Deadfox vs. Texas: Duel between Veterans

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"Well hello everybody! I welcome you all to the ASB Arena today. Today we have two fine competitors from the Veterans Club of ASB duking it out against each other. Who will win? Only one way to find out!"

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"Argh! Ye mateys, I'm First Mate Maxim's co host today, here be the rules on this here ship tonight!"

Da Captain's Rulez said:
2v2 LC Doubles
1 Day DQ
Training Items
2 Subs
ASB Arena

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"All right, with that, let's introduce our competitors tonight!"

"In this corner, we have the ASB Dragon gym leader and one of ASB's prominent leaders, Texas Cloverleaf!"
Team Texas:
Note to deadfox: i ran out of LCs before this match started so I brought a NFE, sorry ^_^
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Togetic (M)
Nature: Bold (+Def, -Atk)
Type: Normal / Flying
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 8/9
MC: 3
DC: 5/5

Attacks:
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow

Extrasensory
Lucky Chant
Morning Sun
Nasty Plot
Psycho Shift

Counter
Magic Coat
Roost
Tailwind

Toxic
Hyper Beam
Protect
Solarbeam
Shadow Ball
Fire Blast
Substitute
Fly
Total Moves: 25

growlithe_sprite_by_hotblackangel-d3512ah.gif

Growlithe (F)
Nature: Adamant (+Atk, -SpA)
Type: Fire
Fire:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified *DW Locked*: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 5/6
MC: 0
DC: 3/5

Attacks:
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Fire Fang
Take Down
Helping Hand
Agility
Crunch

Close Combat
Crunch
Fire Spin
Flare Blitz
Morning Sun

Toxic
Protect
Dig
Overheat
Will-O-Wisp
Substitute
Wild Charge

Total Moves: 21

"Hey wait a minute! That Togetic's not a Little Cup mon!"


"Anyways, in this corner, we have the master of disaster. Despite not having a gym, he's a veteran worth watching out for, it's Deadfox!"

Team Deadfox:
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Nidorino [Barbarian] (M)
Nature: Mild (+1 SpA, -1 Def)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 7/9
MC: 0
DC: 4/5

Abilities:

Poison Point: (Toggle) By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).

Rivalry: (Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Hustle: [DW LOCKED] (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks (18):
PHYSICAL
Double Kick
Drill Run
Fury Attack
Head Smash
Horn Attack
Peck
Poison Sting
Sucker Punch
Tackle

SPECIAL
Ice Beam
Sludge Bomb
Thunderbolt
Venoshock

OTHER
Disable
Endure
Focus Energy
Helping Hand
Leer

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Scraggy [Hooligan] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Dark/Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 5/6
MC: 0
DC: 5/5

Abilities:

Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Attacks (20):
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch

Fire Punch
Ice Punch
ThunderPunch
Drain Punch
Fake Out

Taunt
Dig
Low Sweep
Rock Slide
Dragon Tail
Dual Chop
Zen Headbutt

"..."

Da Captain's Rulez said:
2v2 LC NFE Doubles
1 Day DQ
Training Items
2 Subs
ASB Arena

"Anyways, with that rule change out of the way, let's get started!"

Turn order:
Texas issues items and orders
Deadfox issues items and orders
I ref
 
Last edited:
Both @ Exp. Share

Ordering first in doubles, lovely x)

Togetic: Tailwind ~ Fly Scraggy ~ Extrasensory Nidorino
If you're Taunted a1, Extrasensory Nidorino

Growlithe: Close Combat Scraggy ~ Overheat Nidorino ~ Close Combat Scraggy

Both: If your target is using a damaging evasive move, target the other one
 
Eh, this isn't totally borked but it will do.

