Eevee'd (Current Slate: FFA!)

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Name: Scypsy (Scythe + Psy, 2 repeated syllables)
Types: Bug / Psychic
BST: 65 / 100 / 70 / 55 / 80 / 130
Mega BST: 65 / 140 / 80 / 75 / 100 / 150
Abilities: Technician / Telepathy / Magic Guard (H) Mega: Dazzling
New Learnset: + Psychic, Psyshock, Psycho Cut, Telekinesis, Zen Headbutt, Leech Life, Torment, Role Play, Skill Swap, Speed Swap, Flash
Justification/Niche: Ladies and gentlemen, I present to you, PHYSICAL ALAKAZAM! Sporting an interesting offensive typing in Bug/Psychic, a great ability in Magic Guard, blazing 130 Speed and a not have bad Attack of 100, Scypsy can run a Magic Guard Life Orb set with Swords Dance and run through the competition. Or, how about using it's Mega, trading recoiless power and free switch-ins to hazards and Toxic for more bulk, speed, and the prevention of Sucker Punch to make another fast physical threat.
Swords Dance:
Scypsy @ Scypsyrite / Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Leech Life
- Knock Off / Brutal Swing
- Swords Dance

Offensive Utility:
Scypsy @ Scypsyrite / Life Orb / Leftovers
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leech Life / U-Turn
- Roost / Toxic
- Taunt
- Defog
Technician Lure:
Scypsy @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Zen Headbutt
- Bug Bite
- Hidden Power [Ice] / Hidden Power [Fire]
- U-Turn / Quick Attack / Pursuit


Name: Tidalix
Types: Water / Ground
BST: 110 / 55 / 100 / 90 / 100 / 55
Mega BST: 110 / 55 / 140 / 130 / 120 / 55
Abilities: Sturdy / Symbiosis / Water Absorb (H) Mega: Solid Rock
New Learnset: +Scald, Surf, Whirlpool, Waterfall, Bubble, Bubblebeam, Water Pulse, Ice Beam, Blizzard, Rain Dance, Calm Mind, Moonlight, Ice Fang, Dazzling Gleam, Charm
Justification/Niche: With great 110/100/100 bulk, a nice typing in Water/Ground, access to reliable recovery, and a good ability in Water Absorb, Tidalix by itself is a great defensive wall or Calm Mind user. However, Mega Tidalix takes things to the next level with monstrous 110/140/120 bulk, a great Special Attack stat of 130, and a nice ability in Solid Rock, allowing Mega Tidalix to survive some Grass moves, allowing time to set up with Calm Mind or just wall stuff out.
Defensive:
Tidalix @ Tidalixite
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Moonlight
- Stealth Rock
- Earth Power / Roar

SubCM:
Tidalix @ Tidalixite / Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Moonlight
- Substitute / Taunt
- Calm Mind

Bulky Special Attacker:
Tidalix @ Tidalixite
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Scald
- Moonlight
- Ice Beam
- Earth Power / Roar



Name: Legario (Legacy + the suffix -rio)
Types: Fighting / Dragon
BST: 70 / 90 / 70 / 110 / 70 / 115
Mega BST: 70 / 112 / 70 / 145 / 88 / 140
Abilities: Intimidate / Pressure / Competitive (H) Mega: Mega Launcher
New Learnset: +All moves that Riolu gains from Lucario + Drace Meteor, Dragon Claw, Dragon Breath, Dragon Rage, Flame Burst, Future Sight, Amnesia, Fire Punch, Dragon Tail, Outrage
-All Steel moves that Lucario learns but Riolu doesn't except for Flash Cannon
Justification/Niche: This one's quite simple. You come in on Defog, get the +2 boost, Mega Evolve and go to town with Mega Launcher boosted STABs and Flash Cannon or Dark Pulse for coverage. Watch out for this thing.
OH MY GOODNESS GRACIOUS:
Legario @ Legarite
Ability: Competitive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Dragon Pulse
- Dark Pulse / Flash Cannon
- Nasty Plot

Phsyical, I guess:
Legario @ Legarite
Ability: Intimidate
EVs: 252 Atk / 4 Ded / 252 Spe
Jolly Nature
- Close Combat
- Dragon Claw / Outrage
- Earthquake / Poison Jab / Extreme Speed
- Swords Dance
 
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Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus

Name: Scypsy (Scythe + Psy, 2 repeated syllables)
Types: Bug / Psychic
BST: 65 / 100 / 70 / 55 / 80 / 130
Mega BST: 65 / 140 / 80 / 75 / 100 / 150
Abilities: Technician / Telepathy / Magic Guard (H) Mega: Dazzling
New Learnset: + Psychic, Psyshock, Psycho Cut, Telekinesis, Zen Headbutt, Leech Life, Torment, Role Play, Skill Swap, Speed Swap, Moonlight, Flash
Justification/Niche: Ladies and gentlemen, I present to you, PHYSICAL ALAKAZAM! Sporting an interesting offensive typing in Bug/Psychic, a great ability in Magic Guard, blazing 130 Speed and a not have bad Attack of 100, Scypsy can run a Magic Guard Life Orb set with Swords Dance and run through the competition. Or, how about using it's Mega, trading recoiless power and free switch-ins to hazards and Toxic for more bulk, speed, and the prevention of Sucker Punch to make another fast physical threat.
Swords Dance:
Scypsy @ Scypsyrite / Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Leech Life
- Knock Off / Brutal Swing
- Swords Dance

Offensive Utility:
Scypsy @ Scypsyrite / Life Orb / Leftovers
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leech Life / U-Turn
- Roost / Toxic
- Taunt
- Defog
Technician Lure:
Scypsy @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Zen Headbutt
- Bug Bite
- Hidden Power [Ice] / Hidden Power [Fire]
- U-Turn / Quick Attack / Pursuit


Name: xx
Types: xx / xx
BST: xx / xx / xx / xx / xx / xx
Mega BST:
Abilities: (max of 3) / Mega:
New Learnset: xx
Justification/Niche: xx
Sample sets: xx



Name: xx
Types: xx / xx
BST: xx / xx / xx / xx / xx / xx
Mega BST:
Abilities: (max of 3) / Mega:
New Learnset: xx
Justification/Niche: xx
Sample sets: xx
after some talk with EchoGaia and Winona, I've decided to remove Scyther from the slate, because of creativity issues. I would rather of kept it, but EchoGaia makes a lot of good points, so eh.
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
after some talk with EchoGaia and Winona, I've decided to remove Scyther from the slate, because of creativity issues. I would rather of kept it, but EchoGaia makes a lot of good points, so eh.
After even more talk with Echo, I'm putting Scyther back in. Just with no name restrictions
 

Chacario (Chacal + Cario)

1A - Steadfast
2A - Inner Focus
HA - Torrid Sand (The user´s Ground-type moves deal Super Effective damage on Water-types)

HP: 70
Atk: 115
Def: 70
SpA: 90
SpD: 70
Spe: 110

New Moves - Aura Sphere, Laser Focus, Bone Rush, Quick Guard, Close Combat, Dragon Pulse, Extreme Speed, Hyper Beam, Giga Impact, Bone Club, Bonemerang, Earth Power, Fissure, Magnitude, Sand Attack, Sand Tomb, Shore Up, Spikes, Energy Ball, Leaf Blade, Solar Beam, Fire Punch.
Design - Similar to a Lucario but without the Metallic armour. Resembles a Chacal even more.
Competitive Corner - A decent niche pick I guess, it has a very interesting ability, allowing for some sort of role compression for teams that need a Ground-type and a Water check. Ground + Fighting + Rock is amazing coverage tho, and access to SD and Extreme Speed is nice as well. However, base 115 Atk might be underwhelming in some scenarios.

Mega Chacario

MA - Torrid Sand (The user´s Ground-type moves deal Super Effective damage on Water-types)

HP: 70
Atk: 145 (+30)
Def: 70
SpA: 112 (+22)
SpD: 88 (+18)
Spe: 140 (+30)

Competitive Corner - It actually turned out balanced, nice! So this is essencially an improvement on the og Chacario, more Speed, more Attack at the cost of an item, nothing changes much here.

Chacario @ Chacarite / Life Orb
Ability: Torrid Sand
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Close Combat / Extreme Speed
- Stone Edge / Extreme Speed
- Spikes / Swords Dance

I will definitely edit this with more submissions!! I really like this slate :)
 
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Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus

Name: Buzzsoar (Buzz + Soar) (Also sounds like Buzzsaw)
Types:

Base Stats: 80 / 50 / 70 / 130 / 70 / 100
Mega Stats: 80 / 60 / 80 / 160 / 80 / 140
Abilities: Speed Boost / Quick Claws / (Technician)
Mega Ability: No Guard
Quick Claws Effect: Any attack with 60 BP or less gets a +1 to priority
New Learnset: Focus Blast, Giga Drain, Psychic, Energy Ball, Hurricane, Snarl, Nasty Plot
Removed Moves: All Steel type moves.
Justification/Niche: This might seem weak at first, but 130 SpA + 100 Spe and Speed Boost is very good. Add in the fact that this thing gets coverage in moves like Focus Blast, Giga Drain, Psychic and priority in Vacuum Wave, and you have a difficult mon to deal with. It can also run Focus Sash to pretty much guarantee a Nasty Plot. Technician allows moves like Snarl to have a good BP.
Sample sets:
Buzzsoar @ Focus Sash
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Bug Buzz
- Vacuum Wave

Buzzsoar @ Buzzsoarite
Ability: Quick Claws
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Focus Blast
- Bug Buzz
- Vacuum Wave


Name: Sychic (Sycthe + Psychic, plus it's literally pronounced like "psychic"
Types:

