Possible 2010 VGC Rules? Possible things to look out for?
Although the rules are still uncertain I wanted to take some time to have a look at possible threats with the current rules that we know of. Dialga, Garchomp, Giratina, Groudon, Ho-oh, Kyogre, Mewtwo, Palkia, and Rayquaza I believe will be pretty big.
Dialga I believe will be a dark horse in this tournament. Dialga has bulk as well as power along with some useful support moves such as Thunder Wave or Trick Room. At the same time though it has a common weakness to Ground in a game where Earthquake will be spammed.
Wasn't exactly banned in VGC 2009 but I see some good use for Garchomp. Garchomp can deal some great damage with the stab on Ground and Dragon with Earthquake and Dragon Claw, however at the same time it might not survive more than two attacks from many of the other Uber Pokemon that will be present such as Palkia. I know there are more ways to use Garchomp I just haven't thought it out.
Seems predictable to pair Giratina with things such as exploders like the likes of Mewtwo or Snorlax. Those 120 base stats in both attack points as well as Giratina-O's own item to boost attacks of it's same typing can be deadly. Shadow Force can be used to some great advantage such as avoiding getting hit by Earthquake, although down side is Normal-types or Pokemon that resist Ghost switching in. Seeing as it's four Pokemon and two can only be Uber I don't see much taking Shadow Force. This is going to be pretty common with Trick Room (what isn't?).
I feel Groudon will be in the top 3 of most used Pokemon in this tournament (the other two being Kyogre and Palkia). Sun is being overlooked in my opinion and Groudon can support some nice options such as the old a Chlorophyll Pokemon or Ho-oh. Once again I see Trick Room being very common in this tournament and Groudon takes advantage of it pretty damn well.
Either Groudon is on someone's team or I don't see Ho-oh being there. Ho-oh can score some pretty quick KOs in with Sacred Fire in the sun. A nice thing about this tournament is Ho-oh doesn't need to worry much about Stealth Rock. Brave Bird and Sacred Fire alone seem to deal some heavy damage. There are also the support path with screens.
Okay I think we all know how common Kyogre will be here. The quick monster offense from Kyogre with a Choice Scarf is just scary, at the same time that will probably be very predictable. There is even the Choice Specs route and could see some wonders with Trick Room support. Kyogre doesn't have to be locked into a choice item to be successful though I am sure it could find a Calm Mind or two late game if needed. The weather support from Kyogre will base a lot of Water teams with Pokemon like Kingdra or Palkia. Kyogre in my eyes will be the most watched out for Pokemon this tournament.
Fragile defenses but some quick speed and very nice movepool. Special offense is great from Mewtwo with moves such as Thunder, Ice Beam, Shadow Ball, and even Psychic. More options from Mewtwo can come from Selfdestruct even if it will be predictable. Mewtwo has fragile defenses but it's speed is not a joke still, turn Mewtwo into a support Pokemon here with screens and Will-O-Wisp. Mewtwo is being pretty overlooked at the moment.
This will likely be heavily used due to Kyogre. Palkia has something from Heart Gold / Soul Silver called Hydro Pump which can be pretty useful. Aside from that there is Spacial Rend, Thunder, and etc. Palkia I believe will be all offense here and maybe the lesser choice of Substitute.
The other 3rd gen legend to complete the bunch. Rayquaza has some cool toys to play with if you can find the time. Swords Dance, Earthquake, Dragon Claw, or mix it up with a quick Draco Meteor and Extreme Speed. Negating weather effects is some nice help but I don't really see much use for Ray.
Okay these Pokemon I believe will be the combination of 2 Ubers on everyone's team. There are other Pokemon I see doing something as well: Hariyama, Kingdra, Smeargle, Snorlax, Dusknoir, Gengar, and Shedinja are some I believe to name a few.