Hello everybody, and welcome to the first round of the "Did You Always Exist?" Tournament! Today we have two very strong battlers going head to head against each other. First though, here's the rules for this round of the tournament!
In the Blue corner, we have ASB's favorite (and only) Ground Gym Leader, Its_A_Random! He's rightly known to be one of the best players in the business, and he's brought the Pokemon to prove---wait is that a Sudowoodo? Never mind. Jokes aside, make sure to look out for Dogfish44 the Lanturn; its ability to turn a bad matchup into a very favorable one, in addition to its hp is going to make it a pain to take down.
Team It's A Random:
Lanturn [Dogfish44] (M)
NATURE: Modest (+1 SpA, -1 Atk)
TYPE: Water / Electric
ABILITIES: Volt Absorb / Illuminate / Water Absorb (H)
STATS
HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
ATTACKS
Bubble
Bubble Beam
Confuse Ray
Eerie Impulse
Electro Ball
Flail
Spark
Supersonic
Take Down
Thunder Wave
Water Gun
---
Discharge
Hydro Pump
Ion Deluge
Signal Beam
Agility
Brine
Psybeam
Soak
Whirlpool
Heal Bell
Icy Wind
Ice Beam
Protect
Sleep Talk
Substitute
Toxic
---
Dazzling Gleam
Endure
Hidden Power (Grass)
Hyper Beam
Surf
Volt Switch
Musharna [Leethoof] (M)
NATURE: Modest (+1 SpA, -1 Atk)
TYPE: Psychic
ABILITIES: Forewarn / Synchronise / Telepathy (H)
STATS
HP: 120
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
ATTACKS
Defence Curl
Hypnosis
Imprison
Lucky Chant
Moonlight
Psybeam
Psywave
Synchronoise
Yawn
Zen Headbutt
---
Future Sight
Psychic
Barrier
Baton Pass
Healing Wish
Magic Coat
Sleep Talk
Gravity
Pain Split
Signal Beam
Skill Swap
Trick
Dazzling Gleam
Protect
Substitute
Toxic
Trick Room
---
Energy Ball
Hidden Power (Rock)
Hyper Beam
Psyshock
Shadow Ball
Torment
Thunder Wave
Sudowoodo [Elevator Music] (M)
NATURE: Careful (+1 SpD, -1 SpA)
TYPE: Rock
ABILITIES: Sturdy / Rock Head / Rattled (H)
STATS
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 30
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
ATTACKS
Block
Copycat
Fake Tears
Feint Attack
Flail
Low Kick
Mimic
Rock Slide
Rock Throw
Rock Tomb
Slam
Wood Hammer
---
Counter
Double-Edge
Hammer Arm
Sucker Punch
Endure
Rollout
Sand Tomb
Self-Destruct
Stealth Rock
Fire Punch
Focus Punch
Foul Play
Ice Punch
Thunder Punch
Earthquake
Protect
Sleep Talk
Substitute
Toxic
---
Brick Break
Dig
Smack Down
Taunt
Torment
And in the Red Corner, we have that loser player that nobody likes, Rainman Legends!
"Ahem..."
Oh fine, Rainman Legends isn't that bad, he just uses Pokemon that I have trouble with. He is definitely a competent battler, and has handed me my butt on more than a few occasions, and is currently going for the soon to be vacant most likely Fairy Gym. His team mainly consists of some Pokemon that hardly anybody uses, but that have pretty good strengths to make up for it. Look out for Ifrit the Tauros; a Pokemon that not only has Sheer Force but is also his only Pokemon not naturally weak to Lanturn.
Team Rainman Legends:
Feraligatr (Bull Croc) (M)
Type:
Water: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent: When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Sheer Force (H): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Nature: Jolly: +15% Speed, +9% Accuracy, -1 SpA
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 90 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5 (Unlocked)
Level-Up:
Scratch
Leer
Rage
Water Gun
Bite
Scary Face
Ice Fang
Flail
Thrash
Paid:
Agility
Superpower
Egg Moves:
Aqua Jet
Metal Claw
Ice Punch
Crunch
Rock Slide
TM Moves:
Dig
Earthquake
Bulldoze
Waterfall
Giga Impact
Paid:
Dive
Toxic
Whirlpool
Dragon Tail
Substitute
Move Tutors:
Endure
Counter
Hydro Cannon
Low Kick
Iron Tail
Flareon (Flare) (M)
Type:
Fire: Immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Guts (H): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Nature: Quiet: +1 SpA, Speed ÷ 1.15, -10% Evasion
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56(-)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5 (Unlocked)
Level-Up:
Helping Hand
Tackle
Sand Attack
Tail Whip
Ember
Quick Attack
Bite
Fire Fang
Fire Spin
Baby-Doll Eyes
Swift
Refresh
Covet
Take Down
Paid:
Flamethrower
Lava Plume
Flare Blitz
Egg Moves:
Endure
Wish
Yawn
Detect
Flail
TM Moves:
Toxic
Dig
Will-o-wisp
Roar
Overheat
Paid:
Bide
Flame Charge
Reflect
Giga Impact
Rest
Sleep Talk
Move Tutors:
Heal Bell
Iron Tail
Superpower
Tauros (Ifrit) (M)
Type:
Normal: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.
