Drifblim (GP 2/2)

Molk

Godlike Usmash
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Taken over From col49's Drifblim analysis which can be seen here: http://www.smogon.com/forums/showthread.php?t=3456531


[Overview]

<p>Unlike its Ghost-type brethren, Drifblim's HP
stat is a massive base 150, which enables it to set up very durable Substitutes and take a few hits. Drifblim has a relatively exclusive ability in the form of Unburden, which doubles its Speed when a consumable item is used. Drifblim also has a wide movepool to abuse its stats with, having everything from supporting moves, such as the rare Knock Off, to powerful attacks, such as Shadow Ball. On top of all this, Drifblim's Ghost / Flying typing gives it a variety of resistances to abuse when switching in. Sadly, this is where the good news ends. Despite its high HP stat, Drifblim is rather frail, cursed with a weakness to Stealth Rock and pathetic defenses. This means Drifblim is also extremely vulnerable to Pursuit users such as Krookodile. However, have no fear, as even though this haunted balloon has its flaws, it still has enough tricks up it sleeve to have a niche in the RU metagame.</p>

[SET]
name: ChestoRest
move 1: Calm Mind
move 2: Rest
move 3: Shadow Ball
move 4: Thunderbolt / Baton Pass / Hidden Power Fighting
item: Chesto Berry
ability: Unburden
nature: Modest
evs: 252 Def / 108 SpA / 148 Spe

[SET COMMENTS]

<p>This is Drifblim's most effective set. It utilizes a combination of resistances, bulk, and Unburden to set up a sweep. Drifblim can easily set up on the many defensive Pokemon in the tier, such as Slowking. Calm Mind is Drifblim's boosting move of choice, capitalizing on its decent bulk and giving it the ability to take special hits better. When Drifblim is in KO range, it
can use Rest, activating its Chesto Berry and enabling it to gain a Speed boost from Unburden. Shadow Ball is Drifblim's best STAB attack and is incredibly powerful after a few boosts. Thunderbolt is the main option for the last slot, as it gets excellent coverage alongside Shadow Ball and annihilates opposing Honchkrow attempting to switch in. Baton Pass is also an option in the last slot to pass off the boosts from Calm Mind, but you have to keep in mind that the Unburden boost isn't passable. Hidden Power Fighting is your best option against Steelix and Krookodile. Furthermore, it hits the Normal-types that are immune to Drifblim's main STAB move, and provides perfect coverage in tandem with Shadow Ball.</p>

[ADDITIONAL COMMENTS]

<p>The Speed EVs allow Drifblim to outpace anything up to Choice Scarf Rotom after an Unburden boost. More Speed can be used to outpace Pokemon such as Choice Scarf Krookodile, but Drifblim has to sacrifice Defense EVs
in order to do so. Maximum investment in Defense lets Drifblim take physical hits more easily, and the remaining EVs are invested in Special Attack to provide more offensive power.</p>

<p>Although a boosted Drifblim is very threatening, it may need some support to function to its full potential. Dual screens are a good choice for maximizing Drifblim's bulk, whilst Rapid Spin support extends Drifblim's longevity, allowing it to switch in without having its health cut
by 25% each time. An example of a good dual screener is Uxie. With its 75 / 130 / 130 defenses, it can easily get both screens up and do it multiple times in a match. Uxie can also set up Stealth Rock for Drifblim, which Drifblim needs to acheive certain KOes against defensive Pokemon. Hitmonchan makes an excellent partner for Drifblim, Rapid Spinning entry hazards and severely damaging Munchlax and Cryogonal. A counter to Krookodile is recommended, since if Drifblim lacks Hidden Power Fighting, Krookodile serves as a hard counter. On top of all this, Drifblim likes to have Pursuit support on its side, as Ghost-types such as Rotom can easily stop Drifblim.</p>

[SET]
name: SubCM
move 1: Calm Mind
move 2: Substitute
move 3: Shadow Ball
move 4: Hidden Power Fighting / Thunderbolt
item: Sitrus Berry / Ghost Gem
ability: Unburden
nature: Modest
evs: 12 HP / 96 Def / 252 SpA / 148 Spe

[SET COMMENTS]

<p>This set takes a slightly different approach
to Drifblim. The EVs allow you to outrun everything up to boosted base 91 Speed Pokemon after an Unburden boost. Because Substitute protects it from attacks as you set up, more EVs are invested into Special Attack to increase Drifblim's firepower. The defensive EVs balance your defenses as much as possible. Sitrus Berry and Ghost Gem are used over Leftovers to activate Unburden, which is the key to this set's success. Shadow Ball is your main STAB, and hits very hard after a boost. Hidden Power Fighting is the main option to get the jump on Krookodile while letting Drifblim have perfect neutral coverage in combination with Shadow Ball. Thunderbolt is still an option, as it allows Drifblim to hit bulky Water- and Flying-types. This set needs to worry about faster attackers more than the ChestoRest set, as less is invested into Drifblim's defenses.</p>

[ADDITIONAL COMMENTS]

<p>If you desire more bulk, you can run a spread of 252 Def / 108 SpA / 148 Spe, but with a combination of Substitute and a Sitrus Berry, it is already very easy to set up Calm Mind. Baton Pass can be used over the respective coverage move to pass the Calm Mind boosts to a teammate that can abuse it, such as Moltres or Accelgor, but you have to keep in mind that the Unburden boost cannot be passed on by Baton Pass. Dual screens are extremely important to this set
's success, boosting Drifblim's defenses enough to where it can take multiple hits and set up. Rapid Spin support is possibly more important to this set than it is to any other set, as Drifblim will be lowering its own HP with Substitute and will want to set up as many Calm Minds as possible. Counters to Krookodile, as well as Pursuit users, are also recommended, as the absence of both can pave the way for Drifblim to sweep. Pursuit removes the main Pokemon that threaten Drifblim, such as Rotom and Haunter, and, without Krookodile, Drifblim can sweep safely.</p>

[SET]
name: Baton Pass
move 1: Shadow Ball
move 2: Baton Pass
move 3: Substitute
move 4: Stockpile / Calm Mind
item: Leftovers
ability: Aftermath
nature: Bold
evs: 4 HP / 252 Def / 252 SpD

[SET COMMENTS]

<p>With a massive HP stat and good resistances, Drifblim makes an excellent pivot in a Baton Pass chain. The EVs and nature maximize bulk on both sides,
as it is inadvisable to maximize your HP stat because of the large difference between the HP and defensive stats of Drifblim. Drifblim's job is to pass durable Substitutes and defensive boosts in the form of Stockpile to a receiver. Stockpile is the main option because it raises both defenses while toughening up Drifblim's Substitutes. Calm Mind is also an option, allowing Drifblim to pull off a sweep itself, but strong physical attacks will still break Drifblim's Substitutes. Shadow Ball prevents Drifblim from being total Taunt bait, and allows you to sweep if Drifblim is using Calm Mind. It is possible to run more Speed on Drifblim, but Drifblim is probably going to be Baton Passed Speed boosts anyway, so it is less important.</p>

[ADDITIONAL COMMENTS]

