Lets get this started hopefully this will be exciting! Team EndQuote: Fang the Feraligatr (Move your mouse to reveal the content) Fang the Feraligatr (open) Fang the Feraligatr (close) Feraligatr(*) Fang (M) Nature: Adamant: Adds * to Attack, subtracts * from Special Attack Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 4 SpA: Rank 2 (-) SpD: Rank 3 Spe: 78 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: (35) Scratch (*) Leer (*) Water Gun (*) Rage (*) Bite (*) Scary Face (*) Ice Fang (*) Flail (*) Thrash (*) Crunch Superpower Agility Screech Counter Seismic Toss Endure Mimic DynamicPunch Spite Low Kick Dragon Dance (*) Aqua Jet (*) Mud Sport (*) Ice Punch Dig (*) Shadow Claw(*) Waterfall (*) Double Team Rain Dance Protect Substitute Earthquake Roar Attract Dive Odin the Nidorino (Move your mouse to reveal the content) Odin the Nidorino (open) Odin the Nidorino (close) Nidorino: Odin (M) Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 57 (-) Size Class: 2 Weight Class: 2 Base Rank Total: 15 EC: 6/9 MC: 0 DC: 5/5 Abilities: Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group Hustle: (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Attacks: (28) Leer Peck Focus Energy Horn Attack Double Kick Poison Sting Fury Attack Helping Hand Flatter Toxic Spikes Counter Disable Endure Sucker Punch Super Fang Ice Beam Thunderbolt Sludge Bomb Dig Venoshock Thief Toxic Rest Sleep Talk Bide Protect Substitute Hidden Power: Grass (7) Team Metal Bagon: Dark Death the Honchkrow (Move your mouse to reveal the content) Dark Death the Honchkrow (open) Dark Death the Honchkrow (close) Honchkrow - Dark Death(M) Nature: Quirky Nature Neutral Type: Dark/Flying Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 110 Atk: Rank 5 Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 71 Size Class: 2 Weight Class: 3 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Descrpition: Dark Death was first caught to be part of MB's flying gym team, but Objection quickly put an end to that. Dark Death and MB still share a strong connection and despite being a dark type, he is very quirky. Often making jokes, but not quite going as far as Smiley, he is one of the most enjoyable pokemon to have in MB's traveling party. He still strives for power though, and hopes to achieve it in the Battle Hall. Upon conclusion in the Battle Hall he evolved and has reached a power that he never thought possible in his old form, now he just wants to master as many moves has possible, as long as they are useful. Abilities: Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Insomnia: (innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Moxie (DW unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Attacks (26): Peck Astonish Pursuit Haze Wing Attack Night Shade Assurance Sucker Punch Dark Pulse Night Slash Nasty Plot Payback Psychic Subsitute Fly Taunt Torment Shadow Ball Aerial Ace Thunder Wave Perish Song Roost Drill Peck Confuse Ray Heat Wave Superpower Crazy Frog the Toxicroak (OT: Flora) (Move your mouse to reveal the content) Crazy Frog the Toxicroak (OT: Flora) (open) Crazy Frog the Toxicroak (OT: Flora) (close) Toxicroak - Crazy Frog (F) Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack). Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 85 Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Descrption: Having arrived from Flora through a trade, Crazy Frog was understandably nervous. But he quickly formed a bond with MB during their fight against Icebug. He was then picked to go to the Battle Subway with MB, which drew jealousy from some of MB's older pokemon. But Crazy Frog is adamant that he derserved his place in the subway and is eager to get going. Abilities: Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion. Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead. Poison Touch (DW): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison. Attacks (22): Astonish Mud-slap Poison Sting Taunt Pursuit Faint Attack Revenge Swagger Sucker Punch Poison Jab Protect Torment Rock Slide Stone Edge Dig Earthquake Taunt Counter Cross Chop Bullet Punch Drain Punch Bounce Turn Order: EndQuote choose his Pokemon and item. Metal Bagon chooses his Pokemon, items, and issues actions. EndQuote issues actions. I do that thing with the reffing and calculations and RNG.