LC Doduo [QC 3/3] [ GP 2/2]

can you add steel wing to OO?

252 Atk Life Orb Doduo Steel Wing vs. 76 HP / 156 Def Archen: 18-23 (78.2 - 100%) -- guaranteed OHKO after Stealth Rock
252 Atk Life Orb Doduo Steel Wing vs. 236 HP / 236+ Def Eviolite Archen: 13-16 (52 - 64%) -- guaranteed 2HKO

can be useful
 
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Overview
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(remove excess line breaks)
Doduo is an underrated and strange bird; it has amazing 19 max Attack and 18 Speed stats and Brave Bird, (add comma) which makes him it a solid wallbreaker in Little Cup. However, it has an average ability, no reliable coverage moves at all, and it's very frail with 35/45/35 defenses. Doduo is usually compared to In comparision, Fletchling and Tailow as the first one has gale wings giving it much more sweep opportunities finds it easier to sweep thanks to Gale Wind, and Tailow is much more stronger than Doduo (when using Toxic Orb + Guts) and its faster. However, Doduo still has some atributes advantages over them. It is quite stronger than Fletchling, it is a tad bulkier than Tailow, and it has a more reliable item in Life Orb. Access to Knock Off distinguishes Doduo from Tailow and Fletchling, since Doduo has giving it more chances to support the team. It has another great tools like Pursuit and Quick Attack. Overall, though it is walled by several top threats and easily taken out by Pawniard, Doduo should not be underestimated; with the right support, it can be a deadly wallbreaker and revenge killer.

Doduo's life in Little Cup definetly is not easy since it's walled by a lot of top threats and is easily killed by Pawniard. However, Doduo should aways be considered in teambuilding. It's one of the best wallbreaker and revenge killer in this metagame and all teams should be prepared to deal with Doduo.

(You don't need to have this as a separate paragraph. A few short sentences will suffice.)


Life Orb Bird
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name: Life Orb Bird
move 1: Brave Bird
move 2: Knock Off
move 3: Quick Attack
move 4: Hidden Power Fighting / Return
ability: Early Bird
item: Life Orb
evs: 236 Atk / 240 Spe
nature: Naive / Jolly
ivs: 19 HP


Moves
========

Brave Bird is an obligatory STAB, smashing that smashes anything which doesn't resist it, especially top threats like such as Scraggy, Cottonee, and Mienfoo; even walls that don't resist it are 2HKOed and 2HKOing most walls which doesn't resist Brave Bird. Knock Off is used for supporting the team; it also 2HKOes standard Slowpoke and removing opponnent's pokémon items. Also, Knock Off has a very high chance to OHKO Eviolite Misdreavus after Stealth Rock. Doduo's Knock Off 2HKO standard slowpoke too. Quick Attack is an obligatory priority move (Why? What threats can it pick off, and in what situations? Provide a few examples). Hidden Power Fighting is basically for KOing Pawniard, but it also does solid damage in to Magnemite. Return is a secondary STAB option for hitting Electric-types most likely such as Chinchou.

Set Details
========
The following EV spread is used for always hitting hard and fast. Jolly gives a Doduo an above-average Speed tier. Naive is used along with Hidden Power Fighting. Early Bird is actually the best ability doduo could run anyway is the best of Doduo's three abilities; still, it can be useful for waking up fastly early from in case Doduo switches into a sleep-inducing move, like Foongus' Spore. Life Orb allows Doduo to wallbreak.

Usage Tips
========
Avoid switching in Doduo if you aren't sure if it will be a free switch into a Ghost- or Ground-type move. Use it late-game when Doduo's counters are already dead or to revenge kill something weak to Brave Bird; most Pokemon can't easily switch against into Doduo's Brave Bird. Volt Switch and U-turn are a safe ways to bring Doduo into battle. Spam Knock Off early-game so Doduo's offensive teammates may have an easy play during battle easy time sweeping.

Team Options
========
Chinchou has forms a very good defensive core with Doduo; it can safely bring Doduo into battle with Volt Swich. Drilbur is another good partner since it can both set up Stealth Rock and use Rapid Spin. Drilbur kills Rock- and Steel-types, (add comma) while and Chinchou kills Rock-types too. Doduo kills both Drilbur's and Chinchou's counters, especially Grass-types. In general, Doduo can have form very good offensive cores with Pokemon weak to Fighting-types, (add comma) like Pawniard; Pawniard supports Doduo by Knocking Off opposing Eviolites. Finally, it has forms another good defensive core with Archen. Archen has access to Defog, and they KO each other's counters. Earthquake breaks the Chinchou + Pawniard core which causes a lot of trouble to Doduo.

