Electivire

DennisEG

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QC: erisia / Hootie (Threw - Not official) / (Punchshroom - not official) , ~Eternally, Final Thoughts by boltsandbombers
GP: The Dutch Plumberjack (Sobi - amcheck) / P Squared
[OVERVIEW]
Electivire is well known for its wide movepool allowing it to hit most Pokemon for super effective damage. Due to Electivire's good attacking stats, it is able to utilize both its physical and special coverage options to run an effective mixed wallbreaker set. Electivire's niche doesn't end there, as it possesses a nice Speed tier, which gives it solid wallbreaking capabilities and makes it a decent balance breaker. However, it's worth noting that Electivire's relatively low Special Attack forces it to rely on super effective coverage to break past bulkier foes, meaning bulky Pokemon that Electivire lacks coverage against such as Musharna and Mega Audino can stop it in its tracks. Moreover, possessing only a couple of resistances, poor bulk, and middling Speed, Electivire struggles versus offensive teams and finds itself forced out by faster Pokemon such as Tauros, Archeops, Swellow, and Charizard. It faces competition as an Electric-type from other Electric-types like Rotom and Lanturn, which provide a huge amount of defensive utility to teams.

[SET]
name: All-out Attacker
move 1: Thunderbolt
move 2: Flamethrower
move 3: Earthquake
move 4: Hidden Power Grass
item: Life Orb
ability: Motor Drive / Vital Spirit
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

A physically based set is easier to wall in this metagame, so this set relies mostly on Electivire's special movepool. Thunderbolt hits most Pokemon that do not resist it for decent damage, especially physically defensive targets such as Weezing, and it lacks Wild Charge's recoil, making it preferable in most situations. Flamethrower has good coverage alongside Thunderbolt, hitting Grass- and Steel-types such as Gourgeist-XL, Vileplume, Torterra, Steelix, and Ferroseed. Earthquake allows Electivire to deal significant damage to Electric-types such as Lanturn and Fire-types such as Camerupt and Assault Vest Magmortar, and is Electivire's main niche over its rival Manectric. It's also worth mentioning that Earthquake 2HKOes Assault Vest Hariyama with a bit of prior damage, which many teams rely on to deal with special attackers. Hidden Power Grass completes Electivire's coverage by hitting Gastrodon and Rhydon, which otherwise wall this set.

Set Details
========

Maximum Speed EVs plus a Speed-boosting nature make Electivire as fast as possible, letting it outspeed Pokemon such as Rotom, Kangaskhan, and Vivillon, while maximum Special Attack EVs are preferable because Pokemon that tend to switch into Electivire have a higher Defense stat. The rest is dumped into Attack to power up Earthquake and deal more damage to special walls with the move. A Hasty nature is chosen over a Naive nature as Electivire takes heavy damage from physical attacks regardless, whereas Electivire can switch more comfortably into Electric-types and sleep inducers, which are often special attackers such as Vivillion and Lilligant. Keep in mind that a Hasty nature makes Electivire even weaker to common priority such as Hitmonchan's Mach Punch and Shiftry's Sucker Punch, however, and a Naive nature is a completely viable option. Motor Drive gives Electivire an immunity to Electric-type moves and can be really useful against Pokemon such as Lanturn and Rotom, as getting a Speed boost allows Electivire to clean weakened teams late-game. Vital Spirit should be considered as well to avoid being put to sleep by Vivillon's Sleep Powder and Jynx's Lovely Kiss. Life Orb is used to give a needed boost to Electivire's attacks while allowing it to switch between its moves.

Usage Tips
========

Due to Electivire's poor bulk, it appreciates being brought in safely by Volt Switch and U-turn from pivoting teammates, or after a Pokemon has fainted. It can also be brought in on a predicted Electric-type move, such as Rotom's or Lanturn's Volt Switch, if it runs Motor Drive, and receive a free boost in Speed, preventing foes such as Tauros and Swellow from checking it effectively. Another way of getting Electivire in for free is on a predicted sleep-inducing move, such as Vivillon's Sleep Powder or Jynx's Lovely Kiss, if it runs Vital Spirit. Electivire should be used on offensive teams due to its lack of defensive merit outside of its immunities, and balanced teams are generally better off with Magmortar for a coverage-based wallbreaker due to its higher Special Attack and subsequent ability to make good use out of Assault Vest. Make sure to predict correctly between Electivire's coverage moves, as it can be worn down quickly by Life Orb recoil.

Team Options
========

Entry hazard support is crucial to ensure some KOs; for example, after three layers of Spikes, Flamethrower has a high chance to OHKO Steelix. The best Spiker Electivire can have as a teammate is Garbodor because it can deal with Mega Audino's attacks with relative ease and set up layers of Spikes or Toxic Spikes. Other good partners for Electivire with access to Stealth Rock are Mesprit and Torterra, as these Pokemon are able to switch into Ground-type moves, which threaten Electivire, and form a nice defensive synergy with Garbodor. Mesprit also has access to Healing Wish, which can be useful late-game if Electivire is needed but is too weakened. Lilligant has the ability to force out Ground-types, which creates a setup opportunity for Electivire to weaken bulky Pokemon, while Electivire can put pressure on Lilligant's checks such as Vileplume and Assault Vest Magmortar with its respective coverage option. Scyther and Swellow are great partners for Electivire, as they can U-turn out on a predicted check, such as Steelix, Regirock, Rotom, or Rhydon, and bring in Electivire, which threatens all of them with the appropriate coverage move. Scyther is also immune to Ground-types and can use the bulky Pokemon that Electivire struggles to break such as Musharna and Mega Audino as setup fodder. Other U-turn users are Primeape and Archeops, which form a VoltTurn core with Electivire if you choose Volt Switch in its last slot. Strong wallbreakers such as Aurorus and Samurott form a good offensive core with Electivire, as they deal with bulky Ground-types. Fast offensive Pokemon such as Swellow and Floatzel also benefit from Electivire's ability to block Thunder Wave.

