This is my first ever doubles team, it is meant to be a full trick room team with an alternative switch to a fast sweeper for support. Please remember that this is my first team, and please be considerate.
Dusclops Evolite
Ability: Pressure
Role: Set-Up/Tank
Nature: Careful
EVs: 252 HP, 252 Sp. D, 4 D
Moveset:
- Trick Room
- Will-o-Wisp
- Night Shade
- Pain Split
This Pokemon will be one of my two possible Trick Room setters. It has great bulk with Evolite, and it's pretty much impossible to OHKO this mon. I chose it over Cressalia because of it's immunity to Fake-Out, it's ability to "buff" it's defense with Will-o-Wisp, and Pain Split for healing. Night Shade is there for damage, and to give Dusclops something to do when Taunted.
Mawile @Mawilite
Ability: Intimidate (Before Mega), Huge Power (After Mega)
Role: Bulky Physical Sweeper
Nature: Brave
EVs: 252 HP, 180 Att, 40 D, 40 Sp. D
Moveset:
- Play Rough
- Iron Head
- Sucker Punch
- Protect
Mawile is a great Mega for a Trick Room team, with it's tremendously low base Speed, and high Attack and Defenses. I built this Mawile to be able to take a hit, and then dish back a harder one. I'd use it in conjunction with Dusclops as a lead, since it can Protect and draw fire away from Dusclops, because Mawile is a Pokemon you do not want to let live. I used a standered, well-rounded set of offensive moves for coverage, and I ommited Swords Dance in favor of a STAB Iron Head for additional protection. Mawile also covers for both of Dusclops' weaknesses, Ghost and Dark.
Feraligatr Life Orb
Ability: Sheer Force (obtainable through the Pokemon Bank event)
Role: Physical Sweeper
Nature: Brave
EVs: 252 HP, 252 Att, 4 D
Moveset:
- Waterfall
- Ice Punch
- Crunch
- Swords Dance
The Sheer Force ability cancels out life orb damage, and brings up the power of all of Feraligatr's moves by 30%. After the life orb boost, Feraligatr gets a massive 69% base power increase. Swords Dance allows Feraligatr to set up, and boost his already devastating moves. Feraligatr could also partner with Dusclops as a lead, and set up while Dusclops gets Trick Room up.
Goodra @Assult Vest
Ability: Sap Sipper
Role: Special Tank
Nature: Quiet
EVs: 252 HP, 252 Sp. A, 4 Sp. D
Moveset:
Dragon Pulse
Thunderbolt
Fire Blast
Ice Beam
Goodra is my defensive pivot, being able to switch into him to tank an attack on Mawile is very useful. In addition, Sap Sipper allows safe switch-ins into Ferrothorn or Breloom, when you can expect a Spore or Leech Seed coming. I used Dragon Pulse over Draco Meteor because this way I can keep Goodra in for longer without it becoming a useless blob.
Reuniclus Sitrus Berry
Ability: Overcoat
Role: Bulky Setup
Nature: Relaxed
EVs: 252 HP, 140 D, 70 Sp. A, 48 Sp. D
Moveset:
- Trick Room
- Psyshock
- Helping Hand
- Reflect
I have this mon here as an alternative to Dusclops, for instance if the opponent KOs Dusclops, I'll be able to send in Reuniclus and recover from the deficit. I also run Psyshock for killing defensive walls, and Reflect to help with my team's poorer Defense.
Landerous-T Choice Band
Ability: Intimidate
Role: Backup
Nature: Adamant
EVs: 4 HP, 252 Att, 252 Spe
Moveset:
- Earthquake
- U-Turn
- Rock Slide
- Knock Off
Landerous is my just in case. If Trick Room fails to get up, I'll send in him to get some quick kills. An alternative is to start him with my Trick Room setter, and then use U-Turn for scouting before Trick Room gets up.
Thank you for reading my post! Please feel free to give constructive criticism.
Dusclops Evolite
Ability: Pressure
Role: Set-Up/Tank
Nature: Careful
EVs: 252 HP, 252 Sp. D, 4 D
Moveset:
- Trick Room
- Will-o-Wisp
- Night Shade
- Pain Split
This Pokemon will be one of my two possible Trick Room setters. It has great bulk with Evolite, and it's pretty much impossible to OHKO this mon. I chose it over Cressalia because of it's immunity to Fake-Out, it's ability to "buff" it's defense with Will-o-Wisp, and Pain Split for healing. Night Shade is there for damage, and to give Dusclops something to do when Taunted.
Mawile @Mawilite
Ability: Intimidate (Before Mega), Huge Power (After Mega)
Role: Bulky Physical Sweeper
Nature: Brave
EVs: 252 HP, 180 Att, 40 D, 40 Sp. D
Moveset:
- Play Rough
- Iron Head
- Sucker Punch
- Protect
Mawile is a great Mega for a Trick Room team, with it's tremendously low base Speed, and high Attack and Defenses. I built this Mawile to be able to take a hit, and then dish back a harder one. I'd use it in conjunction with Dusclops as a lead, since it can Protect and draw fire away from Dusclops, because Mawile is a Pokemon you do not want to let live. I used a standered, well-rounded set of offensive moves for coverage, and I ommited Swords Dance in favor of a STAB Iron Head for additional protection. Mawile also covers for both of Dusclops' weaknesses, Ghost and Dark.
Feraligatr Life Orb
Ability: Sheer Force (obtainable through the Pokemon Bank event)
Role: Physical Sweeper
Nature: Brave
EVs: 252 HP, 252 Att, 4 D
Moveset:
- Waterfall
- Ice Punch
- Crunch
- Swords Dance
The Sheer Force ability cancels out life orb damage, and brings up the power of all of Feraligatr's moves by 30%. After the life orb boost, Feraligatr gets a massive 69% base power increase. Swords Dance allows Feraligatr to set up, and boost his already devastating moves. Feraligatr could also partner with Dusclops as a lead, and set up while Dusclops gets Trick Room up.
Goodra @Assult Vest
Ability: Sap Sipper
Role: Special Tank
Nature: Quiet
EVs: 252 HP, 252 Sp. A, 4 Sp. D
Moveset:
Dragon Pulse
Thunderbolt
Fire Blast
Ice Beam
Goodra is my defensive pivot, being able to switch into him to tank an attack on Mawile is very useful. In addition, Sap Sipper allows safe switch-ins into Ferrothorn or Breloom, when you can expect a Spore or Leech Seed coming. I used Dragon Pulse over Draco Meteor because this way I can keep Goodra in for longer without it becoming a useless blob.
Reuniclus Sitrus Berry
Ability: Overcoat
Role: Bulky Setup
Nature: Relaxed
EVs: 252 HP, 140 D, 70 Sp. A, 48 Sp. D
Moveset:
- Trick Room
- Psyshock
- Helping Hand
- Reflect
I have this mon here as an alternative to Dusclops, for instance if the opponent KOs Dusclops, I'll be able to send in Reuniclus and recover from the deficit. I also run Psyshock for killing defensive walls, and Reflect to help with my team's poorer Defense.
Landerous-T Choice Band
Ability: Intimidate
Role: Backup
Nature: Adamant
EVs: 4 HP, 252 Att, 252 Spe
Moveset:
- Earthquake
- U-Turn
- Rock Slide
- Knock Off
Landerous is my just in case. If Trick Room fails to get up, I'll send in him to get some quick kills. An alternative is to start him with my Trick Room setter, and then use U-Turn for scouting before Trick Room gets up.
Thank you for reading my post! Please feel free to give constructive criticism.
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