Recently, I have lost interest in playing Pokemon anymore. Because of this, I am hereby retiring this team until further notice. It is free to use for anything you need, including my sets.
Dragonitemare
~~~A Generation V OU RMT by KorKonT~~~
Version 2.8 5/20/2012
At A Glance:
Hello, and welcome to a newer version of my latest team previously known as SynergyDance.
This team is based around Dragonite and is a very modified adaption of my old Smashpassing teams, with so many modifications I cannot even remember them all. Meet my latest and Greatest team, Dragonitemare!
Team Building Process:
Latias @ Leftovers Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Hidden Power [Fire]
- Recover
One of the more recent changes to my team, Latias focuses on being a defensive powerhouse. The EV spread allows for being capable of outrunning many things it needs to. The Calm Mind set is used in order to keep the team a bit more defensively paced. Latias provides great type synergy and helps take out many things I would otherwise have trouble with. Very valuable and does better then the previous Latios.
Considered Changes:
Type Synergy Overview:
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Pursuit
- U-turn
- Bullet Punch
- Superpower
This is what makes this team what it is. Without Scizor, I would not be able to perform the sweeps with dragonite I have done. Bullet Punch takes out Tyranitar, Aerodactyl, Terrakion, and quite a few others that can threaten Dragonite. Superpower allows me to have a fighting chance against select threats, such as Blissey or perhaps if I need to take out a Tyranitar right away. Pursuit is a valuable move which allows me to trap and kill things like Choiced Drago Meteor/Outrage dragons. U-turn allows scouting and a safe entrance for Dragonite most of the time. Very valuable to my team, like all of its members. It also is one of the main walls(including Heatran) to absorb blows heading towards many of the team members.
Type Synergy Overview:
Trait: Synchronize
EVs: 252 HP / 148 Def / 108 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Psychic
- Will-O-Wisp
- Softboiled
The best Mew in my opinion, this monster absolutely demolishes the competition with its stalling abilities. The EVs allow it to survive pursuits and Crunches from even the likes of Tyranitar while still giving enough special bulk to keep it alive. The speed is just enough to outspeed what it needs to and gets the burn on them. The burn allows it to survive a potential 2HKO and heal off the damage with Softboiled while the enemy gets worn down. Taunt keeps me from being phazed and set up apon while Ice Beam takes care of a few threats to my team, such as Dragonite and Gliscor, without me having to stall them out. Gets dead-stopped by Heatran, but that isn't an issue with Tentacruel and my Heatran on my team.
Type Synergy Overview:
Tentacruel (F) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Rapid Spin
- Scald
- Protect
Tentacruel replaced an older Starmie and I haven't looked back. It's the perfect compliment to my Mew, with Scald stalling(while hurting Heatran) and Toxic Spikes support while fulfilling the purpose of Rapid Spinning that Starmie did. With acceptable speed, it also keeps my pace going well. Protect allows me to get an extra burn/toxic damage while seeing what the opponent is going to try next(locks choice into place too!). I wonder why I hesitated adding this beast onto my team. Hasn't disappointed.
Type Synergy Overview:
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 248 HP / 252 Atk / 4 Def / 4 Spe
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Dragon Claw
- Fire Punch
- Dragon Dance
Look at this beauty of a Pokemon and try to say to my face it isn't the most amazing Dragon of all time. The purpose of Dragonite is to set-up on pretty much everything that isn't carrying burn or paralysis and proceed to sweep. After just one boost, the enemy will have switched into a wall or phazer to get rid of him, which either results in a painful 2HKO or me switching to the likes of Latias or Scizor. Switching onto sweepers and getting a boost is something only a pokemon as bulky as Dragonite can muster. It usually requires Stealth Rock to be up and for Tentacruel to clear the field to be effective, however. The most important member of my team by far.
Type Synergy Overview:
Dragonitemare
~~~A Generation V OU RMT by KorKonT~~~
Version 2.8 5/20/2012
At A Glance:
Hello, and welcome to a newer version of my latest team previously known as SynergyDance.
This team is based around Dragonite and is a very modified adaption of my old Smashpassing teams, with so many modifications I cannot even remember them all. Meet my latest and Greatest team, Dragonitemare!
Team Building Process:
~WIP~
Originally, this was a team based around using Smashpassing and Trick Room together, Trick Room being by main form of attack with SmashPass being a backup. This didn't go so well for quite obvious reasons.
After a while, the team adapted into weather+Smashpass and eventually to just Smashpass itself. By this time I was starting to win only a few games. This team was basically the same as my weather teams just with Choice and Setup sweepers instead. The team also adapted from suggestions in my other RMT I have posted.