Base Stats: 100 / 30 / 90 / 110 / 90 / 80
Mega Stats: 100 / 50 / 120 / 130 / 120 / 80
Abilities: Valor / Magic Guard / (Competitive)
Mega Ability: Valor
Valor Effect: Just SpA Moxie
New Learnset: Psychic, Psyshock, Prismatic Laser, Stored Power, Calm Mind, Psychic Terrain, Heart Swap, Hypnosis, Trick Room, Trick, Dark Pulse, Aura Sphere
Removed Moves: All Steel type moves.
Justification/Niche: This mon is decently bulky with 100/90/90 defences, and isn't a sitting duck either with 110 SpA. It also has moves like Psyshock, Psychic, Dark Pulse and Aura Sphere. Calm Mind is also a decent setup move.
Sample sets:
Scyther @ Scychicite
Ability: Valor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Calm Mind
- Psyshock
- Bug Buzz



Name: Crystix (Crystal + Onix)
Types:

Base Stats: 100 / 110 / 120 / 40 / 120 / 20
Mega Stats: 100 / 150 / 150 / 40 / 150 / 20
Abilities: Crystal Reflection
Mega Ability: Crystal Reflection
Crystal Reflection Effect: Any special move has 50% of the damage dealt back to the user.
New Learnset: Icicle Crash, Dragon Tail, Ice Shard, Avalanche, Dragon Rush, Outrage, Dragon Dance, Trick Room
Removed Moves: All Steel type moves.
Justification/Niche: Not sure what I was going for with this, but I knew I wanted to base something off of the Crystal Onix, which is where this monstrosity came from. 100 / 120 / 120 bulk is insane (Same bulk as Zekrom), and Crystal Reflection deters Special Attackers from wanting to hurt this thing. Ice / Dragon is a mediocre typing though, so that should balance it.
Sample sets:
Crystix @ Leftovers
Ability: Crystal Reflection
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Icicle Crash
- Dragon Rush
- Rock Slide
- Trick Room



Name: Acrobio (Acrobat + io)
Types:

Base Stats: 50 / 120 / 60 / 120 / 60 / 115
Mega Stats: 50 / 145 / 70 / 145 / 70 / 145
Abilities: Unburden / Infiltrator / Serene Grace
Mega Ability: Full Potential
Full Potential Effect: All attacks come off of the higher attack stat.
New Learnset: Bounce, Air Slash, Aerial Ace, Acrobatics, Fake Out.
Removed Moves: All Steel type moves.
Justification/Niche: With a good offensive typing of Fighting + Flying, aswell as the balanced stats of 120 / 120 / 115, this mon is a hassle to predict. It's mega takes it a step further, with an ability that allows it to invest in any 1 offensive stat it wants, and have all attacks come off of it. This will be fun to play with.
Sample sets:
Acrobio @ Normal Gem
Ability: Unburden
EVs: 252 Atk / 252 SpA / 4 Spe
Lonely Nature
- Fake Out
- Aura Sphere
- Earthquake
- Air Slash

Acrobio @ Acrobionite
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Fake Out
- Aura Sphere
- Earthquake
- Air Slash


Name: Inversio (Inverse + io)
Types:

Base Stats: 80 / 90 / 80 / 90 / 80 / 105
Mega Stats: 80 / 110 / 100 / 110 / 100 / 125
Abilities: Stat Swap
Mega Ability: Stat Swap
Stat Swap Effect: This mon uses Topsy-Turvy upon switch-in
New Learnset: Topsy-Turvy, Assurance, Beat Up, Brutal Swing, Feint Attack, Knock Off, Night Slash, Parting Shot, Power Trip, Sucker Punch, Pursuit, Throat Chop,
Removed Moves: All Steel type moves.
Justification/Niche: The ultimate counter to non-contrary setup sweepers. Your opponent is running a Double Dance Landorus? Switch this in and turn those boosts into hindrances. Being walled by a Calm Mind Clefable? Switch this in, then Parting Shot out. this completely destroys any setup mon by simply switching in
Sample sets:
Lucario @ Inversite
Ability: Stat Switch
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Close Combat
- Earthquake
- Parting Shot
 
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Finished.

Name: Flamix
Types: Fire / Ground
BST: 55 / 65 / 30 / 200 / 75 / 85
Mega: 55 / 95 / 30 / 230 / 75 / 125
Abilities: Rock Head / Dry Skin / Sheer Force Mega: Solar Power
New Learnset: Flamethrower, Fire Blast, Overheat, Will-O-Wisp, Flame Charge, Solar Beam, Slack Off
Justification/Niche: Sweet Sweet 200 SpAttack. This thing can break walls with it. Either dry skin for an amazing defensive typing, or all out power with sheer force.

Name: Aquix
Types: Water / Ground
BST: 75 / 30 / 85 / 65 / 200 / 55
Mega: 75 / 30 / 125 / 95 / 230 / 55
Abilities: Rock Head / Water Bubble / Sheer Force Mega: Rain Dish
New Learnset: Scald, Surf, Waterfall, Rain Dance, Ice Beam, Blizzard, Slack Off
Justification/Niche: This thing may have water bubble, but it's having crap Attack stats. There's also no recovery, so consider this a better Araquanid.

Name: Leafix
Types: Grass / Ground
BST: 75 / 200 / 65 / 55 / 85 / 30
Mega: 75 / 230 / 95 / 55 / 125 / 30
Abilities: Rock Head / Thick Fat / Sheer Force Mega: Sap Sipper
New Learnset: Leaf Blade, Wood Hammer, Energy Ball, Grass Knot, Solar Beam, Head Smash, Slack Off
Justification/Niche: Similar situation to Flamix, but with physical moves and Thick Fat. Go ahead and spam no recoil Wood Hammer and Head Smash.


Name: Magzor
Types: Bug / Fire
BST: 70 / 130 / 55 / 80 / 65 / 100
Mega: 70 / 150 / 65 / 100 / 75 / 140
Abilities: Blaze / Tecnician / Guts Mega: Tecnician
New Learnset: Leech Life, Flame Charge, Flamethrower, Overheat, Flare Blitz, Flame Wheel, Horn Leech
Justification/Niche: Guts looks OP, but keep in mind you can't burn this. Tecnician sets are also cool, as Flame Charge and Flame Wheel don't lower HP, with wheel having good power and charge for utility.

Name: Wavzor
Types: Bug / Water
BST: 70 / 55 / 80 / 130 / 100 / 65
Mega: 70 / 65 / 100 / 150 / 140 / 75
Abilities: Torrent / Tecnician / Marvel Scale Mega: Tecnician
New Learnset: Leech Life, Aqua Jet, Scald, Surf, Ice Beam, Blizzard, Hydro Pump
Justification/Niche: More of a bulky attacker, with recovery in Roost and good coverage all round. Also priority in Aqua Jet.

Name: Voltzor
Types: Bug / Electric
BST: 70 / 65 / 55 / 100 / 80 / 130
Mega: 70 / 75 / 65 / 140 / 100 / 150
Abilities: Compound Eyes / Tecnician / Quick Feet Mega: Tecnician
New Learnset: Leech Life, Thunderbolt, Thunder, Charge Beam, Volt Switch, Parabolic Charge, Giga Drain
Justification/Niche: Compound Eyes boosted Thunder on something that can actually use it. Tecnician sets still exist if you are interested.
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
The special thing about this slate is: You can design a mega for each of your evolutions, if you so wish! Have fun! :D
May I suggest the rules we use in Alola Forms for making megas (To keep it consistent with what already exists in-game)?

Mega Rules:
-The sum of the stat modifications brought on by Mega Evolution must equal +100.
-You may add no more than 100-(Base Stat Total/10 (rounded up)) to a single stat.
-A Mega Evolution need not share a type with the entirety of its line, but it must share one with its base form.
Also dang it forgot to vote.
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
WIP

Name: Flamix
Types: Fire / Ground
BST: 55 / 65 / 30 / 200 / 75 / 85
Mega: 55 / 95 / 30 / 230 / 75 / 125
Abilities: Rock Head / Dry Skin / Sheer Force Mega: Solar Power
New Learnset: Flamethrower, Fire Blast, Overheat, Will-O-Wisp, Flame Charge, Solar Beam
Justification/Niche: Sweet Sweet 200 SpAttack. This thing can break walls with it. Either dry skin for an amazing defensive typing, or all out power with sheer force.

Name: Aquix
Types: Water / Ground
BST: 75 / 30 / 85 / 65 / 200 / 55
Mega: 75 / 30 / 125 / 95 / 230 / 55
Abilities: Rock Head / Water Bubble / Sheer Force Mega: Water Bubble
New Learnset: Scald, Surf, Waterfall, Rain Dance, Ice Beam, Blizzard
Justification/Niche: This thing may have water bubble, but it's having crap Attack stats. There's also no recovery, so consider this a better Araquanid.

Mega Aquix here is slightly broken. Okay, very broken. 75 / 125 / 230 bulk is ridiculous, and pair that with the 95 SpA and Water Bubble, and you have what's probably the next Mega Rayquaza. Please remove Water Bubble for something less broken, to balance it out, or I won't be including this in voting.

May I suggest the rules we use in Alola Forms for making megas (To keep it consistent with what already exists in-game)?
I mean, there isn't a rule like that in regular pokemon games, so idk... (Beedrill should only be able to add 61 to a single stat but it adds 70 to speed)
 
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Mega Aquix here is slightly broken. Okay, very broken. 75 / 125 / 230 bulk is ridiculous, and pair that with the 95 SpA and Water Bubble, and you have what's probably the next Mega Rayquaza. Please remove Water Bubble for something less broken, to balance it out, or I won't be including this in voting.

I mean, there isn't a rule like that in regular pokemon games, so idk... (Beedrill should only be able to add 61 to a single stat but it adds 70 to speed)
Took water bubble out.

EDIT: random note, but when I made evolutions, I just swapped stats around (so like moving the 200 stat to something else.)
 

