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Ditto (GP 2/2)

Discussion in 'Uploaded Analyses' started by Windsong, Jan 3, 2013.

  1. Windsong

    Windsong .dancin
    is a Smogon Media Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus

    Joined:
    Apr 29, 2009
    Messages:
    979
    <p>Ditto, formerly nothing but the whore of the Pokemon world, has finally risen to some degree of usefulness. While previously Ditto's only real use was breeding to obtain Pokemon with perfect IVs, it has received a tremendous boon in its new ability, Imposter. Imposter allows Ditto to instantly Transform into the Pokemon it is facing upon switching in, perfectly copying said Pokemon’s moves and stat boosts, along with every stat other than HP. This makes Ditto one of the most effective revenge killers in the tier, with its ability to check pretty much any boosted Pokemon with ease by copying the opponent's boosts and turning sweeps completely around. However, Ditto cannot be played recklessly, due to retaining its extremely poor HP stat upon transformation, and is forced to run a Choice Scarf in order to guarantee it outspeeds the Pokemon it transforms into. Ditto also suffers from two major flaws in that it is extremely predictable as well as borderline useless against most defensively oriented teams that lack setup sweepers for Ditto to copy. Regardless, it is a completely viable Pokemon that is nearly unparalleled in its ability to fix up holes on teams suffering against some of RU's powerful boosting sweepers.</p>

    [SET]
    name: Ditto That
    move 1: Transform
    move 2:
    move 3:
    move 4:
    item: Choice Scarf
    ability: Imposter
    nature: Relaxed
    evs: 252 HP / 252 Def

    ivs: 30 Atk / 30 Def / 30 Spe

    [SET COMMENTS]

    <p>Ditto is the epitome of a revenge killer, outspeeding literally everything that it switches in on while copying any offensive and defensive boosts that they've accumulated while in play. Ditto has the nifty advantage of forcing the opponent to play very carefully with all of their boosting sweepers, such as Omastar, Durant, and Fraxure, lest they risk getting swept in return when Ditto switches in to copy the boosts. However, Calm Mind, Quiver Dance, and Bulk Up users are not optimal targets for Ditto unless they are already heavily weakened, as Ditto's low base HP will allow the Pokemon it is copying to defeat it before it can break through. Imposter also allows Ditto to serve as a perfect scout, completely revealing the movesets of the opponents' Pokemon simply by switching in. Ditto must be careful when attempting this, however, because it cannot switch into anything but weak resisted hits due to its incredibly low base HP. Imposter copies abilities as well as moves and stats, which can let Ditto recover off some HP by pivoting in and out against a Pokemon with Regenerator. Similarly, status can be healed by switching Ditto in and out against a Pokemon with Natural Cure. Finally, Ditto even has some small utility against teams that are more defensively minded, as it can switch in against a wall that has a crippling status move such as Toxic or copy an entry hazard, Heal Bell, or Aromatherapy.</p>

    [ADDITIONAL COMMENTS]

    <p>The only EVs that are significant for Ditto are its HP EVs, as HP is the only stat that Ditto retains after it transforms. The remaining EVs are completely insignificant barring Imposter failing, due to either two Dittos double switching into each other or Ditto switching in against a Pokemon that already has a Substitute up. As the Ditto user should always switch out either of those situations, Ditto's non-HP EVs are irrelevant. Ditto's IVs should be customized depending on what it wants to counter the most effectively; the given IVs give Ditto Hidden Power Fire, which hits the majority of the notable Hidden Power users in RU, such as Lilligant, Rotom-C, and Accelgor. Hidden Power Grass is a somewhat usable option, hitting Omastar and Gorebyss, but Gorebyss isn't really common enough to warrant its use, and Surf OHKOes Omastar if Ditto switches in after a Shell Smash. Hidden Power Rock is the main other option for Ditto's Hidden Power, notably scoring hits on most Fire-types, such as the powerful Moltres, Magmortar, and Typhlosion.</p>