After some debate, I eventually give up Smashpassing and replace by Smash Reciever(Salamence) and Smasher(Gorebyss) with Dragonite and Cloyster, respectively. This team was a slightly different version of Version 1 of this team, SynergyDance. It utilized a Choice Banded Terrakion and Scarfed Hydreigon I found from other RMTs.
After suggestions from Aerrow, I replaced Cloyster with Starmie and Ferrothorn with Heatran, making this team what it is currently. This is one of my first teams actually capable of winning MOST of its games, with only a few select Pokemon shutting down the team.
Even more suggestions, yay! After about 3 suggestions from various people, I gave up Starmie and replaced with Tentacruel. This gave my team a special/physical defensive core in Heatran and Tentacruel together, finally absorbing almost all the hits it needs to while giving Mew its much-needed partner. A great adition. With it, I added modified sets to better fit it onto the team.
Originally, this was a team based around using Smashpassing and Trick Room together, Trick Room being by main form of attack with SmashPass being a backup. This didn't go so well for quite obvious reasons.
After a while, the team adapted into weather+Smashpass and eventually to just Smashpass itself. By this time I was starting to win only a few games. This team was basically the same as my weather teams just with Choice and Setup sweepers instead. The team also adapted from suggestions in my other RMT I have posted.
After some debate, I eventually give up Smashpassing and replace by Smash Reciever(Salamence) and Smasher(Gorebyss) with Dragonite and Cloyster, respectively. This team was a slightly different version of Version 1 of this team, SynergyDance. It utilized a Choice Banded Terrakion and Scarfed Hydreigon I found from other RMTs.
After suggestions from Aerrow, I replaced Cloyster with Starmie and Ferrothorn with Heatran, making this team what it is currently. This is one of my first teams actually capable of winning MOST of its games, with only a few select Pokemon shutting down the team.
Even more suggestions, yay! After about 3 suggestions from various people, I gave up Starmie and replaced with Tentacruel. This gave my team a special/physical defensive core in Heatran and Tentacruel together, finally absorbing almost all the hits it needs to while giving Mew its much-needed partner. A great adition. With it, I added modified sets to better fit it onto the team.
The Glue
Latias @ Leftovers Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Hidden Power [Fire]
- Recover
One of the more recent changes to my team, Latias focuses on being a defensive powerhouse. The EV spread allows for being capable of outrunning many things it needs to. The Calm Mind set is used in order to keep the team a bit more defensively paced. Latias provides great type synergy and helps take out many things I would otherwise have trouble with. Very valuable and does better then the previous Latios.
Considered Changes:
None
Type Synergy Overview:
Bug - Heatran, Dragonite, Scizor
Dark - Heatran, Scizor
Ghost - Heatran, Scizor
Dragon - Heatran, Scizor
Ice - Starmie, Heatran, Scizor
Dark - Heatran, Scizor
Ghost - Heatran, Scizor
Dragon - Heatran, Scizor
Ice - Starmie, Heatran, Scizor
The Knockout
Scizor (M) @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Pursuit
- U-turn
- Bullet Punch
- Superpower
This is what makes this team what it is. Without Scizor, I would not be able to perform the sweeps with dragonite I have done. Bullet Punch takes out Tyranitar, Aerodactyl, Terrakion, and quite a few others that can threaten Dragonite. Superpower allows me to have a fighting chance against select threats, such as Blissey or perhaps if I need to take out a Tyranitar right away. Pursuit is a valuable move which allows me to trap and kill things like Choiced Drago Meteor/Outrage dragons. U-turn allows scouting and a safe entrance for Dragonite most of the time. Very valuable to my team, like all of its members. It also is one of the main walls(including Heatran) to absorb blows heading towards many of the team members.
Type Synergy Overview:
Fire - Latias, Starmie, Dragonite, Heatran
The Stall
Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 148 Def / 108 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Psychic
- Will-O-Wisp
- Softboiled
The best Mew in my opinion, this monster absolutely demolishes the competition with its stalling abilities. The EVs allow it to survive pursuits and Crunches from even the likes of Tyranitar while still giving enough special bulk to keep it alive. The speed is just enough to outspeed what it needs to and gets the burn on them. The burn allows it to survive a potential 2HKO and heal off the damage with Softboiled while the enemy gets worn down. Taunt keeps me from being phazed and set up apon while Ice Beam takes care of a few threats to my team, such as Dragonite and Gliscor, without me having to stall them out. Gets dead-stopped by Heatran, but that isn't an issue with Tentacruel and my Heatran on my team.