(A Pokemon forms a core with another; it doesn't 'have' a core with a teammate)

ScarfBird
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name: ScarfBird
move 1: Brave Bird
move 2: Return / Double-Edge
move 3: Knock Off
move 4: Pursuit / Hidden Power Fighting
ability: Early Bird
item: Choice Scarf
evs: 236 Atk / 240 Spe
nature: Adamant / Naughty / Jolly

Moves
========
Brave Bird is an obligatory STAB, smashing anything which doesn't resist, specially top threats like +1 Scraggy, Cottonee, Mienfoo, and 2HKOing most walls which doesn't resist Brave Bird. Knock Off is used for supporting the team removing opponnent's pokémon items. Also, Knock Off has a very high chance to OHKO Eviolite Misdreavus after Stealth Rock. Doduo's Knock Off 2HKO standard slowpoke too. As with the previous set, Brave Bird and Knock Off are staples. The former smashes through common threats such as Scraggy and Mienfoo and even 2HKOes walls that don't resist it with its sheer power. Knock Off is an utility option that can OHKO Eviolite Misdreavus (after Stealth Rock) and 2HKO standard Slowpoke. Return is a secondary STAB option for hitting Chinchou, but if recoil isn't an issue, you can use Double-Edge. Pursuit is here for easy revenge killing key opposing pokemon so they won't cause you trouble later. Once again, Hidden Power Fighting is basically for KOing Pawniard, but it also does solid damage in to Magnemite.

(It is never advisable to copy verbatim sentences from other parts of the same analysis. I understand that the moves pretty much satisfy the same purpose, but that doesn't mean you can talk about them succinctly in a different manner, as I have done. Please refrain from this in the future)

Set Details
========
The EV spread is the same as the previous set, as Doduo's main aim remains to hit hard and fast. (First talk about EVs, then nature, and so on.) The main nature on this set is Adamant, since you Doduo doesn't have Life Orb power anymore. Naughty nature should be used with Hidden Power Fighting. Use Jolly nature for outspeeding Timid Choice Scarf Chinchou, and Jolly Choice Scarf Mienfoo and Speed tying with Gastly; while they aren't that common, (add comma) they can be an issue. Instead of wallbreaking, now this set is designed to revenge kill with choice scarf. (This sentence belongs more in Usage Tips. Plus you don't need to explain what the item is; it should be obvious enough) Early Bird still is the only ability Doduo will run anyway. The following EV spread should aways be used for hitting hard and fast.

(Items, moves, natures etc. go on a set, not in it. Additionally, you must remember that 'you' refers to the user, not the Pokemon)

Usage Tips
========

Use Pursuit against an important opposing pokémon which those threats that the opponent will probably switch out. You should avoid switching in Doduo if you aren't sure if it will be a free switch into a Ghost- or Ground-type move. Again, exercise caution when switching Doduo in; in this regard, take advantage of Doduo's Ghost and Ground immunities. Doduo should be used for revenge killing specific targets like such as Choice Scarf Pawniard and +1 Scraggy at +1. Volt Switch and U-turn are a good way to bring Doduo into battle. Use it late-game or to revenge kill.

Team Options
========

Chinchou has a very good defensive core with Doduo; it can safely bring Doduo into battle with Volt Swich. Drilbur is another good partner since it can both set up Stealth Rock and use Rapid Spin. Drilbur kills Rock- and Steel-types while Chinchou kills Rock-types too. Doduo kill both Drilbur's and Chinchou's counters specially Grass-types. Doduo can have very good ofensive cores with pokemon weak to Fighting-types like Pawniard; Pawniard supports Doduo Knocking Off opposing eviolites. Finnaly, it has another good defensive core with Archen. Archen has acess to Defog, and they KO each others counters. Earthquake breaks Chinchou + Pawniard core which causes a lot of trouble to Doduo.

(You just can't copy entire paragraphs like this. Yes, the data is valid here as well, but you should rephrase it in a concise manner. I don't play LC, so I know little about how the set functions, but surely there must be certain effective partners exclusive to this set? Please rewrite what is already present in a more contrite manner and then see if you can add what I mentioned.)



Other Options
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A set with the only Attack-boosting moove Doduo learns, Work Up, can be used with Hidden Power. However, Doduo's frailty makes it very hard to set up. A Focus Sash set with Flail (or Endeavor) + Quick Attack may also work but they usually will work only once, and they need a lot of support from your team. Drill Peck can be used when you want to avoid recoil. Double Hit breaks Substitute, Focus Sash, (add comma) and Sturdy but it is much weaker than Double-Edge or Return. Roost can be used on the Life Orb set for recovering recoil or Stealth Rock damage. Steel Wing is a guaranteed 2HKO on defensive Archen with Life Orb.