Nidorino: Helping Hand (Scraggy) > Helping Hand (Scraggy) > Helping Hand (Scraggy)

Scraddy : [Intimidate] Dig (Growlithe) > Dig (Growlithe) > Dig (Growlithe)
 
Team Texas:
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Togetic:
Health: 90
Energy: 100
Speed: 40
Stats: 1/4/3/4
Size/Weight: 1/1
Item: Exp. Share
Boosts/Drops: None
Status: None

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Growlithe:
Health: 90
Energy: 100
Speed: 60
Stats: 4/2/2/2
Size/Weight: 1/2
Item: Exp. Share
Boosts/Drops: None
Status: None

Team Deadfox:
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Nidorino [Barbarian]
Health: 100
Energy: 100
Speed: 65
Stats: 3/1/3/2
Size/Weight: 2/2
Item: None
Boosts/Drops: None
Status: None

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Scraggy [Hooligan]
Health: 90
Energy: 100
Speed: 48
Stats: 4/3/1/3
Size/Weight: 1/2
Item: None
Boosts/Drops: None
Status None

Round 1:


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"Wahaha! Time for these two scurvy dogs to battle it out for nonexistant booty! First both sides of land lubbers give each other the cold stare, lowering their will to fight. Then the battle begins! Nidorino, the sap, decides to let his first mate do all the work for him with a series of Helping Hands, while Growlithe misinterprets his captain's orders and Close Combat's the Nidorino for pitiful damage. That'll be two weeks of scrubbing the deck for you! Anyways, Scraggy digs a hole in the ground, while Togetic sends a good Tailwind blowing on Texas's side of the ship! Scraggy comes up and hits Growlithe for massive damage."

"The next round starts much the same way, those fools on Deadfox's team used the exact same tactic as the last round, while Growlithe blasts Nidorino with a massive Overheated blast of fire, and Togetic tries to Fly onto Scraggy's shoulder, but doesn't have the brains to go into the hole to attack Scraggy."

"The next round starts with the exact same tactics from Deadfox's side...idiot. That's like trying to assail a ship with the Jolly Roger flying above your ship. Texas at least knows how to strategize, as Togetic bops Nidorino in the head with an Extrasensory. Growlithe however acts stupid again and Close Combat's the Nidorino for lackluster damage, while Scraggy comes close to destroying the scurvy dog."

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"Uh...nice work Diagnos. Now that the round is over, Deadfox is well ahead, only taking minor damage while almost taking out Growlithe! What's in the future for this match? Stay tuned to find out!"

Pre-Match:
Speed Order:
Nidorino
Growlithe
Scraggy
Togetic

Dice:
d16 for Crits
d2 for Speed Ties
d100 for Most other things.

Growlithe used Intimidate
[-1 Attack N, S]

Scraggy used Intimidate
[-1 Attack G, T]

Action One:
Nidorino used Helping Hand
Scraggy's next attack was boosted!

Growlithe used Close Combat on Nidorino
To Crit: [1=yes]=12=No
Damage: [12+4.5]*.67-2=9.055
[9.055 Damage S] [-8 Energy G]
-1 Defense, Special Defense G

Scraggy used Dig
It went underground.

Togetic used Tailwind
A strong wind blows behind Texas's team for 6 actions!
[-9 Energy T]

Scraggy came up and attacked Growlithe.
To Crit: [1=yes]=14=No
Damage: [8*2+3]*1.5-2+2=28.5
[28.5 Damage G] [-10 Energy S]

Nidorino's Helping Hand faded
Energy: 4+(16/2)=12
[-12 Energy N]

Action Two:
Nidorino used Helping hand on Scraggy
Scraggy's next attack was boosted.

Growlithe used Overheat on Nidorino
To Hit: [10<=Miss]=90=Hit
To Crit: [1=yes]=2=No
Damage: [14+3-1.5]=15.5
[15.5 Damage N] [-9 Energy G]
-2 Special Attack.

Togetic used Fly
It went up into the air

Scraggy used Dig
It went underground

Togetic used Fly on Scraggy
But it missed
[-10 Energy T]

Scraggy came up and attacked Growlithe
To Crit: [1=Yes]=4=No
[28.5 Damage G] [-14 Energy S]

Nidorino's Helping Hand wore off
[-16 Energy N]

Action Three:
Nidorino used Helping Hand on Scraggy
Scraggy's next attacked was boosted.