[STRATEGY COMMENTS]
Other Options
=============

Volt Switch can be used instead of Hidden Power Grass, as it gives offensive momentum and the ability to pivot away from bulky Pokemon, which often switch into Electivire. Keep in mind that the remaining members on your party should be able to deal with bulky Ground-types. Ice coverage is a nice way to deal with Dragon-types such as Altaria and Sliggoo, as they are often specially bulky, and Ice Punch is a better way to deal with them due to their high Special Defense stats; however, the damage output against Pokemon such as Rhydon and Gastrodon is much lower. Focus Blast can be considered to hit Pokemon such as Aurorus, Regirock, and Piloswine for a lot more damage than Earthquake and Hidden Power Grass. Another reason to consider this move is that it has a high chance to OHKO Steelix after entry hazards or a little bit of damage. However, the move tends to be unreliable due to accuracy issues, which makes this option generally not worth it. Electivire is able to run a physically based mixed set to further distinguish itself from Manectric, as it possesses a great base Attack combined with a solid movepool. The set that gives the best coverage is Earthquake, Ice Punch, Wild Charge, and Hidden Power Grass, although the first two moves can be replaced by Fire Punch and Iron Tail and still maintain decent coverage; Iron Tail allows Electivire to hit Mega Audino, with a high chance of 2HKOing it if Stealth Rock is up. Expert Belt can be used over Life Orb for more longevity or to bluff a Choice item, but the power loss is notable.


Checks and Counters
===================

**Priority and Faster Pokemon**: Pokemon that naturally outspeed Electivire such as Tauros, Archeops, and Pyroar are all able to revenge kill it, though none of these Pokemon can safely switch in. Electivire's poor Defense statallows strong priority to threaten it such as Hitmonchan's Mach Punch, Shiftry's Sucker Punch, and Samurott's Aqua Jet. They can deal even more damage if Electivire runs a Hasty nature.

**Specially Bulky Pokemon**: Pokemon such as Mega Audino, Musharna, and Malamar are not 2HKOed by any of Electivire's attacks and can even use it as setup bait for Calm Mind and Superpower, respectively. Mega Audino and Musharna can also stall Electivire with Life Orb recoil by recovering HP with Wish and Moonlight, while Malamar can Knock Off its Life Orb and stall it out with Rest. Regirock takes all of Electivire's attacks very well, avoiding the 2HKO from Earthquake, and threatens Electivire with its own Earthquake, although it still needs to watch out for the rare Focus Blast.

**Ground-types**: Claydol and Piloswine are the best answer for Electivire, as both can survive any two hits and retaliate back with their STAB moves of choice. Rhydon and Gastrodon are shakier checks, as both are 2HKOed by Hidden Power Grass, but they can take any other attack plus one Hidden Power Grass and threaten Electivire with a Ground-type STAB move.
 
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erisia

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Overview: Sentences like "has a good Attack stat" and "is immune to Electric-type attacks when using Motor Drive" don't add anything in themselves that you can't already see from serebii.com or the information above the analysis. You should explain how Electivire specifically makes use of them; for example, "Electivire's good attacking stats let it use both physical and special coverage options effectively at the same time." and "Electivire can punish Volt Switch users by switching into them and gaining a Speed boost to bypass offensive checks such as Sceptile.". You also need to explain why Electivire is generally more effective as a specially-based mixed attacker, i.e., poor physical STAB and a more physically defensive metagame in general making options such as Fire Punch inferior to Flamethrower in most contexts. When discussing Electivire's bulk, just one sentence will do, saying something like "Electivire's lack of resistances and mediocre defensive stats make it difficult to switch into powerful attackers". I wouldn't use Electivire as my special tank any time soon despite its SpD being marginally higher than its Def.

The rest of the content seems okay but I haven't used Electivire much so I'll leave it to the rest of the team.
 

DennisEG

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Overview: Sentences like "has a good Attack stat" and "is immune to Electric-type attacks when using Motor Drive" don't add anything in themselves that you can't already see from serebii.com or the information above the analysis. You should explain how Electivire specifically makes use of them; for example, "Electivire's good attacking stats let it use both physical and special coverage options effectively at the same time." and "Electivire can punish Volt Switch users by switching into them and gaining a Speed boost to bypass offensive checks such as Sceptile.". You also need to explain why Electivire is generally more effective as a specially-based mixed attacker, i.e., poor physical STAB and a more physically defensive metagame in general making options such as Fire Punch inferior to Flamethrower in most contexts. When discussing Electivire's bulk, just one sentence will do, saying something like "Electivire's lack of resistances and mediocre defensive stats make it difficult to switch into powerful attackers". I wouldn't use Electivire as my special tank any time soon despite its SpD being marginally higher than its Def.

The rest of the content seems okay but I haven't used Electivire much so I'll leave it to the rest of the team.
thanks man appreciated the advices, i definitely improve the overwiew with what you said !
 

marilli

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On mentioning focus blast, also mention it's ability to just OHKO Steelix straight up. It's a roll and sturdy is an issue obviously, but even after just the x4 resisted SR damage it's a roll in your favor (even after accounting for accuracy) and becomes guaranteed as soon as the slightest of chip damages, like a single layer of spikes. Still keep it in Other Options though.
 

DennisEG

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On mentioning focus blast, also mention it's ability to just OHKO Steelix straight up. It's a roll and sturdy is an issue obviously, but even after just the x4 resisted SR damage it's a roll in your favor (even after accounting for accuracy) and becomes guaranteed as soon as the slightest of chip damages, like a single layer of spikes. Still keep it in Other Options though.
Ye i was so focus on "I already have flamethrower for Steelix" so i forgot it as target for Focus. Thanks appreciated!
 

erisia

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I've now used Electivire a bit so I'll do a full check. :)

Make sure to remove Sceptile mentions as it's now banned.

Mention some specific targets that Electivire hits with Thunderbolt, preferably some examples where it secures KOs that Volt Switch doesn't, mostly letting it 2HKO targets such as Kangaskhan etc while Volt Switch would force Electivire to pivot out and make a teammate eat an attack. Also note that Earthquake does significant damage to Hariyama (39.3 - 46.3%) if it tries to switch in (as will most physical attacks), much more than AV Magmortar's for instance (24 - 28.4%).

