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Completed EndQuote and Metal Bagon Faceoff!

Discussion in 'ASB' started by TalkingLion, Jan 19, 2012.

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  1. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Lets get this started hopefully this will be exciting!

    Team EndQuote:
    Fang the Feraligatr (open)

    [​IMG]
    Feraligatr(*) Fang (M)
    Nature: Adamant: Adds * to Attack, subtracts * from Special Attack

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 78
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks: (35)

    Scratch (*)
    Leer (*)
    Water Gun (*)
    Rage (*)
    Bite (*)
    Scary Face (*)
    Ice Fang (*)
    Flail (*)
    Thrash (*)
    Crunch
    Superpower
    Agility
    Screech

    Counter
    Seismic Toss
    Endure
    Mimic
    DynamicPunch
    Spite
    Low Kick

    Dragon Dance (*)
    Aqua Jet (*)
    Mud Sport (*)
    Ice Punch

    Dig (*)
    Shadow Claw(*)
    Waterfall (*)
    Double Team
    Rain Dance
    Protect
    Substitute
    Earthquake
    Roar
    Attract
    Dive

    Odin the Nidorino (open)

    [​IMG]
    Nidorino: Odin (M)
    Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type:

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 57 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 15

    EC: 6/9
    MC: 0
    DC: 5/5

    Abilities:

    Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group
    Hustle: (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks: (28)

    Leer
    Peck
    Focus Energy
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Helping Hand
    Flatter
    Toxic Spikes

    Counter
    Disable
    Endure
    Sucker Punch

    Super Fang

    Ice Beam
    Thunderbolt
    Sludge Bomb
    Dig
    Venoshock
    Thief
    Toxic
    Rest
    Sleep Talk
    Bide
    Protect
    Substitute
    Hidden Power: Grass (7)

    Team Metal Bagon:
    [​IMG]
    Dark Death the Honchkrow (open)


    Honchkrow - Dark Death(M)
    Nature: Quirky Nature Neutral
    Type: Dark/Flying
    Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 71
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Descrpition:
    Dark Death was first caught to be part of MB's flying gym team, but Objection quickly put an end to that. Dark Death and MB still share a strong connection and despite being a dark type, he is very quirky. Often making jokes, but not quite going as far as Smiley, he is one of the most enjoyable pokemon to have in MB's traveling party. He still strives for power though, and hopes to achieve it in the Battle Hall. Upon conclusion in the Battle Hall he evolved and has reached a power that he never thought possible in his old form, now he just wants to master as many moves has possible, as long as they are useful.

    Abilities:
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
    Insomnia: (innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Moxie (DW unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


    Attacks (26):
    Peck
    Astonish
    Pursuit
    Haze
    Wing Attack
    Night Shade
    Assurance
    Sucker Punch
    Dark Pulse
    Night Slash
    Nasty Plot


    Payback
    Psychic
    Subsitute
    Fly
    Taunt
    Torment
    Shadow Ball
    Aerial Ace
    Thunder Wave


    Perish Song
    Roost
    Drill Peck
    Confuse Ray

    Heat Wave
    Superpower

    [​IMG]
    Crazy Frog the Toxicroak (OT: Flora) (open)

    Toxicroak - Crazy Frog (F)
    Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).

    Type:
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 85
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Descrption:
    Having arrived from Flora through a trade, Crazy Frog was understandably nervous. But he quickly formed a bond with MB during their fight against Icebug. He was then picked to go to the Battle Subway with MB, which drew jealousy from some of MB's older pokemon. But Crazy Frog is adamant that he derserved his place in the subway and is eager to get going.

    Abilities:
    Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
    Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
    Poison Touch (DW): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

    Attacks (22):
    Astonish
    Mud-slap
    Poison Sting
    Taunt
    Pursuit
    Faint Attack
    Revenge
    Swagger
    Sucker Punch
    Poison Jab


    Protect
    Torment
    Rock Slide
    Stone Edge
    Dig
    Earthquake
    Taunt


    Counter
    Cross Chop
    Bullet Punch
    Drain Punch

    Bounce

    Turn Order:
    EndQuote choose his Pokemon and item.
    Metal Bagon chooses his Pokemon, items, and issues actions.
    EndQuote issues actions.
    I do that thing with the reffing and calculations and RNG.
  2. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Alright, I guess we're going FE.

    Go, Fang!
    [​IMG]
    Hold this Amulet Coin!
  3. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    I'm stuck between a rock an a hard place.