<p>Drifblim's resistances really help it pull off a successful pass and help set up a sweep with whatever Pokemon
that is receiving the boosts. Immunity to common priority moves, such as Hitmonchan's Mach Punch and Entei's ExtremeSpeed, make Drifblim an excellent part of a Baton Pass chain. Drifblim likes to have things such as Ingrain and Aqua Ring passed to it, as it loves the extra recovery they provide. For Drifblim to function, it needs a successful receiver to take the boosts it has amassed. Pokemon such as Octillery and Cradily are excellent examples of great partners because of Suction Cups, which prevents them from being phazed out. Medicham is also a good partner since it has a monsterous Attack stat and appreciates the defensive boosts Drifblim provides.</p>

[SET]
name: Weather Abuse
move 1: Rain Dance / Sunny Day
move 2: Weather Ball
move 3: Thunder / Shadow Ball
move 4: Acrobatics / Shadow Ball
item: Flying Gem / Water Gem / Fire Gem
ability: Unburden
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With access to Weather Ball, Thunder, and Unburden, Drifblim makes an excellent addition to a weather
-based team. Drifblim has access to both Sunny Day and Rain Dance, allowing it to support its team and itself; its massive HP stat makes this even easier. Weather Ball gives Drifblim a Water-type move to use in the rain while also giving it a Fire-type move in the sun, making it an excellent choice for Drifblim to use. In the rain, Thunder hits the bulky Water-types that survive Weather Ball. In the sun, Shadow Ball is the better option, as Thunder has only 50% accuracy in the sun. Acrobatics give Grass-types a nasty surprise, and also activates Unburden to give Drifblim a Speed boost. If using either of the other Gems, Shadow Ball is an option to hit opposing Ghost- and Psychic-types.</p>

[ADDITIONAL COMMENTS]

<p>If you feel the need for more power on Acrobatics, an alternate EV spread of 252 Atk / 252 SpA / 4 Spe is an option, but it usually
makes Drifblim very slow before an Unburden boost, allowing it to be beaten by common Choice Scarf users, such as Krookodile. A Hasty nature is used over Naive to ensure that Porygon-Z only gets an Attack boost from Download. Although, if not running Acrobatics, Timid is the best option. If you feel you need to hit bulky Water-types while the weather is sunny, Thunderbolt is a viable option over Shadow Ball. As a weather abuser, this set enjoys having teammates that can also abuse weather. In rain, Pokemon such as Ludicolo and Kabutops make excellent teammates. Charizard, Victreebel, and Exeggutor make amazing teammates in the sun.</p>

[Other Options]

<p>Drifblim is a very versatile Pokemon, and can do more than what
has already been mentioned. For one thing, Drifblim can run a number of gimmick sets utilizing Unburden, such as a Focus Sash lead set. Drifblim can also use a Choice set to good effect, but Rotom is a better performer for this role. Driflbim can use an Acrobatics abuse set to good effect as well, but is better off boosting its stats. Drifblim's offensive power is underwhelming without boosts, so a support set with Will-O-Wisp and Hypnosis can be used, but Cofagrigus and Dusknoir are bulkier and more suited for the role.</p>

[Checks and Counters]

<p>Drifblim may have an interesting niche, but there are a few Pokemon that can easily stand up to it. Perhaps the best counter to Drifblim is Scarf Krookodile, outspeeding Drifblim even after an Unburden boost and OHKOing it with Crunch after Stealth Rock damage. Honchkrow comes in a close second,
being able to use Sucker Punch to decimate Drifblim, or set up a Substitute if it decides not to attack. Honchkrow needs to be wary of Thunderbolt, however. In fact, Dark-types in general can take on Drifblim lacking Hidden Power Fighting rather easily. Munchlax takes anything Drifblim has to throw at it like a champ and can easily phaze the Baton Pass set. Drifblim is vulnerable to Pokemon that are faster than it before an Unburden boost, and is easily beaten by faster Pokemon with a super effective STAB move. The weather abuse set is very vulnerable to having its weather taken away by Cloud Nine users and Snover. Calm Mind variants are also extremely vulnerable to Haze. However, the most common Hazer, Cofagrigus, is easily taken down by Shadow Ball.</p>
 

Upstart

Copy Cat
QC APPROVED 2/3

The sets all look good I just don't know if baton pass is really deserving of the second slot
 

Windsong

stumbling down elysian fields
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Put Baton Pass after SubCM, since the sets are arranged by importance/usage, and SubCM is more common as well as less specialized.

QC APPROVED 3/3
 
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Additions
Removals
Comments (do not add)

[Overview]

<p>Unlike its Ghost-type bretheren, Drifblim's HP is a massive base 150, which enables it to set up huge Substitutes and take a few hits. Drifblim's ability is relatively exclusive in the form of Unburden, which doubles its Speed when a consumable item is used. Drifblim also has a wide movepool to abuse its stats with, having everything from supporting moves such as the rare Knock Off, to powerful attacks such as Shadow Ball. On top of all this, Drifblim's typing of Ghost / Flying gives it a variety of resistances to abuse when switching in. Sadly, this is where the good news ends. Despite its high HP stat, a weakness to Stealth Rock and pathetic defenses without heavy investment makes Drifblim rather frail., tThis means Drifblim is also extremely vulnerable to Pursuit users such as Krookodile. Do not fear, as even though this haunted Bballoon has its flaws, it still has enough tricks up it sleeve to have a niche in the RU metagame.</p>

[SET]
name: ChestoRest
move 1: Calm Mind
move 2: Rest
move 3: Shadow Ball
move 4: Thunderbolt / Baton Pass / Hidden Power Fighting
item: Chesto Berry
ability: Unburden
nature: Modest
EVs: 252 Def / 108 SpA / 148 Spe

[SET COMMENTS]

<p>This Drifblim's most effective set., Iit utilizes a combination of resistances, bulk, and Unburden to set up a sweep. Drifblim can easily set up on the many defensive Pokemon in the tier, such as Slowking. Calm Mind is Drifblim's boosting move of choice, capitalizing on its decent bulk, and giving it the ability to take special hits better. When Drifblim is in KO range, it uses Rest, and its Chesto Berry activates, which in turn, enables it to gaining a Speed boost from Unburden. Shadow Ball is Drifblim's best STAB attack and is incredibly powerful after a few boosts. Thunderbolt is the main option for the last slot because it gets excellent coverage alongside Shadow Ball and annihilates Honchkrow trying attempting to switch in. Baton Pass is also an option in the last slot to pass off the boosts from Calm Mind, but you have to keep in mind that the Unburden boost isn't passable. Hidden Power Fighting is your best option against Steelix and Krookodile., furthermore, it hits the Normal-types that are immune to Drifblim's main STAB, and provides perfect coverage with Shadow Ball.</p>

[ADDITIONAL COMMENTS]

<p>The Speed EVs allow Drifblim to outpace anything up to Choice Scarf Rotom after an Unburden boost., while mMore Speed can be run to outspeed Pokemon such as Choice Scarf Krookodile, but Drifblim has to sacrifice Defense EVs to do so. Maximum Defense EVs let Drifblim take physical hits more easily, and the remaining EVs are in Special Attack to give it provide more offensive power</p>

