Completed Endquote just sent out an SoS!!

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#1
Sorr, but there will be no flavor because I am tired

2v2 Singles
2 Day DQ / 3 for ref
One Recovery/5 Chills/2 Subs
Arena: ASB Arena
All Items
All Abilities
Switch = KO


EndQuote's Team said:

Swalot(*) Smudge (M)

Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 48 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks: (32)

Pound (*)
Yawn (*)
Poison Gas (*)
Sludge (*)
Amnesia (*)
Encore (*)
Toxic
Gastro Acid
Sludge Bomb
Wring Out
Stockpile
Spit Up
Swallow

Counter
Endure
Mimic

Destiny Bond (*)
Mud-Slap (*)
Pain Split (*)

Ice Beam (*)
Shadow Ball (*)
Double Team (*)
Protect
Dream Eater
Solarbeam
Shock Wave
Venoshock
Attract
Hyper Beam
Snatch
Water Pulse
Sludge Wave


Luxray: Cleo (F) (Custom Sprite by Albinoloon)
Nature: Brave: Adds * to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 60 (-)
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts: (DW): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks: (24)

Tackle
Leer
Charge
Spark
Bite
Roar
Swagger
Crunch
Wild Charge
Discharge
Scary Face

Magnet Rise

Fire Fang
Ice Fang
Helping Hand
Quick Attack
Superpower

Toxic
Thunder Wave
Return
Light Screen
Facade
Volt Switch
Attract


Ditto: Xerox
Nature: Quirky: Neutral Nature

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

DC: 5/5

Abilities:

Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter: (DW): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

Attacks: (1)

Transform


Thanks for reffing!
Son_of_Shadoo's Team said:

Gastrodon "Drain" (M)
Nature: Quiet - +SpA, -15% Spd, -10% Eva

Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities: Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Strength (DW, LOCKED): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

EC: 6/6
MC: 0
DC: 3/5

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (39/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Attacks:
Levelup
Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire, 7)
Rain Dance
Recover

Egg
Counter
Mirror Coat
Yawn

TM
Protect
Ice Beam
Scald
Toxic

Tutor:
Earth Power

Move Total: 16


Mamoswine "Ciara" (F)
Nature: Sassy (+1 SpD, -15% Spd, -10% eva)
Type: Ice / Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate, Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: 5
Def: 3
SpA: 3
SpD: 3 (+)
Spe: 69 (80/1.15, rounded down)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 0/5

Attacks:
Levelup
AncientPower
Tackle
Horn Attack
Peck
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Hail
Earthquake

TM:
Stone Edge
Dig
Toxic

Egg:
Icicle Crash
Icicle Spear
Stealth Rock


Electivire "The Wizard" (M)
Nature: Rash - Adds rank to Special Attack, subtracts rank from Special Defense.

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 4
DC: 5/5

Abilities:
Motor Drive: This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (Innate)
Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Innate, DW)

Attacks:
Levelup:
Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Discharge
Thunder
Giga Impact

TM:
Substitute
Thunderbolt
Thunder Wave
Teleport
Counter
Flamethrower
Earthquake
Bide
Psychic
Dig
Endure
Brick Break
Rock Slide
Swagger
Reflect
Protect
Toxic

Egg:
Cross Chop
Fire Punch
Ice Punch

Tutor:
Magnet Rise
Signal Beam

Move Total: 33
Endquote sends out his Pokemon and equips item
SoS does the same, but adds actions
Endquote does counter-actions
I ref
I make mistakes
I fix mistakes
We repeat the above
 
#3
This looks like a job for Aquaman Ciara the Mamoswine. She can take an Expert Belt.

Stealth Rock >>> Earthquake >>> Dig
If Counter A2 or A3, use Mud Bomb.
If Protect A2 or A3, Chill and push actions down.
 