Growlithe used Close Combat on Nidorino
To Crit: [1=Yes]=4=No
[9.055 Damage S] [-8 Energy G]

Togetic used Extrasensory on Nidorino
To Crit: [1=Yes]=10=No
Damage: [8+1.5]*1.5=14.25
[14.25 Damage N] [-6 Energy T]

Scraggy used Dig
It came up and attacked Growlithe!
Damage: [8*2+3]*1.5-2+4=30.5
[30.5 Damage G] [-18 Energy S]

Nidorino's Helping Hand faded
[-20 Energy N]

Totals:
Nidorino: 48 Damage, -48 Energy
Scraggy: -42 Energy
Growlithe: 88 Damage, -25 Energy
Togetic: -25 Energy

Team Texas:
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Togetic:
Health: 90
Energy: 75
Speed: 40
Stats: 1/4/3/4
Size/Weight: 1/1
Item: Exp. Share
Boosts/Drops: None
Status: -1 Attack (P), Tailwind (4A)

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Growlithe:
Health: 2
Energy: 75
Speed: 60
Stats: 4/2/2/2
Size/Weight: 1/2
Item: Exp. Share
Boosts/Drops: None
Status: -1 Defenses (3A), -1 Special Attack (3A), -1 Attack (P), Tailwind (4A)

Team Deadfox:
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Nidorino [Barbarian]
Health: 52
Energy: 52
Speed: 65
Stats: 3/1/3/2
Size/Weight: 2/2
Item: None
Boosts/Drops: None
Status: -1 Attack

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Scraggy [Hooligan]
Health: 90
Energy: 58
Speed: 48
Stats: 4/3/1/3
Size/Weight: 1/2
Item: None
Boosts/Drops: None
Status: -1 Attack

Turn order:
Deadfox orders
Texas orders
I ref
 
Scraggy: Fake Out (Growlithe) > Ice Punch (Togekiss) > ThunderPunch (Togekiss)
IF Growlithe uses Protect action 1 THEN Chill and push back
IF Togekiss uses Fly AND you are not using Fake Out (Growlithe) THEN Chill

Nidorino: Ice Beam (Togekiss) > Thunderbolt (Togekiss) > Ice Beam (Togekiss)
IF Togekiss uses Fly THEN Sucker Punch the fist time, Chill the second and Sucker Punch the third
 
This is going to be painful

Togetic: Follow Me+Follow Me ~ cool down ~ Extrasensory Nidorino

IF Tailwind means that Togetic moves faster than Scraggy at the same priority level THEN Follow Me ~ Extrasensory Nidorino ~ Extrasensory Nidorino

Growlithe: Reversal Scraggy ~ Reversal Scraggy ~ Reversal Scraggy
 
Togetic:
Health: 90
Energy: 75
Speed: 40
Stats: 1/4/3/4
Size/Weight: 1/1
Item: Exp. Share
Boosts/Drops: None
Status: -1 Attack (P), Tailwind (4A)

Growlithe:
Health: 2
Energy: 75
Speed: 60
Stats: 4/2/2/2
Size/Weight: 1/2
Item: Exp. Share
Boosts/Drops: None
Status: -1 Defenses (3A), -1 Special Attack (3A), -1 Attack (P), Tailwind (4A)

Team Deadfox:
Nidorino [Barbarian]
Health: 52
Energy: 52
Speed: 65
Stats: 3/1/3/2
Size/Weight: 2/2
Item: None
Boosts/Drops: None
Status: -1 Attack

Scraggy [Hooligan]
Health: 90
Energy: 58
Speed: 48
Stats: 4/3/1/3
Size/Weight: 1/2
Item: None
Boosts/Drops: None
Status: -1 Attack

Fake Out: The Pokémon strikes the opponent with immense swiftness using their hands/paws, creating a shockwave of air that pushes the opponent back, causing them to flinch. In Switch=KO, Fake Out only flinches on the Pokémon's first use of the move, even if resetting effects like Circle Throw, Dragon Tail, Roar, U-turn, Teleport, Volt Switch, or Whirlwind used by it or against it. In Switch=OK, Fake Out may only flinch if the Pokémon using the move hasn't used it since it was last sent out. Fake Out can still damage opponents after its first use since the Pokémon was sent out; it simply cannot flinch them. Fake Out is the fastest priority attack, beating out even ExtremeSpeed.

