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Defying the Norm (Normal Monotype Team)

Discussion in 'BW Other Teams' started by oysteria, Apr 6, 2011.

  1. oysteria

    oysteria

    Joined:
    Mar 27, 2011
    Messages:
    24
    After browsing Smogon for a while, I appropriated the idea of a school-based Gym Leader challenge from some threads that vaguely mentioned it. A few of my friends have taken up the mantles of monotypes such as Bug, Ground, and Electric, but I chose an (arguably) more difficult monotype-- Normal. With no offensive strengths to it's STAB, plus two resistances and an immunity, a team composed entirely of Normal pokemon proved to be pretty challenging (not as bad as Poison monotype, amirite?). This is also my first ever post on Smogon, so if I screw up the formatting, I apologize in advance.

    Anywho, down to the good stuff- i.e., the part where you tell me how bad my team is and how to make it any less shitty.

    NOTE: WILD CARDS ARE NOT ALLOWED. PLEASE DO NOT MENTION ANY POKEMON THAT DOES NOT HAVE THE WORD "NORMAL" IN EITHER OF IT'S TYPINGS.

    The Anti-Lead
    [​IMG]

    Brombipom
    Ambipom @ Life Orb
    4HP / 252Atk / 252Spe
    Ability: Technician
    Nature: Jolly

    Moves
    Fake Out
    Taunt
    U-Turn
    Pursuit

    This little guy kicks major ass in and out of OU (why he is considered inferior to other anti-leads, I'll never know). The concept is simple enough (this is his standard set, after all)-- Fake Out for free damage (90 BP with STAB and Technician, if I calculated properly) and to break Sashes on Pokemon like Roserade, etc. Follow up with Taunt if it's something you predict to be able to handle. If it's something that isn't offensively powerful enough to OHKO Pory (which should be next to nothing without boosts), or if it's a physical attacker that requires boosts to get moving (i.e., most physical sweepers), U-Turn out to either Porygon2 or Lopunny depending on whether you want to play it safe or go for an early sweep.

    The Big Guns

    [​IMG]

    Brosaring
    Ursaring @ Flame Orb
    252Atk / 4 Def / 252 Spe
    Ability: Guts
    Nature: Jolly

    Moves
    Swords Dance
    Facade
    Crunch
    Close Combat/Earthquake

    Ursaring is a monster. After considering Snorlax for the spot because of his immense special bulk, I realized my team was low on sweepers, so I slashed Lax and put in Ursaring. He has yet to dissapoint me-- after a Swords Dance and Guts boost, his Attack reaches 1017 after a single turn of setup. If you don't OHKO everything that doesn't resist the listed moveset, UR DOIN IT WRONG. Close Combat is probably the superior decision due to coverage of defensive types like Steel and Rock and strong offensive types like Dark, Ice, and opposing Normals. Earthquake is for super-effective Electric coverage, but given that most Electric types either have dual typing that allowed a super effective hit or thin defenses, Ursaring with Close Combat is the best choice. The strategy here is to get Lopunny to Baton Pass an Agility and a Substitute after Burning their physical sweeper and SD'ing up, then sweeping until your own burn cuts short your sweep.

    Gay Little Fairy Boy

    [​IMG]

    Brogekiss
    Togekiss @ Life Orb
    4HP / 252SpAtk / 252Spe
    Ability: Serene Grace
    Nature: Timid/Modest

    Moves
    Nasty Plot
    Air Slash
    Aura Sphere
    Roost

    Switch in on something Snorlax isn't too comfortable with initially or on a predicted Earthquake/Shadow Ball and Nasty Plot up, then use Air Slash or Aura Sphere depending on typing. As far as I know, Flying/Fighting offers perfect coverage (or very close to it), and there's not much that can handle a STAB Air Slash crit coming off a 744 (assuming you ran a Modest nature) Sp. Atk stat. If you can get off another Nasty Plot, it's GG for the opponent. Roost is to heal off Life Orb recoil and whatever hits you may take. I have some Speed problems with this guy sometimes, but that's nothing a little Paralysis support can't help with. Speaking of which...


