Just a heads up, first time doing this, I've looked at the rules and I hope I'm doing this right, but if I'm not tell me and I'll fix it.
This team is mainly based on Mega-Absol baton passing Swords dance but my team is bulky enough to recover when things go wrong with Absol. I consider myself an mediocre player and I have won a majority of fights with this team, so it may be luck or this is an ok team.
Absol-Mega @ Absolite
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Baton Pass
- Swords Dance
- Knock Off
- Toxic
Mega Absol is generally the pokemon to start out with. I generally always start with a swords dance unless the opponent is a fighting or bug type. Because Absol already has great attack and speed, it can easily lead to some one hit KOs with knockoff after swords dance. Toxic is this just in case i need to set up, but I generally don't use it. However, the most common thing I do after the swords dance is baton pass to either Conkeldurr or Feraligatr to give them a boost.
Conkeldurr @ Choice Band
Ability: Iron Fist
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Earthquake
- Fire Punch
- Superpower
This pokemon is a sweeper at its best, with high defenses and great attack. If I can get a baton pass to this monster, it hist like a truck. Without the boost, this thing still has 624 attack in battle with its choice band and even more because of Iron Fist. There have been some games where I have gotten this thing to 3x its attack, and after that happens the only real worry is psychic types, because after one hit KOs, Drain punch gives back most of the health lost to moves because of its low speed. I gave it Earthquake and Fire punch to have flexibility, and superpower as a last ditch effort.
Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Synthesis
- Aromatherapy
- Calm Mind
Florges is a very good special defense wall and can deliver some sweeps. I will generally start out when fighting special attackers wit a calm mind or two, and then synthesis to recover the HP I lost. Aromatherapy can help out with statuses, with with calm mind set up, I can Moonblast until they send out a poison type. I have actually seen teams without a poison type almost get sweeped with this poke alone, though it generally only takes out one or two pokemon.
Goodra @ Rocky Helmet
Ability: Gooey
EVs: 248 HP / 8 Atk / 252 SpA
Mild Nature
- Sludge Bomb
- Dragon Pulse
- Flamethrower
- Earthquake
Goodra is basically Florges 2, covering Florges' weaknesses. Dragon Pulse is generally my stab move, used most often. Sludge bomb is for more coverage, generally used if I can't get out against a Fairy type. Flamethrower and Earthquake are for poison and steel types, fairy's weaknesses as said.
Porygon2 @ Eviolite
Ability: Analytic
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Tri Attack
- Thunderbolt
- Ice Beam
- Recover
Porygon is generally my balance; having three Special and Physical defensive attackers. However, Porygon Has only one weakness, making him a great switch in most of the time. Tri-attack is my stab move, and the chance to afflict a pokemon with a status, though a very low chance, is sometimes useful. Thunderbolt and Ice beam are for some coverage. Recover is just to get back lost HP when I'm at low HP.
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Ice Punch
Feraligatr is my last pokemon. I generally try to fit in the dragon dance after switching in even with a baton pass so I can guarantee being faster than somethings and grantee getting some one hit KOs. Waterfall is a great stab move that is boosted by his ability, generally to one hit kos. Crunch is for some type advantage and against types that this pokemon is weak to. Ice punch is also for more coverage.
Overall, that is my team. Tell me what I could do to improve it!
This team is mainly based on Mega-Absol baton passing Swords dance but my team is bulky enough to recover when things go wrong with Absol. I consider myself an mediocre player and I have won a majority of fights with this team, so it may be luck or this is an ok team.
Absol-Mega @ Absolite
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Baton Pass
- Swords Dance
- Knock Off
- Toxic
Mega Absol is generally the pokemon to start out with. I generally always start with a swords dance unless the opponent is a fighting or bug type. Because Absol already has great attack and speed, it can easily lead to some one hit KOs with knockoff after swords dance. Toxic is this just in case i need to set up, but I generally don't use it. However, the most common thing I do after the swords dance is baton pass to either Conkeldurr or Feraligatr to give them a boost.
Conkeldurr @ Choice Band
Ability: Iron Fist
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Earthquake
- Fire Punch
- Superpower
This pokemon is a sweeper at its best, with high defenses and great attack. If I can get a baton pass to this monster, it hist like a truck. Without the boost, this thing still has 624 attack in battle with its choice band and even more because of Iron Fist. There have been some games where I have gotten this thing to 3x its attack, and after that happens the only real worry is psychic types, because after one hit KOs, Drain punch gives back most of the health lost to moves because of its low speed. I gave it Earthquake and Fire punch to have flexibility, and superpower as a last ditch effort.
Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Synthesis
- Aromatherapy
- Calm Mind
Florges is a very good special defense wall and can deliver some sweeps. I will generally start out when fighting special attackers wit a calm mind or two, and then synthesis to recover the HP I lost. Aromatherapy can help out with statuses, with with calm mind set up, I can Moonblast until they send out a poison type. I have actually seen teams without a poison type almost get sweeped with this poke alone, though it generally only takes out one or two pokemon.
Goodra @ Rocky Helmet
Ability: Gooey
EVs: 248 HP / 8 Atk / 252 SpA
Mild Nature
- Sludge Bomb
- Dragon Pulse
- Flamethrower
- Earthquake
Goodra is basically Florges 2, covering Florges' weaknesses. Dragon Pulse is generally my stab move, used most often. Sludge bomb is for more coverage, generally used if I can't get out against a Fairy type. Flamethrower and Earthquake are for poison and steel types, fairy's weaknesses as said.
Porygon2 @ Eviolite
Ability: Analytic
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Tri Attack
- Thunderbolt
- Ice Beam
- Recover
Porygon is generally my balance; having three Special and Physical defensive attackers. However, Porygon Has only one weakness, making him a great switch in most of the time. Tri-attack is my stab move, and the chance to afflict a pokemon with a status, though a very low chance, is sometimes useful. Thunderbolt and Ice beam are for some coverage. Recover is just to get back lost HP when I'm at low HP.
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Ice Punch
Feraligatr is my last pokemon. I generally try to fit in the dragon dance after switching in even with a baton pass so I can guarantee being faster than somethings and grantee getting some one hit KOs. Waterfall is a great stab move that is boosted by his ability, generally to one hit kos. Crunch is for some type advantage and against types that this pokemon is weak to. Ice punch is also for more coverage.
Overall, that is my team. Tell me what I could do to improve it!
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