<p>Although a boosted Drifblim is very threatening, it may need some support to function to its full potential. Drifblim likes dual screens and Rapid Spin support to maximize its bulk, because Drifblim is weak to Stealth Rock. An example of a good Dual Sscreener is Uxie., wWith its 75 / 130 / 130 defenses, it can easily get both screens up and do it multiple times per match. Uxie can also set up Stealth Rock for Drifblim, which it needs to acheive certain KOes against defensive Pokemon. Hitmonchan makes an excellent partner for Drifblim, Rapid Sspinning entry hazards for Drifblim and also smacking around Munchlax and Cryogonal. A counter to Krookodile is recommended, as without Hidden Power Fighting, it hard counters Drifblim. On top of all this, Drifblim likes to have Pursuit support on its side, Bbecause Ghost-types such as Rotom can easily stop Drifblim trouble.</p>

[SET]
name: SubCM
move 1: Calm Mind
move 2: Substitute
move 3: Shadow Ball
move 4: Hidden Power Fighting / Thunderbolt
item: Sitrus Berry / Ghost Gem
ability:Unburden
nature: Modest
EVs: 12 HP / 96 Def / 252 SpA / 148 Spe

[SET COMMENTS]

<p>This set takes a slightly different approach. Drifblim to sweep, tThe EVs allow you to outrun boosted base 91's Speed Pokemon after an Unburden boost. Because Substitute protects it from attacks as you set up, more EVs are invested into Special Attack to increase Drifblim's firepower. The defensive EVs balance your defenses as much as possible. Sitrus Berry and Ghost Gem are used over Leftovers to activate Unburden, which is the key to this set's success. Shadow Ball is your main STAB, and hits very hard after a boost. Hidden Power Fighting is the main option to get the jump on Krookodile and get perfect neutral coverage with Shadow Ball, while Thunderbolt is still an option to hit bulky Water- and Flying-types. This set needs to worry about faster attackers more than the ChestoRest set, as less is invested in its defenses.</p>

[ADDITIONAL COMMENTS]

<p>If you require more bulk, you can run a spread of 252 Def / 108 SpA / 148 Spe, but with a combination of Substitute and a Sitrus Berry, it is already very easy to set up Calm Mind. Baton Pass can be used over the respective coverage move to pass the Calm Mind boosts to a teammate that can abuse it, such as Moltres or Accelgor, but you have to keep in mind that the Unburden boost isn't passable cannot be passed on by Baton Pass. Screens are extremely important to this sets success, boosting Drifblim's defenses enough so that it can take multiple hits and set up. Rapid spin is possibly more important on this set than it is on any other set, as Drifblim will be lowering its own HP with Substitute and wants to set up as many Calm Minds as possible. Counters to Krookodile, and Pursuit users are also recommended. Pursuit removes the main Pokemon that threaten Drifblim, such as Rotom and Haunter, and without Krookodile, Drifblim can sweep safely.</p>

[SET]
name: Baton Pass
move 1: Shadow Ball
move 2: Baton Pass
move 3: Substitute
move 4: Stockpile / Calm Mind
item: Leftovers
ability:(space)Aftermath
nature: Bold
EVs: 4 HP / 252 Def / 252 SpD

[SET COMMENTS]

<p>With a massive HP stat and good resistances, Drifblim makes an excellent pivot in a Baton Pass chain. The EVs and nature maximize bulk on both sides, while it is inadvisable to maximize your HP stat as the defensive investment counts for more because of the large difference between the HP and defensive stats. Drifblim's job is to pass extremely bulky Substitutes and defensive boosts in the form of Stockpile to a receiver. Stockpile is the main option because it raises both defenses on both sides and makes toughens up Drifblim's Substitutes even harder to break. Calm mMind is also an option to have Drifblim pull off a sweep itself, but strong physical attacks will break Drifblim's Substitutes. Shadow bBall prevents Drifblim from being total Taunt bait, and allows you to sweep if Drifblim is using Calm Mind. It is possible to run more Speed on Drifblim, but Drifblim is probably going to be Baton Ppassed Speed anyway, so it is less important.</p>

[ADDITIONAL COMMENTS]

<p>Drifblim's resistances really help it pull off a successful pass and help out with setting up a sweep with whatever Pokemon you have receiving the boosts. Immunity to common priority such as Hitmonchan's Mach Punch and Entei's ExtremeSpeed make Drifblim an excellent part of a Baton Pass chain. Drifblim likes to have things such as Ingrain and Aqua Ring passed to it, for the extra recovery they provide. For Drifblim to function, it needs a successful receiver to take the boost that it has given. Pokemon such as Octillery and Cradily are excellent examples because of Suction Cups, preventing them from being phazed out, while Medicham has a monsterous Attack stat and it appreciates the defensive boosts Drifblim provides.</p>

[SET]
name: Weather Abuse
move 1: Rain Dance / Sunny Day
move 2: Weather Ball
move 3: Thunder / Shadow Ball
move 4: Acrobatics / Shadow Ball
item: Flight Gem / Water Gem / Fire Gem
ability: Unburden
nature: Hasty
EVs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With access to Weather bBall, Thunder, as well as Unburden, Drifblim makes an excellent addition to a weather based team. Drifblim has access to both Sunny Day and Rain Dance, allowing it to support its team and itself with its decent bulk. Weather Ball gives you a Water-type move to use in the rain while also giving you a Fire-type move in the sun, making it an excellent choice for Drifblim to use. In the rain, Thunder hits the Bbulky Water-(space)types that survive Weather Ball. In the sun, Shadow Ball is the better option, because Thunder has only 50% accuracy in the Sun. Acrobatics give Grass-types a nasty surprise, while also activating Unburden to give Drifblim a Speed Bboost. If using either of the other gems, Shadow Ball is an option to hit opposing Ghost- and Psychic-Ttypes.</p>

[ADDITIONAL COMMENTS]

<p>If you feel the need for more power on Acrobatics, an alternate EV spread of 252 Atk / 252 SpA / 4 Spe is an option, but it is usually too slow before an Unburden boost, and is beaten out by common Choice Scarf(space)users, such as Krookodile. A Hasty Nnature is used over Naive to make ensure that Porygon-Z only gets an Attack boost from Download. Although, if not running Acrobatics, Timid is the best option. If you feel you need to hit bulky Water-types while the weather is sunny, Thunderbolt is a viable option over Shadow Ball. As a weather abuser, this set enjoys having teammates that can also abuse weather. For rain, Pokemon such as Ludicolo and Kabutops make excellent teammates to abuse Drifblim's weather. In the sun, (This piece is redundant.) Charizard, Victreebell, and Exeggutor make amazing teammates to take advantage of the sun.</p>

[Other Options]

<p>Drifblim is a very versatile Pokemon, and can do more than what is mentioned. For one thing, Drifblim can run a number of gimmicks utilizing Unburden, such as a Focus Sash lead set. Drifblim can also use a Choice set to good effect, but Rotom is a better performer for this role. Driflbim can use an Acrobatics abuse set to good effect, but Drifblim is better off boosting its stats. Drifblim's offensive power is underwhelming without boosts, so a support set with Will-O-Wisp and Hypnosis can be used, but Cofagrigus and Dusknoir are bulkier and more suited for the role.</p>