    <p>Ditto has a very wide range of possible teammates; due to its sole use as a revenge killer, it fits well on both offensive and defensive teams, helping against the majority of offensive Pokemon in the tier. There are, however, a few Pokemon that immediately stick out as pairing well with Ditto, most notably Rapid Spin users. Cryogonal and Kabutops, for example, are very helpful to prevent Ditto from taking too much damage from entry hazards as it switches in and out over the course of a match. Ditto needs all the HP it can get in order to avoid being picked off by the many common priority move users in the tier such as Spiritomb, Entei, and Feraligatr. However, Ditto fits in very well without much support on most teams that simply need a revenge killer, as it effectively checks nearly every setup sweeper in RU.</p>

    [Other Options]

    <p>To put it bluntly, Ditto has basically no other options. The only effective way to use it is as a revenge killer with a Choice Scarf, with the only possible variations being in the type of Hidden Power it uses. As mentioned, Hidden Power Fire, achieved with the IVs 30 Atk / 30 Def / 30 Spe, is the most useful, although Hidden Power Rock with the IVs of 30 Def / 30 SpD / 30 Spe is also effective. Other viable, though by no means as effective, options include Hidden Power Grass, with IVs of 30 Atk / 30 SpA, and Hidden Power Ground, with IVs of 30 SpA / 30 SpD. Aside from Hidden Power types, Ditto is completely without other usable choices.</p>

    [Checks and Counters]

    <p>Technically, Ditto has no true counter, due to the fact that it is a different Pokemon every time it switches in, but it has a few very easily exploitable flaws. Keeping its minuscule base HP stat after transforming is Ditto's most notable weak point, as it means that Ditto is easily beaten by most users of priority moves, which can be a hindrance to any Ditto attempting to sweep the opponent after copying one of their offensive Pokemon's boosts. Similarly, Ditto is also very Pursuit weak if it copies a frail Pokemon, as its low base HP causes it be easily demolished by some of the high-powered Pursuit users in RU. The fact that Ditto maintains its typing and ability until after it switches in is another minor issue for Ditto, as it is hit by Spikes, Stealth Rock, and Toxic Spikes upon switching in, easily wearing it down over time as it switches in and out to check sweepers.</p>

    <p>Ditto is naturally incredibly predictable, as it is copying the exact moveset and ability of the Pokemon that it switches in against. This can make Ditto very easy to counter, as the player facing Ditto will know its exact moveset and stats. However, the best way of handling Ditto in many situations is simply to play cautiously until it is gone. If Ditto's still alive, simply wait to set up offensive Pokemon such as Hone Claws Durant until after it has fainted. A little bit of patience will help you more against Ditto than any amount of preparation.</p>
  2. melvni

    melvni
    is a Site Staff Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Oct 2, 2010
    Messages:
    1,148
    GP check. Good job on writing this. Just be careful and make sure you use straight apostrophes in the future. Here's a good explanation of how to stop word from changing them.
    Additions in Blue
    Subtractions in Red
    Comments in Purple

    Show Hide
    [Overview]

    <p>Ditto, formerly nothing but the whore of the Pokemon world (add comma) has finally risen to some degree of usefulness this generation. In previous generations, While previously Ditto’s (change to straight apostrophe) only real use was breeding to obtain Pokemon with perfect IVs, but with the advent of Pokemon Black and White, it has received a tremendous boon in its ability, Imposter. Imposter allows Ditto to instantly Transform into the Pokemon it is facing upon switch-in switching in, perfectly copying the said Pokemon’s (change to straight apostrophe) moves and stat boosts, along with every stat other than HP. This effectively makes Ditto one of the most effective revenge killers in the tier, due to its ability to check pretty much any boosted Pokemon with ease, copying the opponent’s (change to straight apostrophe) boosts and turning sweeps completely around. However, Ditto cannot be played recklessly, due to retaining its extremely poor HP stat upon transformation, and is forced to run a Choice Scarf in order to be guaranteed to outspeed guarantee it outspeeds the Pokemon it transforms into. Ditto also suffers from two major flaws in that it is extremely predictable, (remove comma) as well as borderline useless against most defensively oriented teams, (remove comma) that lack setup sweepers for Ditto to copy. Regardless, it is a completely viable Pokemon that is nearly unparalleled in its ability to fix up holes on teams suffering against some of RUs RU's powerful boosting sweepers. </p>