#6
Round 1


Swalot(*) Smudge (M)
Nature: Quiet
Health: 110
Energy: 100%
Boosts: None
Item: Leftovers
Other: Hates being a Muk copycat....
Round Actions: Encore ~ Toxic ~ Solarbeam


Mamoswine "Ciara" (F)
Nature: Sassy
Health: 110
Energy: 100%
Boosts: None
Items: Expert Belt
Other: "I'm the big pig!!"
Round Actions: Stealth Rock >>> Earthquake >>> Dig
If Counter A2 or A3, use Mud Bomb.
If Protect A2 or A3, Chill and push actions down.

Swalot: 38 Speed
Mamoswine: 69 Speed
Mamoswine is faster

Action 1:

Mamoswine used Stealth Rock!!
(-12 Energy)
Pointed stones were scattered across Endquote's side of the field!!

Swalot used Encore!!
(-10 Energy)
Mamoswine recieved an Encore!!

Action 2:

Mamoswine used Stealth Rock!!
(-12 Energy)
It failed!!

Swalot used Toxic!!
(-6 Energy)
Hit Chance: 2893/10000 (Yes)
Mamoswine was badly Poisoned!!

(-1HP Mamo)

Action 3:

Mamoswine used Stealth Rock!!
(-12 Energy)
It Failed!!

Swalot began taking in the sun's rays!!

Swalot used Solarbeam!!
(-8 Energy)
Crit Chance: 1221/10000 (No)
Damage: ((12+6-4.5)*1.5) = 20.25

(-1 HP Mamo)

Totals:
Mamoswine: (-20.25 -> 20) & (-36 Energy)
Swalot: (-0HP) & (-24 Energy)



Swalot(*) Smudge (M)
Nature: Quiet
Health: 110
Energy: 76%
Boosts: None
Item: Leftovers
Other: Rocks on the field


Mamoswine "Ciara" (F)
Nature: Sassy
Health: 90
Energy: 64%
Boosts: None
Items: Expert Belt
Other: Badly Poisoned; DPA increased to 2

No Flavor today. I find that Flavor is hard to come by during reffing :(

If I made any mistakes, please point them out.
 
#7
Simple error, for the Solarbeam, you added Mamoswine's Special Defense boost rather than subtracting it.
Other than that, it looks good.

Double Water Pulse Combo ~ Cooldown ~ Yawn
IF Dig THEN Counter and push actions back.
 
#9
Round 2


Swalot(*) Smudge (M)
Nature: Quiet
Health: 110
Energy: 76%
Boosts: None
Item: Leftovers
Other: Rocks on the field
Round Actions: Double Water Pulse Combo ~ Cooldown ~ Yawn
IF Dig THEN Counter and push actions back.


Mamoswine "Ciara" (F)
Nature: Sassy
Health: 90
Energy: 64%
Boosts: None
Items: Expert Belt
Other: Badly Poisoned; DPA increased to 2
Round Actions: Mud Slap >>> Earthquake >>> Dig and stay under

Swalot: 38 Speed
Mamoswine: 69 Speed
Mamoswine is faster

Action 1:

Mamoswine used Mud Slap!!
(-2 Energy)
Crit Chance: 7461/10000 (No)
Damage: ((6+3+4.5-4.5)*1.5) = 13.5
Swalot's accuracy was lowered!!

Swalot used Super Water Pulse!!
(-21 Energy)
Hit Chance: 2195/10000 (Yes)
Crit Chance: 6176/10000 (No)
Damage: ((13.5+6-4.5)*1.5) = 22.5
Effect Chance: 3389 (Yes)
Mamoswine became confused!!
5134/10000 (Sever Confusion)

(+2HP Swalot)
(-2HP Mamoswine)

Action 2:

Confusion Chance: 2414/10000 (Yes)
Self-Inflicted Damage: (4+9-4.5) = 17.5

Swalot Cooled down

Confusion lowered to 2
(+2HP Swalot)
(-2HP Mamoswine)

Action 3:

Confusion Chance: 2748/10000 (Yes)
Self-Inflicted Damage: (4+9-4.5) = 17.5

Hit Chance: 3752/10000 (Yes)
Swalot used Yawn
(-7 Energy)
Mamoswine became drowsy!!