Sheer Force (H): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Nature: Hasty: +15% Speed, +19% Accuracy, -1 Def
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 127 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: -/-
MC: 0
AC: 5/5 (Unlocked)
Level-Up:
Tackle
Stomp
Tail Whip
Leer
Rage
Horn Attack
Scary Face
Pursuit
Rest
Payback
Paid:
Giga Impact
TM Moves:
Blizzard
Thunder
Fire Blast
Surf
Bide
Paid:
Skull Bash
Rock Smash
Rock Slide
Earthquake
Bulldoze
Toxic
Substitute
Rock Climb
Whirlpool
Protect
Move Tutors:
Iron Head
Endeavor
Zen Headbutt
Endure
Outrage
And with that, let's go to our coin flipping machine to determine who's sending out first!
[13:59] <Maxim_6> Send out first:
[14:00] <Maxim_6> pick Rainman_Legends, It's_A_Random
[14:00] <+ASBot> It's_A_Random
And here we have the order!
Its_A_Random sends out Pokemon and equips item
Rainman Legends sends out Pokemon, equips item, and orders
Its_A_Random orders
I ref
With that out of the way, let's introduce our competitors.The Rules said:The rules are the following:
- 3v3 Singles.
- 3 Day DQ Time. Each player has two DQ warnings a match. Go over DQ thrice, you will be DQed. Unless, of course, you post a LoA, in which case you'll have more time. Do have in mind that I want these two round to be fast, so G0LD and I WILL give a DQ warning if you go over DQ and we WILL DQ you if you go over DQ thrice. If your battle has has not ended in a month, DQ time will be reduced to 2 days. If it has not finished in 1 and a half month, the hosts will decide who wins based on who played better.
- Infinite Recoveries/Chills per Pokémon.
- Two Substitutions per player excluding KO Substitutions.
- 0 Mega Evolutions
- Switch = OK
- Abilities = ALL
- Items = ON
- Arena: ASB Tournament Arena
- MID-BATTLE EVOLUTION IS FORBIDDEN
In the Blue corner, we have ASB's favorite (and only) Ground Gym Leader, Its_A_Random! He's rightly known to be one of the best players in the business, and he's brought the Pokemon to prove---wait is that a Sudowoodo? Never mind. Jokes aside, make sure to look out for Dogfish44 the Lanturn; its ability to turn a bad matchup into a very favorable one, in addition to its hp is going to make it a pain to take down.
Team It's A Random:
Lanturn [Dogfish44] (M)
NATURE: Modest (+1 SpA, -1 Atk)
TYPE: Water / Electric
ABILITIES: Volt Absorb / Illuminate / Water Absorb (H)
STATS
HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
ATTACKS
Bubble
Bubble Beam
Confuse Ray
Eerie Impulse
Electro Ball
Flail
Spark
Supersonic
Take Down
Thunder Wave
Water Gun
---
Discharge
Hydro Pump
Ion Deluge
Signal Beam
Agility
Brine
Psybeam
Soak
Whirlpool
Heal Bell
Icy Wind
Ice Beam
Protect
Sleep Talk
Substitute
Toxic
---
Dazzling Gleam
Endure
Hidden Power (Grass)
Hyper Beam
Surf
Volt Switch
Musharna [Leethoof] (M)
NATURE: Modest (+1 SpA, -1 Atk)
TYPE: Psychic
ABILITIES: Forewarn / Synchronise / Telepathy (H)
STATS
HP: 120
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
ATTACKS
Defence Curl
Hypnosis
Imprison
Lucky Chant
Moonlight
Psybeam
Psywave
Synchronoise
Yawn
Zen Headbutt
---
Future Sight
Psychic
Barrier
Baton Pass
Healing Wish
Magic Coat
Sleep Talk
Gravity
Pain Split
Signal Beam
Skill Swap
Trick
Dazzling Gleam
Protect
Substitute
Toxic
Trick Room
---
Energy Ball
Hidden Power (Rock)
Hyper Beam
Psyshock
Shadow Ball
Torment
Thunder Wave
Sudowoodo [Elevator Music] (M)
NATURE: Careful (+1 SpD, -1 SpA)
TYPE: Rock
ABILITIES: Sturdy / Rock Head / Rattled (H)
STATS
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 30
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
ATTACKS
Block
Copycat
Fake Tears
Feint Attack
Flail
Low Kick
Mimic
Rock Slide
Rock Throw
Rock Tomb
Slam
Wood Hammer
---
Counter
Double-Edge
Hammer Arm
Sucker Punch
Endure
Rollout
Sand Tomb
Self-Destruct
Stealth Rock
Fire Punch
Focus Punch
Foul Play
Ice Punch
Thunder Punch
Earthquake
Protect
Sleep Talk
Substitute
Toxic
---
Brick Break
Dig
Smack Down
Taunt
Torment
And in the Red Corner, we have that loser player that nobody likes, Rainman Legends!