    [SET]
    name: Ditto That
    move 1: Transform
    move 2:
    move 3:
    move 4:

    item: Choice Scarf
    ability: Imposter
    nature: Relaxed
    evs: 252 HP / 252 Def
 / 4 SpD
    ivs: 30 Atk / 30 Def / 30 Spe

    [SET COMMENTS]

    <p>Ditto is the epitome of a perfect revenge killer, outspeeding literally everything that it switches in on while copying any offensive and defensive boosts that they’ve (change to straight apostrophe) accumulated while in play. Ditto has the nifty advantage of forcing the opponent to play very carefully with all of their boosting sweepers, such as Omastar, Durant, and Fraxure, lest they risk getting swept in return when Ditto switches in to copy the boosts. However, Calm Mind, Quiver Dance, and Bulk Up users are not optimal targets for Ditto unless they are already heavily weakened, as Ditto’s (change to straight apostrophe) low base HP will allow the Pokemon DItto it is copying to defeat it before it can break through them. Imposter also allows Ditto to serve as a perfect scout, completely revealing the movesets of the opponents’ (change to straight apostrophe) Pokemon simply by switching in. Ditto must be careful when attempting this, however, because if it switches in on a single attack other than a weak resisted hits hit, it will be demolished due to its incredibly low base HP. Imposter copies abilities as well as moves and stats, which can let Ditto recover off some HP by pivoting in and then out against a Pokemon with Regenerator. Similarly, status can be healed by switching Ditto in then out against a Pokemon with Natural Cure. Finally, Ditto even has some small utility against teams that are more defensively minded, as it can switch in against a wall that has a crippling status move such as Toxic, (remove comma) or copy an entry hazard or either Heal Bell or Aromatherapy to make use of. </p>

    [ADDITIONAL COMMENTS]

    <p>The only EVs that are significant for Ditto are its HP EVs, as HP is the only stat that Ditto retains after it transforms. The remaining EVs are completely insignificant barring Imposter failing, due to either due to two Dittos double switching into each other, (remove comma) or Ditto switching in against a Pokemon that already has a Substitute up. As the Ditto user should always switch in either of those situations, Ditto’s (change to straight apostrophe) non-HP EVs are irrelevant. Ditto’s (change to straight apostrophe) IVs should be customized depending on what it wants to counter the most effectively, (start new sentence) although the The given IVs allow for Hidden Power Fire, which hits the majority of the notable Hidden Power users in RU, such as Lilligant, Rotom-C, and Accelgor. Hidden Power Grass is a somewhat useable usable option, hitting Omastar and Gorebyss, but Gorebyss isn’t (change to straight apostrophe) really common enough to warrant its use and Surf OHKOs OHKOes Omastar if Ditto switches in after Omastar’s (change to straight apostrophe) used Shell Smash. Hidden Power Rock is the main other option for Ditto’s (change to straight apostrophe) Hidden Power, notably scoring hits on most Fire-types, such as the powerful Moltres, Magmortar, and Typhlosion. </p>

    <p>Ditto has a very wide range of possible teammates and (add comma) due to its sole use as a revenge killer, fits well on both offensive and defensive teams, helping against the majority of offensive Pokemon in the tier. There are, however, a few Pokemon that immediately stick out as pairing well with Ditto, most notably Rapid Spin users. Cryogonal and Kabutops, for example, as are very helpful, as Ditto iswill be switching in and out multiple times throughout the battle due to the nature of its use, and residual damage from Spikes and Stealth Rock adds up very quickly. In addition, Ditto needs all the HP it can get in order to avoid being picked off by the many common priority move users in the tier such as Spiritomb, Entei, and Feraligatr. However, Ditto slides in very well on most teams that simply need a revenge killer, as it effectively checks nearly every setup sweeper in RU. </p>

    [Other Options]