    Obligatory Wall

    [​IMG]

    Brorygon2
    Porygon2 @ Eviolite
    252 HP / 128 Def / 132 SpDef
    Nature: Bold
    Ability: Trace

    Moves
    Thunderbolt/Swagger
    Ice Beam
    Thunder Wave
    Recover

    Eviolite is, without a doubt, the coolest thing to be introduced this generation. When Pory packs this bitch, both of his defenses skyrocket into the 400-ish range (Sp. Def is just shy of the 400 mark). Anything that can't kill this thing outright (i.e., nothing without a few boosts under it's belt) will be bitchslapped with some delicious Paralysis, which makes everything in the game fodder for a Togekiss sweep. Not only can Pory slow folks down though-- he can also do some decent damage himself using the infamous BoltBeam combo. Swagger is an option to induce confusion and piss people off even more, but it's very risky due to the +2 attack that comes with it. If you're running Swagger, make sure you use it on a special attacker that comes into Pory expecting a round of free boosts and bring in Togekiss to set up.

    Supportalicious

    [​IMG]

    Bropunny
    Lopunny @ Flame Orb
    252HP / 4Def / 252Spe
    Nature: Jolly
    Ability: Klutz

    Moves
    Agility
    Substitute
    Baton Pass
    Switcheroo

    Ah, I found my replacement for Meloetta-Piroutte! Lopunny is fast, has usable defenses, and probably one of the most incredible and diverse support movepools I've ever seen. The idea here is to Switcheroo her Flame Orb (which will not burn her due to Klutz, her unique ability) to a key physical sweeper or revenge killer on the opposing team, Substitute on the switch, allowing her to set up a free agility, and then Baton Passing that Agility to either Cinccino or Togekiss. I haven't playtested this set on Pokelab yet, but it works wonders when I use it against friends on my retail cartridge.

    The Philanthropist (pronounced fuhl-on-ray-pist)

    [​IMG]

    Broccino
    Cinccino @ Life Orb
    4HP / 252Atk / 252Spe
    Nature: Adamant/Jolly
    Ability: Skill Link

    Moves
    Tail Slap
    Rock Blast
    Bullet Seed
    U-Turn

    Oh, man. This guy. Nobody ever sees it coming: cute, fluffy little chinchilla comes out and everyone is like "wtf is this shit I see". Then the cute, fluffy chinchilla says "sup guys, just gonna smack your shit around with my 187.5 BP Tail Slap coming off a 317 Attack if you don't mind". Yes, you read correctly. With Skill Link and STAB, the equation look something like: (25*1.5) * 5 = 187.5. While Tail Slap is preferable, Rock Blast and Bullet Seed, both of which clock in at 125 BP are here for coverage, and U-Turn is to make a hasty escape when the opponent brings something in that you don't expect to be able to handle with Cinccino's relatively brittle defenses.


    Please, feel free to offer suggestions, revamps of movesets, EV changes, and complete replacements. I'm open to anything you have to say, as I'm comparitively new on the competitive battling scene and don't completely and absolutely understand all game mechanics quite yet.













  2. oysteria

    oysteria

    Joined:
    Mar 27, 2011
    Messages:
    24
    Bump.

    I replaced Meloetta with Lopunny, who has much more utility. I'm considering replacing Snorlax with Life Orb or Guts/Flame Orb Ursaring as a Baton Passed Agility recipient.

    Any thoughts?
  3. oysteria

    oysteria

    Joined:
    Mar 27, 2011
    Messages:
    24
    Added Ursaring as a replacement for Curselax. The idea is for Lopunny to set up a Sub and an Agility, cripple an opposing attacker, and Baton Pass the Agility to Ursa, who then sets up with Swords Dance and proceeds to rape the opposing team. I've yet to take out less than two opposing Pokemon with this technique, but I think Ursaring's longevity may be improved with Life Orb for a better sweep. It's a tradeoff between +3 attack with one turn of setup or a chance an extended sweep at the risk of being statused.
  4. wacky tabaky

    wacky tabaky

    Joined:
    Mar 1, 2011
    Messages:
    157
    Girafarig could give you neutral fighting weakness and be a passer the it could pass calm minds to porgon2 while giving paralyze support the set would be
    Girafarig@leftovers
    Thunder wave
    Calm mind
    Baton pass
    Wish/charge beam