Samtendo09

Ability: Light Power
is a Pre-Contributor

Name: Telsazor
Types
:

BST: 70 / 55 / 65 / 130 / 80 / 100
Mega BST: 70 / 55 / 95 / 140 / 95 / 145
Abilities: Technician / Compound Eyes / Rock Dodger (Immune to Rock-type damage, including Stealth Rock) (H) Mega: Tinted Lens
New Learnset: Calm Mind, Thunderbolt, Thunder, Shock Wave, Thunder Wave, Volt Switch, Thunder Fang (flavor), Zap Cannon, Bug Buzz, Giga Drain, Focus Blast
Justification/Niche: Don't you hate the backlash from Vikavolt's slowness? Here, Telsazor is not only able to make good coverage with Hidden Power with Technician, but it can also make Thunder and Focus Blast more accurate with Compound Eyes, or laugh at Stealth Rock with Rock Dodger. Its Mega Evolution is no joke, either, as it can punish anyone who dares to switch into you while having an insane Speed to boot. Its frailness is what prevent it from being too powerful.


Name: Intellix
Types
:

BST: 75 / 45 / 80 / 110 / 80 / 110
Mega BST: 75 / 95 / 95 / 135 / 95 / 115
Abilities: Magic Guard / Filter / Intimidate (H) Mega: Sand Rush
New Learnset: Earth Power (not Past Generation, Level-Up Move), Psychic, Psyshock, Ice Beam, Blizzard, Flamethrower, Fire Blast, Thunderbolt, Thunder, Focus Blast, Aura Sphere, Dark Pulse, Dazzling Gleam, Calm Mind, Psystrike, Nasty Plot
Justification/Niche: Filter is not much, but it will at least minimize its weaknesses. That aside, Intellix's respectable speed and high Special Attack can make it good, but Magic Guard or Intimidate will help it in odd ways. Many coverages like his Psychic-type fellow, Goopsyche, will also make it unpredictable. It also got access to Nasty Plot, but it's numerous weaknesses and frail will hold it back. Mega Intellix may look weak compared to others, but it got Sand Rush will help it to fit on a Sand Team in addition to the same Nasty Plot, so do not forget those two components.


Name: Rioluff (Not real original, I know)
Types
:

BST: 70 / 110 / 70 / 90 / 70 / 115
Mega BST: 70 / 135 / 85 / 120 / 85 / 120
Abilities: Iron Fist / Fluffy Charm (Reduce Special Attack of the foe by one stage upon switching in) / Justified (H) Mega: Fairy Proof (Convert Fairy-type damage and effects into Special Attack raised by one stage)
New Learnset: Play Rough, Moonblast, Dazzling Gleam, Psyshock, Zen Headbutt, Fire Punch, Baby-Doll Eyes, Disarming Voice, Wish, Baton Pass (banned in OU though), Nasty Plot (Riolu can naturally learn it, but not Lucario itself), Thunderbolt, Flamethrower, Ice Beam
Removed Moves: All Steel-type moves except Bullet Punch and Flash Cannon, as well as any Steel-type moves that can be also learned by Riolu.
Justification/Niche: This one is quite a Puncher; it can boost Drain Punch and Elemental Punches and Bullet Punch with Iron Fist, reduce the Special Attack by one stage at Special Attackers (even if it won't do much, it will still help, especially at the start of the fight), and take 1/4 damage from Dark-type moves thanks to its Fighting/Fairy-type as well as boosting Attack. It's Mega Evolution is more of a mixed Sweeper that punish any Fairy-type Pokémon who dares to attack Rioluff with a Fairy-type Moves. While Tapu Lele can still torment it outside of an Iron Head, Poison and Steel type should not directly confront it does to Earthquake and Sword Dance (and Nasty Plot for the Mega Evolution). It is held back by the lack of powerful moves, but this thing is fast, so arming it a Choice Band or Choice Scarf will do for revenge kill.

Ludicrousity Don't forget to update the Archieve and Hall of Fame, so that anyone can keep track of who had won at the future.
 

canno

formerly The Reptile

Name: Scinacle
Types:

BST: 70 / 65 / 60 / 120 / 85 / 100
Abilities: Swarm / Technician / Intimidate (HA)
New Moves: Assurance, Beat Up, Bite, Dark Pulse, Embargo, Feint Attack, Fake Tears, Foul Play, Hone Claws, Nasty Plot, Parting Shot, Payback, Punishment, Quash, Snarl, Snatch, Sucker Punch, Taunt, Throat Chop, Torment
Justification/Niche: Very obviously a special attacker, with its good 120 SpA and usable 100 speed. A combination of Taunt and Roost allow it to work as a stallbreaker. Both Inimidate and Technician are really good abilities for different reasons, the former allowing you to set-up easier while the latter expands your coverage with Hidden Power.

Stallbreaker (Scinacle) @ Black Glasses
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Taunt
- Roost
- Dark Pulse

NP + 3 Attacks (Scinacle) @ Life Orb
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Bug Buzz
- Hidden Power [Fire] / Hidden Power [Fighting] / Hidden Power [Ice]


Name: Sceptor
Types:

BST: 80 / 45 / 115 / 100 / 85 / 75
Abilities: Swarm / Technician / Magic Guard (HA)
New Moves: Amnesia, Barrier, Calm Mind, Confusion, Cosmic Power, Dream Eater, Extrasensory, Future Sight, Gravity, Hypnosis, Imprison, Meditate, Mirror Coat, Psybeam, Psychic, Psychic Fangs, Psychic Terrain, Psycho Cut, Psycho Shift, Psyshock, Psywave, Reflect, Skill Swap, Stored Power, Trick, Trick Room, Wonder Room, Zen Headbutt, Focus Blast, Quiver Dance
Justification/Niche: A very potent special sweeper with an interesting typing. Bug and Psychic surprisingly work pretty well together, and Magic Guard makes a LO Quiver Dance set a no brainer, although you can give Technician a try to lure stuff in. You have enough bulk to set-up easily.

QD (Sceptor) @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Stored Power / Psychic / Psyshock
- Bug Buzz
- Focus Blast

Lure (Sceptor) @ Expert Belt / Fightium Z
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz / Quiver Dance
- Psyshock / Psychic / Quiver Dance
- Focus Blast
- Hidden Power [Fire] / Hidden Power [Fighting] / Hidden Power [Ice]

Trick Room (Sceptor) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- U-Turb
- Bug Buzz
- Psychic / Psyshock



Name: Alunix (from Alunite, a pyroelectric mineral)
Types:

BST: 85 / 45 / 190 / 75 / 85 / 30
Mega BST: 85 / 45 / 200 (+10) / 110 (+35) / 115 (+30) / 50 (+20)
Abilities: Rock Head / Sturdy / Sheer Force (HA)
Mega Ability: Electric Surge
New Moves: Charge, Charge Beam, Discharge, Electric Terrain, Electro Ball, Magnet Rise, Shock Wave, Spark, Thunder, Thunder Shock, Thunder Wave, Thunderbolt, Volt Switch, Wild Charge, Earth Power
Justification/Niche: Alunix itself isn't really all that strong, although it has good 85/190/85 bulk and a decent support move. It can also try and pull off a LO Sheer Force set, although it isn't really all that strong in doing so. Meg Alunix, however, hits pretty hard with its electric moves thanks to Electric Surge. However, it's other attacks are rather weak.

Mega Attacker (Alunix) @ Alunixite
Ability: Sturdy
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Earth Power / Hidden Power [Ice]
- Stealth Rock / Hidden Power [Ice]

Sheer Force (Alunix) @ Life Orb
Ability: Sheer Force
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Earth Power
- Flash Cannon / Stealth Rock / Hidden Power [Ice]



Name: Lucopaz
Types:

BST: 65 / 100 / 70 / 95 / 80 / 115
Abilities: Fairy Aura / Inner Focus / Justified (HA)
New Moves: Dazzling Gleam, Disarming Voice, Fairy Wind, Moonblast, Moonlight, Play Rough, ExtremeSpeed
Justification/Niche: With 115 speed, Lucopaz acts as a fast sweeper despite its low-ish attacking stats. It can patch up these weaknesses with boosting moves and its ability, Fairy Aura, although its non-fairy moves will disappoint.

Swords Dance (Lucopaz) @ Life Orb
Ability: Fairy Aura
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Earthquake / Close Combat
- Extreme Speed / Earthquake
- Swords Dance

Nasty Plot (Lucopaz) @ Life Orb
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Aura Sphere
- Vacuum Wave / Hidden Power [Ice] / Earthquake
- Nasty Plot
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader


Name: Sardonix (Sardonixite)
Types: Ground / Fairy
BST: 90 / 25 / 105 / 130 / 105 / 55
Mega: 90 / 35 / 115 / 170 / 115 / 85
Abilities: Cute Charm / Sturdy (Sheer Force)
Mega: Healer (For flavor and balance)
New Learnset: + Moonblast, + Psychic, + Helping Hand, + Sweet Scent, + Lovely Kiss, + Sweet Kiss, + Psyshock, + Heal Bell, + Recover, + Calm Mind, + Encore, + Healing Wish
Justification/Niche: Based off of, well, a sardonyx (smh the typo in Onyx still annoys me). It's a gemstone that has to do with bringing happiness, confidence, optimism and a few other things, so I went with Fairy for the type. It also ensures a happy marriage so I added Cute Charm as an ability. As it's also associated with healing, I added the supporting moves there. This submission is entirely flavour-based, with a few touch-ups to make it viable in competitive play.
Sample sets:

Sardonix @ Leftovers
Ability: Sheer Force
EVs: 252 HP / 4 Atk / 252 SpA
Rash Nature
- Moonblast
- Earth Power
- Recover
- Calm Mind

Sardonix @ Leftovers
Ability: Sheer Force
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Stealth Rock
- Recover
- Heal Bell