    <p>Ditto has basically no other options, (remove comma) to put it bluntly. The only effective way to use it is as a revenge killer with a Choice Scarf, with the only possible variation the type of Hidden Power it uses. As mentioned, Hidden Power Fire, achieved with the IVs 30 Atk / 30 Def / 30 Spe (add comma) is the most useful, although Hidden Power Rock with the IVs of 30 Def / 30 SpD / 30 Spe is also completely useable usable. Other viable, though by no means as effective (add comma) options include Hidden Power Grass, with IVs of 30 Atk / 30 SpA, and Hidden Power Ground, with IVs of 30 SpA / 30 SpD. Aside from Hidden Power types, Ditto is completely without other usable choices. </p>

    [Checks and Counters]

    <p>Technically, Ditto has no true counter, due to the fact that it is a different Pokemon every time it switches in, but it has a few very easily exploitable flaws. Keeping its minuscule base HP stat after transforming is Ditto’s (change to straight apostrophe) most notable weak point, as it means that Ditto is easily beaten by most users of priority moves, which can be a hindrance to any Ditto attempting to sweep the opponent after copying boosts one of their offensive Pokemon Pokemon's boosts. Similarly, Ditto is also very Pursuit weak if it copies a frail Pokemon, as its low base HP will let ensures it will easily be demolished by some of the high powered Pursuit users in RU. The fact that Ditto maintains it typing and ability until after it switches in is another minor issue for Ditto, as it is hit by Spikes, Stealth Rock, and Toxic Spikes upon switching in, easily wearing it down over time as it switches in and out to check sweepers. </p>

    <p>Continuing, Ditto is naturally incredibly predictable, as it is copying the exact moveset and ability of the Pokemon that it switches in against. This can make Ditto very easy to counter, as the player facing Ditto will know its exact moveset and stats. However, arguably the best way of handling Ditto is simply to play cautiously until it is gone. If Ditto’s (change to straight apostrophe) still alive, simply wait to set up offensive Pokemon such as Hone Claws Durant until after it’s (change to straight apostrophe) fainted. A little bit of patience will help you more against Ditto than any attempted amount of preparation. </p>


    [gp]1/2[/gp]
  3. Honko

    Honko
    is a Programmeris a Tiering Contributoris a Contributor to Smogon

    Joined:
    Dec 6, 2009
    Messages:
    1,145
    This is simply not true. Ditto's base HP is bad, yes, but unlike most of the attackers that it's revenge killing, it gets to invest fully in HP. With 252 EVs, Ditto has the same HP as uninvested Mesprit and more than uninvested Magmortar. That's not "miniscule" or "extremely poor". If anything it's above average.
  4. Windsong

    Windsong .dancin
    is a Smogon Media Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus

    Joined:
    Apr 29, 2009
    Messages:
    979
    aaaaaaaaaah shit somehow i read all the base stats as 38 not 48. sorry will fix ~_~
  5. Woodchuck

    Woodchuck you spin mine head right round right round
    is a Battle Server Administratoris a Smogon IRC AOPis a Forum Moderator
    Moderator

    Joined:
    May 25, 2010
    Messages:
    2,140
    on top of melvni's check (open)
    [Overview]

    <p>Ditto, formerly nothing but the whore of the Pokemon world, has finally risen to some degree of usefulness this generation. In. While previous generations,ly Ditto's only real use was breeding to obtain Pokemon with perfect IVs, but with the advent of Pokemon Black and White, it has received a tremendous boon in its new ability, Imposter. Imposter allows Ditto to instantly Transform into the Pokemon it is facing upon switch-ing in, perfectly copying the said Pokemon’s moves and stat boosts, along with every stat other than HP. This effectively makes Ditto one of the most effective revenge killers in the tier, due towith its ability to check pretty much any boosted Pokemon with ease, by copying the opponent's boosts and turning sweeps completely around. However, Ditto cannot be played recklessly, due to retaining its extremely poor HP stat upon transformation, and is forced to run a Choice Scarf in order to be guaranteed ito outspeeds the Pokemon it transforms into. Ditto also suffers from two major flaws in that it is extremely predictable, as well as borderline useless against most defensively oriented teams, that lack setup sweepers for Ditto to copy. Regardless, it is a completely viable Pokemon that is nearly unparalleled in its ability to fix up holes on teams suffering against some of RU's powerful boosting sweepers. </p>

