"Welcome ladies and Gents as we see two of my friends battle it out in a bloody brawl to the death!!"
"Sir, this isn't that deathmatch. That one is due to happen on Saturday."
"Wait, so.....I have to remove the electrical cage, the Seviper pits, and the cannons?"
"YES!! Do you wish to lose your job???"
"No....ok, fine!! Here are the actual rules."
Rules said:1 vs 1 FE vs Complications
Bisharp vs Spinda
Training items
ASB Arena
2 Subs
No Taunt from Bisharp for the first round.
"Next, we have our contestants, Complications and Matezoide. Richter, please introduce them."
"My pleasure, sir."
Team Matezoide:
<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
About: Before her capture, Dizzy was a greatly arrogant and un-nice Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.
Abilites:
Own Tempo (Innate):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Tangled Feet (Innate):
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles
Contrary (DW UNLOCKED, Can Be Enabled):
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Spinda
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 12
EC: NA
MC: 0
DC: 5/5
Attacks:
Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail
Trick Room(*)
Wild-Charge(*)
Swagger(*)
Shadow Ball
Endure
Covet
Drain Punch
Dig
Fire Punch
Return
Toxic
Ice Punch
Rock Slide
Return
Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Last Resort
Psycho Cut
Team Complications:
Bisharp (Optimus) (M)
Nature: Adamant (+Atk, -SAtk)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.
Abilities:
Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (Unlocked) (DW)
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Aerial Ace
Brick Break (*)
Cut
Dig
Double Team
Dual Chop
Faint Attack (*)
Fury Cutter (*)
Giga Impact
Guillotine
Iron Defense
Iron Head
Knock Off
Leer (*)
Low Kick
Magnet Rise
Metal Burst
Metal Claw (*)
Night Slash
Payback
Poison Jab
Protect
Psycho Cut (*)
Pursuit
Rain Dance
Revenge
Rock Polish
Role Play
Scary Face (*)
Scratch (*)
Stealth Rock (*)
Stone Edge
Substitute
Sucker Punch (*)
Swords Dance (*)
Taunt (*)
Thunder Wave
Torment (*)
Toxic
X-Scissor
Assurance
Attract
Dark Pulse
Embargo
Facade
False Swipe
Fling
Focus Blast
Foul Play
Frustration
Grass Knot
Headbutt
Hidden Power
Hone Claws
Hyper Beam
Low Sweep
Mean Look
Metal Sound
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Sandstorm
Shadow Claw
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Swagger
Thief
Total Obtained: 40
To Obtain: 34 (65 MC)
Nature: Adamant (+Atk, -SAtk)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, *but can be corroded specifically by Acid and Acid Spray, can be *magnetized. Superior senses in high-metal environments like construction *sites or factories.
Abilities:
Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are * decreased by an opponent's Attack or Ability, its Attack increases by *two (2) stages. Attack Boosts gained this way are not subject to *deterioration that round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (Unlocked) (DW)
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Aerial Ace
Brick Break (*)
Cut
Dig
Double Team
Dual Chop
Faint Attack (*)
Fury Cutter (*)
Giga Impact
Guillotine
Iron Defense
Iron Head
Knock Off
Leer (*)
Low Kick
Magnet Rise
Metal Burst
Metal Claw (*)
Night Slash
Payback
Poison Jab
Protect
Psycho Cut (*)
Pursuit
Rain Dance
Revenge
Rock Polish
Role Play
Scary Face (*)
Scratch (*)
Stealth Rock (*)
Stone Edge
Substitute
Sucker Punch (*)
Swords Dance (*)
Taunt (*)
Thunder Wave
Torment (*)
Toxic
X-Scissor
Assurance
Attract
Dark Pulse
Embargo
Facade
False Swipe
Fling
Focus Blast
Foul Play
Frustration
Grass Knot
Headbutt
Hidden Power
Hone Claws
Hyper Beam
Low Sweep
Mean Look
Metal Sound
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Sandstorm
Shadow Claw
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Swagger
Thief
Total Obtained: 40
To Obtain: 34 (65 MC)
"Seeing as my trainer is sulking at the lack of blood and gore today, I will ref. Matezoide issued the challenge, so he must send out Spinda and give it an item. Complications will send out his Bisharp and, seeing as it already carries an Exp.Share, will issue orders. Matezoide will issue counter-orders. Following that, I will give you a play-by-play as I ref. Good Luck to you all!! Also, please hurry. My second Cousin, Stortamus, is coming over and I have to cook. Jeeze, can't you people leave me alone?!?"