Confusion lowered to 1
(+2HP Swalot)
(-2HP Mamoswine)

Final Round Calculations:
Mamoswine: (-64HP) & (-2 Energy)
Swalot: (-8HP) & (-28 Energy)



Swalot(*) Smudge (M)
Nature: Quiet
Health: 102
Energy: 48%
Boosts: None
Item: Leftovers
Other: Rocks on the field


Mamoswine "Ciara" (F)
Nature: Sassy
Health: 26
Energy: 62%
Boosts: None
Items: Expert Belt
Other: Drowsy; Will fall asleep at the end of A1 of the next turn; DPA increased to 3.
 
#13
That sound you hear is me weeping like a widow.

Earthquake combo >>> Earthquake >>> Earthquake

Yep, not even Protect subbing. There's nothing I can do that would benefit me because of Yawn and a lack of moves.
 
#21
Pre-Round Information:
@

Swalot(*) (Smudge) [M]
HP:
102
En: 48
Base Stats: 3/3/4/3/48/3/4
Stats: -10 Eva.
Abilities: Liquid Ooze / Sticky Hold / Gluttony
Other: None
Team: Stealth Rock'd

@

Mamoswine (Ciara) [F]
HP:
26
En: 62
Base Stats: 5/3/3/3/69/5/7
Stats: -10 Eva.
Abilities: Oblivious / Snow Cloak / Thick Fat
Other: Drowsy; Badly Poisoned (-3HP)
Team: None

--------------------------------------------------

Round 3 Starts!

--------------------------------------------------

This is where your flavour will go. For now, have a kitty face.

:3

--------------------------------------------------

Round 3 Ends!

--------------------------------------------------

Post-Round Information:
@

Swalot(*) (Smudge) [M]
HP:
75
En: 52
Base Stats: 3/3/4/3/48/3/4
Stats: -10 Eva.
Abilities: Liquid Ooze / Sticky Hold / Gluttony
Other: None
Team: Stealth Rock'd

@

Mamoswine (Ciara) [F]
HP:
-1 (KO'd)
En: 31
Base Stats: 5/3/3/3/69/5/7
Stats: -10 Eva.
Abilities: Oblivious / Snow Cloak / Thick Fat
Other: KO'd!
Team: None

Action 1:
Swalot:
Uses SolarBeam! (8 En) (Crit. <625, rolled 4118) (12+(4-3)*1.5)*1.5 = 20.25 Dmg!
Mamoswine: Uses Earthquake + Earthquake Combination! (31.5-1 = 30.5 En) (Crit. <625, rolled 9095) (22.5+3+2+(5-3)*1.5)*1.5 = 45.75 Dmg!

Between Actions:
Mamoswine:
Hurt by Poison! (-3HP) Fell Asleep! (1-3, rolled 3: Intense) 2a!
Swalot: Leftovers! (+2HP)

Action 2:
Mamoswine:
Fast Asleep!
Swalot: Chills! (+12 En)

Between Actions:
Mamoswine:
Hurt by Poison! (-3HP) Mamoswine Fainted!
Swalot: Leftovers! (+2HP)

End of Round-ing:
Mamoswine:
26.25 ~ 27 Dmg! -30.5 ~ 31 En!
Swalot: 41.75 ~ 42 Dmg! +4 En!


Son_of_Shadoo Sends Out
EndQuote Orders
Son_of_Shadoo Orders
I Ref


EDIT: My bad.
 
#24
Toxic ~ Sludge Bomb ~ Venoshock
IF Dig (Not in a combo) THEN Counter and push actions back.
IF Substitute THEN Encore once and replace all remaining actions with Sludge Bomb.
 
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