    [SET]
    name: Ditto That
    move 1: Transform
    move 2:
    move 3:
    move 4:
    item: Choice Scarf
    ability: Imposter
    nature: Relaxed
    evs: 252 HP / 252 Def

    ivs: 30 Atk / 30 Def / 30 Spe

    [SET COMMENTS]

    <p>Ditto is the epitome of a perfect revenge killer, outspeeding literally everything that it switches in on while copying any offensive and defensive boosts that they've accumulated while in play. Ditto has the nifty advantage of forcing the opponent to play very carefully with all of their boosting sweepers, such as Omastar, Durant, and Fraxure, lest they risk getting swept in return when Ditto switches in to copy the boosts. However, Calm Mind, Quiver Dance, and Bulk Up users are not optimal targets for Ditto unless they are already heavily weakened, as Ditto's low base HP will allow the Pokemon DIttoit is copying to defeat it before it can break through them. Imposter also allows Ditto to serve as a perfect scout, completely revealing the movesets of the opponents' Pokemon simply by switching in. Ditto must be careful when attempting this, however, because if it cannot switches in on a sto anythingle attack other than but weak resisted hits, it will be demolished due to its incredibly low base HP. Imposter copies abilities as well as moves and stats, which can let Ditto recover off some HP by pivoting in and then out against a Pokemon with Regenerator. Similarly, status can be healed by switching Ditto in thenand out against a Pokemon with Natural Cure. Finally, Ditto even has some small utility against teams that are more defensively minded, as it can switch in against a wall that has a crippling status move such as Toxic, or copy an entry hazard or either, Heal Bell, or Aromatherapy to make use of. </p>

    [ADDITIONAL COMMENTS]

    <p>The only EVs that are significant for Ditto are its HP EVs, as HP is the only stat that Ditto retains after it transforms. The remaining EVs are completely insignificant barring Imposter failing, due to either due to two Dittos double switching into each other, or Ditto switching in against a Pokemon that already has a Substitute up. As the Ditto user should always switch inout either of those situations, Ditto's non-HP EVs are irrelevant. Ditto's IVs should be customized depending on what it wants to counter the most effectively, although; the given IVs allow forgive Ditto Hidden Power Fire, which hits the majority of the notable Hidden Power users in RU, such as Lilligant, Rotom-C, and Accelgor. Hidden Power Grass is a somewhat useable option, hitting Omastar and Gorebyss, but Gorebyss isn't really common enough to warrant its use, and Surf OHKOes Omastar if Ditto switches in after Omastar’s used Shell Smash. Hidden Power Rock is the main other option for Ditto's Hidden Power, notably scoring hits on most Fire-types, such as the powerful Moltres, Magmortar, and Typhlosion. </p>

    <p>Ditto has a very wide range of possible teammates and; due to its sole use as a revenge killer, it fits well on both offensive and defensive teams, helping against the majority of offensive Pokemon in the tier. There are, however, a few Pokemon that immediately stick out as pairing well with Ditto, most notably Rapid Spin users. Cryogonal and Kabutops, for example, asre very helpful, as to prevent Ditto is switchfrom taking in and outoo multiple times throughout the battle due to the nature of its use, and residual damage from Spikesch damage from entry hazards as it switches in and Stealth Rock adds up very quickly. In addition,out over the course of a match. Ditto needs all the HP it can get in order to avoid being picked off by the many common priority move users in the tier such as Spiritomb, Entei, and Feraligatr. However, Ditto slidefits in very well without much support on most teams that simply need a revenge killer, as it effectively checks nearly every setup sweeper in RU. </p>

    [Other Options]

