Twix
jicama
QC: Megazard / trc / TONE114
GP: The Dutch Plumberjack / P Squared
[OVERVIEW]
Ditto is a passable revenge killer with the unique niche of copying stat changes and discouraging foes from setting up. Ditto doesn't actually need to have synergy with its team thanks to the fact that it can transform into an opposing Pokemon, although, at certain times, it's not very useful and can't switch into attacks. However, Ditto struggles against defensive teams, as well as bulky setup Pokemon, such as Duosion and Vigoroth. Ditto can also be predicted fairly easily, as the opponent knows its set when it copies a Pokemon.
[SET]
name: Revenge Killer
move 1: Transform
move 2:
move 3:
move 4:
item: Choice Scarf
ability: Imposter
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 30 SpA / 30 SpD / 1 Spe
[SET COMMENTS]
Moves
========
Transform is the only move Ditto learns, but it doesn't have to be used anyway, as Imposter activates upon switching in. Once Ditto transforms, it only has 5 PP in a certain move before it is forced to use Struggle, so that move should be chosen wisely.
Set Details
========
The given IVs provide Hidden Power Ground, which can be used to take on Zebstrika and Raichu if you switch Ditto into them. However, the IVs for Hidden Power Fire, 30 Atk / 30 SpA / 0 Spe, allow Ditto to hit Pokemon such as Tangela, while Hidden Power Electric's IVs, which are 30 SpA / 1 Spe, allow Ditto to hit Floatzel and Simipour if they are using Hidden Power Electric. Ditto utilizes a Choice Scarf so that it doesn't rely on winning Speed ties. Imposter is used to automatically transform into a foe. Minimum Speed and maximum Defense help take on opposing Ditto when both are using Struggle, although that is a rare situation.
Usage Tips
========
Ditto should be used as a revenge killer that can switch into foes and copy their stat changes. Ditto should only be brought in by slow pivoting moves, such as Pelipper's U-turn, and shouldn't switch into any hits, although it can check Pokemon such as Politoed by using their abilities against them. If possible, remove Toxic Spikes before switching in Ditto, as they can severely weaken it over time. If the opponent has a threatening setup sweeper, attempt to preserve Ditto so it can copy the foe's boosts if needed. That being said, Ditto should transform into the most threatening Pokemon on your opponent's team.
Team Options
========
Ditto fits most on offensive teams, as they can usually prevent Pokemon such as Ninetales from setting up a Substitute, while Ditto can check dangerous setup sweepers in return. Entry hazard removal from Pokemon such as Avalugg, Torkoal, Vullaby, and Vibrava can help support Ditto by preventing it from taking residual damage on the switch in. Toxic Spikes absorbers such as Roselia, Arbok, and other Poison-types are beneficial for Ditto, as Toxic Spikes can wear it down very easily. Ditto pairs well with Pokemon that can take on bulky setup Pokemon, such as Simisear, which can take on Bulk Up users such as Vigoroth and Gogoat, as well as Roselia and Klang, which can take on Calm Mind users such as Clefairy and Duosion. Slow pivoting moves such as Probopass's Volt Switch and Vullaby's U-turn can be used to bring in Ditto against a foe without taking damage.
[STRATEGY COMMENTS]
Other Options
=============
Ditto doesn't really have any other options, as running a different item is almost always not as valuable.
Checks and Counters
===================
**Substitute**: Ditto is unable to Transform into a Pokemon behind a Substitute, so it is completely useless if it's facing one.
**Bulky Pokemon**: Ditto can't take on bulky setup sweepers, such as Vigoroth, Clefairy, Duosion, and Gogoat, so it requires teammates to take them on.
**Status**: Ditto is generally crippled by most status, as burn inflicts residual damage and leaves it ineffective if it transforms into a physical attacker, poison generally weakens it very quickly, and paralysis severely cripples it.
**Playing Around It**: Because the opponent knows Ditto's set once it transforms into one of their Pokemon, they can go to something on their team that can take it on or just play around it once it locks itself into a move.