[Checks and Counters]

<p>Drifblim may have an interesting niche, but there are a few Pokemon that can easily stand up to it. Perhaps the best counter to Drifblim is Krookodile,; outspeeding Drifblim even after an Unburden boost and OHKOing it with Crunch after Stealth rRock damage. Honchkrow comes in a close second, using Sucker Punch or setting up a Substitute if it decides not to attack. Honchkrow needs to be wary of Thunderbolt, however. In fact, Dark-types in general can take on Drifblim lacking Hidden Power Fighting rather easily. Munchlax takes anything Drifblim has to throw at it like a champ and phazes the Baton Pass set. Drifblim is vulnerable to Pokemon that are faster than it before it gets an Unburden boost, and is easily beaten by faster Pokemon with super effective STAB. The weather abuse set is very vulnerable to having its weather taken away by Cloud Nine users and Snover. Calm Mind variants are also extremely vulnerable to Haze., but However, the main Hazer, Cofagrigus, is easily taken down by Shadow Ball.</p>


This is another quality write up, with the only problems being punctuation and capitalization. There was not much to fix. You are really getting better at writing up analyses. Necessary ladybug progress comment
 

Shame That

TAKE IT ALL OR LEAVE IT
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REMOVE ADD COMMENTS

Taken over From col49's Drifblim analysis which can be seen here: http://www.smogon.com/forums/showthread.php?t=3456531

[Overview]
<p>Unlike its Ghost-type brethren, Drifblim's HP is a massive base 150, which enables it to set up huge Substitutes and take a few hits. Drifblim's has a relatively exclusive ability is relatively exclusive in the form of Unburden, which doubles its Speed when a consumable item is used. Drifblim also has a wide movepool to abuse its stats with, having everything from supporting moves such as the rare Knock Off, to powerful attacks such as Shadow Ball. On top of all this, Drifblim's typing of Ghost / Flying typing gives it a variety of resistances to abuse when switching in. Sadly, this is where the good news ends. Despite its high HP stat, Drifblim is rather frail, cursed with a weakness to Stealth Rock and pathetic defenses without heavy investment makes Drifblim rather frail. This means Drifblim is also extremely vulnerable to Pursuit users such as Krookodile. However, have no Do not fear, as even though this haunted balloon has its flaws, it still has enough tricks up it sleeve to have a niche in the RU metagame.</p>

[SET]
name: ChestoRest
move 1: Calm Mind
move 2: Rest
move 3: Shadow Ball
move 4: Thunderbolt / Baton Pass / Hidden Power Fighting
item: Chesto Berry
ability: Unburden
nature: Modest
evs: 252 Def / 108 SpA / 148 Spe

[SET COMMENTS]

<p>This Drifblim's most effective set. It [Yeah.. unbold that] utilizes a combination of resistances, bulk, and Unburden to set up a sweep. Drifblim can easily set up on the many defensive Pokemon in the tier, such as Slowking. Calm Mind is Drifblim's boosting move of choice, capitalizing on its decent bulk, and giving it the ability to take special hits better. When Drifblim is in KO range, it uses Rest, and its Chesto Berry activates, which in turn enablesing it to gain a Speed boost from Unburden. Shadow Ball is Drifblim's best STAB attack and is incredibly powerful after a few boosts. Thunderbolt is the main option for the last slot,[Add Comma] as because it gets excellent coverage alongside Shadow Ball and annihilates Honchkrow attempting to switch in. Baton Pass is also an option in the last slot to pass off the boosts from Calm Mind, but you have to keep in mind that the Unburden boost isn't passable. Hidden Power Fighting is your best option against Steelix and Krookodile.,[Remove Comma] Furthermore, it hits the Normal-types that are immune to Drifblim's main STAB, and provides perfect coverage with Shadow Ball.</p>

[ADDITIONAL COMMENTS]

<p>The Speed EVs allow Drifblim to outpace anything up to Choice Scarf Rotom after an Unburden boost. More Speed can be used run to outspeed outpace Pokemon such as Choice Scarf Krookodile, but Drifblim has to sacrifice Defense EVs to do so. Maximum Defense EVs let Drifblim take physical hits more easily, and the remaining EVs are invested in Special Attack to provide more offensive power</p>

<p>Although a boosted Drifblim is very threatening, it may need some support to function to its full potential. Drifblim likes Dual screens and Rapid Spin support are a good choice for to maximize maximizing its Drifblim's bulk, whilst Rapid Spin support extends Drifblim's longevity, allowing it to switch in without having its health cut. because Drifblim is weak to Stealth Rock. An example of a good Dual Screener is Uxie.,[Remove Comma] With its 75 / 130 / 130 defenses, it can easily get both screens up and do it multiple times per in a match. Uxie can also set up Stealth Rock for Drifblim, which it needs to acheive certain KOes against defensive Pokemon. Hitmonchan makes an excellent partner for Drifblim, Rapid Spinning entry hazards for Drifblim and also smacking around severely damaging Munchlax and Cryogonal. A counter to Krookodile is recommended, as if Drifblim lacks without Hidden Power Fighting, it Krookodile serves as a hard counters Drifblim. On top of all this, Drifblim likes to have Pursuit support on its side, because Ghost-types such as Rotom can easily stop Drifblim.</p>

[SET]
name: SubCM
move 1: Calm Mind
move 2: Substitute
move 3: Shadow Ball
move 4: Hidden Power Fighting / Thunderbolt
item: Sitrus Berry / Ghost Gem
ability:Unburden
nature: Modest
evs: 12 HP / 96 Def / 252 SpA / 148 Spe

[SET COMMENTS]

<p>This set takes a slightly different approach. The EVs allow you to outrun boosted base 91 Speed Pokemon after an Unburden boost. Because Substitute protects it from attacks as you set up, more EVs are invested into Special Attack to increase Drifblim's firepower. The defensive EVs balance your defenses as much as possible. Sitrus Berry and Ghost Gem are used over Leftovers to activate Unburden, which is the key to this set's success. Shadow Ball is your main STAB, and hits very hard after a boost. Hidden Power Fighting is the main option to get the jump on Krookodile and get whilst having perfect neutral coverage with Shadow Ball,.[Remove Comma / Add Period] while Thunderbolt is still an option,[Add Comma] as it allows Drifblim to hit bulky Water- and Flying-types. This set needs to worry about faster attackers more than the ChestoRest set, as less is invested in its this Drifblim's defenses.</p>

[ADDITIONAL COMMENTS]

<p>If you require desire more bulk, you can run a spread of 252 Def / 108 SpA / 148 Spe, but with a combination of Substitute and a Sitrus Berry, it is already very easy to set up Calm Mind. Baton Pass can be used over the respective coverage move to pass the Calm Mind boosts to a teammate that can abuse it, such as Moltres or Accelgor, but you have to keep in mind that the Unburden boost cannot be passed on by Baton Pass. Dual screens are extremely important to this sets success, boosting Drifblim's defenses enough so that it can take multiple hits and set up. Rapid spin is possibly more important on this set than it is on any other set, as Drifblim will be lowering its own HP with Substitute and wants to set up as many Calm Minds as possible. Counters to Krookodile, and Pursuit users,[Add Comma] are also recommended,[Add Comma] as the absence of both can pave the way for Drifblim to sweep. Pursuit removes the main Pokemon that threaten Drifblim, such as Rotom and Haunter, and without Krookodile, Drifblim can sweep safely.</p>