    <p>To put it bluntly, Ditto has basically no other options, to put it bluntly. The only effective way to use it is as a revenge killer with a Choice Scarf, with the only possible variations being in the type of Hidden Power it uses. As mentioned, Hidden Power Fire, achieved with the IVs 30 Atk / 30 Def / 30 Spe, is the most useful, although Hidden Power Rock with the IVs of 30 Def / 30 SpD / 30 Spe is also completely useableffective. Other viable, though by no means as effective, options include Hidden Power Grass, with IVs of 30 Atk / 30 SpA, and Hidden Power Ground, with IVs of 30 SpA / 30 SpD. Aside from Hidden Power types, Ditto is completely without other usable choices. </p>

    [Checks and Counters]

    <p>Technically, Ditto has no true counter, due to the fact that it is a different Pokemon every time it switches in, but it has a few very easily exploitable flaws. Keeping its minuscule base HP stat after transforming is Ditto's most notable weak point, as it means that Ditto is easily beaten by most users of priority moves, which can be a hindrance to any Ditto attempting to sweep the opponent after copying boosts one of their offensive Pokemon's boosts. Similarly, Ditto is also very Pursuit weak if it copies a frail Pokemon, as its low base HP will letcauses it be easily be demolished by some of the high -powered Pursuit users in RU. The fact that Ditto maintains its typing and ability until after it switches in is another minor issue for Ditto, as it is hit by Spikes, Stealth Rock, and Toxic Spikes upon switching in, easily wearing it down over time as it switches in and out to check sweepers. </p>

    <p>Continuing, Ditto is naturally incredibly predictable, as it is copying the exact moveset and ability of the Pokemon that it switches in against. This can make Ditto very easy to counter, as the player facing Ditto will know its exact moveset and stats. However, arguably the best way of handling Ditto in many situations is simply to play cautiously until it is gone. If Ditto's still alive, simply wait to set up offensive Pokemon such as Hone Claws Durant until after it has fainted. A little bit of patience will help you more against Ditto than any attempted amount of preparation. </p>

    c/p (open)
    <p>Ditto, formerly nothing but the whore of the Pokemon world, has finally risen to some degree of usefulness. While previously Ditto's only real use was breeding to obtain Pokemon with perfect IVs, it has received a tremendous boon in its new ability, Imposter. Imposter allows Ditto to instantly Transform into the Pokemon it is facing upon switching in, perfectly copying said Pokemon’s moves and stat boosts, along with every stat other than HP. This makes Ditto one of the most effective revenge killers in the tier, with its ability to check pretty much any boosted Pokemon with ease by copying the opponent's boosts and turning sweeps completely around. However, Ditto cannot be played recklessly, due to retaining its extremely poor HP stat upon transformation, and is forced to run a Choice Scarf in order to guarantee it outspeeds the Pokemon it transforms into. Ditto also suffers from two major flaws in that it is extremely predictable as well as borderline useless against most defensively oriented teams that lack setup sweepers for Ditto to copy. Regardless, it is a completely viable Pokemon that is nearly unparalleled in its ability to fix up holes on teams suffering against some of RU's powerful boosting sweepers.</p>

    [SET]
    name: Ditto That
    move 1: Transform
    move 2:
    move 3:
    move 4:
    item: Choice Scarf
    ability: Imposter
    nature: Relaxed
    evs: 252 HP / 252 Def

    ivs: 30 Atk / 30 Def / 30 Spe

    [SET COMMENTS]

    <p>Ditto is the epitome of a revenge killer, outspeeding literally everything that it switches in on while copying any offensive and defensive boosts that they've accumulated while in play. Ditto has the nifty advantage of forcing the opponent to play very carefully with all of their boosting sweepers, such as Omastar, Durant, and Fraxure, lest they risk getting swept in return when Ditto switches in to copy the boosts. However, Calm Mind, Quiver Dance, and Bulk Up users are not optimal targets for Ditto unless they are already heavily weakened, as Ditto's low base HP will allow the Pokemon it is copying to defeat it before it can break through. Imposter also allows Ditto to serve as a perfect scout, completely revealing the movesets of the opponents' Pokemon simply by switching in. Ditto must be careful when attempting this, however, because it cannot switch into anything but weak resisted hits due to its incredibly low base HP. Imposter copies abilities as well as moves and stats, which can let Ditto recover off some HP by pivoting in and out against a Pokemon with Regenerator. Similarly, status can be healed by switching Ditto in and out against a Pokemon with Natural Cure. Finally, Ditto even has some small utility against teams that are more defensively minded, as it can switch in against a wall that has a crippling status move such as Toxic or copy an entry hazard, Heal Bell, or Aromatherapy.</p>