Checks & Counters
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(remove excess line break)
**Steel-types**: Doduo can't do anything shit to them Steel-types; they are all bulky, resist its STAB moves, (add comma) and they can even set up in Doduo. Pawniard easily KOes Doduo with some prediction. (You're supposed to maintain a formal tone in analyses. "can't do shit to them" is unacceptable)

**Rock-types**: They resist both STAB moves and they have a STAB super effective move to KO Doduo with. A very dangerous counter is Tirtouga, (add comma) which can easily set up Shell Smash/Stealth Rock while battling against walling Doduo.

**Misdreavus**: Misdreavus can check it Doduo with Thunderbolt or just burn it. However, it is 2HKOed by Knock Off.

**Electric-types**: All of the Electric pokémon are too frail to counter it, but they can always check doduo easily with their STAB mooves Most Electric-types are too frail to act as a counter to Doduo, but they can still check it easily with their STAB moves.

**Strong Physical Walls**: Physical walls can sponge anything Doduo throws at them, especially if they have recovering moves. For instance, Hippopotas KOes it with Rock Slide or just stall with Slack Off untill recoil KOes Doduo.

(You must have complete sentences under each sub-heading; you can't consider the title as a part of the sentence. Also, please understand the difference between 'specially' and 'especially' : they're NOT interchangeable. Do read this for more information.)

(leave a space after each sub-heading)

In addition to some fluff-ridden prose, there were quite a few careless spelling and capitalization errors that could have avoided. In the future, run your analyses through a spell checker before the Copyediting stage to prevent these. Please go through my check carefully - especially the comments, there are several - and implement my changes. PM me if you any doubts, and go through the Spelling and Grammar Standards thread as well when you get some time. Good luck!

contrib_gp.png


GP 1 / 2
 
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Max Carvalho

REMOVE CHANGE COMMENTS

Overview
########

Doduo is an underrated and strange bird; it has amazing 19 Attack and 18 Speed stats and Brave Bird, which makes it a solid wallbreaker in Little Cup. However, it has an average ability, no reliable coverage moves at all, and low it's very frail with 35 / 45 / 35 defenses. In comparison, Fletchling finds it easier to sweep thanks to Gale Wings, and Tailow is much more stronger than Doduo (when using Toxic Orb + Guts) and faster. However, Doduo still has some advantages over them. It is quite stronger than Fletchling, it is a tad bulkier than Tailow, and it has a can use the more reliable item in Life Orb. Access to Knock Off distinguishes Doduo from Tailow and Fletchling, giving it more chances to support the team. It has another great tools like Pursuit and Quick Attack. Overall, though it is walled by several top threats and easily taken out by Pawniard, Doduo should not be underestimated; with the right support, it can be a deadly wallbreaker and revenge killer.

remove extra spaces everywhere pls

Life Orb Bird
########
name: Life Orb Bird
move 1: Brave Bird
move 2: Knock Off
move 3: Quick Attack
move 4: Hidden Power Fighting / Return
ability: Early Bird
item: Life Orb
evs: 236 Atk / 240 Spe
nature: Naive / Jolly
ivs: 19 HP


Moves
========

Brave Bird is an obligatory STAB move that smashes anything which doesn't resist it, especially top threats such as Scraggy, Cottonee, and Mienfoo; even walls that don't resist it are 2HKOed such as X. Knock Off is used for supporting the team; (unbold) it also 2HKOes standard Slowpoke and has a very high chance to OHKO Eviolite Misdreavus after Stealth Rock. Quick Attack is an important way to revenge kill threats such as Fletchling, Croagunk, and Timburr without fearing their priority moves; after an opposing pokemon switches into Doduo and takes Brave Bird damage, Quick Attack let you Doduo KO a target which is faster than you it or likely has a Choice Scarf. Hidden Power Fighting is basically for KOing Pawniard, but it also does solid damage to Magnemite. Return is a secondary STAB option for hitting Electric-types such as Chinchou.


Set Details
========
The following EV spread is used for always hitting hard and fast. Jolly gives Doduo an above-average Speed tier. Naive is used with Hidden Power Fighting. Early Bird is the best of Doduo's three abilities; it can be useful for waking up early in case Doduo switches into a sleep-inducing move, like Foongus's Spore. Life Orb allows Doduo to act as a wallbreaker.

Usage Tips
========
Avoid switching in Doduo if you aren't sure if it will be a free switch into a Ghost- or Ground-type move. Use it late-game when Doduo's counters are already KOed or to revenge kill something weak to Brave Bird; most Pokemon can't easily switch into Doduo's Brave Bird late-game. Volt Switch and U-turn are safe ways to bring Doduo into battle. Spam Knock Off early-game so Doduo's offensive teammates may woah this is THE correct use of "may" I've seen on two years of checking good job have an easy time sweeping.