[SET]
name: Baton Pass
move 1: Shadow Ball
move 2: Baton Pass
move 3: Substitute
move 4: Stockpile / Calm Mind
item: Leftovers
ability:Aftermath
nature: Bold
evs: 4 HP / 252 Def / 252 SpD

[SET COMMENTS]

<p>With a massive HP stat and good resistances, Drifblim makes an excellent pivot in a Baton Pass chain. The EVs and nature maximize bulk on both sides, while it is inadvisable to maximize your HP stat as the defensive investment counts for more because of the large difference between the HP and defensive stats. Drifblim's job is to pass extremely bulky Substitutes and defensive boosts in the form of Stockpile to a receiver. Stockpile is the main option because it raises both defenses while and toughensing up Drifblim's Substitutes. Calm Mind is also an option,[Add Comma] allowing to have Drifblim to pull off a sweep itself, but strong physical attacks will break Drifblim's Substitutes. Shadow Ball prevents Drifblim from being total Taunt bait, and allows you to sweep if Drifblim is using Calm Mind. It is possible to run more Speed on Drifblim, but Drifblim is probably going to be Baton Passed Speed anyway, so it is less important.</p>

[ADDITIONAL COMMENTS]

<p>Drifblim's resistances really help it pull off a successful pass and help out with setting up a sweep with whatever Pokemon you have receiving the boosts. Immunity to common priority such as Hitmonchan's Mach Punch and Entei's ExtremeSpeed make Drifblim an excellent part of a Baton Pass chain. Drifblim likes to have things such as Ingrain and Aqua Ring passed to it, for as it loves the extra recovery they provide. For Drifblim to function, it needs a successful receiver to take the boosts that it has given. Pokemon such as Octillery and Cradily are excellent examples because of Suction Cups, preventing them from being phazed out, while Medicham has a monsterous Attack stat and it appreciates the defensive boosts Drifblim provides.</p>

[SET]
name: Weather Abuse
move 1: Rain Dance / Sunny Day
move 2: Weather Ball
move 3: Thunder / Shadow Ball
move 4: Acrobatics / Shadow Ball
item: Flight Gem / Water Gem / Fire Gem
ability: Unburden
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With access to Weather Ball, Thunder, as well as and Unburden, Drifblim makes an excellent addition to a weather based team. Drifblim has access to both Sunny Day and Rain Dance, allowing it to support its team and itself with its decent bulk. Weather Ball gives you Drifblim a Water-type move to use in the rain,[Add Comma] while also giving you it a Fire-type move in the sun, making it an excellent choice for Drifblim to use. In the rain, Thunder hits the bulky Water-types that survive Weather Ball. In the sun, Shadow Ball is the better option, because Thunder has only 50% accuracy in the Sun. Acrobatics give Grass-types a nasty surprise, while also activating Unburden to give Drifblim a Speed boost. If using either of the other gems, Shadow Ball is an option to hit opposing Ghost- and Psychic-types.</p>

[ADDITIONAL COMMENTS]

<p>If you feel the need for more power on Acrobatics, an alternate EV spread of 252 Atk / 252 SpA / 4 Spe is an option, but it is usually too slow before an Unburden boost, and is beaten out by common Choice Scarf users, such as Krookodile. A Hasty nature is used over Naive to ensure that Porygon-Z only gets an Attack boost from Download. Although, if not running Acrobatics, Timid is the best option. If you feel you need to hit bulky Water-types while the weather is sunny, Thunderbolt is a viable option over Shadow Ball. As a weather abuser, this set enjoys having teammates that can also abuse weather. For rain, Pokemon such as Ludicolo and Kabutops make excellent teammates to abuse Drifblim's weather. Charizard, Victreebell, and Exeggutor make amazing teammates to take advantage of the sun.</p>

[Other Options]

<p>Drifblim is a very versatile Pokemon, and can do more than what is mentioned. For one thing, Drifblim can run a number of gimmicks sets utilizing Unburden, such as a Focus Sash lead set. Drifblim can also use a Choice set to good effect, but Rotom is a better performer for this role. Driflbim can use an Acrobatics abuse set to good effect, but Drifblim is better off boosting its stats. Drifblim's offensive power is underwhelming without boosts, so a support set with Will-O-Wisp and Hypnosis can be used, but Cofagrigus and Dusknoir are bulkier and more suited for the role.</p>

[Checks and Counters]

<p>Drifblim may have an interesting niche, but there are a few Pokemon that can easily stand up to it. Perhaps the best counter to Drifblim is Krookodile, outspeeding Drifblim even after an Unburden boost and OHKOing it with Crunch after Stealth Rock damage. Honchkrow comes in a close second, using Sucker Punch or setting up a Substitute if it decides not to attack. Honchkrow needs to be wary of Thunderbolt, however. In fact, Dark-types in general can take on Drifblim lacking Hidden Power Fighting rather easily. Munchlax takes anything Drifblim has to throw at it like a champ and phazes the Baton Pass set. Drifblim is vulnerable to Pokemon that are faster than it before it gets an Unburden boost, and is easily beaten by faster Pokemon with a super effective STAB move. The weather abuse set is very vulnerable to having its weather taken away by Cloud Nine users and Snover. Calm Mind variants are also extremely vulnerable to Haze. However, the main Hazer, Cofagrigus, is easily taken down by Shadow Ball.</p>
This is really excellent, Molk. Keep it up.

Lesser Smaug, your amateur GP check was good, but please; if you're changing punctuation, could you add in a caption? (I.E [Remove Comma / Add Period]).

Other than that:



GP 1/2
 

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus
[Overview]
<p>Unlike its Ghost-type brethren, Drifblim's HP is a massive base 150, which enables it to set up huge Substitutes and take a few hits. Drifblim's ability is relatively exclusive in the form of Unburden, which doubles its Speed when a consumable item is used. Drifblim also has a wide movepool to abuse its stats with, having everything from supporting moves such as the rare Knock Off, to powerful attacks such as Shadow Ball. On top of all this, Drifblim's typing of Ghost / Flying gives it a variety of resistances to abuse when switching in. Sadly, this is where the good news ends. Despite its high HP stat, a weakness to Stealth Rock and pathetic defenses without heavy investment makes Drifblim rather frail. This means Drifblim is also extremely vulnerable to Pursuit users such as Krookodile. Do not fear, as even though this haunted balloon has its flaws, it still has enough tricks up it sleeve to have a niche in the RU metagame.</p>

[SET]
name: ChestoRest
move 1: Calm Mind
move 2: Rest
move 3: Shadow Ball
move 4: Thunderbolt / Baton Pass / Hidden Power Fighting
item: Chesto Berry
ability: Unburden
nature: Modest
EVs: 252 Def / 108 SpA / 148 Spe

[SET COMMENTS]