In set details, mention that Hasty is generally preferable to Naive as the targets that Electivire often uses its abilities to switch in on, namely Electric-types and Sleep-users, are often special attackers, and Electivire resists Bullet Punch to boot. Mention specific targets that Motor Drive is helpful against, such as Rotom and Lanturn, and how it gives Electivire a chance to clean against weakened offensive teams. Note that Life Orb is used so that Electivire isn't locked into an attack and so that it's free to use its extensive coverage movepool, and that the extra power to its Thunderbolt against neutral targets is the main reason you use Life Orb over Expert Belt (as well as Electivire's frailty making the HP loss a moot point).

Definitely mention that Electivire should be used on offensive teams due to its lack of defensive merit outside of its respective immunities, and balanced teams are generally better suited by Magmortar for a coverage based wallbreaker due to its higher SpA and subsequent ability to make good use out of Assault Vest. Electivire only brings in its targets safely when it forces the opponent to switch out and it uses Volt Switch; if the opponent stays in and Electivire outspeeds (which is quite likely), the incoming Pokémon will take the resulting attack, so make sure to mention that Electivire should only attempt to pivot against targets it can reliably force out, such as Ferroseed or Pelipper. You could also mention that Electivire can switch into Thunder Waves to help out other offensive teammates such as Swellow and Floatzel, regardless of its ability (although Motor Drive is nicer in this context) due to its Electric-typing making it immune to paralysis. Also elaborate on what Electivire should do after pivoting into a Sleep move if using Vital Spirit.

In team options, I'm not sure that Ferroseed can reliably eat Ground-type attacks; you've already mentioned some good Stealth Rock users that can do this so I'd personally talk about Spikers that have good offensive synergy with Electivire, such as Garbodor dealing with Mega Audino, a bulky threat that can otherwise set up on Electivire. Also bear in mind that opponents can easily KO Electivire with strong neutral attacks, not just Ground-type attacks, so having a good balanced core to take on faster attackers is more useful than just having a Ground-type switchin (make sure the core isn't weak to Ground though). You should also mention that U-turn users in general are good partners for forming cores with Volt Switch Electivire, not just Scyther; Choice Band Primeape, Archeops, and even Rotom for more Electric-type spam + Ground immunity. Electivire also definitely doesn't need Rapid Spin support more than other offensive mons; remember there is an opportunity cost to running a spinner or Defog user over a more generally useful mon. I would replace this point with a comment about strong wallbreakers that share offensive synergy, such as Aurorus and other Ice-types, as well as stuff like Samurott to reliably deal with Ground-types offensively. Also mention fast mons that benefit from Electivire blocking Thunder Waves, such as the aforementioned Swellow and Floatzel.

Also, just elaborate on checks and counters in general. Talk about scenarios where faster mons such as Tauros, Pyroar, and Mismagius can take advantage of Electivire. Also include a category for priority attackers, as Electivire's Defense is very bad and stuff like Hitmonchan's Mach Punch, Shiftry's Sucker Punch, and Samurott's Aqua Jet will force it out after some prior damage.

QC 1/3
when this is all implemented.
 

DennisEG

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I've now used Electivire a bit so I'll do a full check. :)

Make sure to remove Sceptile mentions as it's now banned.

Mention some specific targets that Electivire hits with Thunderbolt, preferably some examples where it secures KOs that Volt Switch doesn't, mostly letting it 2HKO targets such as Kangaskhan etc while Volt Switch would force Electivire to pivot out and make a teammate eat an attack. Also note that Earthquake does significant damage to Hariyama (39.3 - 46.3%) if it tries to switch in (as will most physical attacks), much more than AV Magmortar's for instance (24 - 28.4%).

In set details, mention that Hasty is generally preferable to Naive as the targets that Electivire often uses its abilities to switch in on, namely Electric-types and Sleep-users, are often special attackers, and Electivire resists Bullet Punch to boot. Mention specific targets that Motor Drive is helpful against, such as Rotom and Lanturn, and how it gives Electivire a chance to clean against weakened offensive teams. Note that Life Orb is used so that Electivire isn't locked into an attack and so that it's free to use its extensive coverage movepool, and that the extra power to its Thunderbolt against neutral targets is the main reason you use Life Orb over Expert Belt (as well as Electivire's frailty making the HP loss a moot point).

Definitely mention that Electivire should be used on offensive teams due to its lack of defensive merit outside of its respective immunities, and balanced teams are generally better suited by Magmortar for a coverage based wallbreaker due to its higher SpA and subsequent ability to make good use out of Assault Vest. Electivire only brings in its targets safely when it forces the opponent to switch out and it uses Volt Switch; if the opponent stays in and Electivire outspeeds (which is quite likely), the incoming Pokémon will take the resulting attack, so make sure to mention that Electivire should only attempt to pivot against targets it can reliably force out, such as Ferroseed or Pelipper. You could also mention that Electivire can switch into Thunder Waves to help out other offensive teammates such as Swellow and Floatzel, regardless of its ability (although Motor Drive is nicer in this context) due to its Electric-typing making it immune to paralysis. Also elaborate on what Electivire should do after pivoting into a Sleep move if using Vital Spirit.

In team options, I'm not sure that Ferroseed can reliably eat Ground-type attacks; you've already mentioned some good Stealth Rock users that can do this so I'd personally talk about Spikers that have good offensive synergy with Electivire, such as Garbodor dealing with Mega Audino, a bulky threat that can otherwise set up on Electivire. Also bear in mind that opponents can easily KO Electivire with strong neutral attacks, not just Ground-type attacks, so having a good balanced core to take on faster attackers is more useful than just having a Ground-type switchin (make sure the core isn't weak to Ground though). You should also mention that U-turn users in general are good partners for forming cores with Volt Switch Electivire, not just Scyther; Choice Band Primeape, Archeops, and even Rotom for more Electric-type spam + Ground immunity. Electivire also definitely doesn't need Rapid Spin support more than other offensive mons; remember there is an opportunity cost to running a spinner or Defog user over a more generally useful mon. I would replace this point with a comment about strong wallbreakers that share offensive synergy, such as Aurorus and other Ice-types, as well as stuff like Samurott to reliably deal with Ground-types offensively. Also mention fast mons that benefit from Electivire blocking Thunder Waves, such as the aforementioned Swellow and Floatzel.

