit: [<=625] 6081/10000 (No)
Flinch: [<=2000] 1649/10000 (Yes)
Calculation: 8+3+2+5*1.5-3*1.5=16
(6+10)*1.5-1=23 Energy

Sableye flinched!

Action 3:
Greninja must recharge!

Sableye used Knock Off!
Crit: [<=625] 8290/10000 (No)
Calculation: (10+3+1+6*1.5-3*1.5)*2/3=12.3333333
-6 Energy

END OF ROUND


Team Leader ABOO:

HP: 30
EN: 70
Other: Taunt (4a)
Item: Everstone

HP: 13
EN: 58
Other: none
Item: none


Team Challenger AXOO:

HP: 53
EN: 41
Other: none
Item: Rare Candy

HP: -8
EN: 49
Other: KOed
Item: Rocky Helmet


The challenger uses his Greninja to Taunt Sableye, in exchange for "wasting" second order. Was the tradeoff worth it? Personally I think Taunting Sableye is worth it at pretty much any cost, but I guess we'll see soon enough.

Gale Wing Srock orders.
YellowAdminSilver orders.
I ref.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top