Name: Baryonix (Barionixite)
Types: Ground / Dragon
BST: 90 / 130 / 55 / 25 / 105 / 105
Mega: 90 / 170 / 85 / 35 / 115 / 115
Abilities: Tough Claws / Sturdy (Intimidate)
Mega: Tough Claws
New Learnset: + Dragon Claw, + Hone Claws, + Dragon Rush, + Outrage, + Flamethrower, + Ancient Power, + Surf, + Glare, + Metal Claw, + Crush Claw, + Shadow Claw, + Slash, + Psycho Cut, + Crunch, + Bite, + Night Slash, + X-Scissor, + Leaf Blade, + Cut, + Fire Fang, + Knock Off
Justification/Niche: Based on a Baryonyx. The mighty Baryonyx is know for it's sharp claws (Hence all the cuting moves and Tough Claws), as well as being a good fisher (It's part of the same family as Spinosauruses). While the jaw isn't really anything remarkable, there are a few added moves because it'd be stupid to do a Baryonyx based mon with few Biting moves. Overall, has a "Meh" typing, with massive offensive presence (But the base forme can't take much physical damage, even tho it's not bad on the Special bulk). The mega, however, is where Baryonix really shines: Not bad bulk with great attacking stats, as well as... Enough base speed (Because if it was higher, the thing would be broken. Same reason why it doesn't have Dragon Dance). Wish I could've done something with the Special Attack but eh, it's fine, it's Special movepool is pretty bad anyways.
Sample sets:

Baryonix @ Barionixite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Iron Head
- Stone Edge
 
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Ok still on my 9 cadency creations hehe

Scyther:

Name: Reapther (Reference to reaper in English)
Types: Bug / Ghost
BST: 40/120/80/65/70/125
Abilities: Aftermath/Technician/Levitate
Mega Form: Reapther-Mega (same typing)
BST: 40/150/90/85/90/145
Mega Ability: Reaper Slice (Ghost type moves can bypass Subsitutes, they have also x1.3 power)
Mega Stone: Reapthernite
New Learnset: + Shadow Ball, Spectral Thief, Shadow Claw, Curse, Will-o-Wisp, Shadow Sneak, Shadow Force.
Justification/Niche: This evolution of Scyther is more like Scyther when it's dead. It turns somehow into a Reaper that haunts the world of Pokemon. Its Bug/Ghost typing is interesting offensively, as it has access to Spectral Thief to steal boosts and Technician Shadow Sneak. Its Mega Evolution is very special, as its ability allows its Ghost type attacks to hit through Substitutes, while gaining an overall boost of 30% in power. Of course Normal types are still immune to them. Its very good Speed tier allows it to spam its moves relatively easily, although its low bulk can be sometimes a letdown.

Sample Set:

Reapther @Reapthernite
Ability: Levitate (the most useful pre mega at it helps switching in)
Then: Reaper Slice
Spread: 252 Atk 252 Speed
Jolly Nature
Spectral Thief
Shadow Sneak
U-turn/X-Scissor
Swords Dance

A simple Swords Dance set that really hurts after a boost, U turn can be used for pivoting out early game of bad matchups, but it won't bypass Substitutes.


Name: Zeldather (Reference to Zelda cause why not?)
Types: Bug / Fairy
BST: 70/60/80/110/95/85
Abilities: Cute Charm/Fairy Aura/Healer
Mega Form: Zeldather-Mega (same typing)
BST: 70/90/80/140/100/120
Mega Ability: Magic Guard
Mega Stone: Zeldathernite
New Learnset: + Moonblast, Quiver Dance, Dazzling Gleam, Moonlight, Fairy Wind, Disarming Voice, Light of Ruin, Focus Blast, Psychic, Psyshock, Hyper Voice.
Justification/Niche: Haha, Scyther turning into a Pokemon version of Zelda, with special powers and a great boosting move in Quiver Dance. Magic Guard upon mega evolving let it spam its strongest STAB attack in Light Of Ruin, which can be compared to Zelda's Gold Triangle, as it will hardly leave its opponent alive (joke).

Sample Set:

Zeldather @Zeldathernite
Ability: Cute Charm
Then: Magic Guard
Spread: 252 spAtk 252 Speed
Timid Nature
Light of Ruin
Quiver Dance
Focus Blast
Bug Buzz

Usually setup Quiver Dance and spam your strongest moves, Focus Blast hits steel types not named Doublade hard.



Name: Lethother (Can't remember what the name refers to)
Types: Bug / Rock
BST: 85/110/110/45/70/80
Abilities: Sturdy/Rock Aura(Fairy Aura for Rock type moves), Solid Rock
Mega Form: Lethother-Mega (same typing)
BST: 85/130/160/55/90/80
Mega Ability: Skill Link
Mega Stone: Lethothernite
New Learnset: + Shell Smash, Rock Blast, Stone Edge, Stealth Rock, Rock Slide, Pin Missile, Superpower (cause scyther doesn't get it).
Justification/Niche: This evolution of Scyther is happening when Scyther is living in the moutains, usually full of rocks. Its access to Shell Smash let it become a late game sweeper that can abuse Skill Link in mega form.

Sample Set:

Lethother @Lethoternite
Ability: Solid Rock
Then: Skill Link
Spread: 252 Atk 252 Speed
Adamant Nature
Shell Smash
Rock Blast
Pin Missile
Superpower

Shell Smash and go, nothing to say here.


Onix:

Name: Stalnix (Zelda ref again)
Types: Steel / Ghost
BST: 50/100/170/45/95/50
Abilities: Filter/Cursed Body/Corpse Seal (each time this mon receives a contact move, 30% chance to curse the foe)
Mega Form: Stalnix-Mega (same typing)
BST: 50/115/190/75/120/60
Mega Ability: Renegate (Ghost type ate)
Mega Stone: Stalnixite
New Learnset: + All ghost type moves except Spectral Thief, Shadow Claw and Shadow Bone, Recover, Wow.
Moves removed: All rock type moves except Stealth Rock.
Justification/Niche: Stalnix's niche lies into its access to Stealth Rock, recovery, Spirit Shackle good typing defensively and good abilities. Its Mega is sure bulkier, but its ability isn't that helping defensively, so it's more of an offensive approach.

Sample Sets:

Stealth Rock Wall
Stalnix Leftovers
Ability: Corpse Seal
Spread: 252 HP 252 Def 4 SpD
Impish Nature
Spirit Shackle
Recover
Stealth Rock
Wow/Heavy Slam

Sample defensive set, Spirit Shackle acts as a reliable STAB that can trap the opponent. That works amazingly well with Corpse Seal, which can curse the foe if Stalnix takes a direct attack. Recover restores its health. Stealth Rock is useful on any team. The last slot can be used for extra utility in Wow or more STAB in Heavy Slam, which avoids the dead end between Stalnix and Normal types.

Mega Bulky attacker
Stalnix @Stalnixite
Ability: Corpse Seal then Renegate
Spread: 252 HP 252 Atk 4 SpD
Adamant Nature
Return
Recover
Earthquake/Heavy Slam/Stealth Rock
Wow/Heavy Slam/Explosion

This set is more of a bulky attacking set that trades a bit of utility for power. Thanks to Renegate, Return becomes Ghost type STAB and hurts pretty hard. Recover increases Stalnix staying power. Earthquake offers coverage on most resists while Wow offers utility. Heavy Slam can be used to hit Normal types that are weak to Steel, like Mega Audino and Wigglytuff, and Explosion can be used to punch a hole in the opposing team at the cost of Stalnix Mega fainting.


Name: Purynix (Pure+Nix)
Types: Steel / Fairy
BST: 75/50/155/125/75/30
Abilities: Soul-Heart/Unaware/Fairy Aura
Mega Form: Purynix-Mega (same typing)
BST: 75/60/175/150/95/60
Mega Ability: Pixilate
Mega Stone: Purinixite
New Learnset: + All fairy type moves except Light of Ruin and Fairy Lock, Hyper Voice.
Justification/Niche: Purynix is a good Pokemon that can abuse its typing to act as an attacker or a semi reliable wall.

Sample Sets:

Stealth Rock Wall
Purynix Leftovers
Ability: Unaware
Spread: 252 HP 252 Def 4 SpD
Bold Nature
Flash Cannon
Stealth Rock
Moonlight
Moonblast


Mega Bulky attacker
Purynix @Purinixite
Ability: Soul-Heart then Pixilate
Spread: 252 HP 252 spA
Modest Nature
Hyper Voice
Moonlight
Earth Power
Flash Cannon


Name: Mysterix
Types: Rock / Psychic
BST: 50/50/65/120/190/40
Abilities: Psychic Surge/Analytic/Sheer Force (HA)
Mega Form: Mysterix-Mega (same typing)
BST: 50/60/85/135/190/95
Mega Ability: Miracle Dash
Mega Stone: Mysterix
New Learnset: Psychic type moves except Stored Power and Psycho Boost, Power Gem
Justification/Niche: Mysterix is a mystery, what is sure though, is that he will punch holes in opposing teams thanks to its good Special Attack and Speed after Mega Evolving, and Miracle Dash.



Mega Miracle Dash
Mysterix @Mysterixite
Ability: Psychic Surge then Miracle Dash
Spread: 252 spA 252 Speed 4 SpD
Timid Nature
Psystrike
Calm Mind
Power Gem
Earth Power

Enjoy!


