Finally, the long awaited 5th Gen RMT's are here. And after much testing on PO, I found this team to be the best. Before I start the actual team, I find that Shaymin has been covering way too many weaknesses than it should have to, if you see a way to cover some weaknesses that Shaymin does but no other pokemon do, please let me know. On another note, I would also like for you to read through the comments after reading the actual team, it will help to keep you updated on what is being tested.
Images by Arkeis.
To start, I wanted an attacking lead that can deal a lot of damage. In this case, Crobat was perfect with its astonishing speed and attack high enough to OHKO a lot of leads.
Next, I wanted a main sweeper, so I went with one of my favorite ones from Gen 4, Dragonite. He proved to still be a huge threat in Gen 5.
Then I wanted a FWG core, which brings back some of the best of 4th gen.
Finally, I needed a revenge killer. Something that would be able to take out almost anything that came in. And Latios was perfect.
While Latios was a great Revenge Killer, it added another Ice weakness which lead me to Heatran, to fix this problem.
Starmie was too frail to switch into anything, and I needed something a little less bulky. Kingdra was a perfect fit.
Crobat worked well, but not having Stealth Rock hurt a lot, and I needed a fast lead that could put up Stealth Rock and get an attack off. Azelf could do all of those things.
While Heatran did work as planned, I still needed a Doryuuzu counter and something else physical, so Terakion was a perfect fit.
I thought Azelf was working pretty well, but having a suicide lead wasn't helping in the long run; enter Metagross.
Role: Set up Stealth Rock and do some damage.
Moveset: Stealth Rock is a must for teams, and Metagross was the only pokemon that fit in. Meteor Mash and Bullet Punch OHKOs both leads, and helps Metagross do some damage later in the game. After 1 Meteor Mash Attack raise, Metagross usually doesn't go down without taking at least one with it. Rock Slide is more of a filler, to hit Flying types. I'm not exactly sure what to put here, let me know what you think.
EVs, Nature, and Item: The EVs are pretty standard, they give Metagross a lot of bulk to set up Stealth Rocks easily and also be able to come back later in the game to do some damage.
Change: Metagross replaced Azelf which replaced Crobat, and I'm liking Metagross a lot better.
Dragonite (M) @ Leftovers
Ability: Inner Focus
EVs: 4 SpD / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Dragon Claw
- ExtremeSpeed
- Fire Punch -- Previously Earthquake
Role: Main Sweeper
Moveset: Dragon Dance is great for setting up. After +1 Attack and Speed, Dragonite can rip through most teams with ease thanks to this moveset. Dragon Claw is great for other Dragons, and especially after +1, since it outruns most other Dragons and OHKO's them. Then, Fire Punch is very useful for taking out those pesky Steel types (this will not be replaced with Roost, so don't bother suggesting it). And finally, ExtremeSpeed is amazing when I need to get rid of something after a Focus Sash, or just the need to outspeed the foe and take him/her out quickly.
EVs, Nature, and Item: The EVs and Nature are pretty standard, and the Item is great when it comes to surviving some attacks with just a little HP left.
Change: Most likely not, since Dragonite is the main sweeper. Some people recommend Salamence over Dragonite, but ExtremeSpeed is need to pull off a successful sweep.
Shaymin @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Seed Flare
- Earth Power
- Leech Seed
- Hidden Power [Fire]
Role: First part of a FWG core and a bulky Special Sweeper.
Moveset: Seed Flare is a must for all Shaymins, thanks to its extremely high base power. Earth Power takes out Heatrans, which are still common 5th gen and usually switch in on Shaymin. Leech Seed is for regaining some extra HP and is very useful against stallers. The combination of Leech Seed and Leftovers gets Shaymin back to max health easily. Finally, Hidden Power [Fire] is just to get some damage off against Scizor or Nattorei. Even though it won't OHKO, it still does enough damage for Dragonite to come in and take it out with ExtremeSpeed.
EVs, Nature, and Item: Standard all around.
Change: Probably not changing this, it ties together the team quite nicely.
Kingdra (M) @ Life Orb
Trait: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rain Dance
- Hydro Pump
- Signal Beam
- Dragon Pulse
Role: The water part of a FWG core. Also, a counter to a lot of threats to this team such as Kingdra.
Moveset: Rain Dance makes Kingdra outrun basically everything, which allows Kingdra to sweep. Hydro Pump in the rain OHKOs most switch-ins, unless its Not Very Effective. Signal Beam is for Grass types, or whatever else it can hit (Psychic types), and finally Dragon Pulse is for other Kingdras and Dragon types that switch in. With these moves, Kingdra can pretty much cover anything that comes in.
EVs, Nature, and Item: All of these give Kingdra all the Speed it needs to counter some major threats.
