Ditto

Twix

jicama
is a Contributor Alumnus
QC: Megazard / trc / TONE114
GP: The Dutch Plumberjack / P Squared

[OVERVIEW]

Ditto is a passable revenge killer with the unique niche of copying stat changes and discouraging foes from setting up. Ditto doesn't actually need to have synergy with its team thanks to the fact that it can transform into an opposing Pokemon, although, at certain times, it's not very useful and can't switch into attacks. However, Ditto struggles against defensive teams, as well as bulky setup Pokemon, such as Duosion and Vigoroth. Ditto can also be predicted fairly easily, as the opponent knows its set when it copies a Pokemon.

[SET]
name: Revenge Killer
move 1: Transform
move 2:
move 3:
move 4:
item: Choice Scarf
ability: Imposter
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 30 SpA / 30 SpD / 1 Spe

[SET COMMENTS]
Moves
========

Transform is the only move Ditto learns, but it doesn't have to be used anyway, as Imposter activates upon switching in. Once Ditto transforms, it only has 5 PP in a certain move before it is forced to use Struggle, so that move should be chosen wisely.

Set Details
========

The given IVs provide Hidden Power Ground, which can be used to take on Zebstrika and Raichu if you switch Ditto into them. However, the IVs for Hidden Power Fire, 30 Atk / 30 SpA / 0 Spe, allow Ditto to hit Pokemon such as Tangela, while Hidden Power Electric's IVs, which are 30 SpA / 1 Spe, allow Ditto to hit Floatzel and Simipour if they are using Hidden Power Electric. Ditto utilizes a Choice Scarf so that it doesn't rely on winning Speed ties. Imposter is used to automatically transform into a foe. Minimum Speed and maximum Defense help take on opposing Ditto when both are using Struggle, although that is a rare situation.

Usage Tips
========

Ditto should be used as a revenge killer that can switch into foes and copy their stat changes. Ditto should only be brought in by slow pivoting moves, such as Pelipper's U-turn, and shouldn't switch into any hits, although it can check Pokemon such as Politoed by using their abilities against them. If possible, remove Toxic Spikes before switching in Ditto, as they can severely weaken it over time. If the opponent has a threatening setup sweeper, attempt to preserve Ditto so it can copy the foe's boosts if needed. That being said, Ditto should transform into the most threatening Pokemon on your opponent's team.

Team Options
========

Ditto fits most on offensive teams, as they can usually prevent Pokemon such as Ninetales from setting up a Substitute, while Ditto can check dangerous setup sweepers in return. Entry hazard removal from Pokemon such as Avalugg, Torkoal, Vullaby, and Vibrava can help support Ditto by preventing it from taking residual damage on the switch in. Toxic Spikes absorbers such as Roselia, Arbok, and other Poison-types are beneficial for Ditto, as Toxic Spikes can wear it down very easily. Ditto pairs well with Pokemon that can take on bulky setup Pokemon, such as Simisear, which can take on Bulk Up users such as Vigoroth and Gogoat, as well as Roselia and Klang, which can take on Calm Mind users such as Clefairy and Duosion. Slow pivoting moves such as Probopass's Volt Switch and Vullaby's U-turn can be used to bring in Ditto against a foe without taking damage.

[STRATEGY COMMENTS]
Other Options
=============

Ditto doesn't really have any other options, as running a different item is almost always not as valuable.

Checks and Counters
===================

**Substitute**: Ditto is unable to Transform into a Pokemon behind a Substitute, so it is completely useless if it's facing one.

**Bulky Pokemon**: Ditto can't take on bulky setup sweepers, such as Vigoroth, Clefairy, Duosion, and Gogoat, so it requires teammates to take them on.

**Status**: Ditto is generally crippled by most status, as burn inflicts residual damage and leaves it ineffective if it transforms into a physical attacker, poison generally weakens it very quickly, and paralysis severely cripples it.