Attack Power: 4 | Accuracy: 100% | Energy Cost: 4 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Normal | Priority: 3 | CT: Set

Follow Me: The Pokémon creates a distraction, forcing all opponents to target the user with their attacks instead of their intended targets. If a contact attack is redirected towards this Pokemon from another target, it will have half its usual Base Attack Power.

Attack Power: -- | Accuracy: 100% | Energy Cost: 9 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Normal | Priority: 3 | CT: Passive

Extrasensory: The Pokemon attacks with a strange force that seems to have been directed from behind the target's head, knocking them down. The surprise of the attack may cause the victim to flinch for an action. Will never flinch a Pokemon with multiple heads or eyes behind its head.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Psychic | Priority: 0 | CT: Elemental

Ice Beam: The Pokemon opens its mouth wide, unleashing a bright azure beam so cold that it can freeze the opponent solid.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Ice | Priority: 0 | CT: Elemental

Ice Punch: The Pokemon's fist flies towards the opponent, while being coated in layers of ice cold enough to freeze the opponent solid.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Physical | Effect Chance: 10% | Contact: Yes | Typing: Ice | Priority: 0 | CT: Elemental

Reversal: The Pokemon strikes the opponent desperately, with increasing force as the user loses health.

Attack Power: 69-100% of Max HP 4| Accuracy: 100% | Energy Cost: 3 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Fighting | Priority: 0 | CT: Set
36-68% Max HP: 6 | Energy Cost: 4
21-35% Max HP: 8 | Energy Cost: 6
11-20% Max HP: 10 | Energy Cost: 7
5-10% Max HP: 15 | Energy Cost: 10
1-4% Max HP: 20 | Energy Cost: 13

Thunderbolt: The Pokemon releases a yellow bolt of electricity towards the opponent. Thunderbolt has a chance to paralyze the opponent.

Attack Power: 10 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Special| Effect Chance: 10% | Contact: No | Typing: Electric | Priority: 0 | CT: Elemental

ThunderPunch: The Pokemon's fist glows yellow and sparks come off of it, then the user punches the opponent. It also has a chance to paralyze the opponent.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Physical | Effect Chance: 10% | Contact: Yes | Typing: Electric | Priority: 0 | CT: Elemental

A1

Togetic used Follow Me. (-8 en)

Scraggy used Fake Out. (-4 en)
Crit: 5867 no
Effect: no
Damage: (2 + 6 - 6 - 2) = - 1 Hp

Nidorino used Ice Beam. (-7 en)
Crit: 89 yes
Effect: 4808 no
Damage: (12 + 3 + 4.5 - 4.5) x 1.5 = - 22.5 Hp

Growlithe used Reversal. (-13 en)
Crit: 8417 no
Damage: (20 + 6 - 4.5) x 1.5 = - 32.25 Hp

A2

Nidorino used Thunderbolt. (-7 en)
Crit: 4498 no
Effect: 1546 no
Damage: (12 + 4.5 - 4.5) x 1.5 = - 18 Hp

Growlithe used Reversal. (-17 en)
Crit: 8075 no
Damage: (20 + 6 - 4.5) x 1.5 = - 32.25 Hp

Togetic used Extrasensory. (-6 en)
Crit: 4835 no
Effect: n/a
Damage: (8 + 4.5 - 3) x 1.5 = - 14.25 Hp

Scraggy used Ice Punch. (-6 en)
Crit: 7531 no
Effect: 2834 no
Damage: (8 + 6 - 6 - 2) x 1.5 = - 9 Hp

A3

Nidorino used Ice Beam. (-7 en)
Crit: 9376 no
Effect: 4510 no
Damage: (12 + 4.5 - 4.5) = - 18 Hp

Growlithe used Reversal. (-21 en)
Crit: 9520 no
Damage: (20 + 6 - 4.5) x 1.5 = - 32.25 Hp
Scraggy fainted.