    [ADDITIONAL COMMENTS]

    <p>The only EVs that are significant for Ditto are its HP EVs, as HP is the only stat that Ditto retains after it transforms. The remaining EVs are completely insignificant barring Imposter failing, due to either two Dittos double switching into each other or Ditto switching in against a Pokemon that already has a Substitute up. As the Ditto user should always switch out either of those situations, Ditto's non-HP EVs are irrelevant. Ditto's IVs should be customized depending on what it wants to counter the most effectively; the given IVs give Ditto Hidden Power Fire, which hits the majority of the notable Hidden Power users in RU, such as Lilligant, Rotom-C, and Accelgor. Hidden Power Grass is a somewhat usable option, hitting Omastar and Gorebyss, but Gorebyss isn't really common enough to warrant its use, and Surf OHKOes Omastar if Ditto switches in after a Shell Smash. Hidden Power Rock is the main other option for Ditto's Hidden Power, notably scoring hits on most Fire-types, such as the powerful Moltres, Magmortar, and Typhlosion.</p>

    <p>Ditto has a very wide range of possible teammates; due to its sole use as a revenge killer, it fits well on both offensive and defensive teams, helping against the majority of offensive Pokemon in the tier. There are, however, a few Pokemon that immediately stick out as pairing well with Ditto, most notably Rapid Spin users. Cryogonal and Kabutops, for example, are very helpful to prevent Ditto from taking too much damage from entry hazards as it switches in and out over the course of a match. Ditto needs all the HP it can get in order to avoid being picked off by the many common priority move users in the tier such as Spiritomb, Entei, and Feraligatr. However, Ditto fits in very well without much support on most teams that simply need a revenge killer, as it effectively checks nearly every setup sweeper in RU.</p>

    [Other Options]

    <p>To put it bluntly, Ditto has basically no other options. The only effective way to use it is as a revenge killer with a Choice Scarf, with the only possible variations being in the type of Hidden Power it uses. As mentioned, Hidden Power Fire, achieved with the IVs 30 Atk / 30 Def / 30 Spe, is the most useful, although Hidden Power Rock with the IVs of 30 Def / 30 SpD / 30 Spe is also effective. Other viable, though by no means as effective, options include Hidden Power Grass, with IVs of 30 Atk / 30 SpA, and Hidden Power Ground, with IVs of 30 SpA / 30 SpD. Aside from Hidden Power types, Ditto is completely without other usable choices.</p>

    [Checks and Counters]

    <p>Technically, Ditto has no true counter, due to the fact that it is a different Pokemon every time it switches in, but it has a few very easily exploitable flaws. Keeping its minuscule base HP stat after transforming is Ditto's most notable weak point, as it means that Ditto is easily beaten by most users of priority moves, which can be a hindrance to any Ditto attempting to sweep the opponent after copying one of their offensive Pokemon's boosts. Similarly, Ditto is also very Pursuit weak if it copies a frail Pokemon, as its low base HP causes it be easily demolished by some of the high-powered Pursuit users in RU. The fact that Ditto maintains its typing and ability until after it switches in is another minor issue for Ditto, as it is hit by Spikes, Stealth Rock, and Toxic Spikes upon switching in, easily wearing it down over time as it switches in and out to check sweepers.</p>

    <p>Ditto is naturally incredibly predictable, as it is copying the exact moveset and ability of the Pokemon that it switches in against. This can make Ditto very easy to counter, as the player facing Ditto will know its exact moveset and stats. However, the best way of handling Ditto in many situations is simply to play cautiously until it is gone. If Ditto's still alive, simply wait to set up offensive Pokemon such as Hone Claws Durant until after it has fainted. A little bit of patience will help you more against Ditto than any amount of preparation.</p>

    srry dittocrow
    [​IMG]
    2/2

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