Also, just elaborate on checks and counters in general. Talk about scenarios where faster mons such as Tauros, Pyroar, and Mismagius can take advantage of Electivire. Also include a category for priority attackers, as Electivire's Defense is very bad and stuff like Hitmonchan's Mach Punch, Shiftry's Sucker Punch, and Samurott's Aqua Jet will force it out after some prior damage.
QC 1/3 when this is all implemented.
Done and thanks !
 

erisia

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Just to let you know what's going on with this; with Manectric's drop the special set has received a fair bit of competition, but I still think it's good overall because Electivire's strong Earthquake prevents Lanturn / Magmortar / Hariyama from walling it easily. I'm not sure if I'd change the set per sé but you should emphasise that strong physical coverage is Electivire's main niche over Manectric for now, and a physically based mixed set with Wild Charge / Earthquake / Flamethrower / Hidden Power Grass is something that should be considered as well, either in OO or as a separate set. I'd like some more opinions on this from other QC members.

EDIT: Now that we've seen Manectric for a while I think it's safe to say that Electivire's niche is still pretty solid, so we'll still go with this as the main set.
 
Last edited:

DennisEG

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Just to let you know what's going on with this; with Manectric's drop the special set has received a fair bit of competition, but I still think it's good overall because Electivire's strong Earthquake prevents Lanturn / Magmortar / Hariyama from walling it easily. I'm not sure if I'd change the set per sé but you should emphasise that strong physical coverage is Electivire's main niche over Manectric for now, and a physically based mixed set with Wild Charge / Earthquake / Flamethrower / Hidden Power Grass is something that should be considered as well, either in OO or as a separate set. I'd like some more opinions on this from other QC members.

EDIT: Now that we've seen Manectric for a while I think it's safe to say that Electivire's niche is still pretty solid, so we'll still go with this as the main set.
so change the set to physical based set as u suggested as the main set, or just let things as they are now.
 

Threw

cohiba
Am check

Overview
  • In the second point, mention that this "gives it solid wallbreaking cabilities and makes it an excellent balance breaker"
  • I think the third and fourth points are better suited for Set Details; you already touch on the second one there, so just move the first one and remove the second from here
  • Electivire's lack of resistances other than Electric-types moves and mediocre defensive stats make it difficult to switch into powerful attackers.
    I see what you're getting at here, but to avoid confusion, instead of "lack of resistances" (which makes it sound like it has no resistances) say "small number of resistances" or "poor resistances" or something
  • A boosting power Item is needed in order to threatened opposing teams.
    Again, you mention this in Set Details, so remove
  • An important point against Electivire is that it's in a weird spot where it is too weak and easily worn down to break down really fat teams but isn't fast or bulky enough to reliably check Pokemon like Archeops and Swellow that are commonly seen on offense
Moves
  • Remove mention of Quagsire in HP Grass
Set Details
  • while maximum Special Attack EVs allow it to hit as hard as possible.
    Here is where, instead of saying "allow it to hit as hard as possible", you can mention that maximum spa evs are preferable because the Pokemon that tend to switch in have a higher Defense stat
  • A Naive nature increase Electivire's Speed while preserving its Attack stat.
    This sentence seems out of place; replace it with a sentence explaining that a Speed-boosting nature allows Electivire to outspeed key Pokemon such as Rotom, Kangaskhan, and Vivillon
  • Add on to the point about natures something along the lines of: "However, because a Hasty nature makes Electivire even weaker to common priority such as Hitmonchan's Mach Punch, a Naive nature isn't an unviable option"
Usage Tips
  • Any offensive Pokemon with poor bulk appreciated
    Make this about Electivire, so instead say "Because of Electivire's poor bulk, it appreciates.." etc.
  • Scyther is immune to Ground-types and can use the Bulky Pokemon
    such as Musharna and Mega Audino
Other Options
  • Also mention in the Choice Scarf set that it takes away Electivire's ability to switch moves, which effectively nullifies its best quality: its incredible coverage
Checks and Counters
  • Nitpicky, but be sure to specify in the first section that it's threatened by specially bulky Pokemon, because Aggron and Weezing are bulky but take a million from T-Bolt
Looks good otherwise :]
 

DennisEG

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Am check

Overview
  • In the second point, mention that this "gives it solid wallbreaking cabilities and makes it an excellent balance breaker"
  • I think the third and fourth points are better suited for Set Details; you already touch on the second one there, so just move the first one and remove the second from here
  • I see what you're getting at here, but to avoid confusion, instead of "lack of resistances" (which makes it sound like it has no resistances) say "small number of resistances" or "poor resistances" or something
  • Again, you mention this in Set Details, so remove
  • An important point against Electivire is that it's in a weird spot where it is too weak and easily worn down to break down really fat teams but isn't fast or bulky enough to reliably check Pokemon like Archeops and Swellow that are commonly seen on offense
Moves
  • Remove mention of Quagsire in HP Grass
Set Details
  • Here is where, instead of saying "allow it to hit as hard as possible", you can mention that maximum spa evs are preferable because the Pokemon that tend to switch in have a higher Defense stat
  • This sentence seems out of place; replace it with a sentence explaining that a Speed-boosting nature allows Electivire to outspeed key Pokemon such as Rotom, Kangaskhan, and Vivillon
  • Add on to the point about natures something along the lines of: "However, because a Hasty nature makes Electivire even weaker to common priority such as Hitmonchan's Mach Punch, a Naive nature isn't an unviable option"
Usage Tips
  • Make this about Electivire, so instead say "Because of Electivire's poor bulk, it appreciates.." etc.
  • such as Musharna and Mega Audino
Other Options
  • Also mention in the Choice Scarf set that it takes away Electivire's ability to switch moves, which effectively nullifies its best quality: its incredible coverage
Checks and Counters
  • Nitpicky, but be sure to specify in the first section that it's threatened by specially bulky Pokemon, because Aggron and Weezing are bulky but take a million from T-Bolt
Looks good otherwise :]
did thanks !
 
Overview
When you bring up Electivire's physical movepool, go in more depth by saying that because of the mediocre base power of both its STABs and coverage moves, it makes it much less effective than being specially based, thus not making use of its much higher base Attack.

Set Details
Motor Drive isn't necessarily the best choice here because switching into Sleep moves is equally valueable and I'd even go as far as saying that it's the better ability considering how difficult it is for move teams to deal with Vivillon and Jynx.