Change: Kingdra replaced Starmie for something less frail, and a Kingdra counter.
Blaziken (M) @ Balloon
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance -- Previously Protect
- Flare Blitz
- Hi Jump Kick
- Stone Edge -- Previously Earthquake
Role: Complete a FWG core and a strong, fast, fire/fighting pokemon.
Moveset: Swords Dance gives Blaziken some much needed power that goes great with Speed Boost. At +2 Attack and a couple Speed Boosts, teams that aren't prepared are about to get 6-0'd. Flare Blitz is the most powerful move, a great Fire type move which gives Blaziken enough power to OHKO a lot of the metagame. Same with Hi Jump Kick, its great for taking out Doryuuzu if Blaziken is in before it, along with being a powerful Fighting move in general. Finally, Stone Edge is for other Blazikens or other Flying types that may come in.
EVs, Nature, and Item: The EVs and Nature help make Blaziken the powerful sweeper it is. Then the Item is because pretty much every team has an Earthquake somewhere, and that OHKO's every time. This way, Blaziken has a chance of surviving.
Change: Right now, I can't find anything better.
-- Arkeis didn't have a drawing for this yet.
Terakion @ Balloon
Trait: Justice Heart
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Earthquake
- Rock Slide
- Rock Polish
Role: Revenge Killer (sorta).
Moveset: This moveset gives Terakion enough to cover almost everything it comes in on. Close Combat for things like Doryuuzu, which thanks to Balloon, Terakion can counter, but only if it has a balloon, otherwise Earthquake can take it out easily. Earthquake works well on most other foes too, thanks to its 100 Base Power and 100% Accuracy. If I know Earthquake can kill something, I'll go with that over a STAB move so I don't get haxed. Rock Slide is great for Gyarados, and Bug pokemon, especially Urugamosu. It's also a great STAB attack for when Earthquake won't kill something and Close Combat is Not Very Effective. Finally, Rock Polish is for when I know the opponent will switch, then after that, I can sweep.
EVs, Nature, and Item: The EVs, Nature, and Item give Terakion the power to be a Doryuuzu counter, and an excellent physical sweeper as well.
Change: Latios used to have this spot, then Heatran did, but for some reason, I was walled by Blissey/Chansey so Terakion took over.
Azelf @ Focus Sash
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- U-turn
- Ice Punch
- Zen Headbutt
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Thunderbolt -- Previously Energy Ball
- Psychic
- Surf
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Boil Over
- Psychic -- Previously Psycho Shock
- Ice Beam
Crobat (M) @ Choice Band
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Brave Bird
- Cross Poison
- Pursuit
- U-turn
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Dragon Pulse
- Hidden Power [Electric]
Suicune @ Leftovers
Ability: Water Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
- Hidden Power [Electric]
- Boil Over
- Extrasensory
Suicune was supposed to replace Starmie, but without the Speed, Suicune just didn't cut it.
Roobushin (M) @ Leftovers
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Drain Punch
- Mach Punch
- Payback
Roobushin was supposed to replace Blaziken for a better Doryuuzu counter, but the lack of a Fire type move hurt way too much.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Iron Head
- Fire Punch
- Drain Punch
Jirachi was supposed to replace Blaziken, but it couldn't do a thing against Doryuuzu and its moves weren't strong enough.
Vaporeon (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Calm Nature (+SDef, -Atk)
- Boil Over
- Wish
- Ice Beam
- Protect / Toxic
Vaporeon was supposed to replace Starmie, but I lost Thunderbolt and Psycho Shock, which hurt a lot.
Jarooda (M) @ Leftovers
Trait: Perversity
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Leaf Storm
- Hidden Power [Ice]
- Substitute
- Leech Seed
Jarooda was supposed to replace Shaymin, but it didn't have the type coverage I needed it to.
Infernape (M) @ Choice Scarf
Trait: Blaze
EVs: 192 Atk / 64 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Close Combat
- U-turn
- Stone Edge
- Fire Blast
Infernape was supposed to replace Terakion as a Revenge Killer, but I lost my Doryuuzu counter which hurt a lot in the long run.
This team utilizes some of the best of 4th Gen, and makes them great for 5th gen. Especially Latios, which isn't Uber this gen (yet?) so it is a huge threat for other teams. And Dragonite, one of the best sweepers in 4th Gen, is still just as good 5th Gen. Finally, Blaziken, Speed Boost gives it the extra edge to become an effective OU sweeper.
In-Weather Threats
If Blaziken comes in after Doryuuzu, I'm screwed. Dragonite sometimes works, but only if its Balloon is already popped.
My only hope is for Latios or Dragonite to survive an Outrage. Other than that, Kingdra tears this team apart.