<p>This Drifblim's most effective set. It utilizes a combination of resistances, bulk, and Unburden to set up a sweep. Drifblim can easily set up on the many defensive Pokemon in the tier, such as Slowking. Calm Mind is Drifblim's boosting move of choice, capitalizing on its decent bulk, and giving it the ability to take special hits better. When Drifblim is in KO range, it uses Rest, and its Chesto Berry activates, which in turn enables it to gain a Speed boost from Unburden. Shadow Ball is Drifblim's best STAB attack and is incredibly powerful after a few boosts. Thunderbolt is the main option for the last slot because it gets excellent coverage alongside Shadow Ball and annihilates Honchkrow attempting to switch in. Baton Pass is also an option in the last slot to pass off the boosts from Calm Mind, but you have to keep in mind that the Unburden boost isn't passable. Hidden Power Fighting is your best option against Steelix and Krookodile., furthermore, it hits the Normal-types that are immune to Drifblim's main STAB, and provides perfect coverage with Shadow Ball.</p>

[ADDITIONAL COMMENTS]

<p>The Speed EVs allow Drifblim to outpace anything up to Choice Scarf Rotom after an Unburden boost. More Speed can be run to outspeed Pokemon such as Choice Scarf Krookodile, but Drifblim has to sacrifice Defense EVs to do so. Maximum Defense EVs let Drifblim take physical hits more easily, and the remaining EVs are in Special Attack to provide more offensive power</p> < Missing period.

<p>Although a boosted Drifblim is very threatening, it may need some support to function to its full potential. Drifblim likes dual screens and Rapid Spin support to maximize its bulk, because Drifblim is weak to Stealth Rock. An example of a good Dual Screener is Uxie.
, With its 75 / 130 / 130 defenses, it can easily get both screens up and do it multiple times per match. Uxie can also set up Stealth Rock for Drifblim, which it needs to acheive certain KOes against defensive Pokemon. Hitmonchan makes an excellent partner for Drifblim, Rapid Spinning entry hazards for Drifblim and also smacking around Munchlax and Cryogonal. A counter to Krookodile is recommended, as without Hidden Power Fighting, it hard counters Drifblim. On top of all this, Drifblim likes to have Pursuit support on its side, because Ghost-types such as Rotom can easily stop Drifblim.</p>

[SET]
name: SubCM
move 1: Calm Mind
move 2: Substitute
move 3: Shadow Ball
move 4: Hidden Power Fighting / Thunderbolt
item: Sitrus Berry / Ghost Gem
ability:Unburden < Space
nature: Modest
EVs: 12 HP / 96 Def / 252 SpA / 148 Spe

[SET COMMENTS]

<p>This set takes a slightly different approach. The EVs allow you to outrun boosted base 91 Speed Pokemon after an Unburden boost. Because Substitute protects it from attacks as you set up, more EVs are invested into Special Attack to increase Drifblim's firepower. The defensive EVs balance your defenses as much as possible. Sitrus Berry and Ghost Gem are used over Leftovers to activate Unburden, which is the key to this set's success. Shadow Ball is your main STAB, and hits very hard after a boost. Hidden Power Fighting is the main option to get the jump on Krookodile and get perfect neutral coverage with Shadow Ball, while Thunderbolt is still an option to hit bulky Water- and Flying-types. This set needs to worry about faster attackers more than the ChestoRest set, as less is invested in its defenses.</p>

[ADDITIONAL COMMENTS]

<p>If you require more bulk, you can run a spread of 252 Def / 108 SpA / 148 Spe, but with a combination of Substitute and a Sitrus Berry, it is already very easy to set up Calm Mind. Baton Pass can be used over the respective coverage move to pass the Calm Mind boosts to a teammate that can abuse it, such as Moltres or Accelgor, but you have to keep in mind that the Unburden boost cannot be passed on by Baton Pass. Screens are extremely important to this sets success, boosting Drifblim's defenses enough so that it can take multiple hits and set up. Rapid spin is possibly more important on this set than it is on any other set, as Drifblim will be lowering its own HP with Substitute and wants to set up as many Calm Minds as possible. Counters to Krookodile
, and Pursuit users are also recommended. Pursuit removes the main Pokemon that threaten Drifblim, such as Rotom and Haunter, and without Krookodile, Drifblim can sweep safely.</p>

[SET]
name: Baton Pass
move 1: Shadow Ball
move 2: Baton Pass
move 3: Substitute
move 4: Stockpile / Calm Mind
item: Leftovers
ability:Aftermath
< Space
nature: Bold
EVs: 4 HP / 252 Def / 252 SpD

[SET COMMENTS]

<p>With a massive HP stat and good resistances, Drifblim makes an excellent pivot in a Baton Pass chain. The EVs and nature maximize bulk on both sides, while it is inadvisable to maximize your HP stat as the defensive investment counts for more because of the large difference between the HP and defensive stats. Drifblim's job is to pass extremely bulky Substitutes and defensive boosts in the form of Stockpile to a receiver. Stockpile is the main option because it raises both defenses and toughens up Drifblim's Substitutes. Calm Mind is also an option to have Drifblim pull off a sweep itself, but strong physical attacks will break Drifblim's Substitutes. Shadow Ball prevents Drifblim from being total Taunt bait, and allows you to sweep if Drifblim is using Calm Mind. It is possible to run more Speed on Drifblim, but Drifblim is probably going to be Baton Passed Speed anyway, so it is less important.</p>

[ADDITIONAL COMMENTS]

<p>Drifblim's resistances really help it pull off a successful pass and help out with setting up a sweep with whatever Pokemon you have receiving the boosts. Immunity to common priority such as Hitmonchan's Mach Punch and Entei's ExtremeSpeed make Drifblim an excellent part of a Baton Pass chain. Drifblim likes to have things such as Ingrain and Aqua Ring passed to it, for the extra recovery they provide. For Drifblim to function, it needs a successful receiver to take the boost that it has given. Pokemon such as Octillery and Cradily are excellent examples because of Suction Cups, preventing them from being phazed out, while Medicham has a monst
erous Attack stat and it appreciates the defensive boosts Drifblim provides.</p>

[SET]
name: Weather Abuse
move 1: Rain Dance / Sunny Day
move 2: Weather Ball
move 3: Thunder / Shadow Ball
move 4: Acrobatics / Shadow Ball
item: Flight Gem / Water Gem / Fire Gem
ability: Unburden
nature: Hasty
EVs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With access to Weather Ball, Thunder, as well as Unburden, Drifblim makes an excellent addition to a weather based team. Drifblim has access to both Sunny Day and Rain Dance, allowing it to support its team and itself with its decent bulk. Weather Ball gives you a Water-type move to use in the rain while also giving you a Fire-type move in the sun, making it an excellent choice for Drifblim to use. In the rain, Thunder hits the bulky Water-types that survive Weather Ball. In the sun, Shadow Ball is the better option, because Thunder has only 50% accuracy in the Sun. Acrobatics give Grass-types a nasty surprise, while also activating Unburden to give Drifblim a Speed boost. If using either of the other gems, Shadow Ball is an option to hit opposing Ghost- and Psychic-types.</p>

[ADDITIONAL COMMENTS]