    I bet your thinking WTF but hear me out after an agility and sub from luppony this poke can get at least one calm mind.thunder wave helps to get more CM. Charge beam could be for if your taunted and get boosts that increase power then pass when the taunt is over but wish could heal a burnt usarang or weak chinchilla. Thunder wave could then allow porygon2 to scratch TW and have swagger and boltbeam. Although girafarig is a crap pokemon if done well you've set up to win as porygon2/togekiss obliterate everything with the sp att boost.
  5. oysteria

    oysteria

    Joined:
    Mar 27, 2011
    Messages:
    24
    Girafarig (or at least, that specific Girafarig) seems somewhat redundant given that Togekiss already has a stat-boosting move, and giving up a team slot for a pokemon that is essentially passing a +1 Sp. Def boost and doing something that Pory is already perfectly capable of doing (Thunder Wave) without getting OHKO'd by almost any move. While Wish support is nice, it simply doesn't justify removing any of the pokemon I have up and the synergies they have amongst each other.
  6. Downf4ll

    Downf4ll

    Joined:
    Mar 27, 2011
    Messages:
    95
    Have you considered making Togekiss bulkier? After a T-wave she outspeeds +Speed Base 100s anyway, and the extra defenses would definitely help. I'm thinking;

    Togekiss @ Life Orb
    Nature: Timid/Modest
    252HP / 252 SpA / 4 Def
    Nasty Plot
    Air Slash
    Aura Sphere
    Roost

    Basically what you have already, but with max Hp and a little bit of Def thrown in. This'll also help Porygon live longer, since you'd be able to bring Togekiss into some threats.

    I want to suggest a Staraptor, but I can't think of anyone to replace besides Ursaring.If you can find a space for it though, here's the set I'd recommend:

    Staraptor @ Life Orb / Leftovers
    Nature: Adamant/Jolly
    4 Hp / 252 Atk / 252 Spe
    Close Combat
    Brave Bird
    U-Turn/Pursuit
    Roost

    Flying Fighting has near perfect coverage, stopped only by lolrotom and Zapdos, and because the original Rotom is the only Ghost/Electric anymore, Zapdos is your only concern. He doesn't really have any moves to take care of him though, so the choice between U-Turn and Pursuit is whether you need momentum or trapping more. Roost for obvious healing.
  7. Xephyr

    Xephyr

    Joined:
    Mar 7, 2009
    Messages:
    1,086
    Hey man. Mono poison isn't that bad. Mono grass is the toughest to do.

    Anyway, I like this team, it's pretty good. Ursaring isn't really very good and is too frail though, and I would put Stoutland in there over him.

    [SET]
    name: Choice Band
    move 1: Return
    move 2: Crunch / Pursuit
    move 3: Fire Fang
    move 4: Wild Bolt / Retribution
    ability: Sand Throw
    nature: Adamant
    item: Choice Band
    evs: 4 HP / 252 Atk / 252 Spe

    That set is surprisingly powerful, and with Sand Throw you can counter Sandstorm teams with ease (outspeed Excadrill and pound it).
  8. oysteria

    oysteria

    Joined:
    Mar 27, 2011
    Messages:
    24
    I actually considered putting Staraptor in there for a while, but since it gets the exact same coverage as Togekiss I'd either have to get rid of Toge or deal with the redundancy in coverage. It would also leave me with an almost exclusively physical team, so I'd get completely raped by defensively-oriented stall teams and won't have a setup sweeper at all. However, I will definitely be implementing your Togekiss suggestions, as keeping Toge alive and well for a continued sweep is definitely a good thing, and doing it while maxing Sp. Atk is something I never considered.

    The coverage this offers is pretty damn good, so I think I'm gonna try it out. I'll probably use it primarily against teams I know are going to be utilizing Sandstorm, since it isn't quite as strong as Ursa and notably more fragile than Snorlax.

    I really appreciate the feedback and will get back to you on how the changes work out for me.
  9. oysteria

    oysteria

    Joined:
    Mar 27, 2011
    Messages:
    24
    Alright, so I used Staraptor and I have to say it works wonders as a choiced revenge killer or Life Orb sweeper. That extra fighting neutrality makes a world of difference on a team with such a huge exploitable weakness, and he generally fails not to OHKO anything that doesn't resist the move I use (which, as far as I know, is next to nothing unless I mispredict a switch). I like to pretend I have a Choice item by using Close Combat a few times until they switch, then surprise them with a STAB Brave Bird or Return to the face on the switch. Thanks for the suggestion, I'll add him up there as soon as I can.
  10. megados

    megados

    Joined:
    Jan 15, 2011
    Messages:
    261
    I must say that im very happy that there is no blissy

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