Ludicolo has something Super Effective against every member or this team (except Kingdra, which was recently added in), and in rain, it outspeeds them too.
Out-of-Weather Threats
Even if I do have Stealth Rocks (from testing), Urugamosu can take out pretty much everyone easily.
Images by Arkeis.
To start, I wanted an attacking lead that can deal a lot of damage. In this case, Crobat was perfect with its astonishing speed and attack high enough to OHKO a lot of leads.
Next, I wanted a main sweeper, so I went with one of my favorite ones from Gen 4, Dragonite. He proved to still be a huge threat in Gen 5.
Then I wanted a FWG core, which brings back some of the best of 4th gen.
Finally, I needed a revenge killer. Something that would be able to take out almost anything that came in. And Latios was perfect.
While Latios was a great Revenge Killer, it added another Ice weakness which lead me to Heatran, to fix this problem.
Starmie was too frail to switch into anything, and I needed something a little less bulky. Kingdra was a perfect fit.
Crobat worked well, but not having Stealth Rock hurt a lot, and I needed a fast lead that could put up Stealth Rock and get an attack off. Azelf could do all of those things.
While Heatran did work as planned, I still needed a Doryuuzu counter and something else physical, so Terakion was a perfect fit.
I thought Azelf was working pretty well, but having a suicide lead wasn't helping in the long run; enter Metagross.
In-Depth
Metagross @ Lum Berry
Trait: Clear Body
EVs: 252 Atk / 252 Def / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Meteor Mash
- Bullet Punch
- Rock Slide
Metagross @ Lum Berry
Trait: Clear Body
EVs: 252 Atk / 252 Def / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Meteor Mash
- Bullet Punch
- Rock Slide
Role: Set up Stealth Rock and do some damage.
Moveset: Stealth Rock is a must for teams, and Metagross was the only pokemon that fit in. Meteor Mash and Bullet Punch OHKOs both leads, and helps Metagross do some damage later in the game. After 1 Meteor Mash Attack raise, Metagross usually doesn't go down without taking at least one with it. Rock Slide is more of a filler, to hit Flying types. I'm not exactly sure what to put here, let me know what you think.
EVs, Nature, and Item: The EVs are pretty standard, they give Metagross a lot of bulk to set up Stealth Rocks easily and also be able to come back later in the game to do some damage.
Change: Metagross replaced Azelf which replaced Crobat, and I'm liking Metagross a lot better.
Dragonite (M) @ Leftovers
Ability: Inner Focus
EVs: 4 SpD / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Dragon Claw
- ExtremeSpeed
- Fire Punch -- Previously Earthquake
Role: Main Sweeper
Moveset: Dragon Dance is great for setting up. After +1 Attack and Speed, Dragonite can rip through most teams with ease thanks to this moveset. Dragon Claw is great for other Dragons, and especially after +1, since it outruns most other Dragons and OHKO's them. Then, Fire Punch is very useful for taking out those pesky Steel types (this will not be replaced with Roost, so don't bother suggesting it). And finally, ExtremeSpeed is amazing when I need to get rid of something after a Focus Sash, or just the need to outspeed the foe and take him/her out quickly.
EVs, Nature, and Item: The EVs and Nature are pretty standard, and the Item is great when it comes to surviving some attacks with just a little HP left.
Change: Most likely not, since Dragonite is the main sweeper. Some people recommend Salamence over Dragonite, but ExtremeSpeed is need to pull off a successful sweep.
Shaymin @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Seed Flare
- Earth Power
- Leech Seed
- Hidden Power [Fire]
Role: First part of a FWG core and a bulky Special Sweeper.
Moveset: Seed Flare is a must for all Shaymins, thanks to its extremely high base power. Earth Power takes out Heatrans, which are still common 5th gen and usually switch in on Shaymin. Leech Seed is for regaining some extra HP and is very useful against stallers. The combination of Leech Seed and Leftovers gets Shaymin back to max health easily. Finally, Hidden Power [Fire] is just to get some damage off against Scizor or Nattorei. Even though it won't OHKO, it still does enough damage for Dragonite to come in and take it out with ExtremeSpeed.
EVs, Nature, and Item: Standard all around.
Change: Probably not changing this, it ties together the team quite nicely.
Kingdra (M) @ Life Orb
Trait: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rain Dance
- Hydro Pump
- Signal Beam
- Dragon Pulse
Role: The water part of a FWG core. Also, a counter to a lot of threats to this team such as Kingdra.
Moveset: Rain Dance makes Kingdra outrun basically everything, which allows Kingdra to sweep. Hydro Pump in the rain OHKOs most switch-ins, unless its Not Very Effective. Signal Beam is for Grass types, or whatever else it can hit (Psychic types), and finally Dragon Pulse is for other Kingdras and Dragon types that switch in. With these moves, Kingdra can pretty much cover anything that comes in.