Usage Tips
When talking about Volt Switch, also bring up how you're better off hard switching in most cases when the opposing team has Gastrodon or Rhydon because not are you losing momentum, but you're also giving them a free turn, which is especially dangerous if the latter ends up being Dual Dance.

Team Options
Don't bring up Archeops as Stealth Rock user here. It's not a good Ground immunity by any means because almost all Ground-types have a means of signifcantly damaging it and are not threatened by Head Smash. There's also the fact that its used in the lead slot making its defensive synergy for the most part even more irrelevant. Add in Lilligant here for its ability to force out the Ground-types and use them as setup bait.

Other Options
Remove Choice Scarf it's so bad, Rotom is a better Scarfer in every aspect. Fully physical isn't very good either, I'd rather use 3 physical attacks plus Hidden Power Grass, so emphasize the mention of physically based mixed more and remove full physical.

Checks and Counters
Remove Quagsire and replace it with Gastrodon. Also remove Steelix because Electivire should always be using Flamethrower anyway. I'd throw in Claydol in this section because it can take an Hidden Power Grass fine thanks to its natural bulk and KO back. Also lump the Priority and Faster Attacker sections.

2/3
 

DennisEG

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Overview
When you bring up Electivire's physical movepool, go in more depth by saying that because of the mediocre base power of both its STABs and coverage moves, it makes it much less effective than being specially based, thus not making use of its much higher base Attack.

Set Details
Motor Drive isn't necessarily the best choice here because switching into Sleep moves is equally valueable and I'd even go as far as saying that it's the better ability considering how difficult it is for move teams to deal with Vivillon and Jynx.

Usage Tips
When talking about Volt Switch, also bring up how you're better off hard switching in most cases when the opposing team has Gastrodon or Rhydon because not are you losing momentum, but you're also giving them a free turn, which is especially dangerous if the latter ends up being Dual Dance.

Team Options
Don't bring up Archeops as Stealth Rock user here. It's not a good Ground immunity by any means because almost all Ground-types have a means of signifcantly damaging it and are not threatened by Head Smash. There's also the fact that its used in the lead slot making its defensive synergy for the most part even more irrelevant. Add in Lilligant here for its ability to force out the Ground-types and use them as setup bait.

Other Options
Remove Choice Scarf it's so bad, Rotom is a better Scarfer in every aspect. Fully physical isn't very good either, I'd rather use 3 physical attacks plus Hidden Power Grass, so emphasize the mention of physically based mixed more and remove full physical.

Checks and Counters
Remove Quagsire and replace it with Gastrodon. Also remove Steelix because Electivire should always be using Flamethrower anyway. I'd throw in Claydol in this section because it can take an Hidden Power Grass fine thanks to its natural bulk and KO back. Also lump the Priority and Faster Attacker sections.

2/3
done and thanks !
 

Punchshroom

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In the Overview, you could make note on Electivire being more reliant on super effective coverage as opposed to raw power while operating as a wallbreaker, which makes it more prediction-reliant as it is vulnerable to being pivoted around. This bit is also relevant for the "Priority and Faster Pokemon" section in C&C, as these mons can take the opportunity to switch into Electivire on its weaker / resisted moves.

If faces competition as specially-based Electric-type attacker from Manectric which had very similar coverage and better Speed, however Electivire's better Attack stat make it better wallbreaker
Manectric has higher Special Attack as well. Also, it's Electivire's access to Earthquake that gives it the advantage as a wallbreaker over Manectric, since EVire's other physical moves aren't that helpful for it.

Volt Switch can be used insted of Hidden Power Grass, as give you offensive momentum and fit the rol of pivot
Volt Switch also lets EVire pivot away from bulky Pokemon which act as initial switches, allowing EVire's wallbreaker teammates to take advantage of them.

Hidden Power Ice in the last slot provide a coverage against Dragon-types such as Altaria, however, the damage output against Pokemon such as Rhydon and Gastrodon is weaker or neutral respectively.
Hidden Power Ice is just so bad against Dragons compared to Ice Punch, especially the more relevant one in Sliggoo.

252 SpA Life Orb Electivire Hidden Power Ice vs. 252 HP / 88+ SpD Eviolite Sliggoo: 73-86 (21.4 - 25.2%) -- 0% chance to 4HKO
252 SpA Life Orb Electivire Hidden Power Ice vs. 0 HP / 4 SpD Altaria: 265-312 (91 - 107.2%) -- 43.8% chance to OHKO

4 Atk Life Orb Electivire Ice Punch vs. 0 HP / 0 Def Altaria: 369-437 (126.8 - 150.1%) -- guaranteed OHKO
4 Atk Life Orb Electivire Ice Punch vs. 252 HP / 168 Def Eviolite Sliggoo: 146-172 (42.9 - 50.5%) -- 1.2% chance to 2HKO

Even then, it only takes Sliggoo a single Curse to be out of 3HKO range most of the time [4 Atk Life Orb Electivire Ice Punch vs. +1 252 HP / 168 Def Eviolite Sliggoo: 99-117 (29.1 - 34.4%) -- 3.1% chance to 3HKO], so yeah, mention how futile Ice coverage is for EVire for the most part.

**Ground-types**: Ground-types such as Claydol, Piloswine, Rhydon, and Gastrodon can switch in on most of Electivire's attacks bar Flamethrower or Hidden Power Grass, and threaten Electivire with Earthquake.
Not all of them use Earthquake (they use Earth Power instead); you can rename this as 'Ground-type STAB moves' instead.
 
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When mentioning Lilligant as a teammate, also mention that it likes Evire being able to put pressure on Assault Vest Magmortar (OHKO with EQ), Garbodor (2HKO with EQ), Weezing (2HKO with TBolt), and Vileplume (2HKO with Flamethrower), all of which Lilligant has issues getting past.
 

DennisEG

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In the Overview, you could make note on Electivire being more reliant on super effective coverage as opposed to raw power while operating as a wallbreaker, which makes it more prediction-reliant as it is vulnerable to being pivoted around. This bit is also relevant for the "Priority and Faster Pokemon" section in C&C, as these mons can take the opportunity to switch into Electivire on its weaker / resisted moves.