Type Synergy Overview:
Bug - Heatran, Dragonite, Scizor
Dark - Heatran, Scizor
Ghost - Heatran, Scizor
Dark - Heatran, Scizor
Ghost - Heatran, Scizor
The Cruel Night
Tentacruel (F) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Rapid Spin
- Scald
- Protect
Tentacruel replaced an older Starmie and I haven't looked back. It's the perfect compliment to my Mew, with Scald stalling(while hurting Heatran) and Toxic Spikes support while fulfilling the purpose of Rapid Spinning that Starmie did. With acceptable speed, it also keeps my pace going well. Protect allows me to get an extra burn/toxic damage while seeing what the opponent is going to try next(locks choice into place too!). I wonder why I hesitated adding this beast onto my team. Hasn't disappointed.
Type Synergy Overview:
Ground - Latias, Heatran(w/ entry hazards gone)
Psychic - Scizor, Heatran
Electric - Latios
Psychic - Scizor, Heatran
Electric - Latios
The FurnACE
Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
The anti-sun for my team, Heatran works as a counter for both other Heatran and most members of sun teams, such as Volcarona. Hidden Power Ice allows for the ability to kill Dragonite and ground-types. Because water-types are almost always specially-based they almost never succeed in getting an OHKO which allows me to get a kill on them. The Speed allows me to outpace a lot to get important kills, such as those against Sun teams and other Heatran. Stealth Rock helps Dragonite get the important kills while preventing a large number of switching. Pretty much dead-stopped by Rotom-W, so Latias and Mew are needed to beat it.
Type Synergy Overview:
The 'Nitemare Itself
Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
The anti-sun for my team, Heatran works as a counter for both other Heatran and most members of sun teams, such as Volcarona. Hidden Power Ice allows for the ability to kill Dragonite and ground-types. Because water-types are almost always specially-based they almost never succeed in getting an OHKO which allows me to get a kill on them. The Speed allows me to outpace a lot to get important kills, such as those against Sun teams and other Heatran. Stealth Rock helps Dragonite get the important kills while preventing a large number of switching. Pretty much dead-stopped by Rotom-W, so Latias and Mew are needed to beat it.
Type Synergy Overview:
Ground - Latias, Dragonite
Fighting - Latias, Dragonite, Mew, Starmie
Water - Latias, Starmie, Dragonite
Fighting - Latias, Dragonite, Mew, Starmie
Water - Latias, Starmie, Dragonite
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 248 HP / 252 Atk / 4 Def / 4 Spe
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Dragon Claw
- Fire Punch
- Dragon Dance
Look at this beauty of a Pokemon and try to say to my face it isn't the most amazing Dragon of all time. The purpose of Dragonite is to set-up on pretty much everything that isn't carrying burn or paralysis and proceed to sweep. After just one boost, the enemy will have switched into a wall or phazer to get rid of him, which either results in a painful 2HKO or me switching to the likes of Latias or Scizor. Switching onto sweepers and getting a boost is something only a pokemon as bulky as Dragonite can muster. It usually requires Stealth Rock to be up and for Tentacruel to clear the field to be effective, however. The most important member of my team by far.
Type Synergy Overview:
Ice - Heatran, Scizor
Dragon - Heatran, Scizor
Rock - No resistances, no weaknesses
Dragon - Heatran, Scizor
Rock - No resistances, no weaknesses
Last Glance:
Importable:
Importable:
KnockoffPika (Latias) (F) @ Leftovers Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Hidden Power [Fire]
- Recover
Scizzorman (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Smurfguy (Mew) @ Leftovers
Trait: Synchronize
EVs: 252 HP / 148 Def / 108 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Psychic
- Will-O-Wisp
- Softboiled
S00pahJelly (Tentacruel) (F) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Rapid Spin
- Scald
- Protect
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 248 HP / 252 Atk / 4 Def / 4 Spe
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Dragon Claw
- Fire Punch
- Dragon Dance
MoltenMan (Heatran) (F) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Hidden Power [Fire]
- Recover
Scizzorman (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Smurfguy (Mew) @ Leftovers
Trait: Synchronize
EVs: 252 HP / 148 Def / 108 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Psychic
- Will-O-Wisp
- Softboiled
S00pahJelly (Tentacruel) (F) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Rapid Spin
- Scald
- Protect
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 248 HP / 252 Atk / 4 Def / 4 Spe
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Dragon Claw
- Fire Punch
- Dragon Dance
MoltenMan (Heatran) (F) @ Air Balloon
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Stealth Rock