Riolu:

Name: Deathcario
Types: Fighting/Ghost
BST: 80/120/85/70/70/100
Abilities: Technician/Tough Claws/Justified (HA)
Mega Form: Deathcario-Mega (same typing)
BST: 80/145/95/90/90/125
Mega Ability: Renegate
Mega Stone: Deathcarionite
New Learnset: Shadow Sneak, Shadow Punch, Wow, Knock Off, Curse. (it already gets a good movepool)
Justification/Niche: Deathcario is a pretty good pokemon as it boasts excellent offensive typing, a good mega ability in Renegate and good stats.
Mega Deathcario SD
Deathcario @Deathcarionite
Ability: Justified then Renegate
Spread: 252 Atk 252 Speed
Jolly Nature
Swords Dance
Return/Knock Off
Extreme Speed
High Jump Kick


Name: Cryocario
Types: Fighting/Ice
BST: 70/115/65/115/60/100
Abilities: Justified/Anger Point/Slush Rush (HA)
Mega Form: Cryocario-Mega (same typing)
BST: 70/125/95/130/95/110
Mega Ability: Absolute Zero (Ice type moves hit Water sup effectively, 30% boost in power, fire type damage halved.)
Mega Stone: Cryocarionite
New Learnset: All Ice type moves except the ones Riolu already gets.
Justification/Niche: Cryocario is a decent Ice type attacker that sports good mixed offensive stats and Speed. Its Mega ability, Absolute Zero, makes it wall Water types by completely neutering their water type STAB moves.
Mega Cryocario SD
Cryocario @Cryocarionite
Ability: Anything then Absolute Zero
Spread: 252 Atk 252 Speed
Jolly Nature
Swords Dance
Icicle Crash
Extreme Speed
High Jump Kick


Name: Rioshock
Types: Fighting/Electric
BST: 80/85/60/135/65/100
Abilities: Inner Focus/Electric Surge/Volt Absorb (HA)
Mega Form: Rioshock-Mega (same typing)
BST: 80/115/85/155/75/120
Mega Ability: Galvanize
Mega Stone: Rioshockite
New Learnset: Thunderbolt, Electric Terrain, Volt Switch, Hyper Voice, Thunder.
Justification/Niche: Unique typing that combined with Electric Surge+Galvanize let Rioshock Mega hit extremely hard with its Electric Type STAB, even Extreme Speed is viable on a Nasty Plot set thanks to the boosts provided by both Galvanize and Electric Surge.
Mega Rioshock mixed set
Rioshock @Rioshockite
Ability: Electric Surge then Galvanize
Spread: 252 spAtk 252 Speed 4 atk
Naive Nature
Hyper Voice
Focus Blast/Aura Sphere
Extreme Speed
Vacuum Wave/Nasty Plot

Thanks to Electric Surge, Galvanize and its good mixed offensive stats, Mega Rioshock can punch holes in the opposing teams thanks to its sheer power. Hyper Voice is the main STAB that hits incredibly hard with Electric Surge and Galvanize. Focus Blast and Aura Sphere are the secondary STAB that hit electric immune targets, like most Ground types. Extreme Speed might seem odd on a Special set, but it allows Mega Rioshock to revenge kill some faster threats and packs enough power thanks to the abilities. Vacuum Wave can also be used as an all attacking set to check fast Ground types, but it will fail to 2HKO most of the time without a boost. Nasty Plot allows Mega Rioshock to boost its Special Attack to make Hyper Voice and Focus Blast even stronger.


Enjoy :)
 
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Name: Kobucha
Type: Fighting
Type (mega): Fighting/rock
Stats: 70/122/78/70/78/107
Stats (mega): 70/157/98/80/98/122
BST: 525
BST (mega): 625
Abilities: Inner focus/pressure/long reach
Ability (mega): Guts
New learnset:
+
sucker punch, fire punch, fake out, accelerock, stealth rock and taunt.
- extreem speed, calm mind, dark pulse, dragon pulse, psychic and shadow ball.
Justification/Niche: It becomes a stronger and faster pokemon than normal Lucario, tho loses the possibility to go mixed. With it great moveset it can have many roles and can do many things. The mega becomes a faster bulkier mon with stab priority and no fear of burns. The name and design is inspired by nunchucks, thats why it has long reach also.
Sample sets:
Kobucha @ Life Orb
Ability: Long Reach
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Earthquake
- Thunder Punch/ice punch
- Stealth Rock/filler

Kobucha @ Kobuchanite
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Accelerock
- Ice Punch/thunder punch/eartquake
- Swords Dance


:[]
 


Name: Kobucha
Type: Fighting
Type (mega): Fighting/rock
Stats: 70/122/78/70/78/107
Stats (mega): 70/157/98/80/98/122
BST: 525
BST (mega): 625
Abilities: Inner focus/pressure/long reach
Ability (mega): Guts
New learnset:
+
sucker punch, fire punch, fake out, accelerock, stealth rock and taunt.
- extreem speed, calm mind, dark pulse, dragon pulse, psychic and shadow ball.
Justification/Niche: It becomes a stronger and faster pokemon than normal Lucario, tho loses the possibility to go mixed. With it great moveset it can have many roles and can do many things. The mega becomes a faster bulkier mon with stab priority and no fear of burns. The name and design is inspired by nunchucks, thats why it has long reach also.
Sample sets:
Kobucha @ Life Orb
Ability: Long Reach
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Earthquake
- Thunder Punch/ice punch
- Stealth Rock/filler

Kobucha @ Kobuchanite
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Accelerock
- Ice Punch/thunder punch/eartquake
- Swords Dance


:[]
Too bad it loses Extreme Speed :(.
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Short post again, sorry, but I thought I'd say-

Eevee'd (Current Slate: Sycther, Onix and Riolu)

May wanna change the typo in this thread's title.
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
While I did not posted potential movesets for Goopsyche and Sunpad, the former one can freely use it's item and setup moves (and Recover and Cosmic Power) with Bravery, as it makes it immune to even Taunt and Knock Off (and boost its Attack by one stage instead). While it can be asleep, Burned and Paralyzed to stop it, and that it got five weaknesses outside of Dark (without Mold Breaker), you do not want to Taunt on it. And even that, it can catch you down by having Guts + Flame Orb instead, in exchange to the vulnerability of Dark-type!

Goopsyche @ Life Orb
Ability: Bravery or Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Zen Headbutt/Psychic Fangs/Coverage (Coverage is when you feels that you don't really need a Psychic STAB)
- Fire Punch/Poison Jab/Ice Punch/Other filler

It is a good thing that it is held back by having six (or five with Bravery) weaknesses... It is just that I had not realized such potential until now. On the bright side, now that Mega Metagross got sadly banned from OU, Goopsyche can be the next ideal Physical Psychic type sweeper. And unlike Mega Medicham, it needs no Mega Stone to be useful.
 
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Name: Sycthorrible
Types: Bug / Dark
BST: 80 / 130 / 70 / 55 / 65 / 100 (500)
Mega BST: 80 / 140 (+10) / 120 (+50) / 65 (+10) / 115 (+50) / 80 (-20)
Abilities: Super Luck / Sniper / Guard Breaker
Mega Ability: Guard Breaker
(Guard Breaker): All attacks are critical hits. Critical hits, however, deal normal damage. (If it is easier to code, just make it reduce attack power to 2/3)
New Learnset:
+ Taunt, Night Slash, Knock Off, Sucker Punch, Cross Poison, Cross Chop, Superpower, Focus Energy, Slash
- All Steel-type moves
Justification/Niche: Critical hit master. With a massive attack stat as well as access to Super Luck, Sniper, and Focus Energy, Scythorrible can reliably score critical hits in a variety of ways. In addition, it can just run a more traditional set with Guard Breaker and become a sweeper that doesn't worry about stat changes (combos with Superpower for coverage that only lowers defence), as well as able to go through things like screens. Despite it's raw wallbreaking power, base 100 speed leaves something to be desired and it lacks bulk or defencive typing to really set up. That is, its mega plays a completely different role, using its newfound bulk alongside huge attacking power to punch holes in teams.

Name: Galvanor
Types: Bug/Electric
BST: 70 / 65 / 55 / 100 / 80 / 130 (500)
Mega BST: 70 / 120 (+45) / 65 (+10) / 130 (+30) / 90 (+10) / 130
Abilities: Neutralize / Battery
Mega Ability: Download
(Neutralize): All stat boosts and drops on either side of the battlefield are no longer active when this Pokemon is in play.
New Learnset:
+ Charge, Charge Beam, Thunderbolt, Volt Switch, Thunder Wave, Magnet Rise, Flash Cannon, Magnet Bomb.
- All other Steel-type moves
Justification/Niche: Tired of set-up sweepers tearing through your team? Galvanor is the pokemon for you! With a unique ability in Neutralize and a blazing 130 base speed, Galvanor can outspeed almost anything. It can take down weaker enemies with its STAB options off of its okay special attack (Choice Specs might work well), paralyze them to prevent a sweep, or Volt Switch and live another day. It even has a few niche options like Defog and Vaccum Wave for added utility. Despite its speed, Galvanor struggles to take down bulkier attackers due to its relatively low special attack, and has pretty poor bulk, especially on the physical side. Its mega gives it a more traditional role as a mixed sweeper, using Download to power up its attacks.

Name: Gemelix
Types: Ground / Fairy
BST: 85 / 75 / 65 / 30 / 200 / 55 (510)
Mega BST: 80 / 105 (+30) / 90 (+25) / 40 (+10) / 200 / 90 (+35)
Abilities: Multiscale / Filter / Clear Body
Mega Ability: Misty Surge
New Learnset:
+ Dazzling Gleam, Play Rough, Moonlight, Magic Coat, Magic Room, Fairy Lock, Mirror Coat, Swords Dance, Rapid Spin
- All Steel-type moves, Bite, Crunch
Justification/Niche: Blissey 2.0, now with hazard control! With access to a titanic special bulk as well as both Stealth Rock and Rapid Spin, Gemelix serves as a great supportive pokemon. Both Multiscale and Filter help aid its bulk, and it even has access to reliable recovery in Moonlight. However, what Gemelix has in bulk and utility fails with in versatility. Gemelix lacks a variety of support moves to use, and struggles to run offencive sets with its poor 75 attack. Plus, it doesn't have much room to innovate, with most sets wanting to run Moonlight, Rapid Spin, and Stealth Rock. Its mega aims to fix some of this, boosting its weaker Attack, Defence, and Speed stats for offencive sets and providing further support via Misty Surge.

