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Name: Scypsy (Scythe + Psy, 2 repeated syllables)
Types: Bug / Psychic
BST: 65 / 100 / 70 / 55 / 80 / 130
Mega BST: 65 / 140 / 80 / 75 / 100 / 150
Abilities: Technician / Telepathy / Magic Guard (H) Mega: Dazzling
New Learnset: + Psychic, Psyshock, Psycho Cut, Telekinesis, Zen Headbutt, Leech Life, Torment, Role Play, Skill Swap, Speed Swap, Flash
Justification/Niche: Ladies and gentlemen, I present to you, PHYSICAL ALAKAZAM! Sporting an interesting offensive typing in Bug/Psychic, a great ability in Magic Guard, blazing 130 Speed and a not have bad Attack of 100, Scypsy can run a Magic Guard Life Orb set with Swords Dance and run through the competition. Or, how about using it's Mega, trading recoiless power and free switch-ins to hazards and Toxic for more bulk, speed, and the prevention of Sucker Punch to make another fast physical threat.
Types: Bug / Psychic
BST: 65 / 100 / 70 / 55 / 80 / 130
Mega BST: 65 / 140 / 80 / 75 / 100 / 150
Abilities: Technician / Telepathy / Magic Guard (H) Mega: Dazzling
New Learnset: + Psychic, Psyshock, Psycho Cut, Telekinesis, Zen Headbutt, Leech Life, Torment, Role Play, Skill Swap, Speed Swap, Flash
Justification/Niche: Ladies and gentlemen, I present to you, PHYSICAL ALAKAZAM! Sporting an interesting offensive typing in Bug/Psychic, a great ability in Magic Guard, blazing 130 Speed and a not have bad Attack of 100, Scypsy can run a Magic Guard Life Orb set with Swords Dance and run through the competition. Or, how about using it's Mega, trading recoiless power and free switch-ins to hazards and Toxic for more bulk, speed, and the prevention of Sucker Punch to make another fast physical threat.
Swords Dance:
Scypsy @ Scypsyrite / Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Leech Life
- Knock Off / Brutal Swing
- Swords Dance
Offensive Utility:
Scypsy @ Scypsyrite / Life Orb / Leftovers
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leech Life / U-Turn
- Roost / Toxic
- Taunt
- Defog
Technician Lure:
Scypsy @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Zen Headbutt
- Bug Bite
- Hidden Power [Ice] / Hidden Power [Fire]
- U-Turn / Quick Attack / Pursuit
Scypsy @ Scypsyrite / Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Leech Life
- Knock Off / Brutal Swing
- Swords Dance
Offensive Utility:
Scypsy @ Scypsyrite / Life Orb / Leftovers
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leech Life / U-Turn
- Roost / Toxic
- Taunt
- Defog
Technician Lure:
Scypsy @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Zen Headbutt
- Bug Bite
- Hidden Power [Ice] / Hidden Power [Fire]
- U-Turn / Quick Attack / Pursuit
Name: Tidalix
Types: Water / Ground
BST: 110 / 55 / 100 / 90 / 100 / 55
Mega BST: 110 / 55 / 140 / 130 / 120 / 55
Abilities: Sturdy / Symbiosis / Water Absorb (H) Mega: Solid Rock
New Learnset: +Scald, Surf, Whirlpool, Waterfall, Bubble, Bubblebeam, Water Pulse, Ice Beam, Blizzard, Rain Dance, Calm Mind, Moonlight, Ice Fang, Dazzling Gleam, Charm
Justification/Niche: With great 110/100/100 bulk, a nice typing in Water/Ground, access to reliable recovery, and a good ability in Water Absorb, Tidalix by itself is a great defensive wall or Calm Mind user. However, Mega Tidalix takes things to the next level with monstrous 110/140/120 bulk, a great Special Attack stat of 130, and a nice ability in Solid Rock, allowing Mega Tidalix to survive some Grass moves, allowing time to set up with Calm Mind or just wall stuff out.