"Ahem..."
Oh fine, Rainman Legends isn't that bad, he just uses Pokemon that I have trouble with. He is definitely a competent battler, and has handed me my butt on more than a few occasions, and is currently going for the soon to be vacant most likely Fairy Gym. His team mainly consists of some Pokemon that hardly anybody uses, but that have pretty good strengths to make up for it. Look out for Ifrit the Tauros; a Pokemon that not only has Sheer Force but is also his only Pokemon not naturally weak to Lanturn.
Team Rainman Legends:
Feraligatr (Bull Croc) (M)
Type:
Water: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent: When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Sheer Force (H): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Nature: Jolly: +15% Speed, +9% Accuracy, -1 SpA
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 90 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5 (Unlocked)
Level-Up:
Scratch
Leer
Rage
Water Gun
Bite
Scary Face
Ice Fang
Flail
Thrash
Paid:
Agility
Superpower
Egg Moves:
Aqua Jet
Metal Claw
Ice Punch
Crunch
Rock Slide
TM Moves:
Dig
Earthquake
Bulldoze
Waterfall
Giga Impact
Paid:
Dive
Toxic
Whirlpool
Dragon Tail
Substitute
Move Tutors:
Endure
Counter
Hydro Cannon
Low Kick
Iron Tail
Flareon (Flare) (M)
Type:
Fire: Immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Guts (H): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Nature: Quiet: +1 SpA, Speed ÷ 1.15, -10% Evasion
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56(-)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5 (Unlocked)
Level-Up:
Helping Hand
Tackle
Sand Attack
Tail Whip
Ember
Quick Attack
Bite
Fire Fang
Fire Spin
Baby-Doll Eyes
Swift
Refresh
Covet
Take Down
Paid:
Flamethrower
Lava Plume
Flare Blitz
Egg Moves:
Endure
Wish
Yawn
Detect
Flail
TM Moves:
Toxic
Dig
Will-o-wisp
Roar
Overheat
Paid:
Bide
Flame Charge
Reflect
Giga Impact
Rest
Sleep Talk
Move Tutors:
Heal Bell
Iron Tail
Superpower
Tauros (Ifrit) (M)
Type:
Normal: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.
Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.
Sheer Force (H): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Nature: Hasty: +15% Speed, +19% Accuracy, -1 Def
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 127 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: -/-
MC: 0
AC: 5/5 (Unlocked)
Level-Up:
Tackle
Stomp
Tail Whip
Leer
Rage
Horn Attack
Scary Face
Pursuit
Rest
Payback
Paid:
Giga Impact
TM Moves:
Blizzard
Thunder
Fire Blast
Surf
Bide
Paid:
Skull Bash
Rock Smash
Rock Slide
Earthquake
Bulldoze
Toxic
Substitute
Rock Climb
Whirlpool
Protect
Move Tutors:
Iron Head
Endeavor
Zen Headbutt
Endure
Outrage
And with that, let's go to our coin flipping machine to determine who's sending out first!
[13:59] <Maxim_6> Send out first:
[14:00] <Maxim_6> pick Rainman_Legends, It's_A_Random
[14:00] <+ASBot> It's_A_Random
And here we have the order!
Its_A_Random sends out Pokemon and equips item
Rainman Legends sends out Pokemon, equips item, and orders
Its_A_Random orders
I ref
Last edited: