qc: blast / erisia / shadestep
gp: sobi (amcheck) / haund / the dutch plumberjack.
[SET]
name: Defensive
move 1: Stealth Rock
move 2: Baton Pass
move 3: Play Rough
move 4: Super Fang
item: Leftovers / Rocky Helmet
ability: Intimidate
nature: Impish
evs: 252 HP / 4 Atk / 252 Def
[SET COMMENTS]
Moves
========
Stealth Rock inflicts damage on targets that switch in and is necessary to cripple threats such as Scyther and Charizard. Baton Pass keeps momentum and allows Mawile to switch out to another Pokemon after you predict your opponent's switch. Play Rough can help Mawile beat Dark-type Pokemon such as Liepard, Shiftry, Skuntank, and Liepard. Super Fang gives Mawile some offensive pressure, particularly letting it dent Steel-types such as Steelix, Ferroseed, and Klinklang. Iron Head can be used over Play Rough to hit Fairy-type Pokemon such as Mega Audino and Clefairy harder.
Set Details
========
Maximizing HP and Defense is preferred, since Mawile's poor Special Defense makes it hard for it to tank special hits, even with a maximum HP and Special Defense spread. This spread lets Mawile take on physical Dark-type Pokemon. An Impish nature is used to boost up Mawile's Defense even more. Intimidate is the preferred ability, since it helps Mawile check physical Pokemon better. Rocky Helmet can be used over Leftovers to deal chip damage on foes that use contact moves, and it forms a good combination with Super Fang and/or Baton Pass.
Usage Tips
========
Feel free to switch Mawile into physical Dark-type Pokemon such as Liepard, and Skuntank. Mawile resists Normal-type attacks and can come into Tauros's Rock Climb once, but don't keep it in after it takes a hit because Tauros always runs Fire Blast, which 2HKOes Mawile. Do not switch Mawile into any special Normal-type Pokemon like Swellow or Pyroar, as it will get 2HKOed by the former's Boomburst and OHKOed by the latter's Fire Blast. Baton Pass is used to keep momentum and allow Mawile to pivot into setup sweepers or a Pokemon that benefits from a free switch in. Mawile also has a good matchup against Shiftry and Hitmonchan, both of which are common offensive anti-entry hazard Pokemon. Super Fang can be risky if the opponent has a weakened Pokemon on their team, as it can basically switch in for free; this makes Super Fang better in the early-game, when Mawile is used best anyway. Mawile is a great switch-in to Knock Off and its users in particular, especially if it runs Rocky Helmet. Its low Speed ensures it takes a hit before it can use Baton Pass to switch to a frail teammate; this is one of Mawile's main advantages over other pivots, alongside Intimidate and its defensive typing.
Team Options
========
Mawile appreciates Ground-type checks such as Mesprit, Gastrodon, and Gourgeist-XL, as well as Fire-type checks such as Thick Fat Hariyama, Miltank, Solrock, and Lanturn, since it's pretty weak to those types. Pokemon that like Dark-type Pokemon gone are important as well, so mainly Ghost-type Pokemon such as Haunter, Mismagius, Rotom, Trevenant, and Golurk, as well as some Psychic-type Pokemon such as Mesprit, Xatu, Musharna, and Jynx make for good partners. Mawile can beat physical Skuntank but still takes a lot from the special variant, so having something that checks it and most special sweepers such as Magmortar, Lanturn, Audino, or Hariyama is important. Mawile's niches that justify its use over Pokemon such as Steelix are mainly being able to use Baton Pass and Intimidate, so use wallbreakers and setup sweepers that have difficulty switching in such as Archeops and Jynx. Eviolite users such as Scyther and Roselia also appreciate having a Knock Off switch-in, and VoltTurn pivots can be great paired with it, since Mawile gains momentum thanks to Baton Pass
gp: sobi (amcheck) / haund / the dutch plumberjack.
[SET]
name: Defensive
move 1: Stealth Rock
move 2: Baton Pass
move 3: Play Rough
move 4: Super Fang
item: Leftovers / Rocky Helmet
ability: Intimidate
nature: Impish
evs: 252 HP / 4 Atk / 252 Def
[SET COMMENTS]
Moves
========
Stealth Rock inflicts damage on targets that switch in and is necessary to cripple threats such as Scyther and Charizard. Baton Pass keeps momentum and allows Mawile to switch out to another Pokemon after you predict your opponent's switch. Play Rough can help Mawile beat Dark-type Pokemon such as Liepard, Shiftry, Skuntank, and Liepard. Super Fang gives Mawile some offensive pressure, particularly letting it dent Steel-types such as Steelix, Ferroseed, and Klinklang. Iron Head can be used over Play Rough to hit Fairy-type Pokemon such as Mega Audino and Clefairy harder.
Set Details
========
Maximizing HP and Defense is preferred, since Mawile's poor Special Defense makes it hard for it to tank special hits, even with a maximum HP and Special Defense spread. This spread lets Mawile take on physical Dark-type Pokemon. An Impish nature is used to boost up Mawile's Defense even more. Intimidate is the preferred ability, since it helps Mawile check physical Pokemon better. Rocky Helmet can be used over Leftovers to deal chip damage on foes that use contact moves, and it forms a good combination with Super Fang and/or Baton Pass.
Usage Tips
========
Feel free to switch Mawile into physical Dark-type Pokemon such as Liepard, and Skuntank. Mawile resists Normal-type attacks and can come into Tauros's Rock Climb once, but don't keep it in after it takes a hit because Tauros always runs Fire Blast, which 2HKOes Mawile. Do not switch Mawile into any special Normal-type Pokemon like Swellow or Pyroar, as it will get 2HKOed by the former's Boomburst and OHKOed by the latter's Fire Blast. Baton Pass is used to keep momentum and allow Mawile to pivot into setup sweepers or a Pokemon that benefits from a free switch in. Mawile also has a good matchup against Shiftry and Hitmonchan, both of which are common offensive anti-entry hazard Pokemon. Super Fang can be risky if the opponent has a weakened Pokemon on their team, as it can basically switch in for free; this makes Super Fang better in the early-game, when Mawile is used best anyway. Mawile is a great switch-in to Knock Off and its users in particular, especially if it runs Rocky Helmet. Its low Speed ensures it takes a hit before it can use Baton Pass to switch to a frail teammate; this is one of Mawile's main advantages over other pivots, alongside Intimidate and its defensive typing.
Team Options
========
Mawile appreciates Ground-type checks such as Mesprit, Gastrodon, and Gourgeist-XL, as well as Fire-type checks such as Thick Fat Hariyama, Miltank, Solrock, and Lanturn, since it's pretty weak to those types. Pokemon that like Dark-type Pokemon gone are important as well, so mainly Ghost-type Pokemon such as Haunter, Mismagius, Rotom, Trevenant, and Golurk, as well as some Psychic-type Pokemon such as Mesprit, Xatu, Musharna, and Jynx make for good partners. Mawile can beat physical Skuntank but still takes a lot from the special variant, so having something that checks it and most special sweepers such as Magmortar, Lanturn, Audino, or Hariyama is important. Mawile's niches that justify its use over Pokemon such as Steelix are mainly being able to use Baton Pass and Intimidate, so use wallbreakers and setup sweepers that have difficulty switching in such as Archeops and Jynx. Eviolite users such as Scyther and Roselia also appreciate having a Knock Off switch-in, and VoltTurn pivots can be great paired with it, since Mawile gains momentum thanks to Baton Pass
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