Types: Water / Ground
BST: 110 / 55 / 100 / 90 / 100 / 55
Mega BST: 110 / 55 / 140 / 130 / 120 / 55
Abilities: Sturdy / Symbiosis / Water Absorb (H) Mega: Solid Rock
New Learnset: +Scald, Surf, Whirlpool, Waterfall, Bubble, Bubblebeam, Water Pulse, Ice Beam, Blizzard, Rain Dance, Calm Mind, Moonlight, Ice Fang, Dazzling Gleam, Charm
Justification/Niche: With great 110/100/100 bulk, a nice typing in Water/Ground, access to reliable recovery, and a good ability in Water Absorb, Tidalix by itself is a great defensive wall or Calm Mind user. However, Mega Tidalix takes things to the next level with monstrous 110/140/120 bulk, a great Special Attack stat of 130, and a nice ability in Solid Rock, allowing Mega Tidalix to survive some Grass moves, allowing time to set up with Calm Mind or just wall stuff out.
Defensive:
Tidalix @ Tidalixite
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Moonlight
- Stealth Rock
- Earth Power / Roar
SubCM:
Tidalix @ Tidalixite / Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Moonlight
- Substitute / Taunt
- Calm Mind
Bulky Special Attacker:
Tidalix @ Tidalixite
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Scald
- Moonlight
- Ice Beam
- Earth Power / Roar
Tidalix @ Tidalixite
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Moonlight
- Stealth Rock
- Earth Power / Roar
SubCM:
Tidalix @ Tidalixite / Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Moonlight
- Substitute / Taunt
- Calm Mind
Bulky Special Attacker:
Tidalix @ Tidalixite
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Scald
- Moonlight
- Ice Beam
- Earth Power / Roar
Name: Legario (Legacy + the suffix -rio)
Types: Fighting / Dragon
BST: 70 / 90 / 70 / 110 / 70 / 115
Mega BST: 70 / 112 / 70 / 145 / 88 / 140
Abilities: Intimidate / Pressure / Competitive (H) Mega: Mega Launcher
New Learnset: +All moves that Riolu gains from Lucario + Drace Meteor, Dragon Claw, Dragon Breath, Dragon Rage, Flame Burst, Future Sight, Amnesia, Fire Punch, Dragon Tail, Outrage
-All Steel moves that Lucario learns but Riolu doesn't except for Flash Cannon
Justification/Niche: This one's quite simple. You come in on Defog, get the +2 boost, Mega Evolve and go to town with Mega Launcher boosted STABs and Flash Cannon or Dark Pulse for coverage. Watch out for this thing.
Types: Fighting / Dragon
BST: 70 / 90 / 70 / 110 / 70 / 115
Mega BST: 70 / 112 / 70 / 145 / 88 / 140
Abilities: Intimidate / Pressure / Competitive (H) Mega: Mega Launcher
New Learnset: +All moves that Riolu gains from Lucario + Drace Meteor, Dragon Claw, Dragon Breath, Dragon Rage, Flame Burst, Future Sight, Amnesia, Fire Punch, Dragon Tail, Outrage
-All Steel moves that Lucario learns but Riolu doesn't except for Flash Cannon
Justification/Niche: This one's quite simple. You come in on Defog, get the +2 boost, Mega Evolve and go to town with Mega Launcher boosted STABs and Flash Cannon or Dark Pulse for coverage. Watch out for this thing.
OH MY GOODNESS GRACIOUS:
Legario @ Legarite
Ability: Competitive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Dragon Pulse
- Dark Pulse / Flash Cannon
- Nasty Plot
Phsyical, I guess:
Legario @ Legarite
Ability: Intimidate
EVs: 252 Atk / 4 Ded / 252 Spe
Jolly Nature
- Close Combat
- Dragon Claw / Outrage
- Earthquake / Poison Jab / Extreme Speed
- Swords Dance
Legario @ Legarite
Ability: Competitive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Dragon Pulse
- Dark Pulse / Flash Cannon
- Nasty Plot
Phsyical, I guess:
Legario @ Legarite
Ability: Intimidate
EVs: 252 Atk / 4 Ded / 252 Spe
Jolly Nature
- Close Combat
- Dragon Claw / Outrage
- Earthquake / Poison Jab / Extreme Speed
- Swords Dance
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