    Go Toxicroak

    Bounce ~ Dig ~ Bounce
    SUB: IF earthquake is used on A2, THEN use Protect instead.
  4. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Here we go, Fang!

    Dig ~ Counter ~ Dig
  5. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Pre-Round 1
    [​IMG]
    Fang (Feraligatr) (M) @ Amulet Coin
    Nature: Adamant
    Health: 100
    Energy: 100
    Boosts: None
    Other: None
    Actions: Dig ~ Counter ~ Dig
    [​IMG]
    Crazy Frog (Toxicroak) (F)
    Nature: Adamant
    Health: 100
    Energy: 100
    Boosts:None
    Other:None
    Actions: Bounce ~ Dig ~ Bounce
    Round 1:
    The battle starts off with Crazy Frog bouncing up in the air, preparing to attack from above. Fang is not worried about this though, as he simply digs underground, hiding from the attack. Crazy Frog lands, but is confused as to where her opponent is, only to feel the ground shaking beneath her as Fang attacks from below.

    Crazy Frog, wanting to do some digging herself, digs underground, and then quickly attacks. Fang gets hit, but then counter attacks the frog, dealing more damage than she did to him. It clearly looks like Fang has the upper hand, but this round isn't over yet!

    It appears that Crazy Frog did not learn from her previous mistake, as she once again bounces up, as Fang digs underground again. Crazy Frog lands as Fang attacks from below again, the same thing that happened before. Can the Crazy Frog turn things around in this one sided battle?
    Calculations (open)
    Action 1:
    Crazy Frog used Bounce!
    Crazy Frog sprung up!

    Fang used Dig!
    Fang burrowed underground!

    Crazy Frog landed!
    Fang is underground!(miss)
    -9 Energy

    Fang used Dig!
    RNG roll to crit: 3681 NO
    ((8 + 5 - 3) * 1.5) = 15 Damage
    -10 Energy
    Action 2:
    Crazy Frog used Dig!
    Crazy Frog burrowed underground!

    Crazy Frog used Dig!
    RNG roll to crit: 4490 NO
    (8 + 5 - 4) = 9 Damage
    -10 Energy

    Fang used Counter!
    Fang countered the attack!
    9 * 1.5 = 13.5 ~ 14 Damage
    - 11 Energy
    Action 3:
    Crazy Frog used Bounce!
    Crazy Frog sprung up!

    Fang used Dig!
    Fang burrowed underground!

    Crazy Frog landed!
    Fang is underground!(miss)
    -9 Energy

    Fang used Dig!
    RNG roll to crit: 6761 NO
    ((8 + 5 - 3) * 1.5) = 15 Damage
    -10 Energy

    Post-Round 1
    [​IMG]
    Fang (Feraligatr) (M) @ Amulet Coin
    Nature: Adamant
    Health: 91
    Energy: 69
    Boosts: None
    Other: None
    [​IMG]
    Crazy Frog (Toxicroak) (F)
    Nature: Adamant
    Health: 66
    Energy: 73
    Boosts:None
    Other:None
    EndQuote, you're up!
  6. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Earthquake ~ Dig ~ Earthquake

    IF Bounce is used a1 or a3, use Dig on that action.
  7. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Counter ~ Counter ~ Protect
  8. TalkingLion

    TalkingLion

    Joined:
    May 7, 2011
    Messages:
    888
    Pre-Round 2
    [​IMG]
    Fang (Feraligatr) (M) @ Amulet Coin
    Nature: Adamant
    Health: 91
    Energy: 69
    Boosts: None
    Other: None
    Actions: Earthquake ~ Dig ~ Earthquake
    [​IMG]
    Crazy Frog (Toxicroak) (F)
    Nature: Adamant
    Health: 66
    Energy: 73
    Boosts:None
    Other:None
    Actions: Counter ~ Counter ~ Protect
    Round 2:
    might edit flavor in here later
    Calculations (open)
    Action 1:
    Fang used Earthquake!
    RNG roll to crit: 1751 NO
    ((10 + 5 - 3) * 1.5) = 18 Damage
    -7 Energy

    Crazy Frog used Counter!
    Crazy Frog countered the attack!
    18 * 1.5 = 27 Damage
    -15 Energy
    Action 2:
    Fang used Dig!
    Fang burrowed underground!