**Playing Around It**: Because the opponent knows Ditto's set once it transforms into one of their Pokemon, they can go to something on their team that can take it on or just play around it once it locks itself into a move.
 
Last edited:

MZ

And now for something completely different
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mention how this thing can have zero team synergy, sometimes copying things will happen to be useful but most of the time it's a teamslot that won't switch into anything well
IVs are in set details but missing from the set ?_?
1/3

List other Ditto in Checks&Counters as it can't transform into Pokémon that are transformed themselves.
Thanks for trying to help, but while extra comments are always welcome this isn't really something worth putting in c&c thanks to how incredibly niche it is that you'll need to transform and copy the opposing ditto that's already copied your sweeper, plus it means you already goofed
 
change great to something more negative like 'passable' in the first overview bullet

QC 2/3
 

TONE

I don't have to take this. I'm going for a walk.
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You can also mention HP Electric (30 SpA / 1 Spe) to revenge kill Floatzel in Set Details.

3/3.
 

dhelmise

banend doosre
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Social Media Head
amcheck
[OVERVIEW]

Ditto is a passible revenge killer, whichable revenge killer, as it has the unique niche of copying stat changes and having the possibility of discouraging foes from setting up. Ditto doesn't actually need to have synergy with the team its on, dueits team thanks to the fact that it can transform into an opposing Pokemon, although, (AC) at certain times, (AC) it's not very useful and can't switch into attacks. However, Ditto struggles against defensive teams, as well as bulky set(remove space)up Pokemon, such as Duosion and Vigoroth. Ditto can also be predicted fairly easily, (AC) as the opponent knows its set when it copies a Pokemon.

[SET]
name: Revenge Killer
move 1: Transform
move 2:
move 3:
move 4:
item: Choice Scarf
ability: Imposter
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 30 SpA / 30 SpD / 1 Spe

[SET COMMENTS]
Moves
========

Transform is the only move Ditto learns, although it doesn't have to be used, (AC) as Imposter activates upon switch in. However, once Ditto transforms, it only has 5 PP in a certain move before it is forced to use Struggle, so that move should be chosen wisely.

Set Details
========

The IVs (30 SpA / 30 SpD / 1 Spe) relate togive Ditto the IVs for Hidden Power Ground, which can be used to take on Zebstrika and Raichu if you switch Ditto into them. However, Hidden Power Fire IVs (30 Atk / 30 SpA / 0 Spe) allow Dittoan IV spread of 30 Atk / 30 SpA / 0 Spe, which gives Ditto Hidden Power Fire, allow it to hit Pokemon such as Tangla, while Hidden Power Electric IVs (30 SpA / 1 Spe), which are 30 SpA / 1 Spe, allow Ditto to hit Floatzel and Simipour if they are using Hidden Power Electric. Ditto utilizes a Choice Scarf so it doesn't rely on Speed ties againstying with (subjective but flows better imo) foes, unless they have a Choice Scarf as well. Imposter is used to automatically transform into a foe. Although rare, mDitto into a foe. Minimum Speed and maximum Defense, albeit rare, (VERY subjective but make the original wording sound even better) help take on opposing Ditto in when both usingare forced to use Struggle.

Usage Tips
========

Ditto should be used as a revenge killer, whichas it can switch into foes and copy their stat changes. Ditto should only be brought in usingby slow momentum, such as Pelipper's U-turn, and shouldn't switch into any hits, although it can check Pokemon such as Politoed, by using its ability against it. If possible, remove Toxic Spikes before switching in Ditto as they can severely weaken it over time. If the opponent has a threatening setup sweeper, attempt to preserve Ditto so it can copy the foesetup sweeper's boosts if needed. That being said, Ditto should transform into the most threatening Pokemon foron your opponent's (add apostrophe) team.

