Before I describe this team, know that if you are going to present criticism, make it constructive please.
Castform @ Focus Sash
Ability: Forecast
EVs: 76 HP / 252 Spe / 136 SAtk / 44 SDef
Timid (+Spe/-Def)
-Sunny Day
-Rain Dance
-Weather Ball
-Thunder Wave
While this lead may seem strange, it guarantees a great start for whichever weather related threat I choose to switch in. Ideally, though, it can also paralyze some thing with T-Wave or OHKO with a powered-up Weather Ball against common weather leads. (WB in sun OHKOs Snover and WB in rain is a guaranteed 2HKO against standard Hippopotas). Even though the sash is not always useful, it at least guarantees me to get weather up against Leads with CC like Pinsir or Hariyama. The only important stat on this set is Speed, so 252 EVs is required, along with a Timid nature. The rest of the EVs go into SAtk to do damage with WB, and SDef to survive a Snover Blizzard, along with the HP EVs necessary for Castform to hit 300 HP. This set is great for this team because it is guaranteed to create momentum for the next poke to switch in.
Rapidash @ Life Orb
Ability: Flash Fire
EVs: 8 HP / 88 Atk / 252 Spe / 160 Satk
Rash (+SAtk/-SDef)
-Sunny Day
-Solarbeam
-Flare Blitz
-HP Ground / Hypnosis
This poke is the wall-breaker that is needed for this team to have any chance of beating walls like Milotic, Bastiodon, Chansey, etc. Rapidash is a great candidate for this job because of its high Speed, good STAB options, and the ability to hit hard from both ends of the spectrum. These traits make Life Orb a great option for this set. You could also use Heat rock to extend Sunny Day for the horsey and Eggy. These three moves provide coverage only resisted by Altaria and Moltres, which allows Rapidsah to land a powerful hit on any pokemon that tries to switch in. If you are very worried about these 2 pokemon, you can trade coverage with HP Ground for a chance to shut down counters with Hypnosis. The given EV spread attains Max Speed while maintaining good offensive strength with both of its primary moves, as well as HP Ground.
Exeggutor @ Muscle Band
Ability: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spe
Adamant (+Atk/-SAtk) / Naughty (+Atk/-SDef)
-SD
-Seed Bomb
-Zen Headbutt / HP Fire
-Explosion
Eggy combines with Rapidash and the upcoming superstar of my team to form the Sun-core of my team. This set tends to catch opponents of guard as people tend to switch in Chansey as I SD, leaving them in a bad position. The primary problem with this set is that it is completely walled by Steel types, allowing you to replace Zen Headbutt with HP Fire and Change the nature to Naughty or Lonely to not hinder your SAtk. The EVs on this set are the standard for physical sweepers: Max Atk/Spe with a little bit in HP.
Now for the star of this entire Team:
Manectric @ Choice Specs
Ability: Static
EVs: 4 HP / 252 Spe / 252 SAtk
Modest (+Satk/-Atk) / Timid (+Spe/-Atk)
-Thunder
-Overheat
-HP Ice
-Switcheroo
This absolute beast is the center of my team, with 310 Speed and over 500 SAtk with Specs. The biggest advantage of this set, though, is that it benefits from sun with a double power Overheat, and rain with a 100% accurate Thunder. Since this guy is so vital to this team, it is crucial that you keep him alive for as long as possible. Manectric's offensive prowess is further boosted by the fact that this move como is only resisted by Lanturn, who is obliterated by Eggy and Rapidash in the sun. Once your opponent realizes you have specs, you should use this to your advantage to bluff him into swithing into a special wall so you can cripple it with specs. Blissey in particular does not take to kindly to being Tricked Specs.
The only change I would make is possibly change his nature to Timid to outspeed all Base 100s and neutral Base 105s.
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant (+Atk/-SAtk)
-Aqua Tail
-Aqua Jet
-Stone Edge
-X-Scissor
This is simply a standard rain-sweeper Kabutops with one crucial change: Aqua Tail. Despite being slightly less accurate, it provides the crucial power needed to 2HKO some mighty walls, such as Max HP/Def Cress.It also has the frightening possibility of KOing standard Physical Wall Steelix, making it an etremely dangerous threat to any poke. I am also able to tackle water resists such as Ludicolo and Venusaur with X-Scissor. Kabtops functions primarily as a late game sweeper on this team, but it can swap roles with Rapidash when the need arises. Kabutops also shares great synergy with Manectric as the electric dog lures many counters weak to water, like ScarfPerior and Donphan. Because this is a standard rain-sweeper, the EVs are simply the standard ones for a normal Kabutops.
Altaria @ Leftovers
Ability: Natural Cure
EVs: 236 HP / 56 Def / 216 SDef
Impish (+Def/-SAtk)
-Dragon Claw
-Rain Dance
-Roost
-Toxic
Again, this is just a standard support set with Rain Dance added in. The reason I chose Altaria over another Rain abuser is that Altaria has the handy advantage of resisting both weather boosted types on this team (Fire and Water), which makes it harder for the opponent to take advantage of the weather. This also means that opposing Altaria represent a big problem for my team, since my only counter is HP Ice from Manectric. This Altaria is also bulky enough to win 1v1 battles with other Altarias due to Toxic-Roost and high defenses.
