
"Well hello everybody! I welcome you all to the ASB Arena today. Today we have two fine competitors from the Veterans Club of ASB duking it out against each other. Who will win? Only one way to find out!"

"Argh! Ye mateys, I'm First Mate Maxim's co host today, here be the rules on this here ship tonight!"
Da Captain's Rulez said:2v2 LC Doubles
1 Day DQ
Training Items
2 Subs
ASB Arena

"All right, with that, let's introduce our competitors tonight!"
"In this corner, we have the ASB Dragon gym leader and one of ASB's prominent leaders, Texas Cloverleaf!"
Team Texas:
Note to deadfox: i ran out of LCs before this match started so I brought a NFE, sorry ^_^

Togetic (M)
Nature: Bold (+Def, -Atk)
Type: Normal / Flying
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 8/9
MC: 3
DC: 5/5
Attacks:
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow
Extrasensory
Lucky Chant
Morning Sun
Nasty Plot
Psycho Shift
Counter
Magic Coat
Roost
Tailwind
Toxic
Hyper Beam
Protect
Solarbeam
Shadow Ball
Fire Blast
Substitute
Fly
Total Moves: 25

Growlithe (F)
Nature: Adamant (+Atk, -SpA)
Type: Fire
Fire:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified *DW Locked*: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 5/6
MC: 0
DC: 3/5
Attacks:
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down
Helping Hand
Agility
Crunch
Close Combat
Crunch
Fire Spin
Flare Blitz
Morning Sun
Toxic
Protect
Dig
Overheat
Will-O-Wisp
Substitute
Wild Charge
Total Moves: 21
"Hey wait a minute! That Togetic's not a Little Cup mon!"
"Anyways, in this corner, we have the master of disaster. Despite not having a gym, he's a veteran worth watching out for, it's Deadfox!"
Team Deadfox:

Nidorino [Barbarian] (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 7/9
MC: 0
DC: 4/5
Abilities:
Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Hustle: [DW LOCKED] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Attacks (18):
PHYSICAL
Double Kick
Drill Run
Fury Attack
Head Smash
Horn Attack
Peck
Poison Sting
Sucker Punch
Tackle
SPECIAL
Ice Beam
Sludge Bomb
Thunderbolt
Venoshock
OTHER
Disable
Endure
Focus Energy
Helping Hand
Leer

Scraggy [Hooligan] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 5/6
MC: 0
DC: 5/5
Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Attacks (20):
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Fire Punch
Ice Punch
ThunderPunch
Drain Punch
Fake Out
Taunt
Dig
Low Sweep
Rock Slide
Dragon Tail
Dual Chop
Zen Headbutt
"..."
Da Captain's Rulez said:2v2LCNFE Doubles
1 Day DQ
Training Items
2 Subs
ASB Arena
"Anyways, with that rule change out of the way, let's get started!"
Turn order:
Texas issues items and orders
Deadfox issues items and orders
I ref
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