Manectric has higher Special Attack as well. Also, it's Electivire's access to Earthquake that gives it the advantage as a wallbreaker over Manectric, since EVire's other physical moves aren't that helpful for it.

Volt Switch also lets EVire pivot away from bulky Pokemon which act as initial switches, allowing EVire's wallbreaker teammates to take advantage of them.

Hidden Power Ice is just so bad against Dragons compared to Ice Punch, especially the more relevant one in Sliggoo.

252 SpA Life Orb Electivire Hidden Power Ice vs. 252 HP / 88+ SpD Eviolite Sliggoo: 73-86 (21.4 - 25.2%) -- 0% chance to 4HKO
252 SpA Life Orb Electivire Hidden Power Ice vs. 0 HP / 4 SpD Altaria: 265-312 (91 - 107.2%) -- 43.8% chance to OHKO

4 Atk Life Orb Electivire Ice Punch vs. 0 HP / 0 Def Altaria: 369-437 (126.8 - 150.1%) -- guaranteed OHKO
4 Atk Life Orb Electivire Ice Punch vs. 252 HP / 168 Def Eviolite Sliggoo: 146-172 (42.9 - 50.5%) -- 1.2% chance to 2HKO

Even then, it only takes Sliggoo a single Curse to be out of 3HKO range most of the time [4 Atk Life Orb Electivire Ice Punch vs. +1 252 HP / 168 Def Eviolite Sliggoo: 99-117 (29.1 - 34.4%) -- 3.1% chance to 3HKO], so yeah, mention how futile Ice coverage is for EVire for the most part.

Not all of them use Earthquake (they use Earth Power instead); you can rename this as 'Ground-type STAB moves' instead.
this is the final QC right. Thanks.
When mentioning Lilligant as a teammate, also mention that it likes Evire being able to put pressure on Assault Vest Magmortar (OHKO with EQ), Garbodor (2HKO with EQ), Weezing (2HKO with TBolt), and Vileplume (2HKO with Flamethrower), all of which Lilligant has issues getting past.
I implemented most of the pokemon you mention, because the other mons such as Garbodor wont switching against evire either way.
 

erisia

Innovative new design!
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Yeah we were talking about this the other day and we still want to go ahead with it. It just seems to have slipped through the cracks for some reason. :/
 

etern

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Overview:
Electivire's good attacking stats let it use both physical and special coverage options effectively at the same time enabling it to run a mixed set, however, its relative more specially-based attacker as most of the bulky pokemon that tends to switch in have a higher defense stat; for example Vileplume isn't 2HKO by Fire Punch but is 2HKO with ease by Flamethrower.
  • this part is a little too mixed up and overstretched for my liking, I'd reword it into two parts. "Due to Electivire's good attacking stats it is able to utilise both its physical and special coverage options to run an effective mixed wallbreaker set." "However, It is more suited to a specially-based set due to the low base power of its physical moves and the high base defense of the Pokemon which commonly switch into it, for example Vileplume avoids the 2HKO from Fire Punch but is easily 2HKOed by Flamethrower."
lso its physical STAB moves isn't than strong which makes it much less effective than being specially based or affects the longevity in case of using Wild Charge.
  • Get rid of this point since you've already stated most of this in the previous sentence.
Electivire's niche doesn't end there as posseses a nice Speed tier, which gives it solid wallbreaking capabilities and makes it an excellent balance breaker.
  • Electivire isnt really an excellent balance breaker, its just decent.
t's worth to say that Electivire is more reliant on super effective coverage as opposed to immediate raw power. Its poor resistances other than Electric-types moves and mediocre defensive stats make it difficult to switch into any powerful attack. Its Special Attack its only decent, which make it struggle agaisnt Bulky Pokemon that can only hit for neutral damage such as Musharna.
  • This part is sort of jumbled up and repetitive so lets reword it: "Due to Electivire's relatively lower Special Attack stat it is forced to rely on super effective coverage to break past bulkier foes. However, bulky Pokemon that Electivire lacks coverage against such as Musharna and Mega Audino can stop it in its tracks. Moreover, due to a combination of few resistances, poor bulk, and middling speed Electivire struggles versus offensive teams and finds itself forced out by faster Pokemon such as Tauros, Archeops, Swellow, and Charizard."
The lack of power Electivire's posses and it can easily be worn down or pivoted around put it in an ackward spot breaking down really fat teams but isn't fast or bulky enough to reliably check Pokemon like Archeops and Swellow that are commonly seen on offense.
  • Remove this line since we've combined it into the previous point.
If faces competition as specially-based Electric-type attacker from Manectric which had very similar coverage, better Special Attack and better Speed, however Electivire's has access to Earthquake with a much better Attack stat which allow it to hit some of its checks such as Assault Vest Magmortar and Lanturn, making it a better wallbreaker.
  • I'd mention that Electivire faces competition from most Electric-types, for example Rotom and Lanturn which both provide defensive utility to teams, along with your point on Manectric. Something like: "Finally, Elective faces tough competition from other Electric-types, as Manectric is a faster and stronger pivot, whilst Rotom and Lanturn provide huge amounts of defensive utility to teams."
Checks & Counters:
  • Mention Archeops
QC 3/3, good work
 

DennisEG

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Overview:

  • this part is a little too mixed up and overstretched for my liking, I'd reword it into two parts. "Due to Electivire's good attacking stats it is able to utilise both its physical and special coverage options to run an effective mixed wallbreaker set." "However, It is more suited to a specially-based set due to the low base power of its physical moves and the high base defense of the Pokemon which commonly switch into it, for example Vileplume avoids the 2HKO from Fire Punch but is easily 2HKOed by Flamethrower."

  • Get rid of this point since you've already stated most of this in the previous sentence.

  • Electivire isnt really an excellent balance breaker, its just decent.

  • This part is sort of jumbled up and repetitive so lets reword it: "Due to Electivire's relatively lower Special Attack stat it is forced to rely on super effective coverage to break past bulkier foes. However, bulky Pokemon that Electivire lacks coverage against such as Musharna and Mega Audino can stop it in its tracks. Moreover, due to a combination of few resistances, poor bulk, and middling speed Electivire struggles versus offensive teams and finds itself forced out by faster Pokemon such as Tauros, Archeops, Swellow, and Charizard."