Team Options
========
Chinchou forms a very good defensive offensive core with Doduo; it can safely bring Doduo into battle with Volt Swich. Drilbur is another good partner since as it can both set up Stealth Rock and use Rapid Spin. Drilbur KOes Rock- and Steel-types, and Chinchou KOes Rock-types too. Doduo KOes both Drilbur's and Chinchou's counters, especially Grass-types. In general, Doduo can form very good offensive cores with Pokemon weak to Fighting-types, like Pawniard; Pawniard supports Doduo by Knocking Off opposing Eviolites. Finnaly, it Doduo forms another good defensive offensive core with Archen. Archen has access to Defog, and they KO each other's counters. Earthquake breaks the Chinchou + Pawniard core which causes a lot of trouble to Doduo.


ScarfBird Different/better name pls
########
name: ScarfBird
move 1: Brave Bird
move 2: Return / Double-Edge
move 3: Knock Off
move 4: Pursuit / Hidden Power Fighting
ability: Early Bird
item: Choice Scarf
evs: 236 Atk / 240 Spe
nature: Adamant / Naughty / Jolly



Moves
========
As with the previous set, Brave Bird and Knock Off are staples. The former smashes through common threats such as Scraggy and Mienfoo and even 2HKOes walls that don't resist it such as with its sheer power. Knock Off is an utility option that can OHKO Eviolite Misdreavus (after Stealth Rock) and 2HKO standard Slowpoke. Return is a secondary STAB option for hitting Chinchou, but if recoil isn't an issue, you can use Double-Edge. Pursuit is here for revenge killing key opposing Pokemon so they won't cause you trouble later. Once again, Hidden Power Fighting is basically for KOing Pawniard, but it also does solid damage to Magnemite.

Set Details
========
The EV spread is simple the same as the previous set, as Doduo's main aim remains is to hit hard and fast. The main nature on this set is Adamant, since as Doduo doesn't have Life Orb for power anymore. Naughty should be used with Hidden Power Fighting. Use Jolly for outspeeding Timid Choice Scarf Chinchou, Jolly Choice Scarf Mienfoo, (AC) and Speed tying with Choice Scarf Gastly; while they aren't that common, they can be an issue. Early Bird still is the only ability Doduo will run anyway.


Usage Tips
========

Use Pursuit against those threats what are they? that the opponent will probably switch out. Again, exercise caution when switching Doduo in; in this regard, take advantage of Doduo's Ghost and Ground immunities. Doduo should be used for revenge killing specific targets such as Choice Scarf Pawniard and +1 Scraggy (or Choice Scarf Scraggy. (remove period)). Volt Switch and U-turn are a good way to bring Doduo into battle. Use it late-game or to revenge kill.

Team Options
========

As in the previous set, Chinchou does it job makes a great partner, bringing Doduo into battle and KOing some of its counters such as. Drilbur is still good to remove and set up Stealth Rock while dealing with Steel-types. This set is more able to deal with Pawniard than the latter Life Orb one since as right now, the most common Pawniard set is the Choice Scarf one, (AC) so, (RC) Cottonee is another good teammate; it can lock the opposing Pokemon into a Ground- or a Ghost-type move so Doduo can come into battle with safely. Cottonee easily KOes Tirtouga, a very common Doduo's counter. Doduo can form very good offensive cores with Pokemon weak to Fighting-types like Pawniard; Pawniard supports Doduo by Knocking Off opposing Eviolites. Finally, Archen can remove Stealth Rock and break the core of Chinchou + Pawniard.


Other Options
########

A set with the only Attack-boosting move Doduo learns, Work Up, can be used with Hidden Power. However, Doduo's frailty makes it very hard to set up. A Focus Sash set with Flail (or Endeavor) + Quick Attack may can also work but they usually will work only once, and they needs a lot of support from your team. Drill Peck can be used when you want to avoid recoil. Double Hit breaks Substitute, Focus Sash, and Sturdy but it is much weaker than Double-Edge or Return. Roost can be used on the Life Orb set for recovering recoil or Stealth Rock damage. Steel Wing is a guaranteed 2HKO on defensive Archen with Life Orb.


Checks & Counters
########


**Steel-types**: Doduo can't do anything to Steel-types; they are all bulky, resist its STAB moves, and can even set up in Doduo. Pawniard easily KOes Doduo with some prediction.

**Rock-types**: Rock-types resist both of Doduo's STAB moves and have a STAB super effective move to KO Doduo with. A very dangerous counter is Tirtouga, which can easily set up Shell Smash/Stealth Rock while walling Doduo.

**Misdreavus**: Misdreavus can check Doduo with Thunderbolt or just burn it. However, it is 2HKOed by Knock Off.

**Electric-types**: Most Electric-types are too frail to act as a counter to Doduo, but they can still check it easily with their STAB moves.

**Strong Physical Walls**: Physical walls can sponge anything Doduo throws at them, especially if they have recovering moves. For instance, Hippopotas KOes it with Rock Slide or just stall with Slack Off untill recoil KOes Doduo.
gato

2/2
 
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