Team Options
========

Ditto fits most on offensive teams, as they can usually prevent Pokemon such as Ninetales from setting up a Substitute, while Ditto can check dangerous setup sweepers in return. Entry hazard removal from Pokemon such as Avalugg, Torkoal, Vullaby, and Vibrava can help support Ditto by preventing it from taking residual damage on switch in. Toxic Spikes absorbers such as Roselia, Arbok, and other Poison-types are beneficial for Ditto, as Toxic Spikes can make it very easily worn down. Ditto pairs well with Pokemon that can take on bulky set(remove space)up Pokemon, such as Simisear, which can take on Bulk Up users such as Vigoroth and Gogoat, as well as Roselia and Klang, which can take on Calm Mind users such as Clefairy and Duosion. Slow momentum such as Probopass's Volt Switch and Vullaby's U-turn can be used to bring in Ditto against a foe without taking damage.

[STRATEGY COMMENTS]
Other Options
=============

Ditto doesn't really have any other options, as running a different item is almost always not as valuiable.

Checks and Counters
===================

**Substitute**: Ditto is unable to Transform into a Pokemon behind a Substitute, so it is completely useless if it's faced against one.

**Bulky Pokemon**: Ditto can't take on bulky setup sweepers, such as Vigoroth, Clefairy, Duosion, and Gogoat, so it requires teammates to take them on.

**Status**: Ditto is generally crippled by most status, as, (AC) if it's burned, (AC) it takes residual damage and isn't very good if it transforms into a physical attacker, and, (AC) if it's poisoned, (AC) it generally (add space) gets weakened very quickly, and it's severlely crippled by a paralysis.

**Playing Around It**: Because of the fact the foe knows Ditto's set once it transforms into one of their Pokemon, they can go to something on their team that can take it on, or just play around it once it selects a move.
Snobalt P Squared The Dutch Plumberjack
 

Lumari

empty spaces
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TFP Leader
k

Rhythms: remove add (comments)
TDP: remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Ditto is a passible revenge killer, whichable revenge killer, as it has with the unique niche of copying stat changes and having the possibility of discouraging foes from setting up. Ditto doesn't actually need to have synergy with the team its on, dueits team thanks to the fact that it can transform into an opposing Pokemon, although, (AC) at certain times, (AC) it's not very useful and can't switch into attacks. However, Ditto struggles against defensive teams, as well as bulky set(remove space)up Pokemon, such as Duosion and Vigoroth. Ditto can also be predicted fairly easily, (AC) as the opponent knows its set when it copies a Pokemon.

[SET]
name: Revenge Killer
move 1: Transform
move 2:
move 3:
move 4:
item: Choice Scarf
ability: Imposter
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 30 SpA / 30 SpD / 1 Spe

[SET COMMENTS]
Moves
========

Transform is the only move Ditto learns, although but it doesn't have to be used anyway, (AC) as Imposter activates upon switching in. However, Once Ditto transforms, it only has 5 PP in a certain move before it is forced to use Struggle, so that move should be chosen wisely.

Set Details
========

The given IVs (30 SpA / 30 SpD / 1 Spe) relate togive Ditto the IVs for provide Hidden Power Ground, which can be used to take on Zebstrika and Raichu if you switch Ditto into them. However, Hidden Power Fire IVs (30 Atk / 30 SpA / 0 Spe) allow Dittoan IV spread of 30 Atk / 30 SpA / 0 Spe, which gives Ditto Hidden Power Fire, allow it the IVs for Hidden Power Fire, 30 Atk / 30 SpA / 0 Spe, allow Ditto to hit Pokemon such as Tangela, while Hidden Power Electric's IVs (30 SpA / 1 Spe), which are 30 SpA / 1 Spe, allow Ditto to hit Floatzel and Simipour if they are using Hidden Power Electric. Ditto utilizes a Choice Scarf so it doesn't rely on winning Speed ties againstying with (subjective but flows better imo) (just "winning Speed ties," relying on a Speed tie makes no sense) foes, unless they have a Choice Scarf as well. Imposter is used to automatically transform into a foe. Although rare, mDitto into a foe.(original works too) Although a rare situation, minimum Speed and maximum Defense, albeit rare, (VERY subjective but make the original wording sound even better) (this way it implies the stats are rare, which definitely isn't what you want) help take on opposing Ditto in when both usingare forced to use ("are using" is fine) Struggle.