  • Remove this line since we've combined it into the previous point.

  • I'd mention that Electivire faces competition from most Electric-types, for example Rotom and Lanturn which both provide defensive utility to teams, along with your point on Manectric. Something like: "Finally, Elective faces tough competition from other Electric-types, as Manectric is a faster and stronger pivot, whilst Rotom and Lanturn provide huge amounts of defensive utility to teams."
Checks & Counters:
  • Mention Archeops
QC 3/3, good work
changes were made, thanks.
boltsandbombers is all yours. Let me know to move on to GP.
 

boltsandbombers

i'm sorry mr. man
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Overview
However, it is more suited to a specially-based set due to the low base power of its physical moves and the high base defense of the Pokemon which commonly switch into it, for example Vileplume avoids the 2HKO from Fire Punch but is easily 2HKOed by Flamethrower.
Remove this sentence, its unnecessarily specific and filler.

Remove the part about evire facing competition from Manectric, I'd honestly say that Evire's access to EQ is more useful than Manectric's sightly higher speed, just keep the stuff about Lanturn and Rotom giving it competition.

Moves

Don't get so specific with OHKOs and 2HKOs, especially on the description for Thunderbolt, you can just say that its a strong STAB move which hits Pokemon that does not resist Electric fairly hard. Add a mention that Flamethrower hits Torterra.

This was discussed with the QC team a while ago, but I'd like Volt Switch de-slashed, as HP Grass is super important in this meta where Rhydon and Gastrodon thrive. Move Volt Switch to Other Options.

Set Details
It's worth to say that Earthquake 2HKO Assault Vest Hariyama with a bit of prior damage.
This belongs in moves, not set details.

Usage Tips
If Volt Switch is your last move slot, make sure that you only pivot around against targets it can reliably force out, such as Ferroseed or Pelipper as its great Speed could result in a faster Volt Switch forcing a teammate to eat an unnecessary attack. Also the lack of coverage move for Ground-types such as Rhydon and Gastrodon leave you in a position where you have to hard switch to not lose momentum as well not giving an opportunity to setup in Rhydon's case. Electivire works better mid- or late-game when the opposing team is worn down to the point Electivire can cleans up.
Remove all of this with accordance to the deslashing of Volt Switch.

Team Options

Be sure to mention Swellow and Floatzel somewhere because they both can threaten fast offensive Pokemon which Electivire struggles versus (Swellow revenges Tauros / Pyroar, Floatzel revenges Archeops / Pyroar / Charizard, etc).

C&C

In Ground-types, specify which of those check evire better than the others, for example, Claydol has a pretty good chance to survive 2 HP Grasses from full HP, Piloswine needs a lot of prior damage for HP Grass to 2HKO, while Gastrodon and Rhydon are 4x weak to HP Grass and as such are shakier checks.

After all of this, send it to GP.
 

Sobi

Banned deucer.
[OVERVIEW]
Electivire is well know by its well-known for its versatile movepool allowing it to hit most Pokemon for super effective damage. Due to Electivire's good attacking stats, (AC) it is able to utilise utilize both its physical and special coverage options to run an effective mixed wallbreaker set. Electivire's niche doesn't end there, (AC) as it posseses possesses a nice Speed tier, which gives it solid wallbreaking capabilities and makes it a decent balance breaker. However, it's worth to say noting that Electivire's relatively lower Special Attack stat it is forced forces it to rely on super effective coverage to break past bulkier foes. However, Bulky Pokemon that Electivire lacks coverage against such as Musharna and Mega Audino can stop it in its tracks. Moreover, possessing one resistance, poor bulk, and middling Speed, Electivire struggles versus offensive teams and finds itself forced out by faster Pokemon such as Tauros, Archeops, Swellow, and Charizard. It faces competition as an for other Electric-type (RC) like from Rotom and Lanturn, (AC) which that provide a huge amount of defensive utility to teams.

[SET]
name: All-out Attacker
move 1: Thunderbolt
move 2: Flamethrower
move 3: Earthquake
move 4: Hidden Power Grass
item: Life Orb
ability: Motor Drive / Vital Spirit
nature: Hasty
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Thunderbolt is the powerful STAB move Electivire can run as it hits decently hard against Pokemon that do not resist it does not resist Electric-type attacks. Flamethrower has good coverage alongside Thunderbolt, hitting Grass- and Steel-types such as Gourgeist-XL, Vileplume, Torterra, Steelix, (AC) and Ferroseed. Earthquake allows Electivire to deal significant damage to Electric-types such as Lanturn, as well as and hit Fire-types such as Camerupt and Assault Vest Magmortar. It's worth to say noting (It's "worth mentioning / noting", not "it's worth saying / to say") that Earthquake 2HKOes Assault Vest Hariyama with a bit of prior damage. Hidden Power Grass completes Electivire's coverage by hitting Gastrodon and Rhydon, Pokemon that otherwise wall this set.

Set Details
========

Maximum Speed EVs plus a Speed-boosting nature allow Electivire to be as fast as possible, (AC) allowing it Electivire to letting it outspeed Pokemon such as Rotom, Kangaskhan, and Vivillon, while maximum Special Attack EVs are preferable because the Pokemon that tend to switch in into Electivire have a higher Defense stat. The rest is dumped into Attack to power a bit more up Earthquake damage. A Hasty nature is chosen over a Naive nature, (AC) as the decrease in a poor stat doesn't make much difference; (SC) instead, (AC) the Special Defense Electivire possesses can be used to switch more comfortably into Electric-types and sleep inducers, (AC) which Pokemon that are most often special attackers such as Vivillion and Lilligant. It needs to be Keep in mind that a Hasty nature makes Electivire even weaker to common priority such as Hitmonchan's Mach Punch; (SC) however, a Naive nature isn't is completely a viable option an unviable option at all. Motor Drive gives Electivire an immunity to Electric-type moves. This ability and can be really useful against Pokemon such as Lanturn and Rotom, (AC) as getting a Speed boost boosting into Speed by 1.5x gives the possibility allows Electivire to clean late game weakened teams late-game. Vital Spirit should be considered as well to avoid being put to sleep by Vivillon's Sleep Powder, as well as and Jynx's Lovely Kiss. Life Orb is used to give a needed boost to Electivire's attacks (RC) while allowing it to switch between its moves.

