This feels like RBY Mewtwo all over again in the sense that "Arceus can counter all of its counters" and "No true counters exist," only magnified because there are absolutely no universal Arceus strategies to get it into a position where your attacks are even super effective.Arceus has a Sticky Hold-like ability.
http://www.smogon.com/forums/showpost.php?p=396662&postcount=16
This was the same way in Advance, wasn't it? I remember my Tyranitar using Rock Slide in 2v2, and it had the "(pokemon) avoided the attack!" message.Driftblim avoided Rock Slide!
I'd say that confirms it. Attacks that hit both opponents in 2v2 will have a "Pokemon avoided the attack!" message in 1v1 rather than the normal "The attack missed!" message.
Also, WTF at the U-Turn thing. It shouldn't come up much, but it's weird.
those aren't real flinchs no soAnother question about traits: Is Steadfast working on FP flinches?
Oh snap! Looks like CBTar just got a blow it's it's power.CB Pursuit on a switching foe DOES NOT allow you to switch moves, unlike in the JPN games where you are able to.
Well, in GSC they changed Present's mechanics in Crystal. If I'm not mistaken, in a Gold or Silver vs. Crystal match, Present would work like it does on Crystal. Maybe that's the case on Pursuit too?Uhh...what would happen in a WiFI match?
New thingA Medicham in Victory Road tried to Hi Jump Kick my Mismagius. The game said "It doesn't affect Mismagius..." and then the Medicham crashed!
I don't remember Hi Jump Kick causing crashes when attacking Ghosts in previous generations. Is this a new thing?