Usage Tips
========

Ditto should be used as a revenge killer, whichas it that can switch into foes and copy their stat changes. Ditto should only be brought in usingby slow momentum, pivoting moves, such as Pelipper's U-turn, and shouldn't switch into any hits, although it can check Pokemon such as Politoed, by using its ability their abilities against it them. If possible, remove Toxic Spikes before switching in Ditto as they can severely weaken it over time. If the opponent has a threatening setup sweeper, attempt to preserve Ditto so it can copy the foesetup sweeper's (keep original) boosts if needed. That being said, Ditto should transform into the most threatening Pokemon foron your opponent's (add apostrophe) team.

Team Options
========

Ditto fits most on offensive teams, as they can usually prevent Pokemon such as Ninetales from setting up a Substitute, while Ditto can check dangerous setup sweepers in return. Entry hazard removal from Pokemon such as Avalugg, Torkoal, Vullaby, and Vibrava can help support Ditto by preventing it from taking residual damage on the switch in. Toxic Spikes absorbers such as Roselia, Arbok, and other Poison-types are beneficial for Ditto, as Toxic Spikes can make it very easily worn down. Ditto pairs well with Pokemon that can take on bulky set(remove space)up Pokemon, such as Simisear, which can take on Bulk Up users such as Vigoroth and Gogoat, as well as Roselia and Klang, which can take on Calm Mind users such as Clefairy and Duosion. Slow momentum pivoting moves such as Probopass's Volt Switch and Vullaby's U-turn can be used to bring in Ditto against a foe without taking damage.

[STRATEGY COMMENTS]
Other Options
=============

Ditto doesn't really have any other options, as running a different item is almost always not as valuiable. (keep original)

Checks and Counters
===================

**Substitute**: Ditto is unable to Transform into a Pokemon behind a Substitute, so it is completely useless if it's faced against one.

**Bulky Pokemon**: Ditto can't take on bulky setup sweepers, such as Vigoroth, Clefairy, Duosion, and Gogoat, so it requires teammates to take them on.

**Status**: Ditto is generally crippled by most status, as, (AC) if it's burned, (AC) it takes burn inflicts residual damage and isn't very good leaves it ineffective if it transforms into a physical attacker, and, (AC) if it's poisoned, (AC) it poison generally (add space) gets weakened weakens it very quickly, and it's severlely crippled by a paralysis severely cripples it.

**Playing Around It**: Because of the fact the foe knows Ditto's set once it transforms into one of their Pokemon, they can go to something on their team that can take it on, or just play around it once it selects a move.


[OVERVIEW]

Ditto is a passible revenge killer, whichable revenge killer, as it has with the unique niche of copying stat changes and having the possibility of discouraging foes from setting up. Ditto doesn't actually need to have synergy with the team its on, dueits team thanks to the fact that it can transform into an opposing Pokemon, although, (AC) at certain times, (AC) it's not very useful and can't switch into attacks. However, Ditto struggles against defensive teams, as well as bulky set(remove space)up Pokemon, such as Duosion and Vigoroth. Ditto can also be predicted fairly easily, (AC) as the opponent knows its set when it copies a Pokemon.

[SET]
name: Revenge Killer
move 1: Transform
move 2:
move 3:
move 4:
item: Choice Scarf
ability: Imposter
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 30 SpA / 30 SpD / 1 Spe

[SET COMMENTS]
Moves
========

Transform is the only move Ditto learns, although but it doesn't have to be used anyway, (AC) as Imposter activates upon switching in. However, Once Ditto transforms, it only has 5 PP in a certain move before it is forced to use Struggle, so that move should be chosen wisely.