Usage Tips
========
Due to Electivire's poor bulk, it appreciates being brought in safely by Volt Switch and U-turn or after a Pokemon has fainted. As well It can also be bring brought in on a predicted Electric-type move, (AC) such as Rotom's or Lanturn's Volt Switch, (AC) only if Motor Drive is your its ability of choice, such as Rotom's or Lanturn's Volt Switch and receive a free boost into Speed. Another way of getting Electivire in for free is on a predicted sleep-inducing move, such as Vivillon's Sleep Powder or Jynx's Lovely, if Vital Spirit is its ability of choice getting for free Electivire is if Vital Spirit is your ability of choice, on a predicted sleep-inducing move such as Vivillon's Sleep Powder or Jynx's Lovely Kiss. Electivire should be used on offensive teams due to its lack of defensive merit outside of its respective immunities, and balanced teams are generally better suited by Magmortar for a coverage based wallbreaker due to its higher Special Attack and subsequent ability to make good use out of Assault Vest. Make sure to predict correctly between its coverage moves, as it can be wear down quickly by Life Orb recoil.

Team Options
========
Entry hazard support are is crucial to ensure some KOs; for example, (AC) after three layers of Spikes, Flamethrower has a high chance to OHKO Steelix Flamethrower on Steelix after 3 layers of Spikes has a high chance to HKO. The better best Spiker Electivire can have as a teammate is Garbodor because it can deal with Mega Audino's attacks with relative ease and set up layers of Spikes nor or Toxic Spikes. Another Other good partners from for Electivire with access to Stealth Rock are Mesprit and Torterra, as these Pokemon are able to switch into Ground-types moves, (AC) which threaten Electivire, (AC) and form a nice defensive synergy with Garbodor. (period) Mesprit also have has access to Healing Wish, which can be useful late-game if Electivire is needed but is too weak but its too weakend. Lilligant has the ability to force out Ground-types, which creates a setup opportunity for Electivire to weaken bulky Pokemon for Electivire, while the latter Electivire can put pressure on Lilligant's checks such as Vileplume and Assault Vest Magmortar with its respective coverage option. Scyther and Swellow are great partners for Electivire, as they can pivot U-turn out on of a predicted check, (AC) such as Steelix, Regirock, Rotom, and Rhydon, with U-turn and bring Electivire, (AC) which threatens all of them with its respective coverage move. Also Scyther is also immune to Ground-types and can use the bulky Pokemon that Electivire struggles to break such as Musharna and Mega Audino for setup fodder, which Electivire struggle to break them. Another Other U-turn users are Primeape and Archeops, (AC) which form forming a VoltTurn core only if you choose Volt Switch in your Electivire's last slot. Strong wallbreakers such as Aurorus and Samurott form a good offensive core, (AC) as they deal with bulky Ground-types. (period) also Fast offensive Pokemon such as Swellow and Floatzel beneficts also benefit from of Electivire's ability to block Thunder Wave.

[STRATEGY COMMENTS]
Other Options
=============
Volt Switch can be used instead of Hidden Power Grass, as it gives offensive momentum and the ability of to pivot away from bulky Pokemon, (AC) which often switch into Electivire act as initial switches. Keep in mind that the reminder remaining members on your party should be able to deal with bulky Ground-types. Ice coverage is a nice way to deal with Dragon-types in the tier such as Altaria and Sliggoo, as this Pokemon are more Specially-bulky Pokemon they are often specially bulky, and Ice Punch is a better way to deal with them; (semi) however, the damage output against Pokemon such as Rhydon and Gastrodon is weaker or neutral, (AC) respectively. Focus Blast should be considered to hit Pokemon such as Aurorus, Regirock, (AC) and Piloswine for a lot more damage than Earthquake and Hidden Power Grass, however, the move tends to be unreliable due to accuracy issues, which make this option not worth it. Another reason to consider this move is that it has have a high chance to OHKO Steelix after entry hazards or a prior little bit of damage. However, the move tends to be unreliable due to accuracy issues, which makes this option not worth it. Electivire is able to run a physically based (RH) mixed set which that makes it better than its competition, (AC) Manectric, as it possesses a great base Attack combined with a solid movepool. The movepool set that gives the best coverage is Earthquake, Ice Punch, Wild Charge, and Hidden Power Grass, (comma) although the first two moves can be replaced by Fire Punch and Iron Tail and still mantain a decent coverage; (semi) Iron Tail allows Electivire to hit Mega Audino, with a high chance of 2HKOing it if Stealth Rock rocks is up. Expert Belt can be used over Life Orb for more longevity or to bluff a Choice item, but the power loss is notable.


Checks and Counters
===================

**Priority and Faster Pokemon**: Pokemon that naturally outspeed Electivire such as Tauros, Archeops, and Pyroar are all able to revenge kill it, though none of these Pokemon can safely switch in. Electivire's poor Defense allows Pokemon with strong priority to threaten it such as Hitmonchan's Mach Punch, Shiftry's Sucker Punch, and Samurott's Aqua Jet. They are even more threatening if Electivire runs a Hasty nature. This is even more hurtful with a Hasty nature.

**Specially Bulky Pokemon**: Pokemon such as Mega Audino, Musharna, and Malamar are not 2HKOed by any of Electivire's attacks and can even use it as setup bait for with Calm Mind and Superpower, respectively. Mega Audino and Musharna can also stall Electivire with Life Orb recoil by recovering HP with Wish and Moonlight, respectively, while Malamar can Knock Off its Life Orb and stall it out with Rest. Regirock takes all of Electivire's attacks very well, avoiding the 2HKO from Earthquake, and threatens Electivire with its own Earthquake, although it still needs to watch out for the rare Focus Blast Electivire can carry.

**Ground-types**: Ground-types such as Claydol and Piloswine are the best answer (you're talking specifically about these two because you say "as both") for Electivire, (AC) as both can survive any two hits and retaliate back with they their STAB moves of choice, while Rhydon and Gastrodon are more shakier checks, (AC) as both are 2HKOed by Hidden Power Grass, but they can take any other Electivire's attack plus one Hidden Power Grass and threaten Electivire with a Ground-type STAB move.
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