Name: Coffilix
Types: Ground / Ghost
BST: 75 / 30 / 200 / 85 / 65 / 55 (510)
Mega BST: 75 / 65 (+25) / 190 (-10) / 130 (+45) / 65 / 95 (+40)
Abilities: Mummy / Rough Skin
Mega Ability: Weak Armor
New Learnset:
+ Shadow Ball, Hex, Will-O-Wisp, Destiny Bond, Confuse Ray, Grudge, Nasty Plot, Fire Spin
- All steel-type moves
Justification/Niche: Essentially a check to physical attackers. With a huge Defence stat, Coffilix can switch in on most contact attacks and punish the opponent by changing their ability via Mummy or dealing damage through Rough Skin. Will-O-Wisp combines with Coffilix's stelar defence to wall off physical attackers. It can even trap a weakened foe with Fire Spin, or go out with a bang via Destiny Bond. However, Coffilix lacks recovery out of Leftovers and can't hit very hard on neutral hits without Nasty Plot. Its mega has a completely different role: Surprise the opponent with the Mega Evolution, then try to take a physical hit and sweep with its high special attack and Nasty Plot, making it both risky and rewarding.

Name: Telario
Types: Fighting / Psychic
BST: 70 / 70 / 70 / 115 / 90 / 110 (525)
Mega BST: 70 / 75 (+5) / 80 (+10) / 140 (+25) / 120 (+30) / 140 (+30)
Abilities: Willpower / Steadfast
Willpower: Will attack even if afflicted with a status condition (sleep, paralysis, freeze, flinch, attract)
Mega Ability: Magic Guard
New Learnset:
+ Psybeam, Psychic, Psyshock, Psycho Boost, Calm Mind, Meditate, Mind Reader, Dazzling Gleam, Laser Focus
- All Steel-type moves, Bone Rush, Earthquake, Dragon Pulse
Justification/Niche: Powerful special sweeper. As one of few special fighting types, as well as one with access to Aura Sphere, Telario has a unique niche as a set-up sweeper. Psyshock gives it powerful STAB that breaks through special walls, and Psycho Boost creates a great one-time nuke which works well with a Z-stone. It also has priority in Vacuum Wave and coverage in Dazzling Gleam and Dark Pulse. Willpower is a neat little ability that allows Telario to absorb sleep and fight against other random hax. Despite its strengths, Telario lacks physical bulk and has a speed that, while good, leaves it vulnerable to faster sweepers and scarfers. Its mega form amplifies its offencive presence as well as gives it enough special bulk and Magic Guard to set up on special attackers and avoid entry hazards.

Name: Aurorario
Types: Fighting / Ice
BST: 70 / 115 / 70 / 90 / 70 / 110 (525)
Mega BST: 70 / 135 (+20) / 80 (+10) / 135 (+45) / 80 (+10) / 135 (+25)
Abilities: Technician / Iron Fist
Mega Ability: Technician
New Learnset:
+ Aurora Beam, Ice Beam, Frost Breath, Freeze Dry, Ice Punch, Ice Shard, Icicle Crash, Sky Uppercut, Thunder Punch
- All Steel-type moves except Bullet Punch, Extremespeed, Earthquake, Bulldoze
Justification/Niche: Offencive glass cannon with a great offencive typing. With an impressive attack stat, Technician, and access to STAB priority, Auroario can revenge kill weakened foes and still hit hard with moves like Close Combat and Icicle Crash. It also has access Force Palm for drawback-free STAB with a nice secondary effect, and Rock Tomb for coverage with a speed drop. Iron Fist is an alternate, but generally weaker option, that gives access to pseudo BoltBeam via Ice Punch and Thunder Punch, alongside a strong Sky Uppercut. Despite its offencive potential, it has a lousy defencive typing and poor defences, making it easy to take down by faster opponents. The mega form is a general upgrade that allows it to better run mixed sets and take advantage of Frost Breath, as it effectively has 135 base power.

Might add more later or fix anything broken.
 
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Name: Sycthorrible
Types: Bug / Dark
BST: 80 / 130 / 70 / 55 / 65 / 100 (500)
Mega BST: 80 / 150 (+20) / 120 (+50) / 55 / 115 (+50) / 80 (-20)
Abilities: Super Luck / Sniper / Guard Breaker
Mega Ability: Guard Breaker
(Guard Breaker): All attacks are critical hits. Critical hits, however, deal normal damage.
New Learnset:
+ Taunt, Night Slash, Knock Off, Sucker Punch, Cross Poison, Cross Chop, Superpower, Focus Energy, Slash
- All Steel-type moves
Justification/Niche: Critical hit master. With a massive attack stat as well as access to Super Luck, Sniper, and Focus Energy, Scythorrible can reliably score critical hits in a variety of ways. In addition, it can just run a more traditional set with Guard Breaker and become a sweeper that doesn't worry about stat changes (combos with Superpower for coverage that only lowers defence), as well as able to go through things like screens. Despite it's raw wallbreaking power, base 100 speed leaves something to be desired and it lacks bulk or defencive typing to really set up. That is, its mega plays a completely different role, using its newfound bulk alongside huge attacking power to punch holes in teams.

Name: Gemelix
Types: Ground / Fairy
BST: 85 / 75 / 65 / 30 / 200 / 55 (510)
Mega BST: 80 / 105 (+30) / 90 (+25) / 40 (+10) / 200 / 90 (+35)
Abilities: Multiscale / Filter / Clear Body
Mega Ability: Misty Surge
New Learnset:
+ Dazzling Gleam, Play Rough, Moonlight, Magic Coat, Magic Room, Fairy Lock, Mirror Coat, Swords Dance, Rapid Spin
- All Steel-type moves, Bite, Crunch
Justification/Niche: Blissey 2.0, now with hazard control! With access to a titanic special bulk as well as both Stealth Rock and Rapid Spin, Gemelix serves as a great supportive pokemon. Both Multiscale and Filter help aid its bulk, and it even has access to reliable recovery in Moonlight. However, what Gemelix has in bulk and utility fails with in versatility. Gemelix lacks a variety of support moves to use, and struggles to run offencive sets with its poor 75 attack. Plus, it doesn't have much room to innovate, with most sets wanting to run Moonlight, Rapid Spin, and Stealth Rock. Its mega aims to fix some of this, boosting its weaker Attack, Defence, and Speed stats for offencive sets and providing further support via Misty Surge.

Name: Telario
Types: Fighting / Psychic
BST: 70 / 70 / 70 / 115 / 90 / 110 (525)
Mega BST: 70 / 75 (+5) / 80 (+10) / 140 (+25) / 120 (+30) / 140 (+30)
Abilities: Willpower / Steadfast
Willpower: Will attack even if afflicted with a status condition (sleep, paralysis, freeze, flinch, attract)
Mega Ability: Magic Guard
New Learnset:
+ Psybeam, Psychic, Psyshock, Psycho Boost, Calm Mind, Meditate, Mind Reader, Dazzling Gleam, Laser Focus
- All Steel-type moves, Bone Rush, Earthquake, Dragon Pulse
Justification/Niche: Powerful special sweeper. As one of few special fighting types, as well as one with access to Aura Sphere, Telario has a unique niche as a set-up sweeper. Psyshock gives it powerful STAB that breaks through special walls, and Psycho Boost creates a great one-time nuke which works well with a Z-stone. It also has priority in Vacuum Wave and coverage in Dazzling Gleam and Dark Pulse. Willpower is a neat little ability that allows Telario to absorb sleep and fight against other random hax. Despite its strengths, Telario lacks physical bulk and has a speed that, while good, leaves it vulnerable to faster sweepers and scarfers. Its mega form amplifies its offencive presence as well as gives it enough special bulk and Magic Guard to set up on special attackers and avoid entry hazards.

Might add more later or fix anything broken.
Due to its ability, i think the Mega of the Scyther evo should not gain anything in Attack. It's broken with 150 in attack. Otherwise all cool.
 

T.I.A.

formerly Ticktock

Name: Scyanide
Types:

BST: 51 / 100 / 50 / 120 / 50 / 109
Mega BST: 51 / 120 / 70 / 140 / 70 / 129
Abilities: Tinted Lens / Poison Touch / Acidic Touch (HA) Mega: Acidic Touch
(Acidic Touch: The user's Poison moves deal Super Effective damage to Steel, Rock, and Water. This does not stack with any dual typing with these paired together.)
New Moves: Acid, Acid Armor, Acid Spray, Clear Smog, Cross Poison, Gastro Acid, Gunk Shot, Poison Gas, Poison Jab, Poison Sting, Sludge, Sludge Bomb, Sludge Wave, Smog, Venoshock, Infestation, Leech Life, Quiver Dance, Cross Chop, Focus Blast, Dual Chop, Dragon Pulse, Fire Blast, Psychic
Justification/Niche: Hey, a decent Bug/Poison without completely min-max stats! In all regards, this used to be Genoscythe, but considering how powerful it was, it was put down for this. Hey, its not that bad. It has decent offensive stats in 100/120/109, letting it run a variety of sets, including Swords Dance, Quiver Dance, and even mixed. The coverage has also expanded to gain a way to kill other Steel types with ease, as well as the new Poison moves proving a new way to mow down Fairies easily. When it comes to abilities, that's where it shines. Tinted Lens lets it tackle any Pokemon resistant with its STAB and punishing them, Poison Touch is not great, but an U-Turn that can poison the target is handy. Then we get Acidic Touch, the signature abilities for this. This lets it take down Water, Rock, and Steel types, the latter being the bane of its existence. It does have a not so great Speed tier and the bulk is garbage, but it can work without the Mega, which is not great.
Quiver Dance (Scyanide) @ Life Orb
Ability: Tinted Lens / Acidic Touch
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Quiver Dance
- Bug Buzz
- Sludge Bomb
- Fire Blast / Focus Blast

