Duke refs the Dimwits


Magnus (Timburr) (M)
Nature: Adamant
Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Guts

Sheer Force

Iron Fist (HA Locked)

Stats:

Hp: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/9
MC: 0
AC: 1/5

Moves (21/???):

Pound (*)
Leer (*)
Focus Energy (*)
Bide (*)
Low Kick (*)
Rock Throw (*)
Wake-Up Slap (*)
Chip Away (*)
Rock Slide
Hammer Arm

Counter (*)
Drain Punch (*)
Endure (*)
Mach Punch (*)
Wide Guard (*)

Toxic (*)
Taunt (*)
Protect (*)
Dig
Payback (*)
Poison Jab (*)



Barge (Wailmer) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Water Veil

Oblivious

Pressure (HA Locked)

Stats:

Hp: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 3/6
MC: 0
AC: 3/5
KOC: 1

Moves (25/???):

Splash (*)
Growl (*)
Water Gun (*)
Rollout (*)
Whirlpool (*)
Astonish (*)
Water Pulse (*)
Mist (*)
Rest
Brine
Water Spout
Bounce
Hydro Pump

Clear Smog (*)
Double Edge (*)
Fissure (*)
Soak (*)
Zen Headbutt (*)

Roar (*)
Ice Beam (*)
Protect (*)
Earthquake (*)
Rock Tomb
Scald (*)

Endure




Ralts (Ralts) (M)
Nature: Naive
Type: Psychic/Fairy

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Synchronize

Trace

Telepathy (HA Locked)

Stats:

Hp: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 46 (+15% speed, +7% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
AC: 0/5

Moves:

Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Calm Mind (*)

Destiny Bond (*)
Disable (*)
Encore (*)
Shadow Sneak (*)
Skill Swap (*)

Taunt (*)
Shadow Ball (*)
Torment (*)
Will-O-Wisp (*)
Thunder Wave (*)




VS




Scratchet (Kain Highwind) (M)
Types:
Normal:
+1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Flyor Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Scrappy:
This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Vital Spirit (H): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.

Nature: Modest (-Atk, +SpAtk)


Stats:
HP:
90
Atk: 2 (-)
Def: 3
SpA: 2 (+)
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up

Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar

Egg
Roost
Stealth Rock
Rapid Spin
Confuse Ray
Yawn
TM/HM
Focus Blast
Grass Knot
Bulldoze
Hidden Power (Ice)
Taunt
Move Tutor



S0L1D G0LD sends out and equips
Rainman Legends sends out, equips and orders
Gold orders
 
Focus Blast-->Bulldoze-->Focus Blast

If Timburr is under an effects of a successful p/e move, use Focus Energy first instance, Harden second

If Timburr uses Taunt and you are not taunted, use taunt
 
(Note to the ref, Scratchet should be Normal/Fighting, not Normal/Flying.)
Rainman confirmed dimwit.

huehuehuehuehuehuehue





100 HP
100 EN
4/2/0/2/35



90 HP
100 EN
2//3/2/3/40



Action 1

Focus Blast - 6 energy
To hit (3920) - Yes
To crit (8024) - No
To lower (3992) - No
(11 + 3) = 14 damage

Hammer Arm - 6 energy
TO hit (5929) - Yes
To crit (2299) - No
(10 + 3 + 1,5)*1,5 = 21,75 damage


Timburr's speed fell!

Who cares?

huehuehueueheu

Action 2

Bulldoze - 5 energy
To crit (2932) - No
(6) = 6 damage

Timburr's speed fell again lelele

Drain Punch - 11 energy
To crit (6492) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage
9,375 heal

Action 3


Focus Blast - 6 energy
To hit (7312) - No :<

Hammer Arm - 6 energy
TO hit (5469) - Yes
To crit (7381) - No
(10 + 3 + 1,5)*1,5 = 21,75 damage





89 HP
77 EN
4/2/0/2/35 Π



28 HP
83 EN
2//3/2/3/40
 
(Lmao those "sprites". I had wondered what you meant when you said you fixed them lol.)

Drain Punch - Mach Punch - Drain Punch
If Scratchet is under the effects of a successful p/e move use Focus Energy that action and push back.
If Scratchet uses a confusion-inducing move and you are not Taunted, use Protect and push back, but only once.
 

89 HP
77 EN
4/2/0/2/35 Π


28 HP
83 EN
2//3/2/3/40


Wish granted. Magnus wont attack this round.

Kain Highwind HAS COMMINTED SUDOKU



Matezoide: 3 UC


Rain: 1 CC
Scratch: 2 MC, 1 EC and 1 AC

Goid: 1 CC
Timburr: 3 MC, 1 EC and 1 AC (Also da KOC)
 

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