Magic Mirror Espeon doesn't have access to Heal Bell, so it probably shouldn't be mentioned unless you think a Synchronize set is worth it. Espeon can, however, set up Dual Screens and lure in Scizor, which is worth mentioning.
So... now DNite is the best Drizzle sweeper (not counting normal rain with swift swim). Interesting!EDIT: BTW Lulzer, Aldaron's proposal has been passed. This means that Drizzle can stay in OU, but it can't be used with Swift Sim users. Dragonite still benefits from Drizzle Politoed, so I strongly suggest you get on this.
Leftovers heals after Sand damage, so Multi-Scale is still functional (although, clearly Dragonite prefers to be in non-damaging weather).None of the sets want Life Orb; In the Sand, Multi-Scale is ruined.
Erm, Multiscale would be ruined with Life Orb (or any non-Leftovers item) in the Sand, too. Sorry, I'm just not really understanding what you mean. The point to using Leftovers on a lead set is to get in a powerful hit, and survive one as well. Life Orb is actually okay on sets that aren't defensive, considering that they'll have the force to KO an opponent before being taken down, itself. The point to Multi-Scale is to either tank hits with Roost and Thunderwave and stall 'em out, or survive a hit, almost guaranteed, before going down.That's what I was implying. LO is slashed on some of the sets, and every Multi-Scale set wants Lefties. (non multi-scale Dragonite...? No...just...no)
You're right; LeadNite doesn't need leftovers because it doesn't have to switch in. On set where it does, however, It generally always wants lefties to have the ability to switch into SS and still have Multi-Scale intact.Not necessarily true. The anti-lead Dnite is fine with Life Orb Multiscale, as it's slow enough to take a hit with Multiscale still activated and appreciates the power from Life Orb to 2HKO many leads. Things that beat leadNite with Multiscale activated can eat a stronger ExtremeSpeed instead of a normal one.
And the discussion is about sandstorm viability... if you switch, you take a hit and then sand, if you switch after a KO you take sand on the end of the turn and again it doesnt matter.Have some people already forgotten about 4th Gen, when Nite didn't even have Multi-Scale? Why is the Life Orb being argued about whether it's viable now?
Yeah, it doesn't. The only common thing that'll stop the ability from being used at all is mainly Stealth Rock. Sanstorm means nothing.And the discussion is about sandstorm viability... if you switch, you take a hit and then sand, if you switch after a KO you take sand on the end of the turn and again it doesnt matter.
CB Dragonite Earthquake does not OHKO defensive (lead) T-tars; Break Break does 100% of the time. Most Heatrans carry balloon so it's actually better to have Brick Break to hit them SE from the get-go. Terakion is the only option in which EQ is clearly better, but you do almost as much damage from a STAB Outrage (downside of course is being locked). EQ should be slashed, but I still Brick Break should be the primary move on that slot.Here are my suggestions:
On the mixed attacker, like Panamaxis said, make Superpower the primary option. I think the set should look something like this:
Dragonite @ Life Orb
EVs: 96 Atk / 220 SpAtk / 192 Spe
-Draco Meteor
-Fire Blast / Flamethrower
-Superpower
-Extremespeed / Roost
Additional Comments should mention Earthquake, Outrage, Brick Break, and Thunderbolt. However, remember that Salamence outclasses Dragonite pretty badly if Dragonite gives up Superpower, as Multi-Scale isn't very useful given the popularity of Stealth Rock, Sandstorm, and the fact that Dragonite is holding a Life Orb, meaning the ability will only come in useful once, and that's if you're lucky. By the way, you mention Thunderbolt being used to OHKO Cloyster when Draco Meteor already does the same.
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For the Bulky DDNite set, Life Orb shouldn't be an option for the Bulky DD set, as it ruins the whole point of the set. You should also mention a bulkier spread in the AC, possibly with a Careful nature to allow Dragonite to set up on weaker Ice Beams and such.
For the Offensive DDNite set, I think Earthquake is the best option in the fourth slot. Remember that a STAB Outrage is stronger than a 2x Super Effective Thunderpunch. I think that the fourth slot should be "Earthquake / Roost" with Extremespeed and Brick Break (for Balloon Pokemon) mentioned in the AC.
For the CB set you don't really need Brick Break, since EQ breaks Tyranitar, Terakion, and Heatran, and Outrage already breaks Blissey/Chansey. I think the third moveslot should be "Earthquake / Waterfall / Dragon Claw" for this reason; Waterfall also hits Gliscor for SE damage, while Dragon Claw doesn't get you locked into a move like Outrage does. Also mention Superpower in the AC, but remind them that that would require you to use Inner Focus.
Remove Heal Bell from the ParaShuffler imo, since Multi-Scale is the whole point of that set. Also I think you should slash Thudner Wave with Toxic and rename the set "Status Shuffler," but that's your call.
Good work overall, and don't forget to mention the competition Dragonite faces in terms of offensive roles with Salamence.