<p>If you feel the need for more power on Acrobatics, an alternate EV spread of 252 Atk / 252 SpA / 4 Spe is an option, but it is usually too slow before an Unburden boost, and is beaten out by common Choice Scarf users, such as Krookodile. A Hasty nature is used over Naive to ensure that Porygon-Z only gets an Attack boost from Download. Although, if not running Acrobatics, Timid is the best option. If you feel you need to hit bulky Water-types while the weather is sunny, Thunderbolt is a viable option over Shadow Ball. As a weather abuser, this set enjoys having teammates that can also abuse weather. For rain, Pokemon such as Ludicolo and Kabutops make excellent teammates to abuse Drifblim's weather. Charizard, Victreebell, and Exeggutor make amazing teammates to take advantage of the sun.</p>

[Other Options]

<p>Drifblim is a very versatile Pokemon, and can do more than what is mentioned. For one thing, Drifblim can run a number of gimmicks utilizing Unburden, such as a Focus Sash lead set. Drifblim can also use a Choice set to good effect, but Rotom is a better performer for this role. Driflbim can use an Acrobatics abuse set to good effect, but Drifblim is better off boosting its stats. Drifblim's offensive power is underwhelming without boosts, so a support set with Will-O-Wisp and Hypnosis can be used, but Cofagrigus and Dusknoir are bulkier and more suited for the role.</p>

[Checks and Counters]

<p>Drifblim may have an interesting niche, but there are a few Pokemon that can easily stand up to it. Perhaps the best counter to Drifblim is Krookodile, outspeeding Drifblim even after an Unburden boost and OHKOing it with Crunch after Stealth Rock damage. Honchkrow comes in a close second, using Sucker Punch or setting up a Substitute if it decides not to attack. Honchkrow needs to be wary of Thunderbolt, however. In fact, Dark-types in general can take on Drifblim lacking Hidden Power Fighting rather easily. Munchlax takes anything Drifblim has to throw at it like a champ and phazes the Baton Pass set. Drifblim is vulnerable to Pokemon that are faster than it before it gets an Unburden boost, and is easily beaten by faster Pokemon with super effective STAB. The weather abuse set is very vulnerable to having its weather taken away by Cloud Nine users and Snover. Calm Mind variants are also extremely vulnerable to Haze. However, the main Hazer, Cofagrigus, is easily taken down by Shadow Ball.</p>
Shame, I noticed a few more errors. Please install these as well Molk.

Aside from this, I really have to agree with Shame. Molk, your writing skills have increased tenfold since your first analysis. You should be really proud of this. ^_^
 
Also in C&C it might be better to clarify that Scarfed Krookodile outspeeds after an Unburden boost. Also, in the AC of the first set you have "...Krookodile.Furthermore..." which needs a space after the period.

Sorry I can't quote, I'm using my Wii lol. Overall an excellent writeup :D
 
Add Remove

[Overview]
<p>Unlike its Ghost-type brethren, Drifblim's HP stat is a massive base 150, which enables it to set up huge very durable Substitutes and take a few hits. Drifblim'(apostrophe)s has a relatively exclusive ability in the form of Unburden, which doubles its Speed when a consumable item is used. Drifblim also has a wide movepool to abuse its stats with, having everything from supporting moves, (comma) such as the rare Knock Off, to powerful attacks, (comma) such as Shadow Ball. On top of all this, Drifblim's Ghost / Flying typing gives it a variety of resistances to abuse when switching in. Sadly, this is where the good news ends. Despite its high HP stat, Drifblim is rather frail, cursed with a weakness to Stealth Rock and pathetic defenses. This means Drifblim is also extremely vulnerable to Pursuit users such as Krookodile. However, have no fear, as even though this haunted balloon has its flaws, it still has enough tricks up it sleeve to have a niche in the RU metagame.</p>

[SET]
name: ChestoRest
move 1: Calm Mind
move 2: Rest
move 3: Shadow Ball
move 4: Thunderbolt / Baton Pass / Hidden Power Fighting
item: Chesto Berry
ability: Unburden
nature: Modest
evs: 252 Def / 108 SpA / 148 Spe

[SET COMMENTS]

<p>This is Drifblim's most effective set. It utilizes a combination of resistances, bulk, and Unburden to set up a sweep. Drifblim can easily set up on the many defensive Pokemon in the tier, such as Slowking. Calm Mind is Drifblim's boosting move of choice, capitalizing on its decent bulk, (comma) and giving it the ability to take special hits better. When Drifblim is in KO range, it can uses Rest, and activating its Chesto Berry activates, (comma) and enabling it to gain a Speed boost from Unburden. Shadow Ball is Drifblim's best STAB attack and is incredibly powerful after a few boosts. Thunderbolt is the main option for the last slot, as it gets excellent coverage alongside Shadow Ball and annihilates opposing Honchkrow attempting to switch in. Baton Pass is also an option in the last slot to pass off the boosts from Calm Mind, but you have to keep in mind that the Unburden boost isn't passable. Hidden Power Fighting is your best option against Steelix and Krookodile.(space)Furthermore, it hits the Normal-types that are immune to Drifblim's main STAB move, and provides perfect coverage in tandem with Shadow Ball.</p>

[ADDITIONAL COMMENTS]

<p>The Speed EVs allow Drifblim to outpace anything up to Choice Scarf Rotom after an Unburden boost. More Speed can be used to outpace Pokemon such as Choice Scarf Krookodile, but Drifblim has to sacrifice Defense EVs in order to do so. Maximum investment in Defense EVs lets Drifblim take physical hits more easily, and the remaining EVs are invested in Special Attack to provide more offensive power.(period)</p>

<p>Although a boosted Drifblim is very threatening, it may need some support to function to its full potential. Dual screens are a good choice for maximizing Drifblim's bulk, whilst Rapid Spin support extends Drifblim's longevity, allowing it to switch in without having its health cut by 25% each time. An example of a good Ddual Sscreener is Uxie.(space)With its 75 / 130 / 130 defenses, it can easily get both screens up and do it multiple times in a match. Uxie can also set up Stealth Rock for Drifblim, which Drifblim it needs to acheive certain KOes against defensive Pokemon. Hitmonchan makes an excellent partner for Drifblim, Rapid Spinning entry hazards and severely damaging Munchlax and Cryogonal. A counter to Krookodile is recommended, as if Drifblim lacks Hidden Power Fighting, Krookodile serves as a hard counter. On top of all this, Drifblim likes to have Pursuit support on its side, as because Ghost-types such as Rotom can easily stop Drifblim.</p>

[SET]
name: SubCM
move 1: Calm Mind
move 2: Substitute
move 3: Shadow Ball
move 4: Hidden Power Fighting / Thunderbolt
item: Sitrus Berry / Ghost Gem
ability: Unburden
nature: Modest
evs: 12 HP / 96 Def / 252 SpA / 148 Spe

[SET COMMENTS]