If you have any moveset changes or different pokes you think i should try, feel free to tell me. Thanks for reading my RMT also. :)
By The New Guy
Castform @ Focus Sash
Ability: Forecast
EVs: 76 HP / 252 Spe / 136 SAtk / 44 SDef
Timid (+Spe/-Def)
-Sunny Day
-Rain Dance
-Weather Ball
-Thunder Wave
While this lead may seem strange, it guarantees a great start for whichever weather related threat I choose to switch in. Ideally, though, it can also paralyze some thing with T-Wave or OHKO with a powered-up Weather Ball against common weather leads. (WB in sun OHKOs Snover and WB in rain is a guaranteed 2HKO against standard Hippopotas). Even though the sash is not always useful, it at least guarantees me to get weather up against Leads with CC like Pinsir or Hariyama. The only important stat on this set is Speed, so 252 EVs is required, along with a Timid nature. The rest of the EVs go into SAtk to do damage with WB, and SDef to survive a Snover Blizzard, along with the HP EVs necessary for Castform to hit 300 HP. This set is great for this team because it is guaranteed to create momentum for the next poke to switch in.
Rapidash @ Life Orb
Ability: Flash Fire
EVs: 8 HP / 88 Atk / 252 Spe / 160 Satk
Rash (+SAtk/-SDef)
-Sunny Day
-Solarbeam
-Flare Blitz
-HP Ground / Hypnosis
This poke is the wall-breaker that is needed for this team to have any chance of beating walls like Milotic, Bastiodon, Chansey, etc. Rapidash is a great candidate for this job because of its high Speed, good STAB options, and the ability to hit hard from both ends of the spectrum. These traits make Life Orb a great option for this set. You could also use Heat rock to extend Sunny Day for the horsey and Eggy. These three moves provide coverage only resisted by Altaria and Moltres, which allows Rapidsah to land a powerful hit on any pokemon that tries to switch in. If you are very worried about these 2 pokemon, you can trade coverage with HP Ground for a chance to shut down counters with Hypnosis. The given EV spread attains Max Speed while maintaining good offensive strength with both of its primary moves, as well as HP Ground.
Exeggutor @ Muscle Band
Ability: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spe
Adamant (+Atk/-SAtk) / Naughty (+Atk/-SDef)
-SD
-Seed Bomb
-Zen Headbutt / HP Fire
-Explosion
Eggy combines with Rapidash and the upcoming superstar of my team to form the Sun-core of my team. This set tends to catch opponents of guard as people tend to switch in Chansey as I SD, leaving them in a bad position. The primary problem with this set is that it is completely walled by Steel types, allowing you to replace Zen Headbutt with HP Fire and Change the nature to Naughty or Lonely to not hinder your SAtk. The EVs on this set are the standard for physical sweepers: Max Atk/Spe with a little bit in HP.
Now for the star of this entire Team:
Manectric @ Choice Specs
Ability: Static
EVs: 4 HP / 252 Spe / 252 SAtk
Modest (+Satk/-Atk) / Timid (+Spe/-Atk)
-Thunder
-Overheat
-HP Ice
-Switcheroo
This absolute beast is the center of my team, with 310 Speed and over 500 SAtk with Specs. The biggest advantage of this set, though, is that it benefits from sun with a double power Overheat, and rain with a 100% accurate Thunder. Since this guy is so vital to this team, it is crucial that you keep him alive for as long as possible. Manectric's offensive prowess is further boosted by the fact that this move como is only resisted by Lanturn, who is obliterated by Eggy and Rapidash in the sun. Once your opponent realizes you have specs, you should use this to your advantage to bluff him into swithing into a special wall so you can cripple it with specs. Blissey in particular does not take to kindly to being Tricked Specs.
The only change I would make is possibly change his nature to Timid to outspeed all Base 100s and neutral Base 105s.
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant (+Atk/-SAtk)
-Aqua Tail
-Aqua Jet
-Stone Edge
-X-Scissor
This is simply a standard rain-sweeper Kabutops with one crucial change: Aqua Tail. Despite being slightly less accurate, it provides the crucial power needed to 2HKO some mighty walls, such as Max HP/Def Cress.It also has the frightening possibility of KOing standard Physical Wall Steelix, making it an etremely dangerous threat to any poke. I am also able to tackle water resists such as Ludicolo and Venusaur with X-Scissor. Kabtops functions primarily as a late game sweeper on this team, but it can swap roles with Rapidash when the need arises. Kabutops also shares great synergy with Manectric as the electric dog lures many counters weak to water, like ScarfPerior and Donphan. Because this is a standard rain-sweeper, the EVs are simply the standard ones for a normal Kabutops.
Altaria @ Leftovers
Ability: Natural Cure
EVs: 236 HP / 56 Def / 216 SDef
Impish (+Def/-SAtk)
-Dragon Claw
-Rain Dance
-Roost
-Toxic
Again, this is just a standard support set with Rain Dance added in. The reason I chose Altaria over another Rain abuser is that Altaria has the handy advantage of resisting both weather boosted types on this team (Fire and Water), which makes it harder for the opponent to take advantage of the weather. This also means that opposing Altaria represent a big problem for my team, since my only counter is HP Ice from Manectric. This Altaria is also bulky enough to win 1v1 battles with other Altarias due to Toxic-Roost and high defenses.
If you have any moveset changes or different pokes you think i should try, feel free to tell me. Thanks for reading my RMT also. :)
By The New Guy