Set Details
========

The given IVs (30 SpA / 30 SpD / 1 Spe) relate to provide Hidden Power Ground, which can be used to take on Zebstrika and Raichu if you switch Ditto into them. However, the IVs for Hidden Power Fire IVs, 30 Atk / 30 SpA / 0 Spe, (parentheses to commas) allow Ditto to hit Pokemon such as Tangela, while Hidden Power Electric's IVs (30 SpA / 1 Spe), which are 30 SpA / 1 Spe, allow Ditto to hit Floatzel and Simipour if they are using Hidden Power Electric. Ditto utilizes a Choice Scarf so it doesn't rely on winning Speed ties against foes, unless they have a Choice Scarf as well. Imposter is used to automatically transform into a foe. Although a rare situation, minimum Speed and maximum Defense help take on opposing Ditto in when both are using Struggle.

Usage Tips
========

Ditto should be used as a revenge killer, which that can switch into foes and copy their stat changes. Ditto should only be brought in usingby slow momentum, pivoting moves, such as Pelipper's U-turn, and shouldn't switch into any hits, although it can check Pokemon such as Politoed, by using its ability their abilities against it them. If possible, remove Toxic Spikes before switching in Ditto as they can severely weaken it over time. If the opponent has a threatening setup sweeper, attempt to preserve Ditto so it can copy the foe's boosts if needed. That being said, Ditto should transform into the most threatening Pokemon foron your opponent's (add apostrophe) team.

Team Options
========

Ditto fits most on offensive teams, as they can usually prevent Pokemon such as Ninetales from setting up a Substitute, while Ditto can check dangerous setup sweepers in return. Entry hazard removal from Pokemon such as Avalugg, Torkoal, Vullaby, and Vibrava can help support Ditto by preventing it from taking residual damage on the switch in. Toxic Spikes absorbers such as Roselia, Arbok, and other Poison-types are beneficial for Ditto, as Toxic Spikes can make it very easily worn down. Ditto pairs well with Pokemon that can take on bulky set(remove space)up Pokemon, such as Simisear, which can take on Bulk Up users such as Vigoroth and Gogoat, as well as Roselia and Klang, which can take on Calm Mind users such as Clefairy and Duosion. Slow momentum pivoting moves such as Probopass's Volt Switch and Vullaby's U-turn can be used to bring in Ditto against a foe without taking damage.

[STRATEGY COMMENTS]
Other Options
=============

Ditto doesn't really have any other options, as running a different item is almost always not as valuable.

Checks and Counters
===================

**Substitute**: Ditto is unable to Transform into a Pokemon behind a Substitute, so it is completely useless if it's faced against one.

**Bulky Pokemon**: Ditto can't take on bulky setup sweepers, such as Vigoroth, Clefairy, Duosion, and Gogoat, so it requires teammates to take them on.

**Status**: Ditto is generally crippled by most status, as, (AC) if it's burned, (AC) it takes burn inflicts residual damage and isn't very good leaves it ineffective if it transforms into a physical attacker, and, (AC) if it's poisoned, (AC) it poison generally (add space) gets weakened weakens it very quickly, and it's severlely crippled by a paralysis severely cripples it.

**Playing Around It**: Because of the fact the foe knows Ditto's set once it transforms into one of their Pokemon, they can go to something on their team that can take it on, or just play around it once it selects a move.

Rhythms, make sure you don't change stuff for the sake of changing stuff and that you understand the content properly :T bunch of good changes too, so read over things & hmu if you want me to clarify anything
 
Last edited:

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 2/2
[OVERVIEW]

Ditto is a passable revenge killer with the unique niche of copying stat changes and discouraging foes from setting up. Ditto doesn't actually need to have synergy with its team thanks to the fact that it can transform into an opposing Pokemon, although, at certain times, it's not very useful and can't switch into attacks. However, Ditto struggles against defensive teams, as well as bulky setup Pokemon, such as Duosion and Vigoroth. Ditto can also be predicted fairly easily, as the opponent knows its set when it copies a Pokemon.

