Name: Dozer
Ability: Sandstream
Nature: Impish
Item: Leftovers
EVs: 252 HP/ 168 Def/ 88 SpD
Move Set: Stealth Rock, Slack-Off, Eathquake, Roar
Dozer's job is to come out, set up Stealth Rocks then either Earthquake or Switch out to something more useful. In the event that he comes up later during the battle, he'll be responsible for causing residual damage through Sandstorm and Stealth Rock abuse.
Name: Screech
Ability: Sand Veil
Nature: Jolly
Item: Leftovers
EVs: 252 HP/40 Def/216 Spe
Move Set: Roost, Taunt, Earthquake, Stone Edge
Ability: Sand Veil
Nature: Jolly
Item: Leftovers
EVs: 252 HP/40 Def/216 Spe
Move Set: Roost, Taunt, Earthquake, Stone Edge
Screech takes advantage of Sandstorm through its Sand Veil ability. That combined with Roost and Taunt make it a very annoying pokemon to get rid of. Earthquake is for a reliable stab and Stone Edge provides the needed coverage.
Name: Mirage
Ability: Levitate
Nature: Adamant
Item: Choice Scarf
EVs: 4 HP/ 252 Atk/ 252 Spe
Move Set: Earthquake, Outrage, Fire Blast, U-Turn
Ability: Levitate
Nature: Adamant
Item: Choice Scarf
EVs: 4 HP/ 252 Atk/ 252 Spe
Move Set: Earthquake, Outrage, Fire Blast, U-Turn
Mirage is very important to this team because of its ability to revenge kill so many pokemon. After entry hazards and sandstorm, not much stands up to it's attacks. Aside from its offensive abilities, Mirage also makes good usage of its typing and ability.
Name: Sentinel
Ability: Magnet Pull
Nature: Timid
Item: Leftovers
EVs: 28 HP/12 Def/252 SpA/216 Spe
Move Set: Thunder Bolt, Substitute, Hidden Power Grass, Thunder Wave
Ability: Magnet Pull
Nature: Timid
Item: Leftovers
EVs: 28 HP/12 Def/252 SpA/216 Spe
Move Set: Thunder Bolt, Substitute, Hidden Power Grass, Thunder Wave
Sentinel is here to deal with bulky water pokemon such as Suicune, Gyarados, and Swapert. It also serves the dual role of getting rid of Pokemon like Scissor and crippling potential sweepers with Thunder Wave.
Name: Fang
Ability: Sand Stream
Nature: Adamant
Item: Chople Berry
EVs: 4 HP/ 252 Atk/ 252 Spe
Move Set: Dragon Dance, Stone Edge, Crunch, Ice Punch
Ability: Sand Stream
Nature: Adamant
Item: Chople Berry
EVs: 4 HP/ 252 Atk/ 252 Spe
Move Set: Dragon Dance, Stone Edge, Crunch, Ice Punch
Fang first acts as a second means of using Sandstorm in case the opponent carries a weather attack, although not likely. Fang's main purpose is a late game sweeper - a job which he does very well. He doesn't have to worry about being KO'd before he sets up as much as he does from Revenge Killers and priority attacks. Chople Berry helps deal with the commonly deployed Fighting Type attacks. I chose that over Barbiri Berry because Magnezone should be able to get rid Steel Pokemon. Ice Punch provides a ton of coverage that the team requires such as Grass and Ground.
Name: Oasis
Ability: Serene Grace
Nature: Impish
Item: Leftovers
EVs: 240 HP/160 Def/76 SpD/32 Spe
Move Set: Iron Head, U-Turn, Wish, Thunder Punch
Ability: Serene Grace
Nature: Impish
Item: Leftovers
EVs: 240 HP/160 Def/76 SpD/32 Spe
Move Set: Iron Head, U-Turn, Wish, Thunder Punch
Oasis serves as support for the team. It can be used to make flinch a lot of slower pokemon which, when combined with Sandstorm, becomes really annoying really fast. Then there is U-Turn to Wish which is used to help the team's longevity and further abuse Sandstorm. The final attack is Thunder Punch which is there for coverage as well as the 20% chance of paralysis that can be combined with Iron Head.
Any help is greatly appreciate. I am trying to stick with only Ground, Rock, and Steel Pokemon.