<p>This set takes a slightly different approach than the previous one. The EVs allow you to outrun everything up to boosted base 91 Speed Pokemon after an Unburden boost. Because Substitute protects it from attacks as you set up, more EVs are invested into Special Attack to increase Drifblim's firepower. The defensive EVs balance your defenses as much as possible. Sitrus Berry and Ghost Gem are used over Leftovers to activate Unburden, which is the key to this set's success. Shadow Ball is your main STAB, and hits very hard after a boost. Hidden Power Fighting is the main option to get the jump on Krookodile whilst letting Drifblim have having perfect neutral coverage in combination with Shadow Ball. Thunderbolt is still an option, as it allows Drifblim to hit bulky Water- and Flying-types. This set needs to worry about faster attackers more than the ChestoRest set, as less is invested into this Drifblim's defenses.</p>

[ADDITIONAL COMMENTS]

<p>If you desire more bulk, you can run a spread of 252 Def / 108 SpA / 148 Spe, but with a combination of Substitute and a Sitrus Berry, it is already very easy to set up Calm Mind. Baton Pass can be used over the respective coverage move to pass the Calm Mind boosts to a teammate that can abuse it, such as Moltres or Accelgor, but you have to keep in mind that the Unburden boost cannot be passed on by Baton Pass. Dual screens are extremely important to this set'(apostrophe)s success, boosting Drifblim's defenses enough to where so that it can take multiple hits and set up. Rapid sSpin support is possibly more important on to this set than it is on to any other set, as Drifblim will be lowering its own HP with Substitute and will wants to set up as many Calm Minds as possible. Counters to Krookodile, and as well as Pursuit users, are also recommended, as the absence of both can pave the way for Drifblim to sweep. Pursuit removes the main Pokemon that threaten Drifblim, such as Rotom and Haunter, and, (comma) without Krookodile, Drifblim can sweep safely.</p>

[SET]
name: Baton Pass
move 1: Shadow Ball
move 2: Baton Pass
move 3: Substitute
move 4: Stockpile / Calm Mind
item: Leftovers
ability: Aftermath
nature: Bold
evs: 4 HP / 252 Def / 252 SpD

[SET COMMENTS]

<p>With a massive HP stat and good resistances, Drifblim makes an excellent pivot in a Baton Pass chain. The EVs and nature maximize bulk on both sides, while as it is inadvisable to maximize your HP stat as the defensive investment counts for more is of higher value because of the large difference between the HP and defensive stats of Drifblim. Drifblim's job is to pass bulky durable Substitutes and defensive boosts in the form of Stockpile to a receiver. Stockpile is the main option because it raises both defenses while toughening up Drifblim's Substitutes. Calm Mind is also an option, allowing Drifblim to pull off a sweep itself, but strong physical attacks will still break Drifblim's Substitutes. Shadow Ball prevents Drifblim from being total Taunt bait, and allows you to sweep if Drifblim is using Calm Mind. It is possible to run more Speed on Drifblim, but Drifblim is probably going to be Baton Passed Speed boosts anyway, so it is less important.</p>

[ADDITIONAL COMMENTS]

<p>Drifblim's resistances really help it pull off a successful pass and help out with setting up a sweep with whatever Pokemon that is you have receiving the boosts. Immunity to common priority moves, (comma) such as Hitmonchan's Mach Punch and Entei's ExtremeSpeed, (comma) make Drifblim an excellent part of a Baton Pass chain. Drifblim likes to have things such as Ingrain and Aqua Ring passed to it, as it loves the extra recovery they provide. For Drifblim to function, it needs a successful receiver to take the boosts it has amassed given. Pokemon such as Octillery and Cradily are excellent examples of great partners because of Suction Cups, which preventsing them from being phazed out. (period) , (comma) while Medicham is also a good partner since it has a monsterous Attack stat and it appreciates the defensive boosts Drifblim provides.</p>

[SET]
name: Weather Abuse
move 1: Rain Dance / Sunny Day
move 2: Weather Ball
move 3: Thunder / Shadow Ball
move 4: Acrobatics / Shadow Ball
item: Flight Gem / Water Gem / Fire Gem
ability: Unburden
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With access to Weather Ball, Thunder, and Unburden, Drifblim makes an excellent addition to a weather-(hyphen)based team. Drifblim has access to both Sunny Day and Rain Dance, allowing it to support its team and itself; (semicolon) with its massive HP stat decent bulk makes this even easier. Weather Ball gives Drifblim a Water-type move to use in the rain, (comma) while also giving it a Fire-type move in the sun, making it an excellent choice for Drifblim to use. In the rain, Thunder hits the bulky Water-types that survive Weather Ball. In the sun, Shadow Ball is the better option, because as Thunder has only 50% accuracy in the Sun. Acrobatics give Grass-types a nasty surprise, while and also activatesing Unburden to give Drifblim a Speed boost. If using either of the other gems, Shadow Ball is an option to hit opposing Ghost- and Psychic-types.</p>

[ADDITIONAL COMMENTS]

<p>If you feel the need for more power on Acrobatics, an alternate EV spread of 252 Atk / 252 SpA / 4 Spe is an option, but it is usually makes Drifblim very too slow before an Unburden boost, and is allowing it to be beaten out by common Choice Scarf users, such as Krookodile. A Hasty nature is used over Naive to ensure that Porygon-Z only gets an Attack boost from Download. Although, if not running Acrobatics, Timid is the best option. If you feel you need to hit bulky Water-types while the weather is sunny, Thunderbolt is a viable option over Shadow Ball. As a weather abuser, this set enjoys having teammates that can also abuse weather. For In rain, Pokemon such as Ludicolo and Kabutops make excellent teammates to abuse Drifblim's weather. Charizard, Victreebell, and Exeggutor make amazing teammates in to take advantage of the sun.</p>

[Other Options]

<p>Drifblim is a very versatile Pokemon, and can do more than what has already been is mentioned. For one thing, Drifblim can run a number of gimmick sets utilizing Unburden, such as a Focus Sash lead set. Drifblim can also use a Choice set to good effect, but Rotom is a better performer for this role. Driflbim can use an Acrobatics abuse set to good effect as well, but is better off boosting its stats. Drifblim's offensive power is underwhelming without boosts, so a support set with Will-O-Wisp and Hypnosis can be used, but Cofagrigus and Dusknoir are bulkier and more suited for the role.</p>

[Checks and Counters]

<p>Drifblim may have an interesting niche, but there are a few Pokemon that can easily stand up to it. Perhaps the best counter to Drifblim is Scarf Krookodile, outspeeding Drifblim even after an Unburden boost and OHKOing it with Crunch after Stealth Rock damage. Honchkrow comes in a close second, using being able to use Sucker Punch to decimate Drifblim, (comma) or setting up a Substitute if it decides not to attack. Honchkrow needs to be wary of Thunderbolt, however. In fact, Dark-types in general can take on Drifblim lacking Hidden Power Fighting rather easily. Munchlax takes anything Drifblim has to throw at it like a champ and can easily phazes the Baton Pass set. Drifblim is vulnerable to Pokemon that are faster than it before an Unburden boost, and is easily beaten by faster Pokemon with a super effective STAB move. The weather abuse set is very vulnerable to having its weather taken away by Cloud Nine users and Snover. Calm Mind variants are also extremely vulnerable to Haze. However, the main most common Hazer, Cofagrigus, is easily taken down by Shadow Ball.</p>



GP Approved 2/2
 

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