[SET]
name: Revenge Killer
move 1: Transform
move 2:
move 3:
move 4:
item: Choice Scarf
ability: Imposter
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD
ivs: 30 SpA / 30 SpD / 1 Spe

[SET COMMENTS]
Moves
========

Transform is the only move Ditto learns, but it doesn't have to be used anyway, as Imposter activates upon switching in. Once Ditto transforms, it only has 5 PP in a certain move before it is forced to use Struggle, so that move should be chosen wisely.

Set Details
========

The given IVs provide Hidden Power Ground, which can be used to take on Zebstrika and Raichu if you switch Ditto into them. However, the IVs for Hidden Power Fire, 30 Atk / 30 SpA / 0 Spe, allow Ditto to hit Pokemon such as Tangela, while Hidden Power Electric's IVs, which are 30 SpA / 1 Spe, allow Ditto to hit Floatzel and Simipour if they are using Hidden Power Electric. Ditto utilizes a Choice Scarf so that it doesn't rely on winning Speed ties. Imposter is used to automatically transform into a foe. Although a rare situation, mMinimum Speed and maximum Defense help take on opposing Ditto in when both are using Struggle, although that is a rare situation (I feel like that was a dangling modifier originally?).

Usage Tips
========

Ditto should be used as a revenge killer that can switch into foes and copy their stat changes. Ditto should only be brought in by slow pivoting moves, such as Pelipper's U-turn, and shouldn't switch into any hits, although it can check Pokemon such as Politoed, (RC) by using their abilities against them. If possible, remove Toxic Spikes before switching in Ditto, (AC) as they can severely weaken it over time. If the opponent has a threatening setup sweeper, attempt to preserve Ditto so it can copy the foe's boosts if needed. That being said, Ditto should transform into the most threatening Pokemon on your opponent's team.

Team Options
========

Ditto fits most on offensive teams, as they can usually prevent Pokemon such as Ninetales from setting up a Substitute, while Ditto can check dangerous setup sweepers in return. Entry hazard removal from Pokemon such as Avalugg, Torkoal, Vullaby, and Vibrava can help support Ditto by preventing it from taking residual damage on the switch in. Toxic Spikes absorbers such as Roselia, Arbok, and other Poison-types are beneficial for Ditto, as Toxic Spikes can wear make it down very easily worn down. Ditto pairs well with Pokemon that can take on bulky setup Pokemon, such as Simisear, which can take on Bulk Up users such as Vigoroth and Gogoat, as well as Roselia and Klang, which can take on Calm Mind users such as Clefairy and Duosion. Slow pivoting moves such as Probopass's Volt Switch and Vullaby's U-turn can be used to bring in Ditto against a foe without taking damage.

[STRATEGY COMMENTS]
Other Options
=============

Ditto doesn't really have any other options, as running a different item is almost always not as valuable.

Checks and Counters
===================

**Substitute**: Ditto is unable to Transform into a Pokemon behind a Substitute, so it is completely useless if it's facing faced against one.

**Bulky Pokemon**: Ditto can't take on bulky setup sweepers, such as Vigoroth, Clefairy, Duosion, and Gogoat, so it requires teammates to take them on.

**Status**: Ditto is generally crippled by most status, as burn inflicts residual damage and leaves it ineffective if it transforms into a physical attacker, poison generally weakens it very quickly, and paralysis severely cripples it.

**Playing Around It**: Because of the fact the foe opponent knows Ditto's set once it transforms into one of their Pokemon, they can go to something on their team that can take it on, (RC) or just play around it once it selects ("locks itself into" seems better, but idk) a move.
 

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