EVs, Nature, and Item: All of these give Kingdra all the Speed it needs to counter some major threats.
Change: Kingdra replaced Starmie for something less frail, and a Kingdra counter.
Blaziken (M) @ Balloon
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance -- Previously Protect
- Flare Blitz
- Hi Jump Kick
- Stone Edge -- Previously Earthquake
Role: Complete a FWG core and a strong, fast, fire/fighting pokemon.
Moveset: Swords Dance gives Blaziken some much needed power that goes great with Speed Boost. At +2 Attack and a couple Speed Boosts, teams that aren't prepared are about to get 6-0'd. Flare Blitz is the most powerful move, a great Fire type move which gives Blaziken enough power to OHKO a lot of the metagame. Same with Hi Jump Kick, its great for taking out Doryuuzu if Blaziken is in before it, along with being a powerful Fighting move in general. Finally, Stone Edge is for other Blazikens or other Flying types that may come in.
EVs, Nature, and Item: The EVs and Nature help make Blaziken the powerful sweeper it is. Then the Item is because pretty much every team has an Earthquake somewhere, and that OHKO's every time. This way, Blaziken has a chance of surviving.
Change: Right now, I can't find anything better.
Terakion @ Balloon
Trait: Justice Heart
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Earthquake
- Rock Slide
- Rock Polish
Role: Revenge Killer (sorta).
Moveset: This moveset gives Terakion enough to cover almost everything it comes in on. Close Combat for things like Doryuuzu, which thanks to Balloon, Terakion can counter, but only if it has a balloon, otherwise Earthquake can take it out easily. Earthquake works well on most other foes too, thanks to its 100 Base Power and 100% Accuracy. If I know Earthquake can kill something, I'll go with that over a STAB move so I don't get haxed. Rock Slide is great for Gyarados, and Bug pokemon, especially Urugamosu. It's also a great STAB attack for when Earthquake won't kill something and Close Combat is Not Very Effective. Finally, Rock Polish is for when I know the opponent will switch, then after that, I can sweep.
EVs, Nature, and Item: The EVs, Nature, and Item give Terakion the power to be a Doryuuzu counter, and an excellent physical sweeper as well.
Change: Latios used to have this spot, then Heatran did, but for some reason, I was walled by Blissey/Chansey so Terakion took over.
Former Members
Azelf @ Focus Sash
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- U-turn
- Ice Punch
- Zen Headbutt
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Thunderbolt -- Previously Energy Ball
- Psychic
- Surf
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Boil Over
- Psychic -- Previously Psycho Shock
- Ice Beam
Crobat (M) @ Choice Band
Ability: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Brave Bird
- Cross Poison
- Pursuit
- U-turn
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Dragon Pulse
- Hidden Power [Electric]
Tested Pokemon
Suicune @ Leftovers
Ability: Water Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
- Hidden Power [Electric]
- Boil Over
- Extrasensory
Suicune was supposed to replace Starmie, but without the Speed, Suicune just didn't cut it.
Roobushin (M) @ Leftovers
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Drain Punch
- Mach Punch
- Payback
Roobushin was supposed to replace Blaziken for a better Doryuuzu counter, but the lack of a Fire type move hurt way too much.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Iron Head
- Fire Punch
- Drain Punch
Jirachi was supposed to replace Blaziken, but it couldn't do a thing against Doryuuzu and its moves weren't strong enough.
Vaporeon (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Calm Nature (+SDef, -Atk)
- Boil Over
- Wish
- Ice Beam
- Protect / Toxic
Vaporeon was supposed to replace Starmie, but I lost Thunderbolt and Psycho Shock, which hurt a lot.
Jarooda (M) @ Leftovers
Trait: Perversity
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Leaf Storm
- Hidden Power [Ice]
- Substitute
- Leech Seed
Jarooda was supposed to replace Shaymin, but it didn't have the type coverage I needed it to.
Infernape (M) @ Choice Scarf
Trait: Blaze
EVs: 192 Atk / 64 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Close Combat
- U-turn
- Stone Edge
- Fire Blast
Infernape was supposed to replace Terakion as a Revenge Killer, but I lost my Doryuuzu counter which hurt a lot in the long run.
Conclusion
This team utilizes some of the best of 4th Gen, and makes them great for 5th gen. Especially Latios, which isn't Uber this gen (yet?) so it is a huge threat for other teams. And Dragonite, one of the best sweepers in 4th Gen, is still just as good 5th Gen. Finally, Blaziken, Speed Boost gives it the extra edge to become an effective OU sweeper.
A Few Threats
In-Weather Threats
Out-of-Weather Threats
A Last Glance