Togetic used Extrasensory. (-10 en)
Crit: 9332 no
Effect: 7770 no
Damage: (8 + 4.5 - 3) x 1.5 = - 14.25 Hp

Togetic:
Health: 30
Energy: 47
Speed: 40
Stats: 1/4/3/4
Size/Weight: 1/1
Item: Exp. Share
Boosts/Drops: None
Status: -1 Attack (P), Tailwind (1A)

Growlithe:
Health: 2
Energy: 24
Speed: 60
Stats: 4/2/2/2
Size/Weight: 1/2
Item: Exp. Share
Boosts/Drops: None
Status: -1 Defenses (3A), -1 Special Attack (3A), -1 Attack (P), Tailwind (1A) 1 KOC

Team Deadfox:
Nidorino [Barbarian]
Health: 23
Energy: 31
Speed: 65
Stats: 3/1/3/2
Size/Weight: 2/2
Item: None
Boosts/Drops: None
Status: -1 Attack

Scraggy [Hooligan]
Health: fainted
Energy: fainted
Speed: 48
Stats: 4/3/1/3
Size/Weight: 1/2
Item: None
Boosts/Drops: None
Status: -1 Attack
 
That's a really ugly reffing. Thanks for subreffing I guess

Growlithe: Fire Spin ~ Overheat ~ Flame Wheel
If Sucker Punch a1, Will-O-Wisp that action

Togetic: Fire Blast ~ Extrasensory ~ Extrasensory
 
I should really have been more vicious when ordering second.

Sucker Punch + Horn Drill (Togetic) > Cool (Sludge Bomb (Growlithe)) > Sludge Bomb (Growlithe)
 
Spr_4p_176.png

Togetic:
Health: 30
Energy: 47
Speed: 40
Stats: 1/4/3/4
Size/Weight: 1/1
Item: Exp. Share
Boosts/Drops: None
Status: -1 Attack (P), Tailwind (1A)

growlithe_sprite_by_hotblackangel-d3512ah.gif

Growlithe:
Health: 2
Energy: 24
Speed: 60
Stats: 4/2/2/2
Size/Weight: 1/2
Item: Exp. Share
Boosts/Drops: None
Status: -1 Defenses (3A), -1 Special Attack (3A), -1 Attack (P), Tailwind (1A) 1 KOC


33.png

Nidorino [Barbarian]
Health: 23
Energy: 31
Speed: 65
Stats: 3/1/3/2
Size/Weight: 2/2
Item: None
Boosts/Drops: None
Status: -1 Attack

559.png

Scraggy [Hooligan]
Health: fainted
Energy: fainted
Speed: 48
Stats: 4/3/1/3
Size/Weight: 1/2
Item: None
Boosts/Drops: None
Status: -1 Attack​

Fire Blast: The Pokémon summons a massive blast of fire that takes the shape of the Kanji. It has a chance to burn the opponent.

Attack Power: 12 | Accuracy: 85% | Energy Cost: 8 | Attack Type: Special | Effect Chance: 10% | Contact: No | Typing: Fire | Priority: 0 | CT: Elemental

Fire Spin: The Pokémon shoots a spiraling stream of flames from its mouth or arm cannons, trapping the opponent in a swirling cage of flames. During Fire Spin, both Pokemon can still issue attacks; however, any further breath or cannon attacks issued from the same source will release Fire Spin. The opponent will suffer more intense damage if it tries to break out of the flames with normal attacks. The holding effect can last up to four (4) actions before it needs to be refreshed.

