[DYAE R2] acidphoenix vs Black Heart

lanturn.gif

Lanturn
Rare Candy
HP: 120
En: 100

Ranks: 1/2/5/3
Speed: 67
SC/WC: 2/2
Stats: N/A
Status: N/A
Other: N/A

spiritomb.gif

Spiritomb
Rare Candy
HP: 43
En: 38

Ranks: 3/4/4/4
Speed: 30
SC/WC: 2/5
Stats: -10% Evasion
Status: N/A
Other: Spikes (2)
It appears that both battlers are doing their best to do the least amount of damage possible, and doing quite well at it. But despite their greatest efforts, Lanturn scores a critical hit, bringing Spiritomb's energy down to minuscule levels. Still, Spiritomb has enough energy for at least five more goes of Feint Attack / Thief before fainting, and that isn't including Chill. We may be here for a while, folks.


Action 1:
Lanturn used Aqua Ring!
It created a ring of water!
-10en
Spiritomb used Feint Attack!
RNG Roll (Crit) [<=625 Crit]: 2540/10000 (No)
(6+3+1.5) = 10.5 damage
-3en
+4 HP (Lanturn)

Action 2:
Lanturn used Water Gun!
RNG Roll (Crit) [<=625 Crit]: 4873/10000 (No)
(4+3+1+1.5) = 9.5 damage
-4en
Spiritomb used Thief!
RNG Roll (Crit) [<=625 Crit]: 3872/10000 (No)
(6+3+1.5) = 10.5 damage
-3en
+4 HP (Lanturn)​

Action 3:
Lanturn used Shock Wave!
(6+3+1+1.5) x 1.5 / 2.5 = 6.9 EN (Spiritomb)
-5en
Spiritomb used Protect!
-7 en
+4 HP (Lanturn)​

lanturn.gif

Lanturn
Rare Candy
HP: 100
En: 81

Ranks: 1/2/5/4
Speed: 67
SC/WC: 2/2
Stats: N/A
Status: N/A
Other: Aqua Ring (3a)

spiritomb.gif

Spiritomb
Rare Candy
HP: 33
En: 18

Ranks: 3/4/4/4
Speed: 30
SC/WC: 2/5
Stats: -10% Evasion
Status: N/A
Other: Spikes (2) / Drenched (2a)

Order of Operations:
acidphoenix orders
Black Heart orders
I referee

EDIT: Fixed round.​
 
Last edited by a moderator:
Fixed the critical hit. In terms of Water Gun, I think I got it right, but perhaps I'm missing something here.

The user sprays a jet of water at the foe, drenching them. The drenching effect lasts for three (3) actions after Water Gun is used. When drenched, the opponent's weakness to electric attacks is calculated at the next weakness level (e.g. 0.5x-1x, 1x-2x). Type immunity still applies, and Ground types cannot be paralyzed by Electric-type attacks, even when drenched. If combined with Hydro Pump, the BAP of Hydro Pump is increased by one and a half (1.5x) [e.g. Water Gun + Hydro Pump = 4 + (11 * 1.5) = 20.5] The drenched effect will still occur.

I'll decide on a winner tomorrow. Until then, both battlers are welcome to PM me their view of the battle. Things to include could be their current position in the battle, why they made the moves they did (e.g. momentum / match-ups / etc), and where they'd go from here. Send 'em if you like (not required), if you'd like to have a voice in this decision!
 
Fixed. Thanks for explaining, acidphoenix.

And phew, glad to hear, tavok! Next time maybe be a bit more clear on that. I thought I would have to decide, which I was not looking forward to doing o__o;;
 
oh he did, I missed that

blegh big would-have-been gamechanging things being based on foresight of my orders based on ref error with no notable impact on orders
 
This is hard as hell to call. Have to leave, but I SWEAR I'll call this very, very early in the morning. Very.
 
This was hard as hell to call, trus me, and I know people will get mad and stuff, but please understand my horrible position. It was known that stuff like this could happen (or at least I knew).

So, giving the won to VirajVora due to better matchups, HP lead and current order advantage. Sorry phoenix :/
 
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