    Fang used Dig!
    RNG roll to crit: 8331 NO
    ((8 + 5 - 3) * 1.5) = 15 Damage
    -10 Energy

    Crazy Frog used Counter!
    Crazy Frog countered the attack!
    15 * 1.5 = 22.5 ~ 23 Damage
    -16 Energy
    Action 3:
    Crazy Frog used Protect!
    Crazy Frog protected itself from attacks!
    -14 Energy

    Fang used Earthquake!
    Crazy Frog Protected itself!
    -7 Energy

    Post-Round 2
    [​IMG]
    Fang (Feraligatr) (M) @ Amulet Coin
    Nature: Adamant
    Health: 41
    Energy: 45
    Boosts: None
    Other: None
    [​IMG]
    Crazy Frog (Toxicroak) (F)
    Nature: Adamant
    Health: 33
    Energy: 28
    Boosts:None
    Other:None
    Gogogogogogo MB
  9. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Hi TL, I think you've got some calks incorrect so I checked on irc and it seems I was correct...


    09:00 *** Metal_Bagon joined #capasb
    09:00 Metal_Bagon: hey, I'm only on quickly but could someone please check some calks for me quickly?
    09:01 Metal_Bagon: on a match I'm in?
    09:02 Metal_Bagon: <sniping the link> I'm pretty sure he's forgotten to put in stage difference.

    09:02 *** Ullar joined #capasb
    09:04 Objection: i see what's gone wrong
    09:04 *** Rediamond joined #capasb
    09:04 +++ ChanServ has given voice to Rediamond
    09:04 Objection: it shouldn't be (10 + 5 - 3) * 1.5
    09:04 Ullar: haider Red
    09:04 Objection: it should be (10 + (5 - 3) * 1.5 ) * 1.5
    09:04 Lou: you mean
    09:05 Lou: (10 + 7.5 - 4.5) * 1.5
    09:05 Objection: or 10 + 7.5 - 4.5
    09:05 Lou: surely
    09:05 Objection: *1,5
    09:05 Objection: Lou, same thing
    09:05 Lou: rediamond you should totally order
    09:05 Lou: vs. engineer
    09:05 Metal_Bagon: so EQ should have done 20 damage, and dig?
    09:06 Objection: i get 17 for dig
    09:06 Objection: (8+(5-3)*1.5)*1.5=16.5 which rounds to 17

    09:06 Metal_Bagon: XD
    09:06 MK_Ultra: why is it being timesesed by 1.5 twice
    09:06 Objection: the first is for rank difference
    09:06 Objection: the second is for SE

    09:06 MK_Ultra: oh
    09:06 Metal_Bagon: thanks
    09:07 MK_Ultra: ok

    I'll order when you fix calcs.
  10. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
  11. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Sorry, TL, but I'm going to go look for a subref.
  12. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Okay, so I'm gonna recalculate the damage, as requested. All attacks keep their RNG rolls.

    round 1 calculations (open)
    Action 1:
    Crazy Frog used Bounce!
    Crazy Frog sprung up!

    Fang used Dig!
    Fang burrowed underground!

    Crazy Frog landed!
    Fang is underground!(miss)
    -9 Energy

    Fang used Dig!
    RNG roll to crit: 3681 NO
    (8 + 7.5 - 4.5) * 1.5 = 16.5 = 17 Damage
    -10 Energy
    Action 2:
    Crazy Frog used Dig!
    Crazy Frog burrowed underground!

    Crazy Frog used Dig!
    RNG roll to crit: 4490 NO
    (8 + 7.5 - 6) = 9.5 = 10 Damage
    -10 Energy

    Fang used Counter!
    Fang countered the attack!
    10 * 1.5 = 15 Damage
    - 12 Energy
    Action 3:
    Crazy Frog used Bounce!
    Crazy Frog sprung up!

    Fang used Dig!
    Fang burrowed underground!

    Crazy Frog landed!
    Fang is underground!(miss)
    -9 Energy

    Fang used Dig!
    RNG roll to crit: 6761 NO
    ((8 + 7.5 - 4.5) * 1.5) = 17 Damage
    -10 Energy

    Final Numbers this round (Feraligatr): -10 HP, -32 EN
    Final Numbers this round (Toxicroak): -49 HP, -28 EN
    Round 2 calculations (open)
    Action 1:
    Fang used Earthquake!
    RNG roll to crit: 1751 NO
    ((10 + 7.5 - 4.5) * 1.5) = 19.5 = 20 Damage
    -7 Energy

    Crazy Frog used Counter!
    Crazy Frog countered the attack!
    20 * 1.5 = 30 Damage
    -16 Energy
    Action 2:
    Fang used Dig!
    Fang burrowed underground!