Attack Power: 4 + 2 HP drain per action | Accuracy: 85% | Energy Cost: 5 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Fire | Priority: 0 | CT: Elemental

Horn Drill: The Pokemon's horn begins to spin extremely quickly, like a drill. Then the user rams into the target with its "drill" in the abdomen. The drill can obliterate rocks and punch through steel. If Horn Drill hits, the target takes massive damage and may occasionally become light-headed from internal damage, interrupting or lengthening concentration for moves.

Attack Power: 25 | Accuracy: 30% | Energy Cost: 16 | Attack Type: Physical | Effect Chance: 100% | Contact: Yes | Typing: Normal | Priority: 0 | CT: Passive

Sucker Punch:
The Pokemon feigns weakness, but then strikes with intense swiftness if the foe prepares to attack. This move fails if the opponents uses a non-damaging move or outspeeds the Pokemon with its own high-speed attacks.

Attack Power: 8 | Accuracy: 100% | Energy Cost: 6 | Attack Type: Physical: | Effect Chance: -- | Contact: Yes | Typing: Dark | Priority: 1 | CT: Set

Overheat: The Pokemon fires an extremely powerful stream of fire at its opponent. Once the attack is complete, the user has expended nearly all of their Fire energy, lowering their Special Attack by 2 stages. This Special Attack drop happens even if the move misses.

Attack Power: 14 | Accuracy: 90% | Energy Cost: 10 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Fire | Priority: 0 | CT: Force

A1

Nidorino used Sucker Punch + Horn Drill. (-33 en)
Hit: 4833 yes
Crit: 6242 no
Damage: (31 + 4.5 - 6) = - 29.5 Hp
Wow, deadfox, you hit that one on the nose, wow. Such luck. Bravo, man. bravo.
Togetic kicked the bucket. (Fainted)

Growlithe used Fire Spin. (-4 en)
Hit: 8197 yes
Crit: 8738 no
Effect: yes
Damage: (4 + 3 + 3 + 3) = - 7 Hp


Growlithe used Will-o-Wisp. (-6 en)
Hit: 2246 yes
Nidorino was burned.

- 2 Hp Nidorino

A2

Nidorino cooled down.

Growlithe used Overheat. (-9 en)
Hit: 1914 yes
Crit: 2563 no
Damage: (14 + 3 + 3 - 3) = - 17 Hp

- 2 Hp Nidorino

A3

Nidorino used Sludge Bomb. (-6 en)
Crit: 774 no
Effect: 4405 no
Damage: (9 + 3 + 4.5 - 3) = - 13.5 Hp
Growlithe fainted.

- 2 Hp Nidorino

Spr_4p_176.png

Togetic:
Health: fainted (Exact 0)
Energy: 47
Speed: 40
Stats: 1/4/3/4
Size/Weight: 1/1
Item: Exp. Share
Boosts/Drops: None
Status: -1 Attack (P), Tailwind (1A)

growlithe_sprite_by_hotblackangel-d3512ah.gif

Growlithe:
Health: fainted (IDK)
Energy: 24 fainted
Speed: 60
Stats: 4/2/2/2
Size/Weight: 1/2
Item: Exp. Share
Boosts/Drops: None
Status: -1 Defenses (3A), -1 Special Attack (3A), -1 Attack (P), Tailwind (1A) 1 KOC
33.png

Nidorino [Barbarian]
Health: 2
Energy: 31
Speed: 65
Stats: 3/1/3/2
Size/Weight: 2/2
Item: None
Boosts/Drops: None
Status: -1 Attack
559.png

Scraggy [Hooligan]
Health: fainted
Energy: fainted
Speed: 48
Stats: 4/3/1/3
Size/Weight: 1/2
Item: None
Boosts/Drops: None
Status: -1 Attack​

Prizes:

Me: 2.6666666 (3?) UC

deadfox81:

2 cc

Mons:

1 EC

2 MC

1 DC

2 KOC (Nidorino)

Texas Cloverleaf:

2 cc

Mons:

1 EC

3 MC

1 DC

1 KOC (Growlithe)

Sorry for over time.
 
Last edited:
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