GP: The Dutch Plumberjack / P Squared
[OVERVIEW]
Ditto is a passable revenge killer with the unique niche of copying stat changes and discouraging foes from setting up. Ditto doesn't actually need to have synergy with its team thanks to the fact that it can transform into an opposing Pokemon, although, at certain times, it's not very useful and can't switch into attacks. However, Ditto struggles against defensive teams, as well as bulky setup Pokemon, such as Duosion and Vigoroth. Ditto can also be predicted fairly easily, as the opponent knows its set when it copies a Pokemon.
[SET]
name: Revenge Killer
move 1: Transform
move 2:
move 3:
move 4:
item: Choice Scarf
ability: Imposter
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 30 SpA / 30 SpD / 1 Spe
[SET COMMENTS]
Moves
========
Transform is the only move Ditto learns, but it doesn't have to be used anyway, as Imposter activates upon switching in. Once Ditto transforms, it only has 5 PP in a certain move before it is forced to use Struggle, so that move should be chosen wisely.
Set Details
========
The given IVs provide Hidden Power Ground, which can be used to take on Zebstrika and Raichu if you switch Ditto into them. However, the IVs for Hidden Power Fire, 30 Atk / 30 SpA / 0 Spe, allow Ditto to hit Pokemon such as Tangela, while Hidden Power Electric's IVs, which are 30 SpA / 1 Spe, allow Ditto to hit Floatzel and Simipour if they are using Hidden Power Electric. Ditto utilizes a Choice Scarf so that it doesn't rely on winning Speed ties. Imposter is used to automatically transform into a foe. Minimum Speed and maximum Defense help take on opposing Ditto when both are using Struggle, although that is a rare situation.
Usage Tips
========
Ditto should be used as a revenge killer that can switch into foes and copy their stat changes. Ditto should only be brought in by slow pivoting moves, such as Pelipper's U-turn, and shouldn't switch into any hits, although it can check Pokemon such as Politoed by using their abilities against them. If possible, remove Toxic Spikes before switching in Ditto, as they can severely weaken it over time. If the opponent has a threatening setup sweeper, attempt to preserve Ditto so it can copy the foe's boosts if needed. That being said, Ditto should transform into the most threatening Pokemon on your opponent's team.
Team Options
========
Ditto fits most on offensive teams, as they can usually prevent Pokemon such as Ninetales from setting up a Substitute, while Ditto can check dangerous setup sweepers in return. Entry hazard removal from Pokemon such as Avalugg, Torkoal, Vullaby, and Vibrava can help support Ditto by preventing it from taking residual damage on the switch in. Toxic Spikes absorbers such as Roselia, Arbok, and other Poison-types are beneficial for Ditto, as Toxic Spikes can wear it down very easily. Ditto pairs well with Pokemon that can take on bulky setup Pokemon, such as Simisear, which can take on Bulk Up users such as Vigoroth and Gogoat, as well as Roselia and Klang, which can take on Calm Mind users such as Clefairy and Duosion. Slow pivoting moves such as Probopass's Volt Switch and Vullaby's U-turn can be used to bring in Ditto against a foe without taking damage.
[STRATEGY COMMENTS]
Other Options
=============
Ditto doesn't really have any other options, as running a different item is almost always not as valuable.
Checks and Counters
===================
**Substitute**: Ditto is unable to Transform into a Pokemon behind a Substitute, so it is completely useless if it's facing one.
**Bulky Pokemon**: Ditto can't take on bulky setup sweepers, such as Vigoroth, Clefairy, Duosion, and Gogoat, so it requires teammates to take them on.
**Status**: Ditto is generally crippled by most status, as burn inflicts residual damage and leaves it ineffective if it transforms into a physical attacker, poison generally weakens it very quickly, and paralysis severely cripples it.
**Playing Around It**: Because the opponent knows Ditto's set once it transforms into one of their Pokemon, they can go to something on their team that can take it on or just play around it once it locks itself into a move.
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