    Fang used Dig!
    RNG roll to crit: 8331 NO
    ((8 + 7.5 - 4.5) * 1.5) = 17 Damage
    -10 Energy

    Crazy Frog used Counter!
    Crazy Frog countered the attack!
    17 * 1.5 = 25.5 ~ 26 Damage
    -19 Energy
    Action 3:
    Crazy Frog used Protect!
    Crazy Frog protected itself from attacks!
    -15 Energy

    Fang used Earthquake!
    Crazy Frog Protected itself!
    -7 Energy

    Final numbers this round (Feraligatr): -56 HP, -24 EN
    Final numbers this round (Toxicroak): -37 HP, -50 EN
    And the final numbers should look like... (open)
    Feraligatr: -66 HP, -56 EN
    Toxicroak: -86 HP, -78 EN


    So if I've done everything right, this is what they should look like...

    [​IMG]
    Fang (Feraligatr) (M) @ Amulet Coin
    Nature: Adamant
    Health: 34
    Energy: 44
    Boosts: None
    Other: None
    [​IMG]
    Crazy Frog (Toxicroak) (F)
    Nature: Adamant
    Health: 14
    Energy: 22
    Boosts:None
    Other:None

    ...Yeah, it's looking pretty bad for Metal Bagon. Speaking of which, he's up.
  13. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    At least I was honest

    Bullet Punch + Cross Chop combo ~ combo cooldown ~ chill
  14. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    Thanks for SubReffing, Wanderer!

    Finish him off, Fang!

    Earthquake ~ Ice Punch ~ Earthquake
  15. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    PRE-ROUND

    [​IMG]
    Fang (Feraligatr) (M) @ Amulet Coin
    Nature: Adamant
    Health: 34
    Energy: 44
    Boosts: None
    Other: None
    [​IMG]
    Crazy Frog (Toxicroak) (F)
    Nature: Adamant
    Health: 14
    Energy: 22
    Boosts:None
    Other:None

    Round 3: Really Sharp Hands

    Greetings, folks! Wanderer here subreffing this battle, which turned out to end with this round. Metal Bagon's Toxicroak, Crazy Frog, starts off by combining Bullet Punch with Cross Chop to pull off what would be a devastating blow, but unfortunately, Bullet Punch's type precedence made Blade Hands steel-type, and thus didn't do much in the way of damage. Meanwhile, the shiny Feraligatr that is Fang starts stomping the ground, wrecking Crazy Frog with a decisive Earthquake! This battle is over, folks - EndQuote is the winner! Thank you, and good night!
    calculations (open)
    Order: Toxicroak, Feraligatr

    Action 1 (Priority: Toxicroak goes first)
    Crazy Frog used Blade Hands!
    -Hit chance (Hit <= 9000): 6167 = hit
    -Crit chance (Crit <= 1250): 1312 = no
    -Damage: (12 + 7.5 - 6) * .67 = 13.5 * .67 = 9.045 = 10 damage
    -Energy cost: (7 + 3) * 1.5 = 15 EN
    Fang used Earthquake!
    -Hit chance: Irrelevant = Hit
    -Crit chance: Does it really matter at this point? = no
    -Damage: (10 + 7.5 - 4.5) * 1.5 = 13 * 1.5 = 19.5 = 20 damage!
    Crazy Frog fainted!
    Numbers:
    -Feraligatr: -10 HP, -11 EN
    -Toxicroak: -14 HP, -15 EN


    The battle is over! EndQuote is victorious!

    [​IMG]
    Fang (Feraligatr) (M) @ Amulet Coin
    Nature: Adamant
    Health: 24
    Energy: 33
    Boosts: None
    Other: None
    [​IMG]
    Crazy Frog (Toxicroak) (F)
    Nature: Adamant
    Health: KO
    Energy: 7
    Boosts:None
    Other:None

    Prizes

    EndQuote:
    3 CC
    Feraligatr: 3 MC (I believe you get an extra MC if your other counters are maxed, yes?) and 1 KOC

    Metal Bagon:
    2 CC
    Toxicroak: 3 MC

    The Wanderer:
    3 UC

    Talking Lion:
    Nothing :(

    Well done, all.
  16. EndQuote

    EndQuote

    Joined:
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    Messages:
    2,358
    Good game, Metal Bagon.

    Thanks for subreffing, Wanderer
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