Swords Dance (Genoscythe) @ Life Orb
Ability: Tinted Lens / Acidic Touch
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- U-Turn
- Gunk Shot / Poison Jab
- Cross Chop / Knock Off


Name: Scycano
Type:

Mega Type:

BST: 80 / 80 / 100 / 70 / 100 / 70
Mega BST: 80 / 110 / 80 / 130 / 80 / 120
Abilities: Solidify / Swarm (HA) Mega: Smolder
(Solidify: The user's Fire type moves are treated as Rock type moves. The user also takes less damage from Water moves and receives no recoil.)
(Smolder: Steel and Water moves used against this deal no damage. The user's Fire type moves are also Super Effective against Rock types.)
New Moves: Ember, Fiery Dance, Fire Blast, Fire Fang, Fire Spin, Eruption, Flame Burst, Flame Charge, Flame Wheel, Flamethrower, Flare Blitz, Heat Wave, Lava Plume, Magma Storm, Overheat, Sunny Day, Will-O-Wisp, Accelerock, Ancient Power, Head Smash, Power Gem, Rock Polish, Rock Slide, Rock Tomb, Sandstorm, Stealth Rock, Stone Edge, Quiver Dance, Earth Power, Spikes, Earthquake, Bulldoze, Automonize, Giga Drain, Psychic, Solar Beam
Justification/Niche: Another tricky one, this used to have an fancy form change, but it was a little too complicated, so it now turns from a stone statue to an magma bug in its Mega. The base form has decent 80/100/100 bulk, as well as recovery and a way to punish Fire types with its "Rock" type moves from the Fire type moves thanks to Solidify. In the mega, it turns from a wall to a mixed attack. Nice 110/130/120 offensives, good amount of coverage, and 2 ways to raise its stats, it definitely has a chance to blow through ways. It also has 2 helpful immunities thanks to Smoulder, as well as another way to kill Rock types, but it gets killed if they hit it first.

Stealth Rock Setter (Scycano) @ Leftovers
Ability: Solidify
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Roost
- Flare Blitz
- U-Turn

Mega Mixed Attacker (Scycano) @ Scycanoite
Ability: Swarm
EVs: 252 Atk / 4 SpA / 252 Spe
Modest Nature
- U-Turn
- Eruption / Fire Blast / Flare Blitz
- Earthquake
- Giga Drain / Psychic



Name: Scarix
Types:

BST: 70 / 120 / 110 / 30 / 70 / 110
Mega BST: 70 / 160 / 110 / 30 / 110 / 130
Abilities: No Guard / Moxie / Rough Skin (HA) Mega: Unbreakable
(Unbreakable: Unaffected by punching moves.)
New Moves: Bulk Up, Counter, Close Combat, Cross Chop, Final Gambit, Hammer Arm, Low Sweep, Mach Punch, Revenge, Submission, Superpower, Accelerock, Fire Punch, Ice Punch, Thunder Punch, Poison Jab, Psychic Fangs
Justification/Niche: Hey, a rare fast Rock type. You sure see it. With an nice STAB combination, good coverage, amazing speed, and dual priority, it sure has a good mark on someone. No Guard makes useless moves like Iron Tail and Stone Edge never miss as well as having nice Attack. However, as a Mega, it misses something. While it lacks power, it makes it up for being more of an tank, an fast tank with Unbreakable making it immune to the common Mach Punch. It also has a lot better special bulk but no recovery. Go either way, the regular form is better.
Wallbreaker (Scarix) @ Choice Band
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Timid / Adamant Nature
- Close Combat
- Stone Edge
- Earthquake
- Iron Tail / Poison Jab


Name: Lunatix
Types:

BST: 85 / 60 / 95 / 115 / 80 / 75
Mega BST: 85 / 60 / 135 / 125 / 120 / 95
Abilities: Competitive / Speed Boost / Technician (HA) Mega: Technician
New Moves: Dark Pulse, Snarl, Night Daze, Ancient Power, Power Gem, Focus Blast, Moonblast, Dazzling Gleam, Foul Play, Nasty Plot, Taunt, Torment, Psychic Fangs, Sludge Bomb, Sludge Wave, Aura Sphere, Surf, Psychic, Shadow Ball, Flamethrower, Ice Beam, Thunderbolt
Justification/Niche: The opposite of Scarix, an slow special attacker with a very bad typing. It has better bulk and speed in Mega, but not that much power without an item.

Standard (Lunatix) @ Life Orb
Ability: Technician
EVs: 252 SpA / 4 HP / 252 Spe
Jolly / Modest Nature
IVs: 0 Atk
- Nasty Plot
- Ancient Power
- Dark Pulse
- Earth Power / Flamethrower



Name: Floaru
Types:

BST: 103 / 41 / 77 / 126 / 77 / 101
Mega BST: 103 / 41 / 107 / 146 / 107 / 121
Abilities: Aura Strikes / Iron Fist / Flash Fire (HA) Mega: Hyperflare
(Aura Strikes: Punching moves come off the Special Attack and hit 3 times, but have 1/3 of their original power.)
(Hyperflare: All moves have Fire type added to them and bypass abilities. These are applied a la Flying Press.)

New Moves: Blue Flare, Ember, Fire Blast, Fire Fang, Flame Charge, Flamethrower, Flare Blitz, Fusion Flare, Heat Wave, Incinerate, Inferno, Lava Plume, Overheat, Searing Shot, Sunny Day, Will-O-Wisp, Meteor Mash, Mach Punch, Iron Head, Extrasensory
Justification/Niche: Reshiram Jr. With an good 101 Speed and a great 126 Special Attack, as well as access to Nasty Plot to help it blow holes. It also has the ability Aura Strikes, which makes its punching moves hit 3 times and come off the Special Attack, but at the cost of power. If you're extra naughty, you can use its Mega to blast away Flash Fire users and any Steel types. It also has decent bulk at 103/77/77, buffed up to 103/107/107 at the Mega.

Nasty Plot (Floaru) @ Life Orb
Ability: Aura Strikes
EVs: 4 Def / 252 SpA / 252 Spe
Jolly Nature
- Nasty Plot
- Blue Flare
- Focus Blast / Aura Sphere
- Mach Punch / Dark Pulse

Mega Nasty Plot (Floaru) @ Floaruite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Jolly Nature
- Nasty Plot
- Focus Blast / Aura Sphere
- Blue Flare
- Dark Pulse / Vacuum Wave


Name: Boltu
Types:

BST: 103 / 126 / 77 / 41 / 77 / 101
Mega BST: 103 / 146 / 107 / 41 / 107 / 121
Abilities: Flurry Strikes / Iron Fist / Volt Absorb (HA) Mega: Hyperbolt
(Flurry Strikes: Aura Strikes, but the punching moves come off the Attack stat.)
(Hyperbolt: All moves have Electric type added to them and bypass abilities. These are applied a la Flying Press)

New Moves: Bolt Strike, Charge, Discharge, Electric Terrain, Electro Ball, Electroweb, Fusion Bolt, Nuzzle, Parabolic Charge, Shock Wave, Spark, Thunder Fang, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Zap Cannon, Wild Charge, Fire Punch, Meteor Mash, Mach Punch, Iron Head, Zen Headbutt
Justification/Niche: Zekrom Jr. Nothing much to say other than that it's the opposite of Floaru. It does have a bigger advantage other than it since its a lot more physical. That does also mean that it gets to use Iron Fist.

Swords Dance (Boltu) @ Life Orb
Ability: Flurry Strikes / Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bolt Strike
- Close Combat
- Mach Punch / Earthquake

Mega Swords Dance (Boltu) @ Boltuite
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bolt Strike
- Close Combat
- Earthquake / Mach Punch
 
Last edited:

Name: Genoscythe
Types:

BST: 51 / 120 / 50 / 120 / 50 / 109
Mega BST: 51 / 140 / 60 / 140 / 60 / 149
Abilities: Defiant / Berserk / Tough Claws (HA) Mega: Hell's Cutter
(Hell's Cutter: All blade, sword, cut, and slash moves now hit twice, with the second hit being 25% of the original power. Affected moves: False Swipe, Slash, Fury Cutter, Razor Wind, X-Scissor, Night Slash, Air Slash, Aerial Ace, Steel Wing, Cut, Precipice Blades, Razor Shell, Leaf Blade, Air Cutter, Psycho Cut, Sacred Sword, Cross Poison)
New Moves: Razor Shell, Leaf Blade, Psycho Cut, Aura Sphere, Bulk Up, Close Combat, Cross Chop, Final Gambit, Focus Blast, Karate Chop, Low Sweep, Sacred Sword, Secret Sword, Seismic Toss, Submission, Assurance, Bite, Crunch, Dark Pulse, Foul Play, Hone Claws, Nasty Plot, Parting Shot, Sucker Punch, Throat Chop, Dual Chop, Thunderbolt, Smart Strike, Flash Cannon, Sludge Wave, Flamethrower, Metal Claw, Air Cutter, Cross Poison, Extreme Speed, Sludge Wave, Psychic, Shadow Claw, Shadow Ball, Ice Beam, Bug Buzz, Earthquake, Infestation
Justification/Niche: Wow. Talk about a change. From turning to a horrible type to Rocks, to a not so horrible type that dosen't have to worry about Rocks (or Psychic types), but more on fairies. However, it has Geno in its name for a reason. Its to commit GENOCIDE. The typing has an excellent STAB combination, leading to it using a GIGANTIC amount of coverage it has, from physical to special as well. The stats are not the total best, especially it screams glass cannon/sweeper, with terrible 51/50/50 bulk. However, he has decent 120/120/109 offensives. Abilities are pretty good, with Defiant punishing Defog and Intimidate, Berserk giving a boost below half HP, though this is rarely good, or Tough Claws, which is basically the best ability for it. However, with the Mega, it becomes TRUE GENOCIDE. Hell's Cutter is basically a worse Parental Bond, but affects a bunch of good moves, like Razor Shell, Sacred Sword, and Psycho Cut. It also gains a massive speed and decent attack boost, as well as a little bit of bulk. However, the typing and bulk still suck, and is also hardwalled by Fairies if it dosen't run Poison Jab. However, work with what you got, and you got a beast.

Swords Dance (Genoscythe) @ Life Orb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Knock Off
- Poison Jab / Extreme Speed

Choice (Genoscythe) @ Choice Band / Choice Scarf
Ability: Tough Claws
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Close Combat
- Knock Off / Throat Chop
- Extreme Speed
- Thunderbolt

Nasty Plot (Genoscythe) @ Life Orb
Ability: Berserk
EVs: 252 SpA / 4 Def / 252 Spe
Modest Nature
- Nasty Plot
- Aura Sphere / Focus Blast
- Dark Pulse
- Roost / Sludge Bomb

Mega Mixed Attacker (Gooferno) @ Genoscyite
Ability: Defiant (Hell's Cutter)
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Sacred Sword
- Dark Pulse / Knock Off / Night Slash
- Sludge Wave
- Earthquake / Roost


Name: Scycano
(Mega) Magma Type:

(Mega) Stone Type:

Stone BST: 80 / 60 / 100 / 70 / 120 / 70
Magma BST: 80 / 70 / 60 / 120 / 70 / 100
Mega Stone BST: 80 / 70 / 130 / 100 / 150 / 70
Mega Magma BST: 80 / 70 / 70 / 150 / 100 / 130
Abilities: Rocky Skin / Flame Body (HA) Stone Mega: Solid Rock Magma Mega: Flash Fire
(Rocky Skin: When it switches in, it starts out in Stone Form. When in this form, it is immune to Water type moves and violate status conditions, and also treats Fire type moves Rock type. If it is below 50% HP, it turns into Magma Form and all Rock type moves are considered Fire type, including Stealth Rock. When it Mega Evolves, it will stay in the form it was in.)
Note: Magma Form will be active if it has Flame Body.

New Moves: Ember, Fiery Dance, Fire Blast, Fire Fang, Fire Spin, Eruption, Flame Burst, Flame Charge, Flame Wheel, Flamethrower, Flare Blitz, Heat Wave, Lava Plume, Magma Storm, Overheat, Sunny Day, Will-O-Wisp, Accelerock, Ancient Power, Head Smash, Power Gem, Rock Polish, Rock Slide, Rock Tomb, Sandstorm, Stealth Rock, Stone Edge, Quiver Dance, Earth Power, Spikes, Earthquake, Bulldoze, Automonize, Giga Drain, Psychic, Solar Beam
Justification/Niche: More like an gimmick, but an useful one. Inspired by Minior, why not make another Bug/Fire and Bug/Rock type. Unlike its blood thirsty brother, Genoscythe, it has a more peaceful nature, at least in Stone form. In that form, it has usable 80/100/120 bulk and a decent Bug/Rock type, being only weak to Rock and Steel thanks to its ability, as well as access to Stealth Rock, U-Turn, and a Lava Plume that bypasses Flash Fire and punishes Flying and Rock types, not to mention being immune to Poison. However, if you have it below half HP (or have Flame Body), it turns into Volcarona 1.1, basically trading power for Earth Power and some priority. It is a inferior clone of Volcarona, trading firepower and some bulk for priority, an new ability with an defensive kick to it, and Mega Evolutions. Speaking of Megas, it has 2 variants of them depending on the forms. If you're in Stone Form, it becomes an even more Solid tank, with an unintentional pun that gives it virtually no weaknesses. The bulk is increased to WALL levels and it gains a decent Special Attack to not be total Taunt bait. Going Magma will give you the best user of Quiver Dance, as well as an immunity to Fire types. However, both Magma forms will die to Rocks and Stealth Rocks. I think this is also pretty balanced, unlike Genoscythe. Forgot to mention it has Roost.

Stealth Rock Setter (Scycano) @ Passho Berry / Scycanoite
Ability: Rocky Skin
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Roost
- Lava Plume / Magma Storm
- Spikes / Will-O-Wisp (if Magma Storm is used)

Quiver Dance (Scycano) @ Firium Z / Psychium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Giga Drain / Psychic
- Earth Power / Psychic / Roost

Mega Quiver Dance (Scycano) @ Scycanoite
Ability: Flame Body
EVs: 252 SpA / 4 Def / 252 Spe
Modest Nature
- Quiver Dance
- Fire Blast
- Earth Power
- Giga Drain / Psychic



Name: Scarix
Types:

BST: 70 / 110 / 110 / 30 / 80 / 110
Mega BST: 70 / 150 / 110 / 30 / 120 / 130
Abilities: No Guard / Moxie / Rough Skin (HA) Mega: Unbreakable
(Unbreakable: Unaffected by punching moves.)
New Moves: Bulk Up, Counter, Close Combat, Cross Chop, Final Gambit, Hammer Arm, Low Sweep, Mach Punch, Revenge, Submission, Superpower, Accelerock, Fire Punch, Ice Punch, Thunder Punch, Poison Jab, Psychic Fangs
Justification/Niche: Hey, a rare fast Rock type. You sure see it. With an nice STAB combination, good coverage, amazing speed, and dual priority, it sure has a good mark on someone. No Guard makes useless moves like Iron Tail and Stone Edge never miss as well as having nice Attack. However, as a Mega, it misses something. While it lacks power, it makes it up for being more of an tank, an fast tank with Unbreakable making it immune to the common Mach Punch. It also has a lot better special bulk but no recovery. Go either way, the regular form is better.
Wallbreaker (Scarix) @ Choice Band
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Timid / Adamant Nature
- Close Combat
- Stone Edge
- Earthquake
- Iron Tail / Poison Jab


Name: Lunatix
Types:

BST: 85 / 60 / 95 / 115 / 80 / 75
Mega BST: 85 / 60 / 135 / 125 / 120 / 95
Abilities: Competitive / Speed Boost / Technician (HA) Mega: Technician
New Moves: Dark Pulse, Snarl, Night Daze, Ancient Power, Power Gem, Focus Blast, Moonblast, Dazzling Gleam, Foul Play, Nasty Plot, Taunt, Torment, Psychic Fangs, Sludge Bomb, Sludge Wave, Aura Sphere, Surf, Psychic, Shadow Ball, Flamethrower, Ice Beam, Thunderbolt
Justification/Niche: The opposite of Scarix, an slow special attacker with a very bad typing. It has better bulk and speed in Mega, but not that much power.

Standard (Lunatix) @ Life Orb
Ability: Technician
EVs: 252 SpA / 4 HP / 252 Spe
Jolly / Modest Nature
IVs: 0 Atk
- Nasty Plot
- Ancient Power
- Dark Pulse
- Earth Power / Flamethrower



Name: Floaru
Types:

BST: 103 / 41 / 77 / 126 / 77 / 101
Mega BST: 103 / 41 / 107 / 146 / 107 / 121
Abilities: Aura Strikes / Iron Fist / Flash Fire (HA) Mega: Hyperflare
(Aura Strikes: Punching moves come off the Special Attack and hit 3 times, but have 1/3 of their original power.)
(Hyperflare: All moves have Fire type added to them and bypass abilities. These are applied a la Flying Press.)

New Moves: Blue Flare, Ember, Fire Blast, Fire Fang, Flame Charge, Flamethrower, Flare Blitz, Fusion Flare, Heat Wave, Incinerate, Inferno, Lava Plume, Overheat, Searing Shot, Sunny Day, Will-O-Wisp, Meteor Mash, Mach Punch, Iron Head, Extrasensory
Justification/Niche: Reshiram Jr. With an good 101 Speed and a great 126 Special Attack, as well as access to Nasty Plot to help it blow holes. It also has the ability Aura Strikes, which makes its punching moves hit 3 times and come off the Special Attack, but at the cost of power. If you're extra naughty, you can use its Mega to blast away Flash Fire users. It also has decent bulk at 103/77/77, buffed up to 103/107/107 at the Mega.

Nasty Plot (Floaru) @ Life Orb
Ability: Aura Strikes
EVs: 4 Def / 252 SpA / 252 Spe
Jolly Nature
- Nasty Plot
- Blue Flare
- Focus Blast / Aura Sphere
- Mach Punch / Dark Pulse

Mega Nasty Plot (Floaru) @ Floaruite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Jolly Nature
- Nasty Plot
- Focus Blast / Aura Sphere
- Blue Flare
- Dark Pulse / Vacuum Wave


Name: Boltu
Types:

BST: 103 / 126 / 77 / 41 / 77 / 101
Mega BST: 103 / 146 / 107 / 41 / 107 / 121
Abilities: Flurry Strikes / Iron Fist / Volt Absorb (HA) Mega: Hyperbolt
(Flurry Strikes: Aura Strikes, but the punching moves come off the Attack stat.)
(Hyperbolt: All moves have Electric type added to them and bypass abilities. These are applied a la Flying Press)

New Moves: Bolt Strike, Charge, Discharge, Electric Terrain, Electro Ball, Electroweb, Fusion Bolt, Nuzzle, Parabolic Charge, Shock Wave, Spark, Thunder Fang, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Zap Cannon, Wild Charge, Fire Punch, Meteor Mash, Mach Punch, Iron Head, Zen Headbutt
Justification/Niche: Zekrom Jr. Nothing much to say other than that it's the opposite of Floaru. It does have a bigger advantage other than it since its a lot more physical. That does also mean that it gets to use Iron Fist.

Swords Dance (Boltu) @ Life Orb
Ability: Flurry Strikes / Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bolt Strike
- Close Combat
- Mach Punch / Earthquake

Mega Swords Dance (Boltu) @ Boltuite
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bolt Strike
- Close Combat
- Earthquake / Mach Punch
All scyther evolutions must be primary BUG type, so your first creation is illegal